Nice pics! They seem to vary in quality, some look good, but some you can tell are just PS2 textures upped in a high resolution. Oh well, better than nothing!
Sorry about the sizes, hopefully its ok and hopefully you can see how the standard models look
thoughts?
EDIT: i cant get car prices rightt now, i gota head out, so hopefully soon!
take care, enjoy the pics
A lot of people complain about picture sizes but it's never bothered me. Also they really don't look too bad. Thank you for sharing with us! I do have to ask though, what exactly were you doing in the C1 Corvette lol.
EDIT: Also until now I thought the Zonda and the LF-A were both premium![]()
In that video go to 5.00 then pick a point and put your mouse there, the topography around that area changes.
There are many things wrong with the new hot pursuit (I just finished it yesterday), which I will not get into on a gt thread, needless to say that it felt like a pretty bad port with plenty of annoyances and flaws.
On topic: the reason those little flaws (shadows dissapearing, shimmer and pixelation, screen tear , extremely ugly in car shadows etc) dissapoint me is that GT was always the most polished game in the frigging universe.
Gt3 for example : sure some functions were gone from gt2, there were less cars too(though the 'important' cars from gt2 were mostly still there).
But everything that was there was polished to perfection.
The shadows on the tracks were baked into the textures, so they looked silky smooth , the cars looked really great and very consistent in their quality, there were NO graphical glitches or bugs, the shine on the wet tracks in the night stages were of the same consistent polish.
My point is: the game FELT complete, and everything that was there was amazing and the quality was consistent, making it feel like a triple A game.
Kaz's mantra used to be 'if you can't do something right then don't do it at all' (he used to say that about the car damage and rollovers for example).
And while I admire their enthousiasm and ambition to try and add countless new features and details (cockpit views, the shadows in the cockpit, the high quality smoke they were going for, the rain effects, the amount of cars, track editor) , alot of end ended up looking like 'the little engine that just quite couldn't' instead of the little engine that could.
Compromise hangs over the games' presentation like a dark cloud, and it's not something I'm used to seeing from a GT game.
I'm going to use the gt3 shadows example again, sure there were no dynamic shadows cast by the environment but they looked amazing and silky smooth regardless because they were baked, the car shadows were much simpler but also smooth.
Compare that to gt5, you get dynamic shadows, with jaggy edges (sometimes only a little, other times horrible) that pop in and out of view sometimes in replays and during gameplay, distant cars and objects that don't cast shadows at all.
What use are dynamic shadows if they often look worse than their ps2 static counterpart.
Atleast in gt3 they looked consistent and didn't glitch , sawpattern or dissapear to remind you that they are fake.
example : http://www.youtube.com/watch?v=SmoTrOS3Yco&feature=player_embedded#at=17
15-22 seconds in , look at the dashboard and steering wheel shadows.
Who at PD saw that, and said : that looks great lets put that in the game.
Usually you don't get a shadow cast by the wheel at all, and it looks better (apart from the fugly jaggies in this car probably because of the where meshes meet).
Leave the stupid wheel and dashboard shadows out at all then, noone would miss them.
There is a reason why for example a game like ff7 on psx used low poly, stick men like designs for their characters rather than trying to model seperate fingers and stuff only to have their clumsy attempt point out how fake it looks.
So many people here are keen to bash forza's fake-ass damage system where if you hit something your entire car gets scratched up on all sides unrealistically.
These gt5 glitches are no different from that.
Tldr: I miss the consistency and polish from the ps2 games, and would rather not have a feature at all than it having to be half arsed. That is not the gran turismo way.
The LFA and Zonda R are premium, there are also other premium cars amongst the standards, its good to have them as a reference point.
Can some body make them a little smaller?
Thanks for the pics! IMHO they look fine enough, the only ones that are quite bad looking are the race cars, the sponsors labels are really low def...GRAN TURISMO 5, STANDARD CARS
GRAN TURISMO 5, STANDARD CARS
In some of the videos the shadows in the cockpit look way too dark. I don't intend to nitpick but the stark contrast was noticeable to me... there was light, then suddenly pitch black. I think it may have been the video quality rather than the game's lighting... at least I hope it was.
There is no way a release party is an announcement... No one really cares about a party they can't attend... BUT the announcement is most likely going to be reviled there.
There are many things wrong with the new hot pursuit (I just finished it yesterday), which I will not get into on a gt thread, needless to say that it felt like a pretty bad port with plenty of annoyances and flaws.
Got tired of of being owned and humiliated on Gametrailers eh?
GTFO you stupid troll.
Lol, I thought I recognized his handle. How'd/What did he get banned for this time?
I can check prices, and I only had 40 cars on my psp so im not sure, i would assume so?
OK, pics are coming now!
Well, that is putting the standards through the highest form of scrutiny. Taking pics of them in photomode as close as the camera can get. And they actually kinda hold their own. They aren't great, but they aren't that bad either.
And most importantly they will fill out the grid for whichever premium car you want to drive and look fine during the race. And for those of us who want to drive them, they will be there.
Thanks for the pics. 👍
Oh and I've tried to ask you this question a few times, but this forum moves pretty fast. I just wanted to know if all of your cars transferred from GTPSP?
Hey man, he replied to you, said that he thought so but only had 40 cars or so on PSP anyway.
Hmm... The road sign to right said New-Stage.This might sound like a strange request, but I'd like pictures of all road signs in SSR5, like this one:
![]()
Can't wait to race on that track... also... fighting the urge.... Double racing lanes all the way!.. What does it mean! Woah.... oh my god. lolHmm... The road sign to right said New-Stage.
What do you think this means?
Well check this one if you dare then...It almost seems like there are "standards" within the standards! That McLaren race car looks positively awful but some of the other standards do look half way decent. Such a strange variance of quality here.![]()
Hmm... The road sign to right said New-Stage.
What do you think this means?