Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
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Ok tried a bit photomode this morning, here's two pics :

TrialMountainCircuit-1.jpg


Kyoto-Gion-1.jpg
 
If someone could please post a pick of the '98 Mini, the '74 Spitfire and the MG TF I'd be really grateful. I know they're all standard cars and not the Ferrari or Lambo exotica so many love, but I'd really appreciate it.

The '98 Mini would be great to see, I missed that in GT4.
 
BWX
Damn this looks like a hood view or "bonnet view" for you UKers. I guess it isn't though? I haven't been able to follow GT5 news foe a couple days.. building a PC.

Some nice HD quality

http://www.youtube.com/watch?v=dJPJ98nwGGo&hd=1

Did everyone notice the backfire come from underneath the Transcammer at 3:01. That looked awesome, I guess the exhaust has some turndowns underneath it.

And at 3:20 that just looks real.

 
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CCX
Yeah it's one of my favourite cars, it's so much better than the new Mini.

I couldn't agree more mate, Hopefully with the new paint feature I can get 3 in Red White and Blue and try to make an Italian Job style picture :P
 
I can't stand that shifting animation, the whole point of paddle shifters is to keep your hands on the wheel! You don't shift like that!

Ummm the Lamborghini has the paddle shifter mounted on the steering column, hence the need to take a hand off to pull it or have long fingers.

In contrast, the Mercedes-Benz SLS AMG has the paddle shifter mounted on the steering wheel so you can keep your hands firmly on the steering wheel as you reach just behind to pull. :) There is a video of the SLS AMG to confirm this. I believe it was driving in a country side type course.👍

As you can see PD paid a crazy amount of attention to little details like that!
 
I have to agree, first time I saw that I couldn't quite believe what I was seeing !

But, this is the only video I've seen this on, perhaps it's just this car, maybe they forgot to do something with the actually car model, like finish it off properly, but like I said, haven't seen it on any other footage, so not that worried about it.

GT5 PIC
22xy.jpg


They haven't forgot anything. It's like this in GT5P and GT5.

As said before, the lower the sun the more obvious its gets but the shadows can be seen like this at any time in GT5P or GT5 when the angle is there.

Most footage so far is blurry as hell.
 
CCX
Yeah it's one of my favourite cars, it's so much better than the new Mini.

Yess the " '98 " 1.3i is BACKK!! I dont know why its a 98 model though! but the original MINI has returned, I predict alot of one make races with tuned minis as well as stock and also some nice 60's rallying along with Bluebird and Alfa Giulia!

I wonder if theres a vomitous shag carpet green color item so we can make some Bean mobiles! Minus padlock.

They even have carbon fiber bonnets!:lol:

1bf5f7272add338707a203ciu8.jpg


Maybe the lime green from the Amuse S2000s or the NSX...American Muscle im looking your way, Superbird Cuda etc all have dozens of colors including that type of 70s 60s lime.
 
GT5 PIC
22xy.jpg


They haven't forgot anything. It's like this in GT5P and GT5.

As said before, the lower the sun the more obvious its gets but the shadows can be seen like this at any time in GT5P or GT5 when the angle is there.

Most footage so far is blurry as hell.

I remember in rfactor when the sun got really low those pointy shadows were as long as the entire road surface. I think it's shadow mapping, but if it was higher res the points would be smaller.. PS3 doesn't have enough ram to do it. Overall GT5 looks amazing for PS3 gfx though.
 
It could save a bit of VRAM. Again, it depends on how it's been coded...

GT5P at 1080p is 1280x1080. This is upscaled to 1920x1080 (so you still need that mem).
@ 32bpp = 8,294,400 bytes for 1920x1080 (and 5,529,600 bytes for 1280x1080 back buffer).
2xAA is used here...

GT5P at 720p is 1280x720. This is actual.
@ 32bpp = 3,686,400 bytes (front and back buffers).
4xAA is used here...

The issue here is actually the AA technique used and that will determine how big the back buffer is. For example 720p @ 4xMSAA might warrant a back buffer 4 times the size (i.e. 15MB) and 1080p @ 2xMSAA might warrant a back buffer twice the size (i.e. 16.5MB).

The front buffer will be 1920x1080 or 1280x720 respectively. MSAA here is not the H/W routine type you find on your PC graphics card, the PS3's RSX doesn't support that.


Assuming your MP3 is 10MB and your main RAM is 256MB - 50 or so for O/S duties (hence ~206MB) - it certainly won't hurt. The other issue is that you still have to stream that 10MB MP3 into RAM from HDD whilst also streaming textures, game data, etc from HDD.

Thanks for the info on this kind of stuff. I always wondered why I thought GT5:P looked a bit better in my eyes on my 720p TV than my 1080p one. So is GT:5 using the same resolution upscaling or is it proper this time?
 
BWX
I remember in rfactor when the sun got really low those pointy shadows were as long as the entire road surface. I think it's shadow mapping, but if it was higher res the points would be smaller.. PS3 doesn't have enough ram to do it. Overall GT5 looks amazing for PS3 gfx though.

Yeah, small sacrifice just like 2D trees for more real time lighting and performance elsewhere.

Alan Wake is the same. Low res blocky shadows and 960x540 geometry resolution, but has nice volumetric smoke effects, real time lighting and 4xAA to help get rid of dithering/shimmering on the bushes etc.
 
Can anyone who has it take a pic or 2 of the Holdens and PM them to me pleeeeeease?
 
Well tbh our cars aren't THAT great anyway.

Yes and no.. but, neither are Audis or BMW's. Like, yeah now-days a VY SS isn't as flashy as a Lamborghini (it has to be said) but being that it's a car I like and a car built 20 minutes from where I live, I'd like to see what it looks like in GT5.. to see if it's improved over GT4. :)
 
The thing to remember is that the PS3 only has 256MB of memory, it wont be able to have PC level shading, there just isn't the horsepower for it.

And another thing to remember is that GT5 looks quite a lot better graphically than any PC racing game out there :)
Also the PS3 has 512mb of "memory" however it has 256mb of XDR main ram at 3.2ghz and 256mb of GDDR3 Vram @ 700mhz
 
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