Ok tried a bit photomode this morning, here's two pics :
If someone could please post a pick of the '98 Mini, the '74 Spitfire and the MG TF I'd be really grateful. I know they're all standard cars and not the Ferrari or Lambo exotica so many love, but I'd really appreciate it.
Damn this looks like a hood view or "bonnet view" for you UKers. I guess it isn't though? I haven't been able to follow GT5 news foe a couple days.. building a PC.
Some nice HD quality
http://www.youtube.com/watch?v=dJPJ98nwGGo&hd=1
The '98 Mini would be great to see, I missed that in GT4.
I second that I miss the Original Mini
Yeah it's one of my favourite cars, it's so much better than the new Mini.
I can't stand that shifting animation, the whole point of paddle shifters is to keep your hands on the wheel! You don't shift like that!
I couldn't agree more mate, Hopefully with the new paint feature I can get 3 in Red White and Blue and try to make an Italian Job style picture
I have to agree, first time I saw that I couldn't quite believe what I was seeing !
But, this is the only video I've seen this on, perhaps it's just this car, maybe they forgot to do something with the actually car model, like finish it off properly, but like I said, haven't seen it on any other footage, so not that worried about it.
Ok tried a bit photomode this morning, here's two pics :
Yeah it's one of my favourite cars, it's so much better than the new Mini.
GT5 PIC
They haven't forgot anything. It's like this in GT5P and GT5.
As said before, the lower the sun the more obvious its gets but the shadows can be seen like this at any time in GT5P or GT5 when the angle is there.
Most footage so far is blurry as hell.
It could save a bit of VRAM. Again, it depends on how it's been coded...
GT5P at 1080p is 1280x1080. This is upscaled to 1920x1080 (so you still need that mem).
@ 32bpp = 8,294,400 bytes for 1920x1080 (and 5,529,600 bytes for 1280x1080 back buffer).
2xAA is used here...
GT5P at 720p is 1280x720. This is actual.
@ 32bpp = 3,686,400 bytes (front and back buffers).
4xAA is used here...
The issue here is actually the AA technique used and that will determine how big the back buffer is. For example 720p @ 4xMSAA might warrant a back buffer 4 times the size (i.e. 15MB) and 1080p @ 2xMSAA might warrant a back buffer twice the size (i.e. 16.5MB).
The front buffer will be 1920x1080 or 1280x720 respectively. MSAA here is not the H/W routine type you find on your PC graphics card, the PS3's RSX doesn't support that.
Assuming your MP3 is 10MB and your main RAM is 256MB - 50 or so for O/S duties (hence ~206MB) - it certainly won't hurt. The other issue is that you still have to stream that 10MB MP3 into RAM from HDD whilst also streaming textures, game data, etc from HDD.
I remember in rfactor when the sun got really low those pointy shadows were as long as the entire road surface. I think it's shadow mapping, but if it was higher res the points would be smaller.. PS3 doesn't have enough ram to do it. Overall GT5 looks amazing for PS3 gfx though.
Can anyone who has it take a pic or 2 of the Holdens and PM them to me pleeeeeease?
Well tbh our cars aren't THAT great anyway.
The thing to remember is that the PS3 only has 256MB of memory, it wont be able to have PC level shading, there just isn't the horsepower for it.
The thing to remember is that the PS3 only has 256MB of memory, it wont be able to have PC level shading, there just isn't the horsepower for it.