Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
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The issue here is actually the AA technique used and that will determine how big the back buffer is. For example 720p @ 4xMSAA might warrant a back buffer 4 times the size (i.e. 15MB) and 1080p @ 2xMSAA might warrant a back buffer twice the size (i.e. 16.5MB).

Do either of those fit into video memory without having to tile?

Assuming your MP3 is 10MB and your main RAM is 256MB - 50 or so for O/S duties (hence ~206MB) - it certainly won't hurt. The other issue is that you still have to stream that 10MB MP3 into RAM from HDD whilst also streaming textures, game data, etc from HDD.

I kind of figured it would stream in a few kb at a time as needed to play rather than hold the whole file in memory...
 
I was talking about the big picture. It came from a video that looked like it was expanded, not of a photomode picture. I could be wrong, but I'm not 'in denial' I could care less about the pixels and that crap, I'm about the drive. I don't pay attention to the littlest of details like some shadows that aren't perfectly crisp inside a car! Who looks at the shadows inside their car when they're racing? I sure as hell don't.
 
Do either of those fit into video memory without having to tile?
Yes of course... You've got 256MB of VRAM after all, but of course there's all the textures to load for the scene as well! Plus it looks like other lower res buffers are set up for dirt / spray effects...

I kind of figured it would stream in a few kb at a time as needed to play rather than hold the whole file in memory...
I don't think that's how the game works TBH. Most likely it loads the whole MP3 file into memory (just as you'd need a whole texture in RAM). Either way - it doesn't help the bandwidth (i.e. all the data you're streaming from HDD is still over a shared bus, HDD speed - and contention, etc).

Ah yes - one other point to make... It's actually likely that the entire stage (circuit) and car textures are being loaded into that 256MB of VRAM at the start of each level though that's not necessarily the case. The main game data has to load into system RAM as well of course as do your MP3's. Perhaps there isn't actually all that much HDD streaming at all.
 
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Yes of course... You've got 256MB of VRAM after all, but of course there's all the textures to load for the scene as well! Plus it looks like other lower res buffers are set up for dirt / spray effects...

I don't know why but for some reason I thought the scaler had 10MB of memory or something for itself... maybe I am thinking the 360...
 
Difference between PS3 and 360 is that a lot of the post processing and effects are done by the SPU's rather than the GPU though.
 
What ? paper spoiler ?? :ill:

Untitled-1-3.jpg

This is from GT4.
 
I don't know why but for some reason I thought the scaler had 10MB of memory or something for itself... maybe I am thinking the 360...

Xenos (X360 GPU) has 10MB of eDRAM.

Difference between PS3 and 360 is that a lot of the post processing and effects are done by the SPU's rather than the GPU though.

I doubt you'd see much post processing in GT5. The RSX's primary issues are around fill rate (can't do jack about that I'm afraid). VRAM is also a major issue as the X360 has unified 512MB, PS3 has 256MB VRAM and 256 main RAM. 10MB of eDRAM on 360 is practically infinite bandwidth due to the setup, so frame rate is usually solid unless you're tiling (going HD proper, or applying 2 / 4 xAA - often the case).
 
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If only ps3 had more than 256MB vram:P no scrap that... if they'd only get moving on the next one (or if only kaz said **** this **** we're moving the series to pc).

Getting pretty sick of this gen's shortcomings.
If I see one more UE3 game I'm going to hurl.

Dear santa,
please bring the ps4 1.5GB of vram and a 25nm gpu with a monster fillrate and efficient cooling (Phat style, not vacuumcleaner360 style).

I'd say the odds of santa reading GTplanet to follow gt5 are pretty good, wouldn't you agree?
 
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If only ps3 had more than 256MB vram:P no scrap that... if they'd only get moving on the next one (or if only kaz said **** this **** we're moving the series to pc).

Getting pretty sick of this gen's shortcomings.
If I see one more UE3 game I'm going to hurl.

Dear santa,
please bring the ps4 1.5GB of vram and a 25nm gpu with a monster fillrate and efficient cooling (Phat style, not vacuumcleaner360 style).

I'd say the odds of santa reading GTplanet to follow gt5 are pretty good, wouldn't you agree?

Hate to do this to you but Santa doesn't exist.
 
On a local games site, there's like 2 dozen people on the forums that drove to france today (250 kilometers one way) to get the game early.

I can't decide wether I should mock them or envy them.
 
+1. Tought exactly the SAME thing.

About who is complaining. Just watch the M3 video dozens of times. It's just amazingly fun.

That'll be a song Ill be adding to the playlist as will On Days Like These by Matt Monroe :P


Mock them for wasting petrol money when they would have been wiser spending it on a swanky new wheel or something beneficial :P
 
really wanted this car in premium quality :indiff:

Honestly...the car looks amazing. Im not sure why there is so much hate for Standard Cars? People seem to be treating them as if they are the black plague or something.

I think what most people need to do is go back and look at the cars in GT4 and then look at the standard cars in GT5...they ARE a step up! Sure they are carried over, but they did undergo new lighting effects, new renders, 3 dimensional wheels, and are upscaled. The look gorgeous to me..and because of that, the Premiums are going to look THAT much better on Wednesday.

This isn't really directed towards your quote dude, i'm just using it as a reference to how much people are complaining about Standard Cars when we should be praising them. Sure we waited 5 years...but PD, Kaz, are the professionals...not me. Im sure they did all they could to bring their ultimate vision to us....im just glad they put the game out now how it is, instead of delaying it another year to make 100 more cars premiums. I say, just get GT5 out...and focus 100% on GT6. I can live with upscaled standards and gorgeous premiums.
 
Seriously this is so funny.
They CAN put a proper hood cam, but they do it just for a few :lol:

From what i've read its available only in the replays but on all cars. What doesn't make sense is if its there for the replays why would you not have it during gameplay? Just to be annoying?! ;)
 
Seriously this is so funny.
They CAN put a proper hood cam, but they do it just for a few :lol:

So it is a hood view then. Is that confirmed anywhere else or ...?? what do you mean just a few? just a few cars have a hood view? That makes no sense, but it seems that might be the case.
 
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