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The issue here is actually the AA technique used and that will determine how big the back buffer is. For example 720p @ 4xMSAA might warrant a back buffer 4 times the size (i.e. 15MB) and 1080p @ 2xMSAA might warrant a back buffer twice the size (i.e. 16.5MB).
Do either of those fit into video memory without having to tile?
Assuming your MP3 is 10MB and your main RAM is 256MB - 50 or so for O/S duties (hence ~206MB) - it certainly won't hurt. The other issue is that you still have to stream that 10MB MP3 into RAM from HDD whilst also streaming textures, game data, etc from HDD.
I kind of figured it would stream in a few kb at a time as needed to play rather than hold the whole file in memory...