Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
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Another technical glitch that one will NEVER notice while racing. Stop taking pictures of little crap like this and playing it off like it's an "in your face all the time" glitch. This isn't Red Dead Redemption or Forza, the glitches experienced in GT5 will be small, unnoticeable during normal gameplay and they can be fixed with a patch and I bet you anything if/when they are, no one will even freakin' notice.
 
I think he's referring to Spa earlier this year.

Haha, I had forgotten about that. And, oh, well, that's more of a crash than an overtake (not that in my example, there were any overtakes, hehe). Mansell at least kept his car on track. Vettel got lucky. But good point anyway.
 
So I keep looking at this video
http://www.youtube.com/watch?v=LazwQWsGWx8

And can't help being totally distracted by the shadows... I mean they aren't just low res, they are massively saw toothed and the simple face is they are going to be all over the cockpit as you drive right in your face all the time...

And this isn't some trivial rough edge stuff... I mean look at these:

d78OTl.jpg

jRAdNl.jpg


Those teeth are massive and that steering wheel... it's not only rough, it's an octogon...

I mean every time he makes a turn I find my view being drawn from the cars and the track to this weird, jumpy, twichy shadow all over the cockpit...

What happened? They were much better in GT5P

http://www.youtube.com/watch?v=9yLLg4lcHQI
 
The reason for this is due to the dynamic time, as the light source shifts it causes this, some cars its better than others but I guess at some point the game has to ship.
 
I don't think the quality of the video will affect the jagginess of the shadows unfortunately.

Me neither, I think it's another case of denial.
And I don't see why, it's far from a deal-breaker, and if it bothers you too much, just switch to the bumper camp as if it was a standard car and...problem solved!
 
It's a scaled video too. Not the best of quality, especially taking it off of youtube.

Those jaggies are way beyond compression artifacts... and the same thing would happen to the whole screen if that were the case...

As for being due to change of time I can kind of understand technically why it happens, but then it seems like something that should have been left out until they got it more right... I mean it's REALLY distracting...

Me neither, I think it's another case of denial.
And I don't see why, it's far from a deal-breaker, and if it bothers you too much, just switch to the bumper camp as if it was a standard car and...problem solved!

No offense but... Worst... solution... EVARRRR!!!! ;)

Seriously though... only prmiums have cockpits and then they go and do this to them...
 
To be honest it doesn't bother me in the slightest, its better in some cars than others and for me personally the ability to race Le Mans with a full lightcycle with plenty of cars on the track is more than worth a jaggy shadow :)
 
I consider myself to be a crazy graphical detail type of person, and do not find what is so wrong about those pics.

The standard models themselves are from GT4 but the new rendering engine that they have made for GT5 makes them look noticeably better than GT4.

Look at the tires, they have 3d rims instead 2d rims, the tires themselves are almost premium quality.

They must consider the fact that those GT4 models are depreciated (no longer being made) if they put too much time in refining last-gen models (they are only going to get rid of them anyways) it will take even longer to release GT6.

This should be the last time we see these GT4 models.
 
So I keep looking at this videohttp://www.youtube.com/watch?v=LazwQWsGWx8 and can't help being totally distracted by the shadows... I mean they aren't just low res, they are massively saw toothed and the simple face is they are going to be all over the cockpit as you drive right in your face all the time...

And this isn't some trivial rough edge stuff... I mean look at these:

Those teeth are massive and that steering wheel... it's not only rough, it's an octogon...

I mean every time he makes a turn I find my view being drawn from the cars and the track to this weird, jumpy, twichy shadow all over the cockpit...

What happened? They were much better in GT5P

I'm afraid GT5 really does look like an unfinished product in many places.

* 200+ premium cars.
* 800+ standards (with many low-resolution textures). I'd prefer to see a plain coloured car with decals removed.
* Many expected tracks are missing and shadows are so jagged in the interior view (as you've shown) that they may as well not have bothered with the interior view (while racing) at all.
* Parts problems with standard cars.
* Shadows and textures popping in quite horribly in places.
* Dirt / spray / snow / smoke creates jaggies.

👎

Giving up 1080p for 720p would've helped VRAM usage and texture quality (including those jagged shadow textures). Perhaps GT6 will be 720p rather than 1080p.
 
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Those jaggies are way beyond compression artifacts... and the same thing would happen to the whole screen if that were the case...

As for being due to change of time I can kind of understand technically why it happens, but then it seems like something that should have been left out until they got it more right... I mean it's REALLY distracting...



No offense but... Worst... solution... EVARRRR!!!! ;)

Seriously though... only prmiums have cockpits and then they go and do this to them...

Man no offense to you but you are literally the most negative person I have ever, well, read I guess.

Take a happy pill now and then man :)
 
No offense but... Worst... solution... EVARRRR!!!! ;)
Seriously though... only prmiums have cockpits and then they go and do this to them...

None taken, but it would work for me, even though I don't think I need it, because when I'm playing I'm paying attention to what's happening outside the cockpit, the same reason why I watched that video many times and failed to notice a single glitch inside the cockpit.
 
Man no offense to you but you are literally the most negative person I have ever, well, read I guess.

Take a happy pill now and then man :)

Pass me a bottle! :D

None taken, but it would work for me, even though I don't think I need it, because when I'm playing I'm paying attention to what's happening outside the cockpit, the same reason why I watched that video many times and failed to notice a single glitch inside the cockpit.

I think a large part of it may come from years of FPS playing where I have trained my eyes to see the whole screen in detail (I spent a few years playing 10 feet from an 85 inch screen and had to learn to see the whole thing while looking at the center)... it's necessarly when you need to see some tiny guy in the distance as you are running around. It's hard to explain, but if you have ever watched (or been) someone playing an FPS that keeps not seeing the ammo on the ground or the door he just ran by, that's the kind of tunnel vision I don't have anymore.

I think this makes me more sensitive to stuff like this than some, so sudden jumpy movements in the foreground draw my attention pretty fast...

I didn't have this problem with GT5P or FM3 that I recall, but just watching the video I found myself constantly distracted enough that I could easily see it causing me to mess up a corner or breaking point...

And I am a big fan of the cockpit mode... have been for a long time but GT5P did it so right that it pretty much cemented me into using it all the time, and actually feels wrong not to use it. Kind of like the opposite of when I started using it - that claustrophobic "can't see anything" feeling has reversed and now any other view makes me feel like I am driving a big clear box or something.

I'm afraid GT5 really does look like an unfinished product in many places.

* 200+ premium cars.
* 800+ standards (with many low-resolution textures). I'd prefer to see a plain coloured car with decals removed.
* Many expected tracks are missing and shadows are so jagged in the interior view (as you've shown) that they may as well not have bothered with the interior view (while racing) at all.
* Parts problems with standard cars.
* Shadows and textures popping in quite horribly in places.
* Dirt / spray / snow / smoke creates jaggies.

👎

Giving up 1080p for 720p would've helped VRAM usage and texture quality (including those jagged shadow textures). Perhaps GT6 will be 720p rather than 1080p.

Definitely agree... it seems the last year or two (and then especially the last week) it's been a case of finding out that the features that ARE in the game are often not very polished or substantial. It kind of goes against Kaz's whole "Do it right or don't do it at all" motto... it seems so much isn't done "right" but maybe "good enough". Definitely a GT5P2 kind of feel for me...
 
What happened? They were much better in GT5P

That is the ugly nature of shadow mapping. High resolution shadowmaps eat a ton of memory and bandwidth because they are snapshots taken from the depth buffer during the lighting phase of the render pipeline. These snapshots are essentially stored as a texture in a buffer and like a texture it will only look as good as the resolution it was saved at. They look the worse at extreme angles so shadows some cars interiors will look better than others.

My best example is to take a PC game with real-time shadow mapping since you can modify the resolution of the shadow maps in some of these games. a few that come to mind are TES Oblivion, Mass Effect 2 on the PC, if you start dialing up the shadow resolution your framerate will drop noticeably because the act of saving those shadow maps and storing them eat memory and memory bandwidth.

With GT5, the target of 1080p and 60 fps, something has to give.

Hope that helps explain what you are seeing.
 
Pass me a bottle! :D

I think a large part of it may come from years of FPS playing where I have trained my eyes to see the whole screen in detail (I spent a few years playing 10 feet from an 85 inch screen and had to learn to see the whole thing while looking at the center)... it's necessarly when you need to see some tiny guy in the distance as you are running around. It's hard to explain, but if you have ever watched (or been) someone playing an FPS that keeps not seeing the ammo on the ground or the door he just ran by, that's the kind of tunnel vision I don't have anymore.

I think this makes me more sensitive to stuff like this than some, so sudden jumpy movements in the foreground draw my attention pretty fast...

I didn't have this problem with GT5P or FM3 that I recall, but just watching the video I found myself constantly distracted enough that I could easily see it causing me to mess up a corner or breaking point...

And I am a big fan of the cockpit mode... have been for a long time but GT5P did it so right that it pretty much cemented me into using it all the time, and actually feels wrong not to use it. Kind of like the opposite of when I started using it - that claustrophobic "can't see anything" feeling has reversed and now any other view makes me feel like I am driving a big clear box or something.

Well, I never really played hardcore first person shooters. I just play racing sims, soccer, hockey and eventually, GTA. But anyways, I still think it's just a matter of focus, not of heightened attention. I have had a karting race once, in which my balaclava moved inside my helmet and kept coming into sight constantly and I was able to, in a way, forget about it. If you just forget about it, and pay attention to what matters most, it shall not bother you. Just focus, really focus.
 
Personnaly I'm more sad about the track being a "standard" track, it is a straight port from GT4, why haven't they done that for every tracks they scrapped?

:rolleyes:

So much crying. It's really getting old. And the most annoying part is ALL of the crying and whining is by people who don't know anything about the game and haven't played it. Everyone who's played it loves it, so...umm...yeah, let's just wait until we've played to make our judgements.

By the way. There are NO standard tracks. The are two versions of the LeMans track: 2005 and 2009. Both, however, were recreated in GT5. If track had been ported, we'd have Infineon and El Capitan, wouldn't we? Kaz even said that Laguna Seca was completely remodelled and is probably the newer version of the track with the new run-off sections at the Andretti Hairpin and turn 11. All the tracks look awesome, all the cars look awesome. The game is the closest thing you're going to get to real life. Quit complaining about every little thing.
 
At least the recent footage closes the debate on whether or not GT5 is the best looking racing game on any platform, it's definatly not on par with 5 years old PCs, and it looks slightly better than racers on this generation. It's a work in progress and I don't see the PS4 coming close to a 1080P photomode quality, those conversations will keep going for a long time.
 
Definitely agree... it seems the last year or two (and then especially the last week) it's been a case of finding out that the features that ARE in the game are often not very polished or substantial. It kind of goes against Kaz's whole "Do it right or don't do it at all" motto... it seems so much isn't done "right" but maybe "good enough". Definitely a GT5P2 kind of feel for me...

Sadly, I must concur.

On one particular note however, we'll have to give it a go in 720p as opposed to 1080p in the hope that the texture streaming routines & related bandwidth requirements might reduce pop-in. It depends on the engine but it could possibly also help with the frame-rate too. I noticed Amar's note that not streaming personal MP3 playlists seems to help with RAM usage (can't remember exact words) though I can't comment on this personally (other than it may depend on how big your MP3's are). 👍
 
Well, I never really played hardcore first person shooters. I just play racing sims, soccer, hockey and eventually, GTA. But anyways, I still think it's just a matter of focus, not of heightened attention. I have had a karting race once, in which my balaclava moved inside my helmet and kept coming into sight constantly and I was able to, in a way, forget about it. If you just forget about it, and pay attention to what matters most, it shall not bother you. Just focus, really focus.

What is a balaclava?

I don't seem to have the same issues IRL with stuff... mostly with video games... in fact IRL I tend to have bad peripheral vision :guilty:

When I sit down to play a game I can literally feel my eyes relax and sort of "wrap around" the screen (can't explain it)... it's almost as if I have peripheral vision turned off IRL :D

Last time I went karting my visor didn't snap shut properly and caused a lot of condesation on the lower part... it didn't bother me much...

:By the way. There are NO standard tracks. The are two versions of the LeMans track: 2005 and 2009. Both, however, were recreated in GT5. If track had been ported, we'd have Infineon and El Capitan, wouldn't we? Kaz even said that Laguna Seca was completely remodelled and is probably the newer version of the track with the new run-off sections at the Andretti Hairpin and turn 11. All the tracks look awesome, all the cars look awesome. The game is the closest thing you're going to get to real life. Quit complaining about every little thing.

There are no officially named premium/standard tracks but I don't know that we can definitively say there are none ported (at least in part) from GT4. I have wondered why those other tracks were not in and I wonder if maybe something about them made them hard to use in GT5 like too much sprawling visible stuff at once that made framerate take a hit or something....

Either way, I don't tihnk having some previous GT tracks missing necessarily means none are ported. It's a possible reason, but not definitive by any means.
 
At least the recent footage closes the debate on whether or not GT5 is the best looking racing game on any platform, it's definatly not on par with 5 years old PCs, and it looks slightly better than racers on this generation. It's a work in progress and I don't see the PS4 coming close to a 1080P photomode quality, those conversations will keep going for a long time.

I think that it's the best looking racing game in consoles. It's hard to compare with PCs, because a game can be amazing on one machine and terrible on another.
In terms of realism, I would say iRacing is the game to beat, but GT5 offers so much more, in terms of tracks, cars and the career mode...
 
What is a balaclava?

I don't seem to have the same issues IRL with stuff... mostly with video games... in fact IRL I tend to have bad peripheral vision :guilty:

When I sit down to play a game I can literally feel my eyes relax and sort of "wrap around" the screen (can't explain it)... it's almost as if I have peripheral vision turned off IRL :D

Last time I went karting my visor didn't snap shut properly and caused a lot of condesation on the lower part... it didn't bother me much...

Flame retardant balaclava, what drivers have on underneath the helmet.
 
You'll never hear me moaning about graphics. I happen to have a soft spot for the old days of 2D pixelated games. At some point the industry decided they have to make games look as realistic as possible and they spend so way too much time on visual polish to impress bystanders watching kids play in stores. The kids are the ones having fun and they are just analyzing it. Mortal Kombat is nowhere near as popular as it used to be, IMO because they tried to make the crazy cartoon violence realistic and it either grosses people out or turns old-school fans like me off. Notice how the Earthworm Jim games stopped after their attempt at 3D graphics?

However, GT as a simulator can get away with the realism as long as it is consistent. It just makes the few flaws stand out more. That's the price you pay when going for total realism.
 

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