Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
  • 8,194 comments
  • 1,544,200 views
GT5 Look amazing, but its still a game guys it going to have limitation. I really don't care about those small problems PD will fix it anyway through updates.
 
I wish it was the heat simmer. I think that particular issue is a pretty good thing to cry about, lots of people like drifting, lots of people will want drift photos, but almost every one of them is going to need some serious photoshopping to restore the graphical quality GT5 should be known for.
 
You probably caught the heat simmer..quit finding things to cry about..👍
No. It's the water spray / smoke / dirt / snow. Look back through the thread and you'll see more examples including a comparison with GT5P. It has to be looked at as a bug.
 
You probably caught the heat simmer..quit finding things to cry about..👍

It doesnt look very good in that shot, he's allowed to say that if he wants. Youre only going to see significantly more comments just like that here once the game comes out. So if it bugs you, you might want to avoid this site for the next year or so.
 
No. It's the water spray / smoke / dirt / snow. Look back through the thread and you'll see more examples including a comparison with GT5P. It has to be looked at as a bug.

Yeah, I'm more concerned about that for photomode.. where graphics and the resulting photo will actually be affected by this little problem, it'll hinder the amount of angles for drift photos a fair bit.


It's not a bug, it's an intentional cutback.
So how can I ask them to not half ass it then?
 
Yeah, I'm more concerned about that for photomode.. where graphics and the resulting photo will actually be affected by this little problem, it'll hinder the amount of angles for drift photos a fair bit.

In the photomode, the jaggies get smoothed out. It's been demonstrated in past screenshots. Pay attention plz
 
Yeah, I'm more concerned about that for photomode.. where graphics and the resulting photo will actually be affected by this little problem, it'll hinder the amount of angles for drift photos a fair bit.

It would have been nice if they'd "done a Forza" with the replay photo mode. Someone around here was talking about how when you go into photo mode on Forza it renders a higher resolution model of the car... why couldn't GT5 render the smoke again without the artifacts? Nothing is moving in photo mode so there must be some spare memory floating about.

In the photomode, the jaggies get smoothed out. It's been demonstrated in past screenshots. Pay attention plz

The pictures we're talking about ARE from photo mode. You're probably thinking of photo travel.
 
It would have been nice if they'd "done a Forza" with the replay photo mode. Someone around here was talking about how when you go into photo mode on Forza it renders a higher resolution model of the car... why couldn't GT5 render the smoke again without the artifacts? Nothing is moving in photo mode so there must be some spare memory floating about.



The pictures we're talking about ARE from photo mode. You're probably thinking of photo travel.

I've SEEN screenshots of smoke being set off my cars, and the jaggies aren't present. But due to the high volume of posts in this thread, trying to find them is nigh impossible.
 
Some more RE Pics :

TsukubaCircuit_1-1-1.jpg


TsukubaCircuit_2-1-1.jpg


TsukubaCircuit_3-1-1.jpg


TsukubaCircuit_4-1.jpg
 
yes, the game looks promising, but those jaggies, man, I'll hate to have that hinder drift photos just because I have to find some way to get around those glitches.

But anyway.. That gallardo earlier, look like those are areo kits since there's no RM that i know of for lamborghini's. :drool:

I wish it was the heat simmer. I think that particular issue is a pretty good thing to cry about, lots of people like drifting, lots of people will want drift photos, but almost every one of them is going to need some serious photoshopping to restore the graphical quality GT5 should be known for.

Even I could fix those imperfections in PhotoShop, they are basically along the outline of the car, pretty easy to fix.
 
I've SEEN screenshots of smoke being set off my cars, and the jaggies aren't present. But due to the high volume of posts in this thread, trying to find them is nigh impossible.

It only happens when the smoke is behind the car. It's visible both on videos and in photos taken from the replay, there are dozens of examples by now.

Even I could fix those imperfections in PhotoShop, they are basically along the outline of the car, pretty easy to fix.

Yes so can I, but it's a waste of time. I'd rather not have to fix every photo I take.
 
Girls aren't interested in cars.

My wife would beg to differ with you.

To be honest it doesn't bother me in the slightest, its better in some cars than others and for me personally the ability to race Le Mans with a full lightcycle with plenty of cars on the track is more than worth a jaggy shadow :)

Sorry dude, but when you wrote "lightcycle" I couldn't help but think you were speaking of TRON.

Rally mode in action


M3 messing around on the Top Gear track


I swear to God the first 15 seconds I thought it was a real Top Gear episode.
And the sound.....holy cow :drool:

I have to pipe in too...I saw the two "preview" screens, the Rally and the Top Gear M3, and I thought he was inserting a video clip from Top Gear, not a clip from GT5. The pylons, the tarmac, the car, the smoke, the green background, all look real world realistic when in "freeze frame".
 
I can live with the jagged edges from smoke, though it would be nice if it could be fixed. I'm sure they are aware of the problem as well. My guess is that it was either a problem they couldn't fix or a problem they just didn't have time to fix due to pressure to have the game out before thanksgiving.
 
It's not a bug, it's an intentional cutback.

Don't be an idiot... Intentional cutback. :lol:


Someone around here was talking about how when you go into photo mode on Forza it renders a higher resolution model of the car... why couldn't GT5 render the smoke again without the artifacts? Nothing is moving in photo mode so there must be some spare memory floating about.

The pictures we're talking about ARE from photo mode. You're probably thinking of photo travel.

The issue isn't just with photo mode, it's in game and in the replays as well. It's a bug!

Anyone will have to do a lot of Photoshop work to fix a whole replay video! :lol:
 
Don't be an idiot... Intentional cutback. :lol:

The issue isn't just with photo mode, it's in game and in the replays as well. It's a bug!

Nope, they've opted not to render the smoke behind the vehicle because it's a waste of memory and would hamper performance. So they "cut-it-back" to stop around the edges of the car. It's a common technique in game development, though not always as obvious as this example.

I suppose you think the shadow jaggies are a bug too. Don't be an idiot.

P.S. I think you'll find I specifically said it's in the game and replays as well, read up.
 
I read everywhere that 60fps is the holy grail for Kaz. This has to mean that sacrifices made will have to be in per-frame graphical quality in cases where the framerate drops. Which is fine because you always see way more jaggies on a still than you do on a game in full motion.

My biggest gripe in all games (not just GT) is when we see foliage from real close by in replays and such. For some reason most games (and I think I've seen it in GT5 as well) show black borders around transparent areas in the texture. It' like the alpha transparency sometimes just fails to work and the alpha transparent areas turn black. But I guess we'll have to wait for a next generation of consoles before that goes away. Or maybe even the generation after that.

This is a nitpick thing on ANY game, not just GT. At least I haven't seen it a lot.
 
Don't be an idiot... Intentional cutback. :lol:

It is most definatly an intentional cutback. The smoke would look better if the pixels were half the size, (so the jaggies were half the size so less noticable), but from what I understand this would take twice as much GPU usage for the smoke effects, and there is obviously a good reason why they wouldn't have made it look better than it does - slowdown.
 
Back