Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
  • 8,194 comments
  • 1,544,030 views

I found this part ironic:

Microsoft is in it for the money and encouraging repeat sales of the same game by packaging new content is hardly a new practice.

230 Premium cars... 70 of them fromm Prologue...

Is that photo mode? If so this is the worst environment I've seen so far in photo mode. The textures on pretty much everything look horrid. Car looks great though except for the fact that you should have put Magnum 500 rims on that beauty. Modern rims on a classic is blasphemy! :P

Marco (driver of a classic car)

I was thinking the same thing... especially the buildings in the background...
 
I found this part ironic:



230 Premium cars... 70 of them fromm Prologue...



I was thinking the same thing... especially the buildings in the background...

Hey Marco, I think it was because I put the shutter speed of the picture up high, it should be normal (250-400) mine was over 1200...which explains the textures..sorry :(
 
No response. Why?????????
Cant anyone post a video of the LEXUS LFA.
I demanded that many times. Not just me, many users.
Where are you guys!!!:confused:
 
I spent way too much on this car. 1080p link under picture.
2prfb15.jpg

1080p link

this is a game picture? or real? I honestly can not tell.
 
Hey Marco, I think it was because I put the shutter speed of the picture up high, it should be normal (250-400) mine was over 1200...which explains the textures..sorry :(

Why would shutter speed effect background textures? The only things it should effect are exposure (and thus indirectly ISO and Fstop) and motion blur... I mean obviously in a game anything can happen, but shutter speed should have nothing to do with how muddled anything looks when taking a photo outside of motion blur...
 
No response. Why?????????
Cant anyone post a video of the LEXUS LFA.
I demanded that many times. Not just me, many users.
Where are you guys!!!:confused:

Maybe that's the problem? Why not personally message someone with the game and ask them nicely instead of demanding things.

or just wait a couple more days! 💡👍
 
Indeed, shutter speed should not affect the quality of background textures. UNLESS 'shutter speed' isn't really shutter speed but something like 'rendering time'. I doubt that's the case though because everything else is like things work on an SLR photo camera. If the textures in some environments are this crappy I guess the only workaround is to use a very wide aperture (no more than f2.8 or so). That will blur the crappy textures enough to not be an issue anymore. The plants in the foreground would still look bad though.
 
It looks more like the camera's at a distance and he zoomed in. The scope/FOV just kind gave me that impression. Perhaps if he were closer and didn't zoom as much, it might not have looked like that.
 
Have someone already posted HD native videos (not off-screen cam) like this one?
If the awser is "no", enjoy :)
This video shows a B-Spec race, with 100% cars on track beeing AI.


On screen infos are in french, as my PS3 settings are during this play session.
 
Why would shutter speed effect background textures? The only things it should effect are exposure (and thus indirectly ISO and Fstop) and motion blur... I mean obviously in a game anything can happen, but shutter speed should have nothing to do with how muddled anything looks when taking a photo outside of motion blur...
"If the shutter speed is too low, the sensor would get a lot more light than it needs and the light would start “burning” or “overexposing” the image, just like magnifying glass starts burning paper on a sunny day. The overexposed area of the image will look very bright or pure white."

http://mansurovs.com/iso-shutter-speed-and-aperture-for-beginners
 
Have someone already posted HD native videos (not off-screen cam) like this one?
If the awser is "no", enjoy :)
This video shows a B-Spec race, with 100% cars on track beeing AI.


On screen infos are in french, as my PS3 settings are during this play session.


What the hell was the AI doing during that race? Haha. And check around 3 minutes, damage.
 
Have someone already posted HD native videos (not off-screen cam) like this one?
If the awser is "no", enjoy :)
This video shows a B-Spec race, with 100% cars on track beeing AI.


On screen infos are in french, as my PS3 settings are during this play session.


Loooool the AI is sooo hilarious & messy , Love it 👍
OMG at 5:20 LMAO
 
Last edited:
I found this part ironic:



230 Premium cars... 70 of them fromm Prologue...



I was thinking the same thing... especially the buildings in the background...




GT5 and GT5P are completely different game infact as the name says one is prologue. Everything is different from physics, gfx, sound, online and what not.
 
Have someone already posted HD native videos (not off-screen cam) like this one?
If the awser is "no", enjoy :)
This video shows a B-Spec race, with 100% cars on track beeing AI.


On screen infos are in french, as my PS3 settings are during this play session.


Wow, I was laughing so hard during this entire video! The AI was absolutely hilarious. Loved around 5:20 when 3 cars spun out one after another; totally comical. :dopey:
 
"If the shutter speed is too low, the sensor would get a lot more light than it needs and the light would start “burning” or “overexposing” the image, just like magnifying glass starts burning paper on a sunny day. The overexposed area of the image will look very bright or pure white."

http://mansurovs.com/iso-shutter-speed-and-aperture-for-beginners

That's just overexposure and causes blown out sections and washed out contrast... doesn't effect blotchiness of or anything. And he said he was shooting 1200 (which I assume is 1/1200) which is much faster than 1/250 and thus would be UNDER exposed if anything (and neither of which are slow enough to overexpose in most conditions).

Either way the parts of the picture in question are not overexposed so long shutter speed should not have effected anything here... in fact long shutter speed wihtout overexposure tends to give better results in digital cameras as it averages sensor noise out better and reduces the need to amp each sensor as much - amping the sensors photon count is what cuases hot spots and abnormalities in low light situations kind of like processing an mp3 and quadrupling the volume.

GT5 and GT5P are completely different game infact as the name says one is prologue. Everything is different from physics, gfx, sound, online and what not.

Well in that case do the spec updates to GT5P make each spec a different game?
 
He means that there were so many tweaks applied to the GT5 game that GT5 and GT5P have a completely different feel. The driving physics were changed, damage was added, the sounds were pretty much re-recorded for every vehicle, and the online portion was completely rebuilt from GT5P's flawed experience.

You could almost consider GT5 as a sequel to Prologue.
 
Back