Gran Turismo 5 Full Game Footage/Images

  • Thread starter Sam48
  • 8,194 comments
  • 1,543,992 views
He means that there were so many tweaks applied to the GT5 game that GT5 and GT5P have a completely different feel. The driving physics were changed, damage was added, the sounds were pretty much re-recorded for every vehicle, and the online portion was completely rebuilt from GT5P's flawed experience.

You could almost consider GT5 as a sequel to Prologue.

Yeah I see what he is saying.. still seems like a close one but I get the point.
 
Wow, I was laughing so hard during this entire video! The AI was absolutely hilarious. Loved around 5:20 when 3 cars spun out one after another; totally comical. :dopey:

Well, i did notice that the AI cars have more problems on certain tracks and specific turns. So when you play B-spec, you need to ask your driver to slow down before those portion, while on other tracks, they can stay on track with maxium pressure. Pressure goes high when drivers are in pack.
 
Wasn't there talk about being able to Bspec from anywhere like a cell phone? I assume that's not working since there is no internet support yet, but wondering if anymore info came out about that...

Wow, I was laughing so hard during this entire video! The AI was absolutely hilarious. Loved around 5:20 when 3 cars spun out one after another; totally comical. :dopey:

I like how his helmet reflects the clouds despite being inside a car...
 
That's just overexposure and causes blown out sections and washed out contrast... doesn't effect blotchiness of or anything. And he said he was shooting 1200 (which I assume is 1/1200) which is much faster than 1/250 and thus would be UNDER exposed if anything (and neither of which are slow enough to overexpose in most conditions).

Either way the parts of the picture in question are not overexposed so long shutter speed should not have effected anything here... in fact long shutter speed wihtout overexposure tends to give better results in digital cameras as it averages sensor noise out better and reduces the need to amp each sensor as much - amping the sensors photon count is what cuases hot spots and abnormalities in low light situations kind of like processing an mp3 and quadrupling the volume.



Well in that case do the spec updates to GT5P make each spec a different game?

That is updating the game what Spec3 does.

Forza is a DLC. GT5 is not a DLC to GT5P.
 
That is updating the game what Spec3 does.

Forza is a DLC. GT5 is not a DLC to GT5P.

I know it's not but by the rules you set forth, the spec downloads for GT5P seemed to meet the basic requirements to be a new game... which they obviuosly weren't... so the line becomes fuzzy if the only real difference is amount of content and delivery method (dlc vs new disc).

It's a technical argument with a weak point, but I thought it warranted pointing out all the same.
 
I know it's not but by the rules you set forth, the spec downloads for GT5P seemed to meet the basic requirements to be a new game... which they obviuosly weren't... so the line becomes fuzzy if the only real difference is amount of content and delivery method (dlc vs new disc).

It's a technical argument with a weak point, but I thought it warranted pointing out all the same.

Not really. Forza ultimate edition or whatever it is called is a Forza3 + DLC.

GT5 is a complete game. Not GT5P + DLC. There cannot be an confusion regarding this :lol:
 
Not really. Forza ultimate edition or whatever it is called is a Forza3 + DLC.

GT5 is a complete game. Not GT5P + DLC. There cannot be an confusion regarding this :lol:

But isn't the difference beween GT5P and GT5 kind of like a much larger version of the difference between SpecI and Spec III?

I mean we all know that you have to buy a whole new disc to get GT5 and you can't just tag it onto GT5P, the changes you talked about before as making one game different from another happened to GT5P between the specs but it didn't become a new game in the process... so the only real difference is quantity and delivery method.

And to be technical, you also have to buy a new disc to get FM3 Ultimate :)

The point is that we are saying GT5 is clearly a new game and I am saying.. it's not that clear that GT5 isn't GT5P Spec IV...
 
But isn't the difference beween GT5P and GT5 kind of like a much larger version of the difference between SpecI and Spec III?

I mean we all know that you have to buy a whole new disc to get GT5 and you can't just tag it onto GT5P, the changes you talked about before as making one game different from another happened to GT5P between the specs but it didn't become a new game in the process... so the only real difference is quantity and delivery method.

And to be technical, you also have to buy a new disc to get FM3 Ultimate :)

The point is that we are saying GT5 is clearly a new game and I am saying.. it's not that clear that GT5 isn't GT5P Spec IV...

My take is GT5 has been in production for a long time and GT5P was released to keep the rabid fanbase at bay.

Forza 3 Ultimate has not been into production this whole time. It was Forza 3 and they just wanted to make a few bucks by offering 10 additional cars that you can't get any other way.

This post is not GT5 vs Forza 3. But that's the difference I see between the two.
 
Last edited:
But isn't the difference beween GT5P and GT5 kind of like a much larger version of the difference between SpecI and Spec III?

I mean we all know that you have to buy a whole new disc to get GT5 and you can't just tag it onto GT5P, the changes you talked about before as making one game different from another happened to GT5P between the specs but it didn't become a new game in the process... so the only real difference is quantity and delivery method.

And to be technical, you also have to buy a new disc to get FM3 Ultimate :)

The point is that we are saying GT5 is clearly a new game and I am saying.. it's not that clear that GT5 isn't GT5P Spec IV...

How difficult can it be to understand a difference between a add-on and something new :confused:

The new Forza3 is no different for a person who already has Forza3. It just has little more content. However GT5P and GT5 are different.
 
As for that kart video. Seriously, what the heck?! Karts do not have a reverse gear, and they certainly do not reverse at over 80km/h. Why can't PD at least reduce the speed to about 2km/h.
That can't be too hard, can it?:boggled:
The F2007 in Prologue also had the same issue.

The F2007 and modern F1 cars do have reverse gears.
 
Wow! That B-spec video was VERY entertaining to say the least. I might actually enjoy B-spec more than A-spec.......naw, I won't.
 
Holy ****, PD doing what PD does best, making awesomeazing camera angles and movement for their replays 👍

That is indeed a very stylish replay. I kinda miss Grid's style though, they was the most intense, action-oriented replays ever. Even if you drove badly the replays made you look like a total badass. Then I bought Forza 2 and they were terrible, anyone remember those? Every shot was a close up shot of your car, so close that you couldn't see any of the track or the other cars... people assumed it was to keep the frame rate up but they fixed it for Forza 3.
 
Has anyone who got the game early take a picture of the Loch Ness monster beside the lake at one of the GT5 Trial Mountain track. If not than i want to request that :lol:
 
Last edited:
How difficult can it be to understand a difference between a add-on and something new :confused:

The new Forza3 is no different for a person who already has Forza3. It just has little more content. However GT5P and GT5 are different.

With DLC the line gets blurred... Again it's not that I don't get what you are saying, I am just saying there is a technicality there...

When it comes to repacking the same game with new content and reselling:

If Spec III didn't make GT5P a new game compared to SpecI and it changed the very meat of the game, then isn't there some argument that (despite being released on a whole new disc) GT5 is just more additions to GT5P with the already seen game (GT5P) packaged in with new stuff and a new update?

What I am saying is that there is logically definiable line seperating GT5 from being GT5P Spec IV other than that it would be a MASSIVE udpate to apply and that they are not allowing you to have it via donwload, only new purchase.

Earlier on you gave examples of what makes GT5 a "new" game compared to GT5P... but the specs pretty much contained the only real changes you mentioned without making GT5P a new game...
 
With DLC the line gets blurred... Again it's not that I don't get what you are saying, I am just saying there is a technicality there...

When it comes to repacking the same game with new content and reselling:

If Spec III didn't make GT5P a new game compared to SpecI and it changed the very meat of the game, then isn't there some argument that (despite being released on a whole new disc) GT5 is just more additions to GT5P with the already seen game (GT5P) packaged in with new stuff and a new update?

What I am saying is that there is logically definiable line seperating GT5 from being GT5P Spec IV other than that it would be a MASSIVE udpate to apply and that they are not allowing you to have it via donwload, only new purchase.

Earlier on you gave examples of what makes GT5 a "new" game compared to GT5P... but the specs pretty much contained the only real changes you mentioned without making GT5P a new game...

Essentially nothing is the same between the two. New sounds. New graphics. New physics. New everything.
 
New sounds are for some cars, it seems. Graphics also seem to be spruced up but not for all cars. Physics yes, as they've been reworked many many times.
 
Essentially nothing is the same between the two. New sounds. New graphics. New physics. New everything.

New sounds - Some
New graphics (other than the actual new content) not so sure
New physics - yes but as mentioned before the same happened with the spec updates (correct me if I am wrong there)
New everything - including a lot of the old somethings ;)

The point is, all that COULD have been reasonably done via DLC (outside obvious size) and since the Spec updates were DLC that brought new stuff and changed the physics without changing GT5P to a new game, what is the quantifiable difference with GT5?
 
The SSR7 Replay looks amazing but when i watch it i cant stop looking at the weird jaggies around the car and particle effects.

I think the human eye tends to notice things like that more when it is not concentrated on anything else. When your racing and in a heated battle trying to not let that Gallardo overtake you on turn 5...you will notice it much less.
 
I think the human eye tends to notice things like that more when it is not concentrated on anything else. When your racing and in a heated battle trying to not let that Gallardo overtake you on turn 5...you will notice it much less.

I have had this work both ways...

Sometimes I completely don't notice graphical glitches when I am focused, but then sometimes I swear I get distracted just enough seeing or noticing them to screw up my breaking point...

Like I willl be coming into the last hairping at LS in first, notice something pop in and go "WTF oh lame, wish that didn't, oh SHOOT!!!" gone wide...

I think it's the person walking in front of the TV effect... while you are only distracted for a split second by it, it's enough to totally screw you up.
 
I think it's the person walking in front of the TV effect...

I know this isn't the right thread but OMG I have a friend and this is his specialty! He's so good at it he doesn't even realize he's doing it. I swear if it was an Olympic sport he'd get gold every. single. time.
 
With DLC the line gets blurred... Again it's not that I don't get what you are saying, I am just saying there is a technicality there...

When it comes to repacking the same game with new content and reselling:

If Spec III didn't make GT5P a new game compared to SpecI and it changed the very meat of the game, then isn't there some argument that (despite being released on a whole new disc) GT5 is just more additions to GT5P with the already seen game (GT5P) packaged in with new stuff and a new update?

What I am saying is that there is logically definiable line seperating GT5 from being GT5P Spec IV other than that it would be a MASSIVE udpate to apply and that they are not allowing you to have it via donwload, only new purchase.

Earlier on you gave examples of what makes GT5 a "new" game compared to GT5P... but the specs pretty much contained the only real changes you mentioned without making GT5P a new game...

Your logic is flawed.

New Forza is same as old Forza + some content.

GT5P, spec3 is more like beta version of GT5.
 
I think the human eye tends to notice things like that more when it is not concentrated on anything else. When your racing and in a heated battle trying to not let that Gallardo overtake you on turn 5...you will notice it much less.

Yes for when you are racing but hard not to notice in a replay or photomode.
 
Anyone notice the undercarriage of the miata in the B-spec vid? you could see the full exhaust system... looked good!
 
Yes for when you are racing but hard not to notice in a replay or photomode.

Correct.

My fingers are crossed for some sort of patch that takes the "staircase effect" of smoke, dust, and shadows away. It could be done. Burnout Paradises graphic, controls, etc has changed greatly with patches and updates. No reason why PD can't do the same.
 
Back