My problem with these interviews is the damn ambiguity. Livery editor and weather seems both near and far. I hate that.
Did any interviewer ask about the all the cars having a cockpit view ???
I think this has been unofficially confirmed. Remember GamesCom's "premium" and "standard" talk?
Well, I think the following:
The race cars (the rally cars, NASCAR, etc) will have the "premium" cock-pit where exterior damage can be seen from the interior.
The standard "normal" cars (your Enzo, ZR1, etc) will have standard cock-pits (detailed like GT5: Prologue). Because normal cars exterior damage will be limited to scratches, we probably won't be able to see it from the interior.
That's my take.
Yep , I see it that way too
Btw. Guy's did you see that old ferrari race car on the screens? Dont want to repost it if it's already here...
I think this has been unofficially confirmed. Remember GamesCom's "premium" and "standard" talk?
Well, I think the following:
The race cars (the rally cars, NASCAR, etc) will have the "premium" cock-pit where exterior damage can be seen from the interior.
The standard "normal" cars (your Enzo, ZR1, etc) will have standard cock-pits (detailed like GT5: Prologue). Because normal cars exterior damage will be limited to scratches, we probably won't be able to see it from the interior.
That's my take.
I assume KY will make it dynamic deformation like in GTA4 but obviously not to that vast extent. I would hate pre modelled damaged sections like some other games do. If we have damage I like to check war wounds afterwards and they're unique every time.
GTA 4 by a long long shot, but it's not fair to compare because GTA 4 has damage freedom as they have no licensed cars. But yeah even the deformation and scratch model itself is much better in GTA 4.
It will be dynamic.I assume KY will make it dynamic deformation like in GTA4 but obviously not to that vast extent. I would hate pre modelled damaged sections like some other games do. If we have damage I like to check war wounds afterwards and they're unique every time.
I wish they had asked about roll-over, because there's so many questions that come along with that. I wonder if it will only be for race cars because they are "premium" models. Would be impressive to roll-over while in the cock-pit.
Yes, GTA4 has got one of the best damage model and overral physics. It's not scripted in any way.. it's full real-time deformation, but... GTA4 hardly runs at 25/30fps. Usually it runs at about 20fps
lol He's the navigator, and he's supposed to be looking at a map.Is it me or does the co driver look like he isn't feeling too well?
lol He's the navigator, and he's supposed to be looking at a map.
(Though to be honest, I never checked to see if he's actually holding one )
(Though to be honest, I never checked to see if he's actually holding one…
That second video: Notice what is missing at 0:52 and the next few seconds?