[Gran Turismo 5 @ TGS 2009] (SEE POST1!: New vids. Interviews!)

  • Thread starter SrRd RacinG
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It would be good if they can work and translate at the same time, so we could see a worldwide release, or EU and USA 1-2 weeks after Japan.
 
You know, I find it incredibly hard to believe a kid who says "The world would be better without America" about a problem with the Nascar license.




And on a unrelated note, my Premium membership just expired:indiff:
 
My problem with these interviews is the damn ambiguity. Livery editor and weather seems both near and far. I hate that.

Ugh, I know what you mean. Things like the meaning of 20/70 didn't even get better I don't think. Then other features like online and head-tracking seem even farther after these interviews.

It's been like that for the GT5 series to me. All this anticipation about a 2009 release made it seem so near, but then so far cause of how little we know. Well now I know it's quiet far actually, but certaintly not enough for me to care.

Well, there is one more interview we can expect, and it should be from the psblog. I'll be looking forward to that, because they sort of asked the fans if there were specific questions they want answered, like gamespot. In all fairness, it was okay enough when they returned some of the questions when they asked people if they wanted to know more about GTMobile. It gives a better hope, at least, than gamespot.
 
Did any interviewer ask about the all the cars having a cockpit view ???

I think this has been unofficially confirmed. Remember GamesCom's "premium" and "standard" talk?

Well, I think the following:

The race cars (the rally cars, NASCAR, etc) will have the "premium" cock-pit where exterior damage can be seen from the interior.

The standard "normal" cars (your Enzo, ZR1, etc) will have standard cock-pits (detailed like GT5: Prologue). Because normal cars exterior damage will be limited to scratches, we probably won't be able to see it from the interior.

That's my take.
 
I think this has been unofficially confirmed. Remember GamesCom's "premium" and "standard" talk?

Well, I think the following:

The race cars (the rally cars, NASCAR, etc) will have the "premium" cock-pit where exterior damage can be seen from the interior.

The standard "normal" cars (your Enzo, ZR1, etc) will have standard cock-pits (detailed like GT5: Prologue). Because normal cars exterior damage will be limited to scratches, we probably won't be able to see it from the interior.

That's my take.

Yep , I see it that way too

Btw. Guy's did you see that old ferrari race car on the screens? Dont want to repost it if it's already here...
 
Yep , I see it that way too

Btw. Guy's did you see that old ferrari race car on the screens? Dont want to repost it if it's already here...


Yea, there's no way GT5 won't have detailed cock-pits for all cars. They should look even better than GT5: Prologue. I'm excited to see the cars from GT4 and how they will look in HD with cock-pits. This comes from someone who likes the outside view!

Post the screens.
 
I think this has been unofficially confirmed. Remember GamesCom's "premium" and "standard" talk?

Well, I think the following:

The race cars (the rally cars, NASCAR, etc) will have the "premium" cock-pit where exterior damage can be seen from the interior.

The standard "normal" cars (your Enzo, ZR1, etc) will have standard cock-pits (detailed like GT5: Prologue). Because normal cars exterior damage will be limited to scratches, we probably won't be able to see it from the interior.

That's my take.


Yeah, except deformation will be added to both race (premium) and road cars when they have got it sorted out.

Seems to me the difference is race cars will have panels (doors, hood etc) fall off and open while road cars will have no opening or falling panels, but both will have a form a panel deformation (race cars having more).

The "premium" part of the name comes from the extra modelling of engine, door jams etc that isn't required the road cars (except visable engines on some cars) as they wont be visable.
 
Yea, I just saw that minor deformation will appear on normal cars. Probably just side, front, and rear dents.

Edit: For regular production model cars, you'll be able scuff the paint job as well as deform specific areas of the cars. For race model cars, like WRC and NASCAR models, damage will be extended to include parts falling off the car during particularly violent shunts.
 
Thats the cars interior

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and that the engine

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I assume KY will make it dynamic deformation like in GTA4 but obviously not to that vast extent. I would hate pre modelled damaged sections like some other games do. If we have damage I like to check war wounds afterwards and they're unique every time.
 
Jay
I assume KY will make it dynamic deformation like in GTA4 but obviously not to that vast extent. I would hate pre modelled damaged sections like some other games do. If we have damage I like to check war wounds afterwards and they're unique every time.

Yes , make them good , or don't make them at all!
 
GTA 4 by a long long shot, but it's not fair to compare because GTA 4 has damage freedom as they have no licensed cars. But yeah even the deformation and scratch model itself is much better in GTA 4.
 
Jay
GTA 4 by a long long shot, but it's not fair to compare because GTA 4 has damage freedom as they have no licensed cars. But yeah even the deformation and scratch model itself is much better in GTA 4.

I'd say Burnout, but yeah never gona happen, grid maybe?
 
Yes, GTA4 has got one of the best damage model and overral physics. It's not scripted in any way.. it's full real-time deformation, but... GTA4 hardly runs at 25/30fps. Usually it runs at about 20fps
 
Jay
I assume KY will make it dynamic deformation like in GTA4 but obviously not to that vast extent. I would hate pre modelled damaged sections like some other games do. If we have damage I like to check war wounds afterwards and they're unique every time.
It will be dynamic.

IGN asked him exactly that. (0:25) He confirms that damage will be "real time," and says that once they calculate the physics behind deformation, they'll "be done [with damage modeling]."

And really, not only is it more realistic, it's actually easier overall to have dynamic deformation when you have as many cars as GT5. Just model the body panels once, and let the computer figure out how to bend them up. Far easier than doing pristine and dented models of every body panel for close to 1000 cars.
 
I wish they had asked about roll-over, because there's so many questions that come along with that. I wonder if it will only be for race cars because they are "premium" models. Would be impressive to roll-over while in the cock-pit.
 
I wish they had asked about roll-over, because there's so many questions that come along with that. I wonder if it will only be for race cars because they are "premium" models. Would be impressive to roll-over while in the cock-pit.

Well from what I understand from all the interviews, is that the premium models (eg. racecars) have carparts that become loose / fall off. That's the only thing that makes them different.
So I guess you could roll your streetcar and have it dented in the process. :)

But we'll have to see.. ;]
 
Yea, but it also isn't clear to which set of cars roll-over will be applicable. It's just part of the feature set. It's open for debate. I'd defend being disqualified for rolling over without being able to overturn. However, it is still a game and I don't know how well that will bode with fans of endurance races.
 
I don't see why any cars would be "immune" to rollover, though obviously, some will roll more easily than others.

And as far as endurance races go, the entire point of an endurance race is to go 4 billion laps without making a fatal mistake. As a result, I think "more ways to die" will just improve endurance racing overall, and make it that more intense. If you're on lap 196 of a 200-lap race, and you've finally got in front of the guy that's been giving you trouble all day, do you ease up and play it safe and maybe let him past you again, or keep pushing and maybe wind up on your back?
 
Yes, GTA4 has got one of the best damage model and overral physics. It's not scripted in any way.. it's full real-time deformation, but... GTA4 hardly runs at 25/30fps. Usually it runs at about 20fps

But since they're fake cars, they probably didn't have to worry about licensing issues right? Like the Burnout series. These cars crumple up big time.

As for rollovers, they better have it for road cars too. I expect vans and such in the game to easily tip.
 
(Though to be honest, I never checked to see if he's actually holding one…)

He is, in a gamescom video with the door "removed" and the car next to a camera you can clearly see the paper he is holding and moving around.
 

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