[Gran Turismo 5 @ TGS 2009] (SEE POST1!: New vids. Interviews!)

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It's still just a vette. Loud, nasty and american. It will rattle itself to pieces in a few years and the interior is still junk. That $100,000 price tag is all for the motor and the GM created hype.

I don't mean to offend anyone but that is my opinion. I want to like vettes but GM just blows it with poor build quality and shoddy plastic interiors.

But for a video game car it will be great, and that's what we are talking about here right? A video game.

You do have a point. The interior of the ZR1 is nothing compared to that of the quality Ferarris, Lambos, or Pagani (to name a few) provides.

But yes, the performance is definitely there. Styling can be looked at many different ways cuz we obviously have different taste. Generally though, Ferraris and such, I think are better looking in general.
 
^Ferrari got annoying for me now. It became a fashion statement of sorts here, and just about every one of them I saw were red (for some reason Ferrari owners haven't heard of black or blue, or even white).
 
Lamborghini=Great looks/designs + good performance.
Ferrari=Great looks/designs+great performance.

The F50 is just a work of art. The Murciélago is a work of art. The Italians do it really well. Still, love the ZR1. Unmistakably American muscle. I wish I was alive during the muscle era. Would have been a blast!
 
You do have a point. The interior of the ZR1 is nothing compared to that of the quality Ferarris, Lambos, or Pagani (to name a few) provides.

You will be shocked when you look a bit more detailed into a Ferrari...

I was working in an car cleaning service (don´t know how to describe in english) and sometimes we get some Ferrari´s there to clean... God I was shocked when i see the interior... they use FIAT parts in an interior from an FERRARI... When you open up the engine (hood?) on the back,there are some (google translation) polystyrene on the sides... that was cheap stuff for an F430 I think it was...

But we get some Gallardo one day... Damn that was good quality I tell you...

I don´t mean that all Ferrari´s are so but that one I´ve seen shocked me...

I´ve seen and cleaned so many cars (worked 5-6 years there)...
For me,Mercedes and Porsche got the best quality... And some BMW´s
 
I'm posting the list of featchers that were released for GT4 at the TGS before it came out so as to give an idea as to what me may expect come the end of the week.

24/09/04 / New GT4 revelations ignite Tokyo Games Show

After months - years, even - of secrecy surrounding the specifics of Gran Turismo 4's modes, tracks, vehicles and features, Polyphony has chosen this year's Tokyo Games Show to unveil a mind-boggling array of new details that are guaranteed to send GT fans into an uncontrollable lather.

Amazingly, the huge list of new information you're about to read still doesn't reveal absolutely everything that GT4 has tucked away in its gargantuan showroom. But before you even consider pondering just what else Kaz and co.(1) could possibly squeeze into what is undoubtedly the finest driving game known to man, gorge yourself on this feast of fantastic facts:

B-Spec = Director Mode

More than a rather abstract equation, B-Spec = Director Mode(2) is a completely new option that takes you out of the driver's seat and into the plush leather swivel chair of a race team manager. Revealingly described as a "Gran Turismo that players don't drive", B-Spec = Director Mode gives you the opportunity to command an AI-controlled driver instead of directly participating in a race.
Interestingly, the B-Spec option sits in tandem with the existing A-Spec (i.e. standard racing) in GT Mode, allowing you to decide when you want to drive and when you want to sit back and dish out instructions from the pits. If you wish, you can actually play through the entirety of GT Mode in a completely non-participatory fashion, which is great news for all of you auto-loving types who prefer to leave the driving to the (virtual) professionals.

Rather than seeing the action from the traditional GT racing perspective, directors will be able to choose from three view types: Broadcast View (replay-style camera angles), On-Board Camera (one for each car) and Race Monitor Screen(3). The latter provides vital information on every competing vehicle, including lap times, split times, the time difference compared to the other racers, and which laps were used for pit stops. All this data will help you get the measure of the competition and judge your driver's comparative performance.

Fine tuning of your vehicle in B-Spec is even more important than when you're participating yourself; you'll have to conduct tests on your settings and tyre selection before each race to ensure that the car is optimised for your proposed strategies in the next race.

Once a race is underway, you'll be able to put your tactics into practice using a variety of command options. Pace Command lets you give your driver pace instructions on a five-level scale, Easy to Hard - the easier the pace, the safer the race. While this will save on tyre wear, you'll have to push hard at times, taking risks in order outpace your rivals. However, any pace commands can be overridden by the Overtake Command, which automatically instructs the AI to prioritise passing the car in front. Finally, the rather self-explanatory Pit In Command orders your driver tadjust the tyre selection and the amount of fuel required for refuelling.

Gran Turismo Resort

GT Mode expands to great effect with the introduction of the Gran Turismo Resort, a "Motor Resort City" filled with a staggering range of facilities. Starting at My Home (your garage), you'll have the chance to visit and explore a variety of areas that have been designed to exploit every facet of the driving experience.

You'll need a car before you do anything, so the Car Towns will no doubt be your first port of call. These auto-loving municipalities are divided up by territory and consist of dealerships for GT4's 80-plus manufacturers and 650-plus cars. Although the emphasis will be on cars produced in the 80s and 90s, the full list includes cars ranging from the dawn of the automobile age to the present day. You'll also find Tuner's Village, which offers a selection of famous car tuning shops, and there's even a number of used car dealerships and shops that offer affordable choices for the first-time buyer, as well as vintage models for the seasoned collector.

When you're actually ready to get on the track, a trip to the Race Event Pavilions or suburban Circuit Areas will open up a world of racing events. In traditional GT fashion, these events will be divided up by a number of categories, such as race/track type, vehicle type/model and required licenses.

Speaking of licenses, the License Test Centre returns to frustrate and delight drivers in equal measure yet again, albeit on a much larger scale - pretty much like just about everything else in GT4, in fact. Finally, the Music Theatre allows you to step away from the hustle and bustle of the GT World for a while, giving you the chance to sit back and enjoy choice cuts from GT4's soundtrack.

What may come as a surprise is that these myriad facilities apparently offer a glimpse of what the Gran Turismo Resort has to offer - no doubt all will be revealed closer to GT4's release.

"The heart of a traveller"

A key phrase for the game, it seems; GT4 features the widest selection of tracks in a Gran Turismo title yet, from beautifully realised real-life racing circuits, city locations and natural environments, to a heap of classic fictional GT tracks. The current total stands at 31, although it's promised that more will be announced at an unspecified later date. Here's the latest list in full:

Japanese circuits

Fuji Speedway '80
Fuji Speedway '90
Tsukuba Circuit 2000
Twin Ring Motegi (full course)
Twin Ring Motegi (Oval Track)
Suzuka Circuit (full course)

North American Circuits

Laguna Seca Raceway
Sears Point Raceway


European Circuits

Nurburgring Nordschleife

City Courses

Tokyo R246
Seattle
New York
Hong Kong
Las Vegas Drag Strip
George V Paris
Opera Paris
Cote D'Azur
Special Stage Route 5
Citta di Aria

Nature Courses

Grand Canyon
Swiss Alps
Ice Arena
Grand Valley
Trial Mountain
Midfield Raceway
Snow Lake
High Speed Ring
Amalfee Circuit
Motorsports Land
Tahiti Maze
Autumn Ring


Look out for a more detailed track run-down in a future Gran Turismo World update.

Photo Mode

A few new details regarding the previously-announced Photo Mode have been revealed - the mid-race and stage location photography options have now been dubbed "Photo Drive" and "Photo Travel" respectively. In addition, 15 locations have been confirmed for the latter option. These are:

Gion District - Kyoto, Japan
Nanzenji Temple - Kyoto, Japan
Sagano - Kyoto, Japan
Tsumago - Nagano, Japan
Piazza San Marco - Venice, Italy
Realto Bridge - Venice, Italy
Shibuya - Tokyo, Japan
Tokyo International Forum - Tokyo, Japan
Shiga Kogen - Nagano, Japan
Brooklyn - New York NY, USA
Times Square - New York NY, USA
Asian Fish Market
Freemont Street - Las Vegas NV, USA
Louisberg Square - Boston MA, USA
Grand Canyon Pima Point - AZ, USA
"The Human Aspect"

While the Gran Turismo has always excelled in portraying cars and their surrounding environment in increasingly meticulous detail, there's always been one element conspicuous by its absence: people. GT4 rectifies this situation, replicating the movement of the driver, pit crew and spectators with Polyphony's now-trademark panache. This vital inclusion completes the triumvirate of "cars, people and nature" that Polyphony has always strived to achieve, bringing the GT series one huge step closer to reality.

The drive of your life

Naturally, a number of important enhancements have been made to the actual driving experience to ensure that GT's ever-present 'Real Driving Simulator' tagline is more relevant than ever. The car physics simulation is now so accurate that GT4 can be used for practising sports driving in real life - if you achieve a certain time in a specific car on a specific circuit in GT4, you can guarantee that you'll achieve almost precisely the same time were you to recreate the conditions in real life.

This will be particularly noticeable when you start modifying your vehicle; changes you make will effect the car's performance more subtly and hence more realistically. Superchargers and NOS (Nitrous Oxide Systems) have now been added to the selection, which will allow you to turn your ride into a fearsome speed machine.

Beginners will be delighted to learn that the Driver Assist Functions - anti-lock brakes, traction control systems and active stability control - all make their welcome return, along with the brand new active steering function. If your skills aren't entirely up to scratch yet, the DAFs ensure that you'll still have an enjoyable drive.

Mission races

Another new concept to be debuted in GT4 is the mission-based racing event. Much like the 'scenario' modes seen in a number of football titles, these mission races won't necessarily begin at the starting grid. For example, you may be required to win a race from a few seconds - or even a full lap - behind the opposition. Polyphony has introduced this option to give you the chance to instantly experience typical dramatic racing situations, as well enjoy the challenge of trying to clear the mission objectives.

High scores

Finally (yes, really), there's the newly-implemented high score system. Typically, races in GT have imposed all sorts of race regulations - tyre types, maximum horsepower, etc. - which has restricted the variety of cars allowed to compete in certain events. GT4 omits many of these regulations in favour of a high score system which lets you earn points from successful races based on the vehicle and modifications you use.

Win a race at a disadvantage - driving a 200hp car in a 400hp race, for example - and you'll earn more points than, say, winning the race in a 600hp motor. In effect, this gives you the chance to play through the game as you wish, whether you prefer to progress quickly at the expense of points, or to take the risk and drive at a disadvantage to send your scores soaring.

That's it for now, but keep your eyes trained on GranTurismoWorld.com in the coming weeks for more news, screens, downloads - and much, much more besides.

b
 
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You will be shocked when you look a bit more detailed into a Ferrari...

I was working in an car cleaning service (don´t know how to describe in english) and sometimes we get some Ferrari´s there to clean... God I was shocked when i see the interior... they use FIAT parts in an interior from an FERRARI... When you open up the engine (hood?) on the back,there are some (google translation) polystyrene on the sides... that was cheap stuff for an F430 I think it was...

But we get some Gallardo one day... Damn that was good quality I tell you...

I don´t mean that all Ferrari´s are so but that one I´ve seen shocked me...

I´ve seen and cleaned so many cars (worked 5-6 years there)...
For me,Mercedes and Porsche got the best quality... And some BMW´s
Not attacking you mate, but that's to be expected. Aston Martins were using Ford car keys, Lamborghini is using Audi interior bits, Ferrari is using Fiat bits & pieces.

It's just not surprising when a company uses parts from the manufacturer who owns it. In this economy, it's just way too much money to try & manufacturer everything in-house, & then keep it from being used in another car. Big props to those who can, though.

Again, not criticizing you. :)
 
Um... yeah... supportive seats, higher quality materials, less plastic. And yes I have been inside one. For a car that costs over 100k I would expect just a little bit more. Sure the performance more than makes up for it but I also know GM can do a lot better.
 
I think it looks FAR better than any modern Ferrari, Audi and Lamborghini.

What? What? What? (Sheila Broflovski). Better looking then current Aston Martins too? Just look at the lines of a 360 Modena, F430 or F458 Italia. In person, the 360 and 430 are sexy lady dogs, especially in profile.
 
Not attacking you mate, but that's to be expected. Aston Martins were using Ford car keys, Lamborghini is using Audi interior bits, Ferrari is using Fiat bits & pieces.

It's just not surprising when a company uses parts from the manufacturer who owns it. In this economy, it's just way too much money to try & manufacturer everything in-house, & then keep it from being used in another car. Big props to those who can, though.

Again, not criticizing you. :)

Yes I know that Lamborghini is using Audi parts BUT what is Audi and what is Fiat?

I´ve seen the Gallardo cockpit and it looks beautifull because Audi parts are high quality...

But I don´t want no Fiat cinquecento (for example) blinking piece (whats that part in english :D) in my F430...

Only my opinion :)
 
Yes I know that Lamborghini is using Audi parts BUT what is Audi and what is Fiat?


Only my opinion :)
A Fiat is a very reliable car, whilst Audi tends to have loads of problems in the gearbox and engine.

Like the Corvette, it is some times the image and marketing that get into ones head :sly:
 
Has anyone found out the schedule and whether or not there is an "actual" video feed? That crap with GamesCom was ridiculous! If so, please update the front page. I think it may be worth a sticky once we get a confirmation of this.
 
I've updated the first page some. I am curious to see how many of our speculated topics actually translate into confirmations. It will be very helpful. I hope much of our speculation will soon be turned into fact.

Two more days till day one @ TGS. Hope it's good. I don't want to wait until the 27th :(
 
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http://www.gamepro.com/article/features/212185/gamepro-at-tokyo-game-show-2009/

best i've seen so far, i really do think though that IGN et all with be doing the same

also

http://g4tv.com/thefeed/blog/post/699363/Tokyo-Game-Show-2009---What-To-Expect-From-Sony.html

From Link
"Since Nintendo seldom makes big splashes at TGS, it's Sony's show to lose, year after year. Although Microsoft has made some strides on the Japanese market thanks to exclusive Japanese role-playing games like Star Ocean: The Last Hope, PlayStation 3 still has more of the mindshare of the Japanese market -- that is, the part of the market that hasn't been swept away solely by the Wii. It'll be a curious year for Sony. One could argue that the publisher has Western audiences' attention with games like Uncharted 2 and MAG, but what can the publishing giant do for its home audience?

We'll know more on Wednesday night (that's Thursday afternoon in Japan), once Sony unveils some of its plans for 2010 on the first press day of TGS. Since I've been asked to break out the crystal ball and fake my worst Miss Cleo voice, here goes:

Don't be surprised if we get more details about Sony's motion control plans. A non-gamer friend told me on yesterday's subway ride that the tech buzz around Tokyo is that Sony is also planning some 3D content for games, but until Kaz Hirai shows up onstage with fugly glasses, get those grains of salt ready. Motion controls should be on display prominently, and hopefully, we'll see something with some universal appeal for worldwide audiences. How crazy would a God of War tech demo look if you could use the hand sensors as virtual Blades of Chaos?

Hopefully, we'll see some more information, or a new trailer for The Last Guardian. Although Team ICO's efforts have often seen critical acclaim, but limited sales success, hopefully we'll see something mind-blowing at the show that'll get more people interested in the developer's efforts. A new God of War III level would warm the cockles of my heart as well.

Also, it's a year of "home stretches." There's first-party games that we saw back in 2006 that are finally nearing release.

I also expect a full bombastic display for Gran Turismo 5. It's a popular series in the US, but it's huge around the rest of the world, and I anticipate some good stuff out of Polyphony Digital's game at the show. Brian Leahy mentioned that he thinks Microsoft will break out Forza 3 to counterattack GT5's presence at the show. I wouldn't be surprised if you see some ridiculous booth setups for both games, especially with each game getting close to the finish line.

The other big first-party game that we've seen seeing for years is White Knight Chronicles. Level-5's last PlayStation-exclusive JRPG was Rogue Galaxy -- a game I'm personally fond of -- so I expect a big show for this one. There's lot of big buzz around White Knight's potential, so look for a decent final push for it.

Quantic Dream promised that it would reveal a new character from Heavy Rain at E3, GamesCom and TGS. It's time to finally learn some more about the characters we'll all inhabit when this new evolution of adventure game comes out next year. I'm personally curious how the Japanese audience will respond to this style of game.

And then there's PSP. Monster Hunter has the same cultural impact as World of Warcraft, minus the $15 per month subscription. Why? You can pick up a raid while commuting to work in the morning. There are a lot of PSP owners in Japan, and with PSP Go coming soon, look for more information regarding Sony's wider strategy regarding its handheld platform.

What are you hoping to see from Sony at this year's Tokyo Game Show?"
 
Back on the ZR1 discussion, my two cents:

Everyone has its opinion so, none's the right one. To me, on this level of high performance cars, the sheer power and accelleration aren't, by themselves, enough for turning a fast, powerful car in a "supersports" car. Handling and balance are essential, as much or even more than power and fastness.

Having that in mind, to me there's nothing yet like the perfect balance between all these items as one would get on these two master-pieces of european engineering:

- Ferrari F430
- Porsche 911 GT2


A word about 'FIAT parts on Ferrari cars':
Nowadays you'd get a lot of that. For instance, most of the instruments and buttons on the present Lamborghini's are from Audi. Which in turn are from Volkswagen. In fact there's a specific lever (do know exactly which - turning signs maybe) at you'd find in Lamborghini, Audi, Volkswagen, SEAT and Skoda cars.

Another example: All GM's (Europe) brands feature FIAT Turbo-Diesel engines (SAAB, Opel). Ford Europe's Diesel engines are all PSA (Peugeot-Citröen) origin, and even the much acclaimed Ford Focus ST 2.5T hasn't a Ford engine - it's a Volvo 5 cylinder that you'd find under the bonnet of the S60/S80 T5.

It's economics!

Last thoughts on american cars (sport cars): european and americans always had different views of what a sport high performance car should be. The europeans always enfatize top speed, stability, balance and handling. The americans on the other-hand, have a culture of overhelming power, torque and accelleration. Two different views of the same item. To europeans stile, matching the performance is a must. For the american's a sport car should be raw, everything's focused on improving performance (plastic glass on the Vette, for example).

The hard-core brittish manufacters share a 'in-the-middle view (w/ exception perhaps from Jaguar and Aston Martin): look at Lotus and TVR's cars - everthyng's about performance also. Difference is that instead of a 2,5 ton heavy weight monster with a 5.5 litre V8 insatiable beast inside, they opt for lightweight construction and smaller engines - look at Elise: 650kgs (or so) and a 1.8 Litre Toyota engine.

AH! forgot to say - don't feel like I have something against amercian cars! In fact there's a american one in my 'dreamlist' of cars of my life - the '68/'69 Dodge Charger (How nice would that'll stay beside a Lamborghini Miura, a Ferrari 250 GTO, Ferrari 288 GTO, Ferrari F430, Porsche's 996 GT2?)
 
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Not all Ford Europe Diesels are PSA's..
for example in the focus I own... a 1.6TDCI was psa-citroen,
but the 1.8TDCI 115ps i have, is a ford-made engine
 
In Japan the Tokyo game show starts at 10:00 in the the morning.
Sony's new tactics(the show/conference), start at 10:30 presented by Kaz Hirai.

Check the time difference between your country and Japan to know when you need to be ready.

I guess we won't hear much from Kaz Hirai though. I expect that another Kaz will have his own time to shine.

It's 3:30 in central europe
 
Not all Ford Europe Diesels are PSA's..
for example in the focus I own... a 1.6TDCI was psa-citroen,
but the 1.8TDCI 115ps i have, is a ford-made engine

Yes, you're right. But I was only referring for the present range (at least in Portugal), on which the 1.8 is no longer available (1.6, 2.0 and 2.2 only)
 
After having seen the HD GTPSP video that went up on the front page today, I have a feeling PD just took a bunch of footage from GT5 to make that video. The brief clip of Suzuka looks exactly like the GT5P version, especially graphics-wise. I suspect we've already seen a bunch of GT5 replay footage with that PSP intro video.
 
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