The idea of photo-realistic, physically perfect, dynamic damage whilst moving at over 100 mph at 1080P is just unachievable.
And completely unrequired as well as being a total waste of development time.
Its been said here so many times that it will be nice to see once, then very quickly forgotten about as everyone here is here to race.. not to plant their car into the back of the car in front of them at the first corner.
Start racing like that and you will quickly be booted from private rooms and wont be too popular on the GTP forums I would imagine.
So again I'll ask.. whats the point ? I keep reading some argument that it is required ensure people race fair... but that is simply silly, we have private rooms coming that will do an even better job of it. If it works (as a principle) and people do race fair, then PD have invested serious time and money in something never used nor seen.
Dirt had some pretty cool damage effects, but that didnt make me start smashing my car into rocks and walls. In fact when I did, I would just restart.
GT5 damage will likely see rise to a whole new issue of "hosts" quitting games because their car is so damaged they cant win. We see it now when people spin off the track and realise they cant win a 10 lap race from the sand trap... so they quit.
Including damage in GT5 will be no different...
The cry on the forum was for private rooms to allow clean racing and this has been announced... so why else is there such a requirement for such pretty damage as opposed to functional damage ?
Is it simply the spoilt kid "I want I want I want" factor ?