Gran Turismo 5's damage modelling is unfinished

I want GT to merit his name " A REAL DRIVING SIMULATOR": That we can total a car at 100km/h on a barriers or other AI cars on the hardest damage setting. I don't care about a variable setting for damage for noobs and casual gamers but GT5 should have a TOTAL REALISM option for the Damages for the pilots who really want to DRIVE WELL without compromise. In the Gamescom09 state, damages are a JOKE!
 
PD, lemme give you my two cents.

We want crumpled body panels, scratches and scuffs, broken wheels, shattering brake discs, fire, punctures, broken lights and windows... I mean, if we're only getting damage on some cars, better make up for it ;)

It'd be cool if, during a race, we bump draft someone a little too hard, our radiator goes, and when we pit in in distress the whole intercooler blows up in a cloud just as we stop. That would be epic :D
 
I want to see dynamic damage, and i hope that is where PD is going with it too. None of this forza style pre-designed damage, but damage that everytime you have an accident will look different depending on exactly what you have hit and at what speeds.

Thats how it needs to be done. As for totalling cars at 100kmh crashes, i dont really see that being in GT ever really.
 
Most of these demands come from those that have no idea what is feasable in a game that is already pushing technical limits on the PS3 and those that have no idea about software programming. It's nice to dream though :)
 
I want to see dynamic damage, and i hope that is where PD is going with it too. None of this forza style pre-designed damage, but damage that everytime you have an accident will look different depending on exactly what you have hit and at what speeds.

Thats how it needs to be done. As for totalling cars at 100kmh crashes, i dont really see that being in GT ever really.

I don't mean to burst your bubble, but the processing of dynamic damage isn't even the realm of current console power.
 
ok, it was a first step, but i can't understand why they said:
"gran turismo can be release any time"
AND
"Damages shown at gamescom is a first step..."

:dunce:
Did i miss something??

When Kaz said he can release it at anytime it does not mean its finished.. Heck I can open box of Legos, build it half way and sell it..

People need to think deeper when they read something.



About Damabe..

Kaz, PD if you are reading this..


I want the damage as it is right now, bit more bend at least to the front.. BUT! You guys need to get the INTERNAL damage right. If I hit something, it better affect suspension, engine , transmission, and what not! You guys know the deal!
 
As long as the internal/performance based damage is realistic that is all I care about. This is what PC sims do so well. In rFactor or GTR if you damage say your front right suspension by simply tapping another opponent, you steering gets crooked and as a result not only does you car handle poorly but your tires wear out faster. That is what I would like to see.

Lol this is why visual damage is not important... if you hit a wall at 140mph you would not be able to see the car anyways because you would be dead, in a coma, or on painkillers.
 
As long as the internal/performance based damage is realistic that is all I care about. This is what PC sims do so well. In rFactor or GTR if you damage say your front right suspension by simply tapping another opponent, you steering gets crooked and as a result not only does you car handle poorly but your tires wear out faster. That is what I would like to see..

I totally agree. The damage in Toca Race Driver 3 is pretty good. If you are in a Formula car, the slightest tap n your opponent damages your suspension, also if you go oer the grass, the suspension gets damaged.
Allyn 👍
 
I think I may have it figured out:

Polyphony make special versions of Gran Turismo like the Subaru Rally Simulator one we have seen at previous game conferences.

I believe what was shown at Gamescon was a build that had been completed to show Subaru / perhaps other manufacturers how their car would be damaged some time ago.

In order to present it to Subaru it would need to be complete / playable without bugs, and I suspect it would have been on a new Rally Track, not the Tokyo Track.

Gamescon comes around and they need something to show, they don't want GT to look like a WRC game, so they add some more cars and put it on the Tokyo track.

If you were going to show it to a manufacturer you would potentially want all other car damage off, so they focus on their own vehicles.

The damage may also be guided by those manufacturers, they may not want to see their car crumpled with smashed glass... and Polyphony have to maintain that close relationship in order to get the level of detail they need to model the cars so well.

Or perhaps this could have been one of the early steps to the new damage model that needed approval from manufacturers such as Subaru?
 
am I the only one who doesn't care about damage modeling? I mean physically seeing the damage, don't get me wrong I think the performance of the car should be affected by crashes and represented (performance wise) as accurate as possible, for me the current damage model is just great, it allows some visual damage while not ruining the looks of the car altogether, IMO nailing a perfect damage model that resembles real life has not yet been presented in any racing game, and I think PD knows that and they intentionally don't want to go further until they completely nail it, which WILL take a lot of time, and until they do, I'm satisfied with the current model.
 
GamesCon demo is very very old build coz i noticed Drivers hands not moving to shifting ...GT5p Demo was like that.. Gamescon demo 1.5 year or 2 years old build. It cant be automatic gear i played gt5p drivers hands going onto gear even if auto
 
The latest GTA had dynamic damage modeling didn't it? Even if not at a high resolution I thought it did...

Very basic dynamic damage, but yes you are correct. But the difference between GTA4 and the GT series in regard to the cars is a completely different ball game.

The idea of photo-realistic, physically perfect, dynamic damage whilst moving at over 100 mph at 1080P is just unachievable.
 
The idea of photo-realistic, physically perfect, dynamic damage whilst moving at over 100 mph at 1080P is just unachievable.

And completely unrequired as well as being a total waste of development time.

Its been said here so many times that it will be nice to see once, then very quickly forgotten about as everyone here is here to race.. not to plant their car into the back of the car in front of them at the first corner.

Start racing like that and you will quickly be booted from private rooms and wont be too popular on the GTP forums I would imagine.

So again I'll ask.. whats the point ? I keep reading some argument that it is required ensure people race fair... but that is simply silly, we have private rooms coming that will do an even better job of it. If it works (as a principle) and people do race fair, then PD have invested serious time and money in something never used nor seen.

Dirt had some pretty cool damage effects, but that didnt make me start smashing my car into rocks and walls. In fact when I did, I would just restart.

GT5 damage will likely see rise to a whole new issue of "hosts" quitting games because their car is so damaged they cant win. We see it now when people spin off the track and realise they cant win a 10 lap race from the sand trap... so they quit.
Including damage in GT5 will be no different...

The cry on the forum was for private rooms to allow clean racing and this has been announced... so why else is there such a requirement for such pretty damage as opposed to functional damage ?

Is it simply the spoilt kid "I want I want I want" factor ?
 
And completely unrequired as well as being a total waste of development time.

Its been said here so many times that it will be nice to see once, then very quickly forgotten about as everyone here is here to race.. not to plant their car into the back of the car in front of them at the first corner.

Start racing like that and you will quickly be booted from private rooms and wont be too popular on the GTP forums I would imagine.

So again I'll ask.. whats the point ? I keep reading some argument that it is required ensure people race fair... but that is simply silly, we have private rooms coming that will do an even better job of it. If it works (as a principle) and people do race fair, then PD have invested serious time and money in something never used nor seen.

Dirt had some pretty cool damage effects, but that didnt make me start smashing my car into rocks and walls. In fact when I did, I would just restart.

GT5 damage will likely see rise to a whole new issue of "hosts" quitting games because their car is so damaged they cant win. We see it now when people spin off the track and realise they cant win a 10 lap race from the sand trap... so they quit.
Including damage in GT5 will be no different...

The cry on the forum was for private rooms to allow clean racing and this has been announced... so why else is there such a requirement for such pretty damage as opposed to functional damage ?

Is it simply the spoilt kid "I want I want I want" factor ?

Nicely put. I would have to agree.
 
bulls**t! PD isnt going to update anything, the damage improvement will be seen in gt6, and dont hope fore downloadable content except for some new cars...
 
bulls**t! PD isnt going to update anything, the damage improvement will be seen in gt6, and dont hope fore downloadable content except for some new cars...

Yep your correct. 100% right. Couldn't agree more. I'm glad you have cleared it all up for us. :crazy:
 
I agree 5 years development time,and they say it's not finished! I for one see the GT series turning into another Burnout or NFS, not in game content but the fact there will be a DLC car or track package every month. I will NOT spend money every month on DLC. If this is all they can do with 5 years let them have it.
 
And completely unrequired as well as being a total waste of development time.

Its been said here so many times that it will be nice to see once, then very quickly forgotten about as everyone here is here to race.. not to plant their car into the back of the car in front of them at the first corner.

Start racing like that and you will quickly be booted from private rooms and wont be too popular on the GTP forums I would imagine.

So again I'll ask.. whats the point ? I keep reading some argument that it is required ensure people race fair... but that is simply silly, we have private rooms coming that will do an even better job of it. If it works (as a principle) and people do race fair, then PD have invested serious time and money in something never used nor seen.

Dirt had some pretty cool damage effects, but that didnt make me start smashing my car into rocks and walls. In fact when I did, I would just restart.

GT5 damage will likely see rise to a whole new issue of "hosts" quitting games because their car is so damaged they cant win. We see it now when people spin off the track and realise they cant win a 10 lap race from the sand trap... so they quit.
Including damage in GT5 will be no different...

The cry on the forum was for private rooms to allow clean racing and this has been announced... so why else is there such a requirement for such pretty damage as opposed to functional damage ?

Is it simply the spoilt kid "I want I want I want" factor ?

I agree, as far as online racing is concerned. But when it comes to playing the game in the traditional sense, ie doing all the missions, license tests, championships etc etc, i want the game to be as authentic as possible and that means both visual and mechanical damage to me.
 
I agree, as far as online racing is concerned. But when it comes to playing the game in the traditional sense, ie doing all the missions, license tests, championships etc etc, i want the game to be as authentic as possible and that means both visual and mechanical damage to me.

I would go along with this as long as they force you to complete whatever test or event you are undertaking... otherwise if you can simply quit and restart then, you would agree, its rather pointless and doesnt fall within the realms of being as authentic as possible.

Its almost paradoxical.. You want damage so you are penalised for poor driving, which will encourage you to drive in a fashion that will deprive you of the thing you desire. :)
 
I agree 5 years development time,and they say it's not finished! I for one see the GT series turning into another Burnout or NFS, not in game content but the fact there will be a DLC car or track package every month. I will NOT spend money every month on DLC. If this is all they can do with 5 years let them have it.

No need to get angry, the greatest thing is that now we have rival for GT5, shortly Forza 3 will be a viable choice for all of us racing fans (well not me, sticking with GT).
 
This is what I have been saying. Give us the game as is now. And let us play and test out and give feedback to what we think needs changing. Think of it as a full game beta release. Anything and everything and be tweaked with updates and patches.

Yes, And the only people that own GT5p can play the GT5 Beta, we'll know what mistakes and improvments are needed to be fixed/updated more than the others that don't own GT5p. (beta's are not only made for fun, it's made for improving aswell)
 
the game will be released with a basic damage model

as far as I'm concerned they can keep it until a proper damage model gets released.

They won't get my money for a half assed et heavily rehashed game with upgraded visuals this time around.
 
lets be honest.. everyone here would buy GT5 if it released with no damage.

anyone who says they wouldnt is a liar
 
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