"Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.
There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."
It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "were interested to know how far the players want to go.""
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Lets be vocal so PD knows how "FAR" we want them to go!! I want the cars to blow up and break into pieces. As real as possible!! It will deter people from driving like its a game a more like is real life. The fear of crashing is important.
Totally agree with you there. For me the most important thing about damage is that it reflects what would happen to the car in real life in any given crash scinario and ABOVE ALL no matter how extreme they go with the damage, it has to has to has to affect the handeling of the car. If it only turns out ot be cosmetic I'd rather have no damage at all.