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Agreed research. The day GT becomes an online only game is the day I disown the series forever.
Gran Turismo 6 AI owns
http://www.youtube.com/watch?v=Qgsdb5wYMw8
But what you said is easier said than done than it is to "let" the AI do better than what it does now without unrealistically/illogically/irrationally/stupidly ruining other racers' cars in the process of overtaking or by Forza's standard, being competitive (?). You can't simply make the AI smarter whilst also being faster without having to say enough is enough. Some of us get that the AI can only be improved to an extent through these updates for GT5 and others think we can get anything that's thought possible. When is the last time we got a large enough update that adjusted the AI? It started out being an overly aggressive moron to being a courteous moron over the course of two years.I still can't comprehend the genius who modeled the A.I to let it essentially stop and let you pass then drive when you overtake from the outside,how did he think "Yep My job here is done"
I can't believe I have to point this out, but if you (the general "you") weren't aware, the AI "displayed" in the GT6 demo wasn't meant to be competitive. The target times of the trophies for the time trials COULD be proof enough. Or what?
I can't believe I have to point this out, but if you (the general "you") weren't aware, the AI "displayed" in the GT6 demo wasn't meant to be competitive. The target times of the trophies for the time trials COULD be proof enough. Or what?
... And by the way, MOST posts on BOTH sides are essentially opinions.
Saying GT5 AI is substandard and programmed to help noobs winning races easily in Career Mode is not an opinion, it's a fact. Fact confirmed by the different AI available only in arcade mode. Almost the same AI got used in GT Academy powered by GT6.Actually, it's my opinion too. Make of it what you will.And by the way, MOST posts on BOTH sides are essentially opinions.
Anyhow, more Chinese and more racing...
Even though it was running on rails, I'd take GT5 Prologue's AI system above anything I've seen in GT5.
It had a 0-100 slider in Arcade mode and I had tons of fun offline races, because if you put it high enough the top 3-5 of the AI competitors had a really decent pace.
If they re-program the AI to not hit the brakes and move over when you approach them I'm already happy. I still can't believe they patched that behavior in because some people found the races too hard...
GT6 doesn't need a new AI. It just will be more aggressive and faster.
That is new AI genius...And yes it needs drastically new AI, it is 10 years behind the times.
something about this topic just scares the budonkeys out of me.. Polyphony Digital presumably has great access to all of us playing their game. They can easily see how fast drivers are taking these corners in all sorts of events (TT's, Seasonal Train Races, A-Spec Rabbit Chases, Arcade, and Online races).
Let's just use the Loop at Cape Ring as a blatant, heartbreaking example. Now if you were in that studio, and you cared about your A.I., you would make simple comparisons to how players from all over the world are taking this turn. You would see the speed being carried, the throttle application, steering inputs, etc. You would then spin your Sparco office chair around to the A.I. programmers, of which there are only TWO, and say,
"heyyyy buddddyyyy, would you kindly add some throttle/speed/more grip/less grandma braking to the bots for this big easy turn, please?"
-And then on to the next corner to do the job again. Would you not? Welcome to the new age, PD. You have some fantastic resources in your hands. After 15 years of non-racing A.I. in the top console driving simulator, this should be one of the focal points of your efforts. Make this lifeless game more fun!
Also, anyone who says that fun, fast A.I. is not really possible is living in a gran turismo box, mentally.
When the $$$$$$$ keep rolling in in spite of crappy AI, 10 year old cars, backwards car tuning, awful career mode, substandard sounds, and on and on and on, there is little incentive to improve anything. Kaz is sitting back and thinking, "Well the game keeps selling, I must be on the right track, people don't really care about sound, AI, having numerous race series fully represented, frame rate issues and everything else the critics talk about. I'm just going to keep working on my vision, it must be right because the game is selling"
There is a real reluctance on the part of most entrepenuers to drastically alter the direction of any product they are completely invested in. I don't care who you are, Sebastian Vettel, Michael Schumacher, Adrian Newey, Shiro Nakamura or anyone, you walk into Kaz's office and say, "You need to alter all of these fundamental aspects of your game" and his answer will be "Scoreboard" "Come back and talk to me when you sell 70 Million units pal, stick to what you know..."
The best thing that could ever happen to the GT series, is a Forza product that blows GT6 out of the water, and a PCars release on PS4 that sells well for a game on a new console and gives them much deeper development pockets for PCars2, and sets a brand new standard for physics, graphics, track variety, customization, career mode etc.
AI is going to change substantially with FM5, because it uses a similar system as in Mario Kart Wii which was fantastic. The future of racing AI starts in a couple of months and is up to all devs to embrace it or be stuck in the past (or go multiplayer only).
Oh, please don't believe that cloud-AI nonsense! AI behaves according to predefined algorithms. Those algorithms are part of the game on your machine, so it doesn't need nor can it use the cloud to make it better, i.e. more aware of its surroundings or react in better ways. Using a remote service for in-race decisions is also clearly too slow to have any use. This notion of the AI learning from player's lines around the tracks is just publicity and can just as well be programmed into the game from the start.