Gran Turismo 6 Career Mod

Gran Turismo 6 Career Mod 2.3

  • Thread starter Lunard
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have you considered making the ia and s class extra events 16 cars instead of 12? the racing is great and the opponents have a decent pace, but it does feel a little empty after doing the main game events where it's 16, especially in championships where it's like 20 laps a race, a few extra cars would really do wonders!
 
have you considered making the ia and s class extra events 16 cars instead of 12? the racing is great and the opponents have a decent pace, but it does feel a little empty after doing the main game events where it's 16, especially in championships where it's like 20 laps a race, a few extra cars would really do wonders!
Hello, I'm working on this improvement, thanks for feedback.
 
hey, just wanna say, after playing the mod for two months, it's been great having more races to do, it's really great :)) but i must ask, why'd you make the races in the s class so much shorter and the ai so much weaker? they're like 10+ seconds a lap slower on most tracks, i could probably beat a gt500 with a gt300. if you don't want them to have the boost function they had before, maybe you could increase the skill and aggression to 100? they have a good pace at that level without being unfair, and maybe take off the 'slow-down' mechanic they have (where they slow down when left alone), that way they're decent, but not unfair or too difficult for lower players. those championships though... going from 25 laps a race to 12... imo those could've been left as they were. however, i do love the 16 car grids now, feels more lively! have a good day <33
 
hey, just wanna say, after playing the mod for two months, it's been great having more races to do, it's really great :)) but i must ask, why'd you make the races in the s class so much shorter and the ai so much weaker? they're like 10+ seconds a lap slower on most tracks, i could probably beat a gt500 with a gt300. if you don't want them to have the boost function they had before, maybe you could increase the skill and aggression to 100? they have a good pace at that level without being unfair, and maybe take off the 'slow-down' mechanic they have (where they slow down when left alone), that way they're decent, but not unfair or too difficult for lower players. those championships though... going from 25 laps a race to 12... imo those could've been left as they were. however, i do love the 16 car grids now, feels more lively! have a good day <33
Hello, thanks for feedback.
I made these class S events quite easier for be fair for lower players, because even me was having trouble to beat them. But I can adjust the opponent boost level for give a better challenge for these events. I also made the championships shorter because my mod already have endurance events.
Anyway, thanks. I will check these events.
 
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Hello, thanks for feedback.
I made these class S events quite easier for be fair for lower players, because even me was having trouble to beat them. But I can adjust the opponent boost level for give a better challenge for these events. I also made the championships shorter because my mod already have endurance events.
Anyway, thanks. I will check these events.
ah, i get the changes, however from experience the pp limits tend to be very forgiving, so if you use a car at the limit, you'll likely have an easy time. maybe what you could do is make it so the novice class events have the slow ai, have national b be slightly better, and so on and so on until you reach s class where the ai is the difficult ai from before, maybe even more difficult. this does make sense because a new player will have fun races for themselves, and then as they become better drivers progressing through the events, the opponents will always provide more and more of a challenge. basically, the further you progress, the better you're expected to become. or maybe when you start winding down for the final updates, you could split it off into two versions so one for less experienced players with the slow ai and one for professional players with difficult ai. as for the races, i get it, this makes it more distinct from the endurances, though perhaps you could make it 10 races per chanpionship? to kinda keep that long championship flag that they hold. in all honesty, this mod really reminds me of gt3 haha, from the long championships all 10-15 laps a race, to the 'upgrade' events like the drivetrain or gt world championships, it's really great. at the end i wanna say these are just suggestions, don't feel pressured to do all these things, i'm purely stating things that i think could elevate this mod, and imagining all the memorable races i could have! enjoy your day <33
 
heyyy, thanks for applying that feedback! i've just tested this and wowie it feels exactly like i remember it! i love the closer double file grids compared to that gradual start it was before! loving the continued support for this, will continue to play it!
 
Я тоже просил изменить определенные функции в моде,но на мои сообщения никто не отвечает и не прислушивается)
 
I have to say that I enjoy the game much more than the unmodified version
But if there is any chance to add following (it´ll be perfect for me )
1. To be able to adjust/turn off the volume of the brakes
2. To receive rewards for completed races not just money (but something like it was in GT3, when for example for initial complete of 3 races in the Sunday cup you getted a car)
And do it for all original event too (Sunday Cup / Amateur Cup / Novice Championship) it just feels unrewarding

Now i need to figure out how to connect ps5 controlers on ps3,.. it works in menu etc but once you start a race ,. you cant control anything(you can see what buttons you using in bottom left corner, but its not working at all)

Thanks again for your job with mod 👍
 
I have to say that I enjoy the game much more than the unmodified version
But if there is any chance to add following (it´ll be perfect for me )
1. To be able to adjust/turn off the volume of the brakes
2. To receive rewards for completed races not just money (but something like it was in GT3, when for example for initial complete of 3 races in the Sunday cup you getted a car)
And do it for all original event too (Sunday Cup / Amateur Cup / Novice Championship) it just feels unrewarding

Now i need to figure out how to connect ps5 controlers on ps3,.. it works in menu etc but once you start a race ,. you cant control anything(you can see what buttons you using in bottom left corner, but its not working at all)

Thanks again for your job with mod 👍
Rewards can only be done by turning each event into a seasonal event, and the you can claim prize cars from the seasonal events screen.

It's possible in the future someone with more knowledge than me may develop a script that calls the prize car screen outside of seasonal events, but as far as I know it isn't possible as it stands.

You can turn events in the career mode into seasonals, I'm not sure if prize cars can be set for winning a championship though or if it's only for individual races. Win 1 race, win a car for example, not win 3 races win 1 car.
 
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Hey, change all the sounds that share the same sound and change them for another one. Like the Daytona and Ford GT MK1 have the same sound, and also others, but there are many. Change them for better ones that aren't that one and leave that sound for the car that suits it best.
 
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