I'm curious as to how releasing a new track on a monthly basis will continue to work, going by the new article on the homepage.
Can it not take up to several weeks - months at a time to work on a track, making this quite a difficult thing to maintain? Plus, how long until it's decided this is no longer something they're willing to do on a monthly basis, due to the popularity of GT6 possibly dwindling with the new consoles on the horizon.
Taken from another article on GTP's homepage:
If, and I emphasise, if, this is a possibility, how much can they possibly charge for so much downloadable content? GT5's Twin Ring Motegi DLC was £3.99, alone. If they continue to release DLC once every month, assuming it costs the same as it did on GT5, over the course of a year, that would cost you more than GT6 itself. And that's not including any other DLC they plan on releasing, such as new cars or features.
Can it not take up to several weeks - months at a time to work on a track, making this quite a difficult thing to maintain? Plus, how long until it's decided this is no longer something they're willing to do on a monthly basis, due to the popularity of GT6 possibly dwindling with the new consoles on the horizon.
Taken from another article on GTP's homepage:
GTP: Now that we know GT6 is a PlayStation 3 game, can you explain to fans why that is? Do you have any plans for PS4?
KY: We do have plans for PS4, but, of course, we have an order of things.
First well be releasing the PS3 version for the PS3, which has a huge audience already, and well be providing updates every month and DLCs every month.
If, and I emphasise, if, this is a possibility, how much can they possibly charge for so much downloadable content? GT5's Twin Ring Motegi DLC was £3.99, alone. If they continue to release DLC once every month, assuming it costs the same as it did on GT5, over the course of a year, that would cost you more than GT6 itself. And that's not including any other DLC they plan on releasing, such as new cars or features.