Chrunch HoustonI can’t for the life of me figure out why PD decided to stop allowing people from running on DLC tracks they didn’t buy, in online lobbies.
I can’t think of a better way to sell DLC tracks. If your favorite hosts ran DLC tracks you would get tired pretty quickly of getting beat by people who owned them and knew them better than you.
I think stopping people from running on tracks they didn’t own in online lobbies is one of the stupidest things PD has done. They would have sold much more track DLC without that change. The tracks are worthless to me. Most hosts don’t run them because not everyone has them, and the regulars in their rooms don’t buy them because the hosts never run them.
I'm also agreeing with others on how DLC tracks works online. Why should I buy a track when half of the people in my room don't have it. DLC tracks are room killers.
Yeah, this isn't EA where they would withhold content just to make extra money on Day 1.
Or Day 8, or 15, etc.
Agreed completely. Holding out tracks from the game so they can be released as DLC lessons the gaming experience for everyone.
Agreed completely. Holding out tracks from the game so they can be released as DLC lessons the gaming experience for everyone.
I remember from back in my COD days, DLC maps always split the community. Two thirds stayed put while the remainder played the DLC maps. Didn't really notice the drop in players, but's that's COD. For a smaller game like Gran Turismo, I'd say it's safe to say you'd be affected.
GT may not be as big as COD, but it definitely isn't what most would call small.
If the DLC tracks are original legacy tracks it will be outrageous. What PD would basically be saying is "We've had nigh on eight years working with the PS3 in which time the old tracks could have been updated. They weren't finished in 2010 to be in GT5, they weren't finished by late 2013 to be in GT6 but would you believe it, just after GT6 is pressed hey presto, the legacy tracks are all finished and ready to go as premium DLC."
That would stink.
There only needs to be twelve people modeling tracks to pull this off. Less than six for cars. They have over sixty, and still growing.
a) on inclusion of DLC in A-spec:
I don't think DLC tracks will be included in A-spec. They could make some events with them, but if they were to make them part of GT Life, this would make it impossible for someone who doesn't buy the DLC to achieve 100% completion. The same is the case for seasonals like they have them now where you have to finish 5 races - if you don't own one of them, you wouldn't be able to get the overall prize for winning all of them.
I would hope they have gotten creative with a race/series-builder though, which would be outside of GT Life, but could include any combination of cars and tracks that the player wants.
b) On price for DLC:
To tell the truth, I almost exclusively use my PS3 for Gran Turismo. So I've spent hundreds of Euros in the meantime on that game alone (2 PS3's, 3 wheels). So, I know that I'll buy the DLC no matter what, because I also would buy GT6, if it cost €100. For the more casual GT-gamers though, I do understand that releasing original tracks carried over from previous GT-versions one at a time would be a bit of a chutzpah. I also would think track-pack for these would do.
I don't mind paying 7€ for tracks every month for a dlc only if it brings between 5 to 10 cars per dlc and some a-spec events.
1º month please be seattle circuit
Sure they could, any DLC content that has been added to carrier mode could be bonus trophies not required for 100% completion. Then again I guess that would be the same as seasonals just under the guise of a career mode icon.
You guys are seriously happy to pay for these tracks as premium DLC?
If the modelling team are so large and efficient that these DLC tracks could be started and finished within months of the game being finished as you seem to be suggesting then why have they seemingly only made 3 - 7 tracks in the last two and a half years? It's not like the modellers will have any other jobs.