Feels like I'm freakin' talking to myself here, but I have already mentioned that the DLC track will be server based, ergo: not on disc so they can't already be on the disc and then witheld.
Sod this though - I'm done with this.
Feels like I'm freakin' talking to myself here, but I have already mentioned that the DLC track will be server based, ergo: not on disc so they can't already be on the disc and then witheld.
Sod this though - I'm done with this.
have already mentioned that the DLC track will be server based, ergo: not on disc so they can't already be on the disc and then witheld.
You seriously think DLC tracks won't be downloaded via patch and saved on the HDD (or SSD if you want) of everyones PS3? REALLY?Regarding the on-disc thing, I appreciate that it's just an expression, but GT6 Track DLC as far as I remember will be stored and so only accessible from online, ergo: not on your disc.
It's the real driving simulator.
Real driving occurs on streets.
Excactly, I can do that every day, don't need a game for that
Things are getting a bit off topic here.
Here's my main question regarding track DLC: If they could only make 3-7 new tracks in 3 years, how can they make 1 track a month for DLC?
My possible answers:
1) They hired a lot more track designers x year(s) ago
1a) They have a lot of tracks in the pipeline at various stages
2) They plan to release an upscaled GT3/4 track whenever they can't make a deadline with an all new track
3) They are withholding a lot of finished tracks from release to make more money from them as DLC
Honestly I do think it is more of 1 and 2 than 3. But we still need to be wary that they don't ever think that option 3 is okay in any way. With regard to 2, the fairness of that depends on the quality of the track compared to its made for PS3 counterparts as well as the price they charge for it. If it's not up to the quality of a PS3 track (lower res textures, lower poly track surfaces, lower detail scenery) then they really shouldn't be charging full price for it, whatever the demand for said track is.
How exactly will you know if they are withholding tracks at release, and how will you do anything about it if they do. Would you not buy Bathurst if it's DLC one month in?
I'm fairly certain all the new tracks will be good quality. Real world tracks may take a long time but I think their own fantasy tracks can easily be ready to go in a month. Most of it will be cutting and pasting curbs, barriers, trees, scenery etc. There is no real world accuracy to worry about, you can basically copy and paste snippets of other tracks if you want including the surface variations or just program in some random variations.
It really varies depending on the content they release. If Bathurst was released one month in and was downloaded in an update at that time, not already on the disk, I would probably be okay with it.
Not buy it? What are you trying to get at, that we are just powerless consumer pawns and must swallow whatever the gaming dev gods try to feed us? This is exactly what I'm getting at, for DLC, basing price on demand is a flawed and unjustified measure of value.
Measure of value for whom? PD puts out a product at a given price. If you think it has value for you, you buy it, if not, you don't. You don't have to swallow anything. Buy what you want, don't buy what you don't want. If anyone wants to complain about it they are free to do so here, at the Playstation site, or wherever.
Pretty simple. No one is forcing you to do anything including the original purchase of the game. An intelligent consumer however, thinks ahead. If I buy this game, but don't buy the DLC, will I still be able to enjoy the game with my online racing friends 6 months or a year down the road, if they have the DLC and I don't? If the answer is yes, then you need not worry about whether buying DLC will affect your future enjoyment.
However, if owning DLC is a prerequisite to maintaining your online racing associations, then you know going in that buying the original game is pretty much locking you into buying the DLC.
But how many people would still buy it if they allow everybody to drive on those tracks online as long as the host has it?Considering how much of a ghost town all of the DLC was in GT5 after they turned off the grace period, I would be very surprised if buying the DLC was a prerequisite for anything unless they change how it is implemented.
But how many people would still buy it if they allow everybody to drive on those tracks online as long as the host has it?
Or is there another way?
Some sort of single player content with the tracks (and ideally, the cars too) needs to be included regardless.
A real qualifing mode would be great with a menu where you can see all the sector times frome yourself and your opponents and time set for the qualifing
You have access to all the cars in GT in real life every day? You're a lucky guy, I still need a game to drive for example a Miura or Dino on the street.
I'm pretty excited for GT6 but one thing that has been bugging me is all the DLC they keep talking about.
Sure, the game will be supported and that's great but A track a month? For how long? and my biggest gripe...
why DLC? How come some of these tracks aren't just included in the game. I know it's because they want more money but I think it's pretty lame there are only 4 new tracks in the game (correct me if I'm wrong) and what..the rest are DLC?
Would have been nice to have more tracks included with the game itself.
... and we would have paid approx. 60 bucks for 12+ tracks, i.e. double the price of the game.
Yes. If that is what you choose to do. No one will be forced to buy anything...