Jordan's interview can't be that bad.
WOW.
Not a question about this whole concept of "personally customizating your car".
Oh well Jordan...
GTP: Will time-of-day changes be available on all tracks in GT6, or will this only apply to new tracks in the game?
KY: “On Silverstone and Willow Springs, you can see they have time changes. They will be compatible with weather as well. Whether or not that will be applied to all tracks in GT6 hasn’t been decided yet.
Very good interview, Jordan! 👍
So the sounds and AI in the demos are placeholders... I hope they do improve those for the final build.
I also hope that all those things that "haven't been decided yet" or "might not be ready for GT6 in time" can be added later in an update or something.
Really? You'd think that there are other issues that people want to know about before something like personalization.Not a question about this whole concept of "personally customizating your car".
Oh well Jordan...
Pretty good interview but..
Come on Kaz, that isn't something you should need to 'decide' on.
Yeah, he made out that time/weather change on every track is an extremely hard thing to develop.
At least we know the new tracks will have it, and maybe autumn ring.
Really need some clarification on the customization but I get the feeling we won't really know until we boot up the game in our consoles.
Of course time and weather are difficult to develop, take a look at FM5 on the XBone as it doesn't have either at all.
See. I and others said the sounds were just placeholders, but NOOOO they didn't want to believe us.
I knew Kaz and PD do listen to the fans. 👍
I'll believe it when I hear it.
I get that it's difficult to develop in general but I can't fathom out why it's hard to apply to every track. They're all just 3D environments, surely the lighting engine is universal and can just be applied to any track. Sure each track needs individually lighting in terms of the trackside lights/buildings etc but actually making each track have a day/night cycle should be simple and I doubt it would take that long for the artists to light the tracks.
Unless someone can explain why it's not that easy?
Very true.Come on Kaz, that isn't something you should need to 'decide' on.
My explanation? Time, or the lack there of...
But that's what I'm saying, once you've spent the huge amount of time developing the systems in general I can't work out what then takes them so long to add it to all of the tracks, or at least most of them.
I'm mainly going by what I've seen with Project CARS. SMS added a day/night lighting system and it was added to every track in one go. It was a universal lighting system. To start with most tracks were just pitch black at night with only your headlights to guide you and then they began adding floodlights/building lights etc to lighten them up.
This is a team much smaller than even PD and with only 2 years work, so I'm struggling to work out where the time issue is.
And a team much larger then PDI won't be implementing time and weather either. We do NOT know the specific circumstances surrounding the development so even if GT6 doubles the amount of dynamic tracks over GT5, it's a win in my book.
That sounds great in theory, but also like a great deal of work. Seasonal changes would be mostly cosmetic (flora) and really wouldn't add a great deal to the game, probably better to spend the manpower on other parts of the game (more tracks more than anything).One thing that I wanted from PD is to include real seasonal changes throughout the year that can be set by user or follow real world time changes via online real time update. This means snow, storm, summer, autumn, winter, rain, depend on the track location.