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Watch what happens when the brakes are released after the 1 minute mark.
That's just not right. I can't imagine a real car doing that. Physics bug?
Watch what happens when the brakes are released after the 1 minute mark.
Yeah I noticed that and it puzzled me - does this actually happen in a real car?
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Also re taking ABS off, I think the cars are just locking up the rears, hence why the oversteer....
I was a bit skeptical about the amount of body roll that 370z shows. But looking at the real thing, it looks quite right.
Start at 01:40 min:
Have any of the cars rolled over (did not see the whole physics abuse video Colin )
and yes would love a comparo vid to a real GTR
Theoretically, holding the brakes on can prevent the suspension from moving in one of its degrees of freedom, even if that's just the play or flex in the linkages, bushes etc. (which PD have been able to measure on real cars). I have seen it in other sims (iRacing, LFS), and it happens all the time on my mountain bike, and on motorbikes (the fork cannot extend from under the bike if the front wheel cannot roll forwards, say, and that's very simple geometry) Most car suspension geometries move in 3 dimensions, too, so it's not entirely impossible.
CoolColJOne thing GT6 needs is more springiness in the suspension play. I noticed how damped the 370z in my braking bit of my GT6 abuse video around 1:00 mark
See 5:10 in this video
<a href="http://www.youtube.com/watch?v=vo7MoX_Fuds">YouTube Link</a>
What I typically do in GT5, after buying the tunable suspension, is start with full soft on the spring and cut the dampening and roll bar values in half.Yet, I wonder if this could be replicated with GT5'S suspension settings...?
Another observation I made is that the cars in the demo have progressively harder suspension (visually, with regard to the amount of body roll) in relation to their performance, which does seem reasonable as well.
Sure handles different to the 370z, which has more initial understeer.
GT-R is much more neutral, with grunt and grip/traction. You don't notice it's extra weight. Much more inline with the real world GT-R I guess, since I haven't driven one
First time a GT-R that is not understeer prone in a GT game....
Sure handles different to the 370z, which has more initial understeer.
GT-R is much more neutral, with grunt and grip/traction. You don't notice it's extra weight. Much more inline with the real world GT-R I guess, since I haven't driven one
First time a GT-R that is not understeer prone in a GT game....
Not sure why everyone isn't shouting this from the high heavens!! I hated driving GTR's in GT5 for that reason, and here we have the demo and this one handles like a dream (for a 4wd tank). Even with full tuning they just never felt right to me, and here's one out of the box that feels like it needs little improvement. If this is what we have to look forward to in GT6, I'm all in, warts and all.
The car is significantly undersprung in the demo.
It nearly has the front bar on the ground while in real life there is much less roll and dive.
With ABS off in the demo you then have a car with incorrect brake bias, the same issue with GT5. In addition ABS 1 is categorically not the same as it was in GT at all, the stabilisation effect that GT5 ABS had is significantly reduced, to the degree that if you unsettle the car enough under braking it will loose control (which will not happen in GT5 at all).You didn't know ABS 1 is dull, I never for a second have it at 1 - except in that driving intro with Lucas ABS still the same as in GT5 .
Hi, JP, just got into 1 minute range at 1st GTR TT with no ABS I'll try to get close to your time, right now I'm half a second behind.
The GTR is so life like, with power oversteer on slow corner exits and great balance, I'm loving it.
I guess I'll have to run a few more laps then to make some space..lol. I'll give it a go without ABS soon and see where I get. I still can't find the braking points for the sweepers consistently. I'm stoked to give GT6 a go with no ABS and tunable brake bias, although I hope they improve the brake strength scaling from GT5.
I find it funny that with all the complaints about GT-R's the past 3.5 years, almost no one is touting the dramatic improvement in the car for the demo. It's a much better drive now than it's ever been, and that's without tuning. I can't imagine how good it will be with a little tweaking.
In GT5 there's quite a number of cars that are very unstable under heavy breaking with ABS set to 1. Well, there was quite a lot (most MR cars basically) with the "1.0 physics", and there are still a few of them exhibiting such behavior with the newest physics (Dome Zero Concept I drove a few days ago).With ABS off in the demo you then have a car with incorrect brake bias, the same issue with GT5. In addition ABS 1 is categorically not the same as it was in GT at all, the stabilisation effect that GT5 ABS had is significantly reduced, to the degree that if you unsettle the car enough under braking it will loose control (which will not happen in GT5 at all).
With ABS off in the demo you then have a car with incorrect brake bias, the same issue with GT5. In addition ABS 1 is categorically not the same as it was in GT at all, the stabilisation effect that GT5 ABS had is significantly reduced, to the degree that if you unsettle the car enough under braking it will loose control (which will not happen in GT5 at all).
Can't you just change the brake bias settings on the DFGT wheel? I don't know if you can change it on the demo but my red circle selection thing doesn't work anymore so can't change it either way.
Anyone feel like there was a difference in the tires? I can't tell if it's the refined suspension or actual tire flex or both.
No one else looking at this wondering why the front splitter on the front driver wing is going down through the tarmac?
No one else looking at this wondering why the front splitter on the front driver wing is going down through the tarmac?
Doesn't look like it is to me. Close, but still above the tarmac.