Gran Turismo 6 general Physics Discussion(as well as video)

Pirelli could learn a thing or two from PD as I've done a few laps round silverstone now riding the kerbs and my left rear hasn't blown out once, well done PD lol.
But on a serious note I notice that to get quick lap times you almost need to do a mini Scandinavian flick to get round the corners at speed (I'm on the dfgt), which does worry me slightly when the full game is released for clean online racing when there's two or even sometimes three cars fighting for position into a corner, where as at the moment in gt5 it can be done cleanly, on gt6 I'm not sure if your gonna get cars making sudden little movements to get the weight transfer right causing carnage into the corner.
Hope that makes sense to you guys.
 
I'm hoping that PD have more to show. Thinking back, the 370Z @ Indy demo felt much different from the GT5P and GT5.
While the Indy Time Trial Demo felt very different from Prologue, it was amazingly similar to GT5. I went back and tried it several times with a 350Z on Comforts, and had lap times very close to those in my Time Trial attempts.

Still waiting for my demo to download, after a LONG day of work and recording a friend for his album project till 11:30. :P
 
Pirelli could learn a thing or two from PD as I've done a few laps round silverstone now riding the kerbs and my left rear hasn't blown out once, well done PD lol.
But on a serious note I notice that to get quick lap times you almost need to do a mini Scandinavian flick to get round the corners at speed (I'm on the dfgt), which does worry me slightly when the full game is released for clean online racing when there's two or even sometimes three cars fighting for position into a corner, where as at the moment in gt5 it can be done cleanly, on gt6 I'm not sure if your gonna get cars making sudden little movements to get the weight transfer right causing carnage into the corner.
Hope that makes sense to you guys.

In GT6 you have the option to turn the tire wear on, this will force drivers to drive smooth.

Wish PD would include different kind of challenges to the GTA demos, not just TT'ing. For example, doing a 10 lap stint with tire wear on and then comparing the lap times for the whole stint or the average lap time. Atleast this would lead to less drifting :)
 
Has anyone noticed the game has too much grip? Someplace I swear physics seems a bit like a toy compared to GT 5.
nah, I noticed that the game has a more realistic level of grip compared to gt5

I do not think the one excludes the other. In the pre-events I found the grip higher, less game like, less fun though.

In the qualifier I do tend to need partial throttle quite a lot or I spin out, that does not feel like too much grip. I also find that I can recuperate slipping more realistically then in GT5 (not that I do it a lot in reality).
 
I know this is me just being thick about subtle yet important changes that could have possibly come from the demo, but:

The only change I see and feel regarding the change in physics is (extendedly) softer suspension. For example, the first race(s) with the Nissan Leaf have the outside wheels nearly bottoming out, with the inside wheels almost lifting. This does seem realistic and reasonable, and also explains the ability to get a bit of a slide on when you really throw it around:tup:

Yet, I wonder if this could be replicated with GT5'S suspension settings...?

Another observation I made is that the cars in the demo have progressively harder suspension (visually, with regard to the amount of body roll) in relation to their performance, which does seem reasonable as well.

Someone please enlighten me about these "changes":)

I do not think the one excludes the other. In the pre-events I found the grip higher, less game like, less fun though.

In the qualifier I do tend to need partial throttle quite a lot or I spin out, that does not feel like too much grip. I also find that I can recuperate slipping more realistically then in GT5 (not that I do it a lot in reality).

Perhaps the Tuned Z has more power, enough to spin the sports hard tyres? Not that it has any less grip, but more power would explain the need for throttle feathering.
 
I do not think the one excludes the other. In the pre-events I found the grip higher, less game like, less fun though.

In the qualifier I do tend to need partial throttle quite a lot or I spin out, that does not feel like too much grip. I also find that I can recuperate slipping more realistically then in GT5 (not that I do it a lot in reality).

I noticed that at low speeds (under 60 MPH) if you spin the tires you wont go as fast, you have to try to keep the throttle smooth to be fast, I think.
 
I have to say the physics look more amazing than they feel. That replay gif shows who's the realistic physics king once again. It just shopws it clearly.
I played the demo, and I loved it to bits. Gran Turismo is winning with its gameplay, cars handling is challenging when you push it, because it is realistic you wanna play more. No other game is as good, period. The physics gave me a fresh feeling.


What I didn't like is the graphics at 1080p, looks spiky. My smaller 720p TV is showing a smoother image, overall looks more believable and photorealistic.

And BTW at 720p the game doesn't lag at all, 1080p does. I use the bumper cam.
But 720p in replay mode the car looks jaggies than 1080p alot.
 
Hi,
during the first GT-R Event, i realize that the tires goes worser after the fifth lap. At first the left front tyres and than the rest.
 
Has anyone noticed the game has too much grip? Someplace I swear physics seems a bit like a toy compared to GT 5.

nah, I noticed that the game has a more realistic level of grip compared to gt5

I do not think the one excludes the other. In the pre-events I found the grip higher, less game like, less fun though.

In the qualifier I do tend to need partial throttle quite a lot or I spin out, that does not feel like too much grip. I also find that I can recuperate slipping more realistically then in GT5 (not that I do it a lot in reality).

The grip levels are fine, what has changed is how progressive the transition from grip to slip is, which is now a lot better.

Simply because GT5 is 'difficult' in this area doesn't mean it right.

Another thing to watch is that in the demo's 'GT mode' sections SRF is on by default (but can be switched off) and in the GTA events its locked off, if anyone left it on in the GT-ish bits then it will feel wrong.
 
I was a bit skeptical about the amount of body roll that 370z shows. But looking at the real thing, it looks quite right.

Start at 01:40 min:

 
Turning off the ABS makes a big difference, ABS to 1 changes things too much considering that is the lowest setting...

The changes actually make throwing the Leaf around quite fun, something that GT5 would not be able to do.

A video I made abusing the cars and physics :)



Watch what happens when the brakes are released after the 1 minute mark.

There are clearly extra degrees of freedom in the calculation of the position of the car's body (and, hence, it's centre of gravity) - you don't just add degrees of freedom like extra lines of code, or an extra conditional here or there, you have to redesign the entire solver to account for it. Hence: "brand new".
 
I have ABS off when driving in the demo, best feeling ever, ABS 1 makes it less fun. The GTR behave so violent with no ABS, I like it, much better than in GT5.

One of the highlight is practice 4 with 370Z Tuned, ABS off is so much fun, I did 35.089 with more room to gain :D
 
I was a bit skeptical about the amount of body roll that 370z shows. But looking at the real thing, it looks quite right.

Visually, the body roll looks over pronounced in game play mode. In replay it looks fairly realistic, but in game play mode, it appears overdone.

The grip levels are fine, what has changed is how progressive the transition from grip to slip is, which is now a lot better.

I agree with Scaff's assessment here. Cars seem more "correctable." In GT5 you couldn't play with the line of grip very much. Once you stepped over it, there was a long time between corrective input and the car's change in direction. With this demo, I could play with stepping over the grip line then breathing off some throttle input and still getting through the corner well. Very much closer to my real world racing experience.

Also, I was very pleased that these cars in stock form (no tuning) were so driveable. I hate time trials in GT5 because the no tuning cars are so off. Can't wait to see what tuning will unlock. The 370Z could use a LSD accel adjustment to help it jump off the corner. I am curious to see what happens to grip and balance once we are able to adjust suspension, stiffen springs and increase damping like we would with a real world track car or race car.
 
The GTR behave so violent with no ABS, I like it

Hah, Dibbz from Neogaf said the same thing and made a gif of what happened

ifmZnMWaOTWcY.gif
 
I have ABS off when driving in the demo, best feeling ever, ABS 1 makes it less fun. The GTR behave so violent with no ABS, I like it, much better than in GT5.

One of the highlight is practice 4 with 370Z Tuned, ABS off is so much fun, I did 35.089 with more room to gain :D

You like ABS off? Never would have guessed.
 
Jay
Hah, Dibbz from Neogaf said the same thing and made a gif of what happened

ifmZnMWaOTWcY.gif

What I love about this video is that this shows exactly what to do with the brake balance, once tuning is available. This car needs a lower rear brake bias.
 
Yeah, the reason I rarely turn off ABS, because the generic default equal bias setting. I wish for GT6 Brake bias is set for each car somewhat realistically. I don't care to turn off ABS on modern road cars that have it in reality (as in the demo) but on older and racing cars I would like to go ABS without having to make up my own setting.
 
Jay
Hah, Dibbz from Neogaf said the same thing and made a gif of what happened

ifmZnMWaOTWcY.gif

Need to be careful with the brakes :) I have to rely on cadence braking in straight line and late trail braking sometimes a hit and miss. Overall 5/5 BB with ABS 0 is still better and easier to manage than in GT5 or last year GTA, I also feel that pushing the car now easier with better suspension and tire model.

When doing zig zag using the 370Z, the body roll viewed from chase cam does look to be exaggerated, maybe because I am using stick - steering is a bit twitchy.
 
Watch what happens when the brakes are released after the 1 minute mark.

There are clearly extra degrees of freedom in the calculation of the position of the car's body (and, hence, it's centre of gravity) - you don't just add degrees of freedom like extra lines of code, or an extra conditional here or there, you have to redesign the entire solver to account for it. Hence: "brand new".

Yeah I noticed that and it puzzled me - does this actually happen in a real car?

---

Also re taking ABS off, I think the cars are just locking up the rears, hence why the oversteer....
 
After a quick drive I have to say the GTR is astonishing :drool: incerdible fun throwing it around Silverstone ,demo showed enough promise for me to reignite my interest in GT6.
 
After a quick drive I have to say the GTR is astonishing :drool: incerdible fun throwing it around Silverstone ,demo showed enough promise for me to reignite my interest in GT6.

Sure handles different to the 370z, which has more initial understeer.
GT-R is much more neutral, with grunt and grip/traction. You don't notice it's extra weight. Much more inline with the real world GT-R I guess, since I haven't driven one :)

First time a GT-R that is not understeer prone in a GT game....
 
Sure handles different to the 370z, which has more initial understeer.
GT-R is much more neutral, with grunt and grip/traction. You don't notice it's extra weight. Much more inline with the real world GT-R I guess, since I haven't driven one :)

First time a GT-R that is not understeer prone in a GT game....

Have any of the cars rolled over (did not see the whole physics abuse video Colin :lol: )

and yes would love a comparo vid to a real GTR
 
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