The problem is Forza and Xbox. They can't afford to release GT6 on PS4 while Forza 5 is released on new Xbox.
Just my 2 cents
Doesn't make any sense to me.
I was thinking the same thing.
Me neither.
Only logical assumption is how next Gran Turismo game is an PS4 game.
GT5 *could* receive additional updates in following months/years, but the next standalone GT game is 99,9% PS4 game.
Wasting time and effort on making another PS3 game which would still be compromised by great compromises done for GT5 due to limited RAM pool. For sake of milestone called "60fps/1280p/real-time HDR" (and thank you for that PD, many will never appreciate the effort) PD had to "invent" crazy magic that still couldn't produce real-time AA alpha-effects, real-time smoke in mirrors, full procedural damage with real-time boxed crumble-model calculation, full-RGB scale in sub 3000K post-processing, real-time head-tracking for all modes, real-time video codec rendering, etc - to name just those we have in the game, but not implemented in the full scale due to RAM-pool constraints.
Next GT will be PS4 game, no doubt about it. PD will never allow the backslash they had to endure because of the situation with limited RAM on PS3 - which is simply not solvable.
However, it has to be said how GT5 managed to deliver simply unbelievable things within 256+256MB of RAM in 60fps/1280p: 16 cars on track, real-time HDR, real-time effects of flames and brakes, real-time particle effects, real-time smoke, daytime/weather, real-time ambiance lighting with lens-flaring, animated rain with physics properties, animated drivers, movable objects in cockpits, animated vehicles (aerodynamic parts, suspensions and real-time crumble damage), on-tracks physics (side-track objects, real-time wind simulation, real-time skid marks..), pit-crew AI, real-time vehicle properties (mechanical damage, tyre and fuel), real-time track properties that influence vehicles and weather-engine (temperature, air humidity, track temperature, surface humidity..), real-time weather properties (rain changes into light snow for instance on SSR7 track or clear weather changes to light snow and to blizzard on Chamonix..), ambiance effects (fireworks) - all that during actual gameplay in 1280p/60 fps. Unbelievable.
Although I would like to get GT6 on PS3, tomorrow if possible 👍