Gran Turismo 7’s New Physics Are Not Entirely Going Well

  • Thread starter Famine
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I find most cars after that update were wallowy. Even my wide body pantera stock with wide tires and offset were rubbing the fenders. It never did that before.
 
To be fair, you can't just put slicks on a car with stock suspension or it will indeed do insane things like bottom the suspension out.
That and I bet that brake bias is all way fwd as the front tyres locked up very hard and fast....
 
I'm not sure folks are thinking that others are making up their experiences. I think there are some differences in the experiences that different folks are having, due to various reasons including different input devices, driving settings, car settings, and all sorts of other differences. If you don't often drive stock vehicles, particularly with sticky tyres, you might not have noticed these things. Conversely, if you regularly run older cars with wide wheels and racing tyres, or lowered suspensions, you may run into these types of things all the time. If you spend most of your time driving GT3s, you may think everyone is nuts anyway. :lol:

I suspect that most folks have experienced a car that bottoms out or has limited steering angle due to fender clearance, etc. I think the disagreements mostly lie in different opinions as to whether these things are realistic or not. And I don't think that we will find a consensus on that matter here. And even if there was a consensus on whether these changes are realistic or not, you will still find people who prefer the current or former update better. Just like some folks like iracing, and others call it iceracing. Some like ACC, and others find that game completely undriveable.
 
I'm not sure folks are thinking that others are making up their experiences. I think there are some differences in the experiences that different folks are having, due to various reasons including different input devices, driving settings, car settings, and all sorts of other differences. If you don't often drive stock vehicles, particularly with sticky tyres, you might not have noticed these things. Conversely, if you regularly run older cars with wide wheels and racing tyres, or lowered suspensions, you may run into these types of things all the time. If you spend most of your time driving GT3s, you may think everyone is nuts anyway. :lol:

I suspect that most folks have experienced a car that bottoms out or has limited steering angle due to fender clearance, etc. I think the disagreements mostly lie in different opinions as to whether these things are realistic or not. And I don't think that we will find a consensus on that matter here. And even if there was a consensus on whether these changes are realistic or not, you will still find people who prefer the current or former update better. Just like some folks like iracing, and others call it iceracing. Some like ACC, and others find that game completely undriveable.
I hear what you are saying but these issues didnt seem to appear before the update.Stock cars with sticky tyres worked fine,as for the brake bias being all the way to the front,thats another one to add to the the list of reasons why these things happen.Cant possibly be issues with the physics though.
 
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I do hope they fix the physics, it's getting really annoying trying to do hotlaps and this happens:


I really love the way the C2 Vette drives and how capable it is for its age, but the stickiest tire I've ever run on it is SH, and the rest of the car has remained stock. Putting slicks on street cars without tuning for them specifically will lead to trouble in game and IRL, but I 100% agree that this behavior is still absolutely ridiculous.
Ah, the infamous “driver error”. :lol:
What great fun that back and forth was. Nothing like showing someone rock-solid proof over and over again only for them to completely ignore it based on extreme inexperience and a complete inability to comprehend how a car is supposed to physically function. Had to throw up my hands and bounce out of that exchange. You and Nebuc were fighting the good fight... haha.
To be fair, you can't just put slicks on a car with stock suspension or it will indeed do insane things like bottom the suspension out.
It is true that running slicks on a car that isn't prepped for them is not a good idea, but bottoming the suspension out is not really one of the ways this bad behavior should manifest. It has more to do with the crazy increase in mechanical grip paired with soft suspension that can't respond to it safely. Insert uncatchable snap-oversteer here.

I've heard of cars in autocross literally rolling over while running slicks on stock suspension. Bottoming out/hitting the bumpstops is more a matter of compression due to elevation change, but the new soft suspension setups paired with a sticky tire the issues with bounce-back many of us have been experiencing in normal cornering are surely exacerbated. That said, this kind of thing happens on SH-SS tires too, like in the EVOs.

All in all, still lots of issues with the Michelin model, and I'm hoping that next weeks update has some physics changes in it as well.
 
Re: physics


Taking the cars out in race A of the dalies has led me to notice a little, low key, but very often subtle bouncing. First noticed it coming out of corners and thought it was my wheel unloading the weight kinda chunky and funny. Then i realized it was the car. Its barely noticeable in the replays, but there. Certainly not the end of the world..but not great. Hopefully, they take a swing with the patch at this stuff.
 
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