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Thanks, It's the first time I've tried to make something like this.Good job! Just try to keep the grammar and sentence structure clean too. There's a tiny contrast issue on the first two images, but that's the only issue.
Thanks, It's the first time I've tried to make something like this.Good job! Just try to keep the grammar and sentence structure clean too. There's a tiny contrast issue on the first two images, but that's the only issue.
2. Absurd res?
- That's kinda busy.
- Absurd resolution?
- Interesting tach idea, reminds me of what Mazda did in their new 3.
- What is that speed record thing for?
Oh I see what you're getting at. The image is a tad bit past the 1080 range.What's your image resolution, 1080?
It looked a bit funny when I tried to zoom in on it, so that's why I asked.Oh I see what you're getting at. The image is a tad bit past the 1080 range.
It's 2000x1125. 1080 is 1920x1080.It looked a bit funny when I tried to zoom in on it, so that's why I asked.
It's nice, but as Obelisk said, It's a bit too busy. I think sizing down the tyre indicator and getting rid of the speed record and mile counter will help a lot. The text is quite cool though, but for some reason for me it seems like the kind of text they'd use on an early PS3 game?It's been a while.
It seems like the kind of text they'd use on an early PS3 game?
Made an attempt to downsize the hud to make it less busy looking, but probably is still busy looking to some people.
I did intend for the speedo to be modular for the players, I'll have to find the picture I did to demonstrate the concept.Overall I don't find it busy or filling too much of the screen but the speedo feels a little busy, with a lot going on. I suppose that could all be optional though, if people want all that info have it on, others can turn trip, speed record etc off.
One question though, what is the purpose of the sun icon? Is it the current weather, or the forecast? Because it seems redundant if it's the current.
As for the size what program are you using? Can you not you start with a 1920x1080 board?
I did intend for the speedo to be modular for the players, I'll have to find the picture I did to demonstrate the concept.
The icon is used to display the weather forecast of the race.
I can start with a 1920 x 1080 board on illustrator, but for some reason it reduces the quality of the overall image when I adjust the screen shot to fit it within the canvas.
That probably would be a good idea.I'm very average at using Illustrator so not sure directly what the issue is but why not resize the image elsewhere, so you're bringing in the BG already at 1920x1080?
In terms of the HUD? Do you mind clarifying a bit?any transformations you're making?
When you're resizing things, you use the transform tool right? Now do you scale things down in the tool and think they look crap or do you size them down, confirm it then find it looks like crap?In terms of the HUD? Do you mind clarifying a bit?
I downsized the image by a bit, and then keep the changes.When you're resizing things, you use the transform tool right? Now do you scale things down in the tool and think they look crap or do you size them down, confirm it then find it looks like crap?
So I take it it's not a vector graphic?I downsized the image by a bit, and then keep the changes.
It would look fine initially, but after resizing, it would end up looking blurry, losing a lot of the sharpness it originally had.
I really like this one since it resembles the showroom like place from the the GT Sport trailer. Would be neat if the dealership had multiple backgrounds.Alright, here's version 2. Modeled and rendered with 600 samples.
Slightly drifting topic. I always liked the Ridge Racer 4 presentation (Retro yes but still). Its feel interesting and artistic. Looks like a TV broadcast.
If GT looks like this im sold!