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This is why people are going ape, but I think they’re over reacting because as you say it’s not confirmedThat leaves option C, and I don't like that at all.
This is why people are going ape, but I think they’re over reacting because as you say it’s not confirmedThat leaves option C, and I don't like that at all.
Is this really dynamic smooth transitions though? Or is it just loading the various discrete time of days live on track? The shadow movements seem too jumpy to be the former.
I can sorta get why you don't acknowledge GT7 being cross gen, since you explained it and you have a obligation I guess to be as accurate as possible when writing a article. But the GoW part is a stretch. He lists all the examples including "PS4/PS5" and says he is responsible for the decision. Can't get more clearer, unless Amazon rings the bell and brings the PS4 copy of GoW in.The NSFW Tweet from Cory Barlog - in response to a member of his team getting death and rape threats (hey, good going again there, gamers) - which I've quoted rather than embedded below, mentioned PS4 but also neither confirms nor denies the PS4 version:
The middle option is always a possibility, but I'd suggest that it's remote and if it happens expect your PS4 fan to collapse into a singularity and start sucking in the universe.
The logic of "the PS4 has a large install base" is flawed, because if that's actually what Sony wanted they'd be selling it on PC. I don't see any meaningful amount of people buying a new PS4 for GT7 so the game can't be used that way to drive hardware sales. So it would be purely about shifting units of software, in which case just put it on Steam/Epic and watch it sell 20 million copies.
There's basically no chance of GT7 turning up on PC at release though, even though it would be substantially less stupid than releasing on PS4. Releasing on PS4 is what you do if your company is dying and you simply need the injection of cash to get through the next six months, it's not something that gives long term benefit to the brand.
This seems like a lame excuse nowadays because the processes have become more efficient over the last few years.However, according to Jim Ryan games have gotten more expensive to make because of the realistic graphics and physics that weren't possible before.
I don't really know how to answer this. I've not said he's wrong about anything, anywhere, and with regards to the relevant passage I don't see how he can be. Can you clarify what you think I think he's wrong about?
And that's the truly weird thing here: nobody is saying, clearly, "Yes, GT7 will be available on PS4"
I know cross-gen seems to be confirmed? (taken with a grain of salt), but has cross-play been guaranteed also or assumed in this discussion?. The biggest problem I see with cross-play will be with the physics of the PS5 & e-sports, assuming the that PD will try to implement more calculations per second and different tire models on the PS5, this would create a unbalance between the PS4 & PS5 players. The only way out of that would be to bring down PS5 physics to PS4 level.
Removing cross-play would give both platforms the best chance, each working within the hardware limitations of there platform, giving them there greatest potential, a GT7 Lite for the PS4 & GT7 Ultimate for the PS5, though I don't see e-sports being separate which is where everything falls apart.
Currently I see Sony with this move cannibalizing future sales of the PS5.
Creating two separate titles, with the PS5 version implementing the best features that the newer system can give, would give people on the old system some enticement to eventually move to the new platform.
Indeed Paul, that's what it comes down to if online racing between the two consoles is gonna happen.The real issues are serious features like dynamic time cycle or Weather or the numbers of cars on the grid.
No, he was not. That's pretty much the entire point. Go back and read the first part of the post from which you lifted that quote.Still, Hulst was clear, right? Or I didn't understand what you meant ?
No, he was not. That's pretty much the entire point. Go back and read the first part of the post from which you lifted that quote.
I see....
If GT7 (and/or God of War R) remain exclusive to PS5 then there was a major communication fault at Sony because all sites have already relayed the information !
It's an issue whether the game or games are PS5 exclusive still or not. Nobody is clarifying it either way - nobody who can say "Yes, they are PS4 games too", or "No, they are PS5 exclusives still" is saying that.I see....
If GT7 (and/or God of War R) remain exclusive to PS5 then there was a major communication fault at Sony because all sites have already relayed the information !
That'd make sense if it was a mag or site interview. This was an interview by PS Blog, posted on PS Blog, with complete end-to-end editorial control from Sony/PlayStation. It didn't come out accidentally, but somehow either nobody was expecting it or nobody had clear, definitive statements prepped to the pretty obvious questions that would follow.Hermen probably just let it slip out early and the entire PR machine wasn´t ready yet.
Nope, every console generation Gran Turismo games physics have increased in ther complexity massively, just because they continue to operate that ground away from the hardcore simulations while not being an arcade title does not mean the physics do not improve generation to generaiton. You go back to the PS1 titles and compare the physics to the PS2 titles, then the PS3 titles and finally compare those to GT Sport, there is always more complex phyics going on with each new console generation.Gt physic is basic, there wont't be any difference between ps4 and ps5. All extra power will be visuals and fps. In assetto corsa the difference is day and night from PC to ps4.
The real issues are serious features like dynamic time cycle or Weather or the numbers of cars on the grid (if there is cross-play...)
That's about the sum of it, definitely.We know PD cut dynamic conditions from GTS in favour of the baked lighting because it couldn't run the environmental lighting model at 60fps. That leaves three options for GT7 PS4:
* It's included, but looks worse than GTS on PS4, runs at 30fps
* They found a way since 2017 to make it work on PS4 at 60fps
* It's cut
The middle option is always a possibility, but I'd suggest that it's remote and if it happens expect your PS4 fan to collapse into a singularity and start sucking in the universe. The first option flies in the face of everything we know and expect from Gran Turismo; a GT game that looks worse than its predecessor?
That leaves option C, and I don't like that at all.
Perhaps you can satisfy my curiosity on that subject -- are patches any quicker to install? Normally the PS4 makes an entire copy of the installed game to integrate a patch, once one has been downloaded, to prevent fragmentation with a mechanical drive; a rather arduous process.I put an SSD in my PS4 slim and it makes a very big difference not only in loading times but in the whole user interface. Apps load faster , theres no stuttering or lag when loading everything and games load faster. The SSD makes a very big difference in loading times with GT Sport too.
Oh, and "with gameplay & graphic assets held back by PS4 limitations" makes that a rather loaded poll question.
That is so true and there is really nothing wrong with that but some fans want to see PD push the PS5 to its limitations. And it seems we won't be seeing that until late of this generation which is a huge shame.The average Gran Turismo player, which is most likely the majority buying the franchise, really doesn't care about optimisation or trees or ray tracing or PS4 version holding back PS5 version or haphazard feedback of the controller. They'll buy it because it's a new Gran Turismo game.
Not sure, at least 6,730,000 GT5 players decided not to buy GT6 despite it being a new Gran Turismo game, so there is certainly a lot more to it than that. I think the publc want to see spectacular graphics, and something that is an imporvement over the previous game in enough ways to justify the purchase, be that content, features, graphics, a combination of things etc. Most people might not know, or care about how much a console is being pushed by a game, but they will care what GT7 is like as a game, and if it doesn't improve on GT Sport in enough ways there's no guarentee it will sell well for a Gran Turismo title, just look at GT6.The average Gran Turismo player, which is most likely the majority buying the franchise, really doesn't care about optimisation or trees or ray tracing or PS4 version holding back PS5 version or haphazard feedback of the controller. They'll buy it because it's a new Gran Turismo game.
I'd second this, GT6 is the only GT game I have skipped and if gt7 follows suit I'll be skipping that too.Not sure, at least 6,730,000 GT5 players decided not to buy GT6 despite it being a new Gran Turismo game, so there is certainly a lot more to it than that. I think the publc want to see spectacular graphics, and something that is an imporvement over the previous game in enough ways to justify the purchase, be that content, features, graphics, a combination of things etc. Most people might not know, or care about how much a console is being pushed by a game, but they will care what GT7 is like as a game, and if it doesn't improve on GT Sport in enough ways there's no guarentee it will sell well for a Gran Turismo title, just look at GT6.