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For the purposes of this discussion, Prologue had 71 cars and GT5 had 221.GT5 prologue had 71 cars or something, GT5 had over 1000 for example.
For the purposes of this discussion, Prologue had 71 cars and GT5 had 221.GT5 prologue had 71 cars or something, GT5 had over 1000 for example.
For the purposes of this discussion, Prologue had 71 cars and GT5 had 221.
Sure it was.Yeah, but GT5 prologue wasn't being keep updated.
Conversely the argument is that the cars released in GT5: Prologue were made for GT5 and GT5: Prologue was simply a by-product of GT5's development.No, 221. PD aren't filling GT7's roster with hundreds of PS2 cars and outright making up another hundred cars on top of that to pad the car list to get to the number you've theorized.
You want to talk about how they will have 700 cars for GT7, then the discussion is about how many cars they can make for GT7. They ultimately had made 221 cars for GT5, including the 71 they made for GT5: P. That's what is important to the discussion about their development output. Not you insisting that GT5 had a thousand cars and therefore GT7 should be able to have 700.
No, 221. PD aren't filling GT7's roster with hundreds of PS2 cars and outright making up another hundred cars on top of that to pad the car list to get to the number you've theorized.
You want to talk about how they will have 700 cars for GT7, then the discussion is about how many cars they can make for GT7. They ultimately had made 221 cars for GT5, including the 71 they made for GT5: P. That's what is important to the discussion about their development output. Not you insisting that GT5 had a thousand cars and therefore GT7 should be able to have 700.
Absolutely. In GT Sport especially, it doesn't help that the AI drive like idiots at a track day who don't know what they're doing. They always take weird lines and brake far too early. I wonder if it's intentional, since the game is focused on multiplayer racing, to teach drivers to expect other cars to behave irregularly. Even if that is the case, it doesn't make for good racing. Not to mention, it sort of defeats the purpose of having multiple difficulties (not that I've ever noticed a difference between them anyway).I always feel that, they know that the AI sucks, and they try to create fake difficulties like by removing Qualifying so you have to always start at the bottom, plus also rolling start to extend the leader's distance.
I always feel that, they know that the AI sucks, and they try to create fake difficulties like by removing Qualifying so you have to always start at the bottom, plus also rolling start to extend the leader's distance.
You're right, there was nothing stopping them from updating some of those PS2 models to look more clean nor adding all of those PS2 models in the first place. However, there's no indication that PD is going to repeat that again and I really don't think GT7 will have standard cars again.Nope. But there's nothing stopping them updating the PS3 versions of the models which were freshened up for GT6. Don't get what you want confused with what they're willing to do. No one thought they would fill GT5 with 700 sub par models with poor textures and they did.
And I hope they do, absolutely nothing wrong with good chunks of filler content to five things like used car dealers, tuning and free racing a bit more point and purpose. Nice headline feature "2000 cars at launch".
You're right, there was nothing stopping them from updating some of those PS2 models to look more clean nor adding all of those PS2 models in the first place. However, there's no indication that PD is going to repeat that again and I really don't think GT7 will have standard cars again.
Not that I would want them to as it would be completely laughable now to place models made for games from 15+ years ago on a PS5 game. Placing out-of-date models would break the visual immersion that GT7 would have, not to mention these models would probably be limited on customization in comparison to the PS5 models. Plus, there is no point in doing that other than to drive up the car count, but that's not worth doing.
and I'm going to say it again, that would be a big mistake. It doesn't matter how good their lighting engine is or will be, no amount of good lighting is going to hide the horrendous appearance those jaggy models will have. I would go on to say that they'll probably look even worse than on GT5 & 6 if that's the case since we're now up to 4k resolution.I can definitely see those models making it. Its amazing what a good lighting engine can do the look of a game. Look at Minecraft. If there's any generation of console that could get away with it its the next generation.
Those that are refresed like RUF right? It's differentiated as unofficial term "semi-Premium" or "super Standard". 152 of them get this treatment. Also, there are cars in GTS that comes from usual Standard (not refreshed), like Supra RZ or R92CP.I'm not suggesting that they will. I'm merely pointing out that PD aren't averse to cutting corners in the name of content. A goid chunk of those standard cars were refreshed for and during GT6s tenure. I can definitely see those models making it. Its amazing what a good lighting engine can do the look of a game. Look at Minecraft. If there's any generation of console that could get away with it its the next generation.
and I'm going to say it again, that would be a big mistake. It doesn't matter how good their lighting engine is or will be, no amount of good lighting is going to hide the horrendous appearance those jaggy models will have. I would go on to say that they'll probably look even worse than on GT5 & 6 if that's the case since we're now up to 4k resolution.
Also Minecraft gets a pass because the blocky look is that game's whole artstyle. Everything in that game is blocky, while Gran Turismo 7 will have the same realistic artstyle that GT Sport has where car models are meant to look as close to the real thing as possible, those PS2 models will look so out-of-place.
Oh, I'm still well aware of those. I made a whole video showcasing every improved standard in GT6 and there was a whole thread I followed the GT6 thread that talked about those. My favorite ones were the Nissan R390s and those Rufs. However, I'm sorry to say that I still can't agree to this.No your missing the point. I'm not taling ablut jaggy boxes like the Alto. I'm talking about the pumped up ones mentioned above. Semi premium/super standard whatever you want to call them. Id take 400 GTS standard and 800 super standards if that's a means to a 120p strong car list. With games like this quantity is a massive part of the attraction.
I know it is, hence why I said I disagree. I'm not attacking you, noone is attacking you dude. You gave your opinion and I gave my thoughts on your opinion.This is just my opinion, not asking people to attack my views, just putting out there what I'd like to see. Others are happy with 400 ultra premiums and that's fine too. I just have a high expectation with what has come before jn this series, and no I don't count GTS as it isn't a numbered entry.
I'm not suggesting that they will. I'm merely pointing out that PD aren't averse to cutting corners in the name of content. A goid chunk of those standard cars were refreshed for and during GT6s tenure. I can definitely see those models making it. Its amazing what a good lighting engine can do the look of a game. Look at Minecraft. If there's any generation of console that could get away with it its the next generation.
That makes no sense at all because if it wasn’t obvious enough for you, gt7 runs on the same game engine as GT sport which means that they can reuse every car and track in gt7 without having to remake the cars and the tracks again. Also since GT Sport hasn’t been updated in a while, it is safe to assume that they are working hard on gt7. They probably started working on GT7 right after GT sport launched in 2017.I doubt it because if it was launched as PS5 title then it would feel like an unfinished game just like Forza Motorsport 5 back in 2013.
I doubt it because if it was launched as PS5 title then it would feel like an unfinished game just like Forza Motorsport 5 back in 2013.
GT5 and GT6 weren’t unfinished games, what makes you think so ?That didn’t stop them from releasing GT5, GT6 and GT Sport as unfinished games.
I'd feel like GTS is the GT version of FM5, which means because GT7 uses the same engine, GT7 is like FM6/7, continuation of those. So no the FM5 period of GT already happened.I doubt it because if it was launched as PS5 title then it would feel like an unfinished game just like Forza Motorsport 5 back in 2013.
Standard cars and tracks for example, and that PD wanted to achieve many things on them, but can't due to PS3. GT6 has features released as updates in a slow basis and they also weren't utilized to full potential.GT5 and GT6 weren’t unfinished games, what makes you think so ?
GT5 and GT6 weren’t unfinished games, what makes you think so ?
Pretty much any game today is like thatThe fact that they received plenty of changes and new features via updates.
I doubt it because if it was launched as PS5 title then it would feel like an unfinished game just like Forza Motorsport 5 back in 2013.
GT5 v1.00 is incredibly barebones with features and basic gameplay options missing.GT5 and GT6 weren’t unfinished games, what makes you think so ?