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- eran0004
Pretty much any game today is like that
Indeed.
Pretty much any game today is like that
extremely arguablySame with GT5 and GT6, arguably the most complete versions of Gran Turismo ever.
extremely arguably
Name a more complete Gran Turismo then.
If "features advertised as being in the game" is your criteria for a game being complete, and it should be, then that is GT6 out immediately, the advertised feature of course maker wasn't in the game at launch.
I don't recall the course maker being advertised as included at launch. It's certainly not a listed feature on the box of my copy of GT6, perhaps in some reagions it could have been though.If "features advertised as being in the game" is your criteria for a game being complete, and it should be, then that is GT6 out immediately, the advertised feature of course maker wasn't in the game at launch.
You didn't answer the question. Which is fine, you don't have to. Its difficult to argue my point because GT6 IS the most feature rich game in the series, with the most cars, most diverse tracks, diverse range of events, online play, advanced physics, graphic techniques etc etc.
Edit. Didn't even mention the customisation.
I don't recall the course maker being advertised as included at launch. It's certainly not a listed feature on the box of my copy of GT6, perhaps in some reagions it could have been though.
I still don't understand this perception that this game isn't close to being finished? Do you know something no one else does? Why would feel unfinished?
I'm seeing this loads and I just don't get it. Its probably been being worked on since before GTS.
Many of these comments are people trying to be under promised so that PD can appear to overdeliver (or just deliver). No other PS console had a working copy of GT when it launched. I hear some talk of GT5 Prologue, but that just sounds like a game sample & not the full version of the game. PD has had pretty video of the graphics for practically 2 years. You have to read between the lines, but the 8K tech demo (https://www.gtplanet.net/more-image...om-sonys-enormous-crystal-led-display-system/) combined with the trailer from the PS5 reveal tells you that GT7 will look visually similar to GTS. So, demos can look as polished as we all want, but that is not a good indicator that they are nearly complete with the game. Most of us are still in a "wait & see" pattern for when Kaz, PD, or Sony announce a release date. Then, we have to pray that they don't push the release date back.
That's what i kept thinking about since they started discussing about whether GT5-6-Sport are complete games or not.Wouldn't GT1-GT4 be the most complete games? Even GTPSP?
That's what i kept thinking about since they started discussing about whether GT5-6-Sport are complete games or not.
Many of these comments are people trying to be under promised so that PD can appear to overdeliver (or just deliver). No other PS console had a working copy of GT when it launched. I hear some talk of GT5 Prologue, but that just sounds like a game sample & not the full version of the game. PD has had pretty video of the graphics for practically 2 years. You have to read between the lines, but the 8K tech demo (https://www.gtplanet.net/more-image...om-sonys-enormous-crystal-led-display-system/) combined with the trailer from the PS5 reveal tells you that GT7 will look visually similar to GTS. So, demos can look as polished as we all want, but that is not a good indicator that they are nearly complete with the game. Most of us are still in a "wait & see" pattern for when Kaz, PD, or Sony announce a release date. Then, we have to pray that they don't push the release date back.
This is awesome news! Thanks for sharing!> https://blog.playstation.com/2020/0...ible-ps4-peripherals-accessories/#sf236479110
"Specialty peripherals, such as officially licensed racing wheels, arcade sticks, and flight sticks, will work with PS5 games and supported PS4 games."
And just to be super clear — there will be no PlayStation Studios updates in Thursday’s episode
Don’t overhype yourselves folks
Even if we want to sidestep how the running joke with GT6 was that everything in it was going to be a placeholder to be put in after launch (when in reality they made a Q&A blog, answered one question before abandoning it; then only supported GT6 insofar as they probably needed to to avoid being sued), GT5 was so unfinished that it didn't even allow you to change gears ratios at launch. Even after they patched in the online play, it was so barebones that you basically couldn't restrict anything beyond tires. It took months until very basic functionality and bugs in the game was patched to actually work correctly (the funniest one was the game crashing when you opened the garage after you got a certain amount of cars, and getting slower and slower until that point). To their credit they diligently worked to get it up to snuff, even before the big Spec 2 launch, but it absolutely was not when it came out.GT5 and GT6 weren’t unfinished games, what makes you think so ?
GT1, GT2, GT3 and GT4.Name a more complete Gran Turismo then.
GT1, GT2, GT3 and GT4.
Again. Rubbish. I still play these games. End of.Based on what? Rose-tinted glasses?
I can tell I'm wasting my time here. Anyone who thinks they are more complete games really are just kidding themselves.
GT2 wasn't complete at launch, you couldn't even reach 100% completion. Later versions were patched with the various bugs and issues ironed out, but GT1, GT3 and GT4 were pretty complete games IMO.Based on what? Rose-tinted glasses?
I can tell I'm wasting my time here. Anyone who thinks they are more complete games really are just kidding themselves.
*asks question*
*gets answer*
"You people are fools and I'm wasting my time taking to you."
Again. Rubbish. I still play these games. End of.
So what defines a complete game? Is it the complete absence of qualifying from GT mode events, or competent GT mode events in the first place. In fact, is there anything they do that is better? At. All.
GT2 wasn't complete at launch, you couldn't even reach 100% completion. Later versions were patched with the various bugs and issues ironed out, but GT1, GT3 and GT4 were pretty complete games IMO.
How complete a game is at launch depends entirely on if the game has launched as it was intended to, i.e. no bugs (that's always the start) and what features did the developer intend to release the game with and were any cut late on (early on loads of features come up and get ditched so it's not fair to assess based on early development). That second point can lead to further confusion as sometimes a game might have a feature that doesn't make launch but was never intended or expected to.
Sometimes us people outside of development might not know if that's the case or not with a specific feature unless the developer says it was inteded to be ready for launch. If they say it was never inteded for launch then that could be the case, or they could be covering thier tracks.
For example, Ridge Racer was a complete game, it released with everything that was inteded to be included in the game including that 1 track with it's differnet variations. However Ridge Racer had a hell of a lot less content than GT2 which released in a state where 100% completion was not physically possible. The volume of content might influence a games desirability among people but it doesn't determine if a game is complete or not.
I know tthat this isn't the point you are making though and you are refering more to the overall contant and feature set of a game, in which case GT5 and GT6 were bigger games than the earlier GT games, but I'm just focused on semantics right now .
Set all the rules you like. Chucking cars and tracks at a game and then not doing anything sensible with them is not competent never mind complete regardless of what you want to say about it. As for online. Nice. Still got servers? Competent game design ended with GT4. Not negotiable. In a list of which games are the best you always start with the worst. Know why? GT6 is the worst GT game ever made. GT5 is the second worse game they've ever made. The HARD part is sorting out the order of the others.I've justified why I'm saying it but you seem completely and utterly inept at being able to do the same. You're doing the equivalent of saying yes to a multiple choice question where one of the answer isn't yes. Perfectly willing to listen to reason and have discussion but you're failed to deliver on that.
Again, I've given my parameters, features, quantity, quality. GT6 for example in answer to your question, has much more diverse event range, bigger fields of cars, the biggest quantity of cars, the most diverse track list, online racing, the most capable physics engine, car customisation. Its a long list of things that make it a more comllete game than all the aforementioned. I'm not digging at the older games, many people including myself still play them I'm sure. But they aren't the most complete games in the series.
Perhaps I'm mistaken and the term complete is simply opinion and there are peolle out here who prefer less content and so on.
Makes me wonder why the PC3 forum is such a bum show of thats the case.
Set all the rules you like. Chucking cars and tracks at a game and then not doing anything sensible with them is not competent never mind complete regardless of what you want to say about it. As for online. Nice. Still got servers? Competent game design ended with GT4. Not negotiable. In a list of which games are the best you always start with the worst. Know why? GT6 is the worst GT game ever made. GT5 is the second worse game they've ever made. The HARD part is sorting out the order of the others.
I wouldn't think GT mode in GT1 gives more than GT5 or GT6, because GT1 has so little events. Though GT1 was a game on PS1 released on '97 so the effort is more there.Again. Rubbish. I still play these games. End of.
So what defines a complete game? Is it the complete absence of qualifying from GT mode events, or competent GT mode events in the first place. In fact, is there anything they do that is better? At. All.