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We can only hope!Please be true
We can only hope!Please be true
As far as I'm aware there's never been a newly released GT game that's also been available on a previous PS console generation.
I'm sure Kaz said that GT Sport is an evolution of the GT5 and GT6 game engine, but I beleive (though could well be wrong) it was extensively reworked.To be fair, there has never been binary compatibility between generations of PS before.
GTS' lineup is insufficient for used cars. If GT7 has GTS car list with few addition, used cars can be as wasted and underused as GT5's Racing Modification. Dunno how's the races going in the career mode, GT1 to GT6 has the pick up events from the list and repeat type, and GTS' GT League also follows that system too.I find It strange people calling gt7 just an updates gt sport with a few cars and tracks, i am sure they have not revealed all cars or tracks that will be in the final game, we get highly requested features back,
Gt auto
Tuning shop
Used cars
Finally a proper career mode, those things alone will make It a big upgrade for me, tuning shop is easily the feature that i wanted most of all for gt sport
Response from Kaz to a question back in 2013:GT6 was IMO a cash grab to use the GT5 engine before they had to start new with the GT Sport engine.
I think that they is some gt5/6 dna in GT Sport but its so tiny... you can see how so many core elements are in GT5/6 but not in GT Sport and vice versa.
This is the only announced game I will buy a PS5 for, meaning I'm not even excited for the console, but the game itself. Launch "window" would be nice, but I'm not getting my hopes up.
It is hard to believe that there are so many people here who think they are such experts that they refuse to believe official information and actually believe information provided by themselves a lot more than the information provided by Sony.
The AI is just bad. The only sim I've played where the AI can race in tight packs at a normal pace is F1 2019. I don't have high expectations in that area, but gosh, I really hope it's better than GT Sport.One thing I do really, really miss and hope makes a return are standard starting grids rather than the long spread out grids at the start. Perhaps they were spread out to avoid slow downs at the start of the races, well if that's the case, hopefully on PS5 that isn't the case anymore.
Those who actually want GT7 to be delayed (geezus...), remind me. What's exactly wrong with it being a launch title and then updating it monthly like they have done with Sport?
I love how many people think they know exactley what state GT7 is in in it's development so far and what the final product will be like if it releases this year, next year or the year after.
Another important point is a that longer development does not always = better. GT5 is proof of that, a big game, but not a better one than GT4 in many ways. And GT6 which came a couple of years later was arguably a worse game than GT5 despite building on GT5.
How about we all stop pretending we know how complete the game is and wait for more news rather than shouting about how incomplete or complete the game is when the reality is that none of us have a clue.
Because for many people it's not a great way to experience a game. If content is just dripfed over a period of time you get bored of the current content while you wait, and in terms of a career, it's very disjointed, do a few events..wait a month for more and so on.Those who actually want GT7 to be delayed (geezus...), remind me. What's exactly wrong with it being a launch title and then updating it monthly like they have done with Sport?
To be fair scanning cars is a regular thing if gt7 is a launch date title then these you be cars for updates. Either way it is probably not a day one title.Absolutely no chance of GT7 being a launch title. Q4 2021 was my bet before Covid-19 arrived, but it could be a little longer now. I know fora fact PD where to scan some cars in Europe over the last couple of months but presumably couldn't. Apply that to real circuits which could be included and it makes sense.
So I'm guessing you're not a fan of GaaS in general? Say, FH4 with its monthly updates of content that's basically like GTS's updates in terms of single player events and new cars? For me, it's not exactly a problem getting to play every week/month or so as long as the gameplay and graphics have that longevity factor (they play/look good enough to last through these updates... except for GTS with its sub-4K res).Because for many people it's not a great way to experience a game. If content is just dripfed over a period of time you get bored of the current content while you wait, and in terms of a career, it's very disjointed, do a few events..wait a month for more and so on.
Plus just generally a lot of people just want to play a game for a week, two weeks or however long then move onto another. Not keep periodically going back for little updates every month.
Given the choice of getting 50% of a game at year X then then other 50% over two years Vs getting 100% of the game at year X+2 I'll take the latter every time.
I suppose you're partially right. The current car & track count of GTS plus the new/returning ones for 7 is enough for me, but if the campaign isn't anywhere as big as GT3's & 4's, then yeah, it's kind of a problem.It's only an issue if there is enough content in the first place. Post-launch content shouldn't be used as crutch.
Obviousely I can't speak for @Samus, but I do think he makes a decent point. Personally, I don't mind updates after the game has released, provided the game at release is a solid package. You mention FH4, that was a full game before you start adding DLC, although I didn't rate FH4 as highly as FH3, they did a solid job in that respect.So I'm guessing you're not a fan of GaaS in general? Say, FH4 with its monthly updates of content that's basically like GTS's updates in terms of single player events and new cars? For me, it's not exactly a problem getting to play every week/month or so as long as the gameplay and graphics have that longevity factor (they play/look good enough to last through these updates... except for GTS with its sub-4K res).
This is my thinking, hopefully we get a decent single player experience (and online for those that prefer it) at launch, and then if they want to expand it over time, great. If we don't and we get a parred down campaign that gets expanded over time, I am still highly likely to buy the game once I get a PS5, but I doubt I'll go back to it as much once I've stopped playing it and started on something else.I suppose you're partially right. The current car & track count of GTS plus the new/returning ones for 7 is enough for me, but if the campaign isn't anywhere as big as GT3's & 4's, then yeah, it's kind of a problem.
But if the plan is to constantly update the campaign over time like GTS (except with added prize cars this time), then again, I wouldn't mind it. *shrug*
They won't be identical though will they, because the car and track combinations won't be the same in each of them. It stands to reason that just as has been the car with the FF cars event in previous GT's, that you will be able to enter newly included FF cars on a different combination of tracks as the previous game have all done.
I think we're saying the same thing though, if you re-read what I said here (which maybe got lost a little in the same way I've misinterpreted what you said): "it's fair to assume.... the career mode races will include the usual flavour of events with some new ones thrown in..." So I'm saying that the events will be familiar to anyone familiar with a numbered GT game, but I must stand my ground on that they won't be identical (though I understand what you meant now)..
Sound first, GT Sports sound is actually very good, much better than previous titles. It's not ACC levels of good, but it's very good and far surpasses past GT's. I do agree with your coment on the AI, this is my biggest worry for GT7, will the single player races feel like races or just be a case of catch the rabbit and win. I hope they shake that up.
I think we can probably expect over 100 new cars over GT Sports car list. That's my ball pary and it's based on GT6 having 126 new cars over GT5 and that came 3 years after GT5 IIRC. But if you look at the number of cars PD released each year for GT Sport we can see larger volumes of cars being made. Over 3 years 156 new cars were added to GT Sport.
So if we assume development of GT7 started at least a year ago, even if it launches this year we are likely to see in the region of 100 new cars added to the car list. Maybe more, we don't really know how long they've been making GT7 assets for. It's hardly a science, but that's my thinking. If we end up with 500-ish cars I will be happy with that.
I agree, the more recent numbered iterations have been disspointing, but I'm trying to be more balanced. My concerns aren't with the volume of content, it's with the singe player gameplay (AI and replayability primarily). I really hope they improve it but we will have to wait any see.
Of course it is official. It is from the OFFICIAL PlayStation Magazine.This. 1,000,000% this.
You did read the part where neither Sony or even the magazine said that the launch window is official, right?
As I explain in the article, the magazine is official in the sense that the licensing rights for the name were given (or rather sold) to Future Publishing by Sony Interactive Entertainment Europe.Of course it is official. It is from the OFFICIAL PlayStation Magazine.
I always feel that, they know that the AI sucks, and they try to create fake difficulties like by removing Qualifying so you have to always start at the bottom, plus also rolling start to extend the leader's distance.The AI is just bad. The only sim I've played where the AI can race in tight packs at a normal pace is F1 2019. I don't have high expectations in that area, but gosh, I really hope it's better than GT Sport.
I've been playing a lot of GT4 lately and the AI isn't amazing, but it's at least more challenging than GT Sport. The only way to get a challenge in GT Sport is to significantly handicap yourself. I did a one-make MX-5 hour-long endurance race at Dragon Trail this morning (only using the hard compound) and lapped the entire field at least once.
I'm fine with standing starts or rolling starts, I just want a bit of a challenge with an actual career mode.
Hasn't GT7 been in development, like, forever? Its not far fetched to see it as a launch title with comprehensive content at launch if its been in development for 4 plus years. I could easily see this launching with PS5, 700 odd cars, 35-40 locations with 120 or so layouts. I really dont think thats far fetched at all.
If this is the case, I will sway heavily to PS5 over Xbox this gen. Its been too long since we had a proper Gran Turismo.
I always feel that, they know that the AI sucks, and they try to create fake difficulties like by removing Qualifying so you have to always start at the bottom, plus also rolling start to extend the leader's distance.
Well, if GT7 is in development forever, would they actually be able to give GT Sport the 500 car amount like their goal as stated here? That you claim 700 cars has been generated. Current GTS car count is only 336.
Yeah, but GT5 prologue wasn't being keep updated. While for GTS it does. What makes them only pick 168 (number of DLC cars) of 532 (your assumption of 700 - GTS cars at launch of 168) to add to GTS instead of 332 of 532? Obviously not all 700 generated cars of now to be inserted to GTS but more of it to reach their goal of 500 cars.To me in terms of this discussion, what GTS has is totally irrelevant. It has 336 cars, cool, that doesn't mean GT7 can't have 700. The 2 aren't mutually exclusive. GT5 prologue had 71 cars or something, GT5 had over 1000 for example.
Yeah, but GT5 prologue wasn't being keep updated. While for GTS it does. What makes them only pick 168 (number of DLC cars) of 532 (your assumption of 700 - GTS cars at launch of 168) to add to GTS instead of 332 of 532? Obviously not all 700 generated cars of now to be inserted to GTS but more of it to reach their goal of 500 cars.
As for GT5, as Standard cars are PS2 ports, what they worked on in PS3 (Premiums) are around 200 compared to GT5P's 71.