Gran Turismo 7 Could Double GT Sport's Photo Scape Locations

Would much rather they spun Scapes off as DLC and used the resources on making the game, tracks, cars, anything frankly.
 
I suppose each department has a budget,and they spend what they have,i don't think the photo guys are ruining the track devs
Imagine a franchise with the budget of GT using most of it on the simulation and physics department. GT would become the undisputed sim champion very quick, let alone now that machines like ps5 would allow them to achieve that.

But hey let's spend most on graphics and photorealistic stuff. Oh well
 
How much does it impact exactly? You're telling me that i'm making assumptions, but you're doing the same thing, too. Do you know how many people are shooting photos for the scapes mode? Well, there's only one photographer, and that is Chikara Kitabatake, and yes, there are a lot of people that are working as a scapes developer, but did you know that most of them have other roles as well?

I'm saying it impacts, I'm not saying how much, and that fundamentally PD need to address other areas first.

Time and resources spent on scapes means less time and resources to fix the areas they are lacking in. Evwn if they didnt add a single new scape for the next three years, they would still be miles ahead of the competition.

As for who's who - I don't care for their names because its irrelevant, Yamauchi is ultimately accountable, noone else.

For example, Masaaki Goto, he's been with Kazunori since Motor Toon GP. He's working as a stage designer, but he also works as a scape developer. Haruna Tanaka, car modeller artist, but also serves as a scape developer. There's only like 7 people working at full-time on the scapes as of Gran Turismo Sport, so I'm assumpting (Yes, I AM assumpting, and i won't regret it!) that they have the same roles as in Gran Turismo Sport for the 7 because you can't deny that GTS is just a prologue of 7, so you're telling me that those 7 people are sucking all the budget of PD, when they could instead invest it on a modeller or another AI coder?

I obviously didn't say all the budget, I'm saying resources that go into scapes should be spent elsewhere, given how many scapes are already in the game and how comparatively few people would even use all the scapes already in GT sport.

It's not a complicated argument, but some seemingly can't wrap their head around it.

Wow, do you even know what recruiting is? It's not that PD is actively looking for someone to join them, It's only a matter of people wanting to join them... hey, maybe you can join them! so you can work as an AI coder, or a modeller, maybe both! the benefits are that you won't ever complain about the AI or lack of cars/tracks, since you know what you're doing to improve those two aspects. Here you go, a link for applying to PD.

That's a ridiculous argument.

By extension I'm assuming you don't believe in the concept of democracy, correct? Because you have a fundamental objection to people expressing opinions about people or roles that they personally couldn't do? No?

GT Sport was never meant to be GT7. Ever. So yes they misjudged massively the amount of people who just wanted to play offline but it’s not like they said “ok we are gonna put in Scapes but leave out single player.” It wasn’t a one or the other type thing. They could of done both easily if that was their aim but it wasn’t.

I don't even think it was bad to aim for an online game, I'm just highlighting the point that they've never appeared to have their decisions led by an understanding of statistics, as others were suggesting.

While I agree AI isn’t where it needs to be. It doesn’t make sense that money is the issue. It is possible that the people working on the AI are not given enough time? I look at the Dragon Ball Super Anime.. especially when it first came out... it had some of the best animators out there, but because of stupid time restrictions... they had to do so much in just a small amount of time resulting in really bad animation. Now We know how long it takes to make one car in GT now.. it’s months. So it’s possible by the time the AI guys get it.. they don’t get much time to do anything.

The series has been around for 25 years. If they dont have enough time to fix AI to match the competition it's because they're not hiring people who know what they're doing, or they dont have the right hardware, or they dont have enough people coding.

They seemingly acknowledge AI is an issue which is why they have every GT league race starting with the leader 1km in front.

All of those issues could be addressed with more resourcing. Hiring more skilled people can easily be done by offering a more attractive salary. For instance.

Or another big possibility and what is probably more like is it’s just not a priority to Kaz.
Japanese companies tend to handle fan requests in a very different way to the rest of the world. They will always priorities their vision first.

Agreed. I just wish people would just say it instead of making facile arguments like 'photographers can't design tracks'
 
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We may have more powerful and efficient console these days. But game development is far more demanding than ever. Just look at the output of major AAA developer like Rockstar and Bethesda during PS3 era compared this gen. We all know that GT doesn't have the most realistic physics or the best A.I but that shouldn't stop them from investing on other features in the game. If you want more strictly about racing there are dozens already available in the market. I have no idea why people want GT to be just like any other racing game.

Because people frankly, demean everything that GT has (like those that make part of GT identity), treating all of them as outdated, nostalgia pandering, and living too much in the past, and praise any other racing game (most other racing games are products released in newer time period), treating them as benchmark. Double standard can occur in this. Sounds like GT is now the worst racing game withIt means that for them if GT wants to be good, then GT should be just like any other good "fresher, more modern" racing games.

GT doesn't have most realistic physics as it aims to be accessible, one of its main appeal, hardcore simulator turns off people even worse. And yeah, discussion here seems that you can't talk about anything other than AI, that you should stop focusing on other "useless" feature, prioritize the "important" ones first (means you only talk about AI over and over, and better yet, in complaning way? so it seems that complaining and moaning is actually the only accepted norm). Just because you talk about other features doesn't mean you acknowledge GT's AI issues...

Would much rather they spun Scapes off as DLC and used the resources on making the game, tracks, cars, anything frankly.
Removing a feature also doesn't use the time for making up resources, so no it's pointless to remove Scape as DLC, rather than keep it as it is currently in the game, other than purist agenda.

The series has been around for 25 years. If they dont have enough time to fix AI to match the competition it's because they're not hiring people who know what they're doing, or they dont have the right hardware, or they dont have enough people coding.

They seemingly acknowledge AI is an issue which is why they have every GT league race starting with the leader 1km in front.

All of those issues could be addressed with more resourcing. Hiring more skilled people can easily be done by offering a more attractive salary. For instance.

Just informing there's this (including AI) for PD: https://www.gtplanet.net/polyphony-digital-is-hiring-again-with-17-new-jobs-on-offer/
 
I think its definitely positive news, but it remains to be seen how much fruit it will bear for GT7.
Just that there's something that also has been bad for almost entirety of GT other than AI, which is sound (GT1 to GT6, 16 years), but in GTS, it finally improves drastically in just 1 game (the remaining problem is shifting sound), one of the hired in sound department was the Forza guy.
 
GTS' sound is obviously still just a stopgap, too. The problem is architectural.

As for the scapes, I think it's fantastic that one man has been able to live his dream life for 5 years creating amazing content for people to enjoy. Good on PD for keeping him on. He'd have taken the photos anyway, but Sony and PD's tech and player base meant it could be enjoyed in a way not possible before. Truly excellent - take it or leave it.

And it really has absolutely nothing to do with the other gameplay aspects, let it go.
 
Imagine a franchise with the budget of GT using most of it on the simulation and physics department. GT would become the undisputed sim champion very quick, let alone now that machines like ps5 would allow them to achieve that.

But hey let's spend most on graphics and photorealistic stuff. Oh well

And alianate most of its fanbase. Historically, the vast majority of GT fans like to play with a controller and solo with a few online races here and there.

Being a life like simulator would be great for a very small minority of the fan base. I probably include myself there but I don't know if I'd like GT to go in that direction.
 
But hey let's spend most on graphics and photorealistic stuff. Oh well

In case you didn't know, this is kinda what most people care about. The vast majority of people buying GT aren't buying it for the sim value. They buy it for the polish, ease of use, and other features like photo mode. Turning GT into a hardcore sim isn't the serve you think it is
 
I feel like PD didn't design their game for pure racing but for you to win every single race, earn credits and collect as much cars as possible. That's why the A.I in GT are so passive and act like a road block rather than have a competitive race with the player.

To me there's a couple of clear 'constraints' the AI works to that make it slow, but I don't think they're specifically intentional. AI cars seem to hate wheel slip of any kind... they detect it, and they stand on the brake to counteract. It's like, the more they need to steer, the greater the chance of them brake testing you. They also are lousy at deciding whether you, or they, have track position. They seem to have a very black and white idea about it - get a clean overlap and if they can, they'll concede the place (a LaF, at full tilt, suddenly having its line cut off, is gonna hit you, no surprise), if you don't have a certain overlap, they'll act like you're not there.. if you're legit side by side for a corner or two, they're not that bad. This I think might also explain why they're terrible at overtaking each other - they often won't if they're too near each other.

Neither of these things are the way you'd do it if you just wanted them to be easy to beat... sure it makes them slow over a lap and a pain in the ass to close race with, but if they just wanted it easy, they'd just lower some of the stats behind the scene, and have them drive otherwise 'normally'. I do think AI is one of the areas where PD just aren't as good as you'd expect, I don't think poor AI behavior is the same kind of choice as say - the unpopular in game economy - and I think the seemingly ineffective penalty system online is a reflection of this shortcoming.... I suspect if you drive like an AI car, you might come off better when it comes to penalties being dished out.
 
Being a life like simulator would be great for a very small minority of the fan base. I probably include myself there but I don't know if I'd like GT to go in that direction.
Could you imagine a classic GT mode with improved physics?, on the ps5 for instance?, that's what I was expeting, and I'm sure this don't think just a small minority mind you. It is a natural thing to expect, a bit of evolution on the physics, and that doesn't mean turning GT into hardcore.

In case you didn't know, this is kinda what most people care about. The vast majority of people buying GT aren't buying it for the sim value.
I don't think so, let alone i'd bet most, which implies the opposite thing to this minoruty or vast majority some of you talk about wanting an evolution/step up oin the physics.

Turning GT into a hardcore sim isn't the serve you think it is
Would what I'm saying above turn GT into a hardcore sim?, again, no way.

Spending so many resources on photorrealism and stuff of the sort in an already 25 years old racer and not wanting to level up the very game is, at the very least, very sad, and one holy damn good opportunity lost on machines like next gen consoles and powerful PC's with the budget backing up this guy.
 
People, scapes are great. I love them, and I'm sure many people as well. It's chance to see the world or reliving some of the best moments in life, to be on the street of Venice or enjoy sunset in Florence once more... it's a very important feature and I'm glad they are expanding on it. It would be cool if they can attach sound guy to a photographer, to capture 3d sound of scape environment.

To everyone who worries about recourse not spending wise, keep in mind that it's mostly two people operation - photographer and the guy who processing these. But the return is worth it because it's a cheap marketing materials to sell photo realistic graphics.
 
People, scapes are great. I love them, and I'm sure many people as well. It's chance to see the world or reliving some of the best moments in life, to be on the street of Venice or enjoy sunset in Florence once more... it's a very important feature and I'm glad they are expanding on it. It would be cool if they can attach sound guy to a photographer, to capture 3d sound of scape environment.

To everyone who worries about recourse not spending wise, keep in mind that it's mostly two people operation - photographer and the guy who processing these. But the return is worth it because it's a cheap marketing materials to sell photo realistic graphics.
Ofc they're, people are just purists that "hhhhnnnggh not racing get that thing out of here!"
 
This is good and it is always good to hear about news of scapes.
More countries means diversity in culture of these scapes.
The only thing they need is a better classification for these thousands of places.
 
Could be cool! I'll admit, I look especially would forward to using scapes if we get more in-depth modifications again, like how in GT6, you could add various body parts, and/or a spiritual successor to the RM system, as well as further expansion of the livery editor.
 
That's cool and all, but I rarely use them due to the way the sun is and how restrictive they are. I want that glistening shine of a midday sun glaring off the car, and a lot of scapes are just poor in the lighting. The only ones I found that had good lighting was the Chiba road underground one and the white room Tokyo museum one. Basically, the two I've used the most in my gallery.

I also don't get the point of scapes taken at the real track when we can take them in game with race photos. It just seems like a waste of development time.

There is also a lot of limitations such as where your car can be placed and how far the camera can move which make scapes less than ideal for me. I preferred the 3D Photo Mode locations of GT5/6 since they allowed me rotate the camera all around the car and get better angles. They also had used the in game graphics which kept a consistent look.

Also many of the scapes locations make no sense. Like how could one even get a car in some of these locations is beyond me. And lastly, why is there no showroom-esque location? One that's just white for taking close ups, e.g that white room in the livery editor. Why can't I use that as a location?
 
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That's cool and all, but I rarely use them due to the way the sun is and how restrictive they are. I want that glistening shine of a midday sun glaring off the car, and a lot of scapes are just poor in the lighting. The only ones I found that had good lighting was the Chiba road underground one and the white room Tokyo museum one. Basically, the two I've used the most in my gallery.
I completely disagree, these two are the ones that I have never used :lol:. I really like the lighting, it is very realistic in my opinion
 
I'm not saying they don't look realistic though, I'm saying I find the lighting to be poor choice in many of them. I'm the type of guy that want my cars to glisten, shine, sparkle, etc. The degree of the sun on many of them don't allow for that well-lit showroom quality I'm aiming for and I find many of them to be dark, even with exposure settings turned up.

Like @Seb Weasel I too would want more scapes with the sun facing the car, to brighten up the image and offer a better showroom-like quality. many of the scapes seem to have the sun shining away from the car with focus on the background scenery instead of the focus of the lighting being on the car itself, which ultimately defeats the purpose of showcasing my cars through photos.

It's why I love this location because it is one of the few where the sun light is focused on the car.

Edit: Just noticed the address of scape photos all have "gt7sp-prod" in their address.
 
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Since GT7 will work on PS4, will most likely get it and mainly for car collecting, photo mode etc.

Whatever they do, hope they make each scape more useful. Over 50 percent I do not use because results in to dark of photo. I really wished they would let us take photo of vehicles in the livery editor. That would be great, and even maybe change the back drop to preselected favorite scapes or choose from say about 20 different poster style type of back drops. Heck why not ability to just make your own posters in livery editor.....that would fantastic. Imagine applying layers, decals to a poster, not just a car. On the other hand edit your scape photo and do same thing. Allow us to edit race photo and change out the car. This is absolute must, ability to put photos in slide show mode (full screen) when looking at other people's work. I could just let that play for 30 minuets or an hour while listening to music. On collections you have made from downloads, not being able to put them in slide show mode sucks. Not sure if you put them in favorites if that works.

I also want all the manufacture videos, photos et to be able to be place in a way that you could watch back to back....like watching automotive documentary.

There is so much that could be done that far exceeds the definition of a car game.
 
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