Gran Turismo 7 Custom Race thread

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Hi all, I've got a few questions regarding custom cars (single player only) which I couldn't get answered using the search thread function, or on which I found inconsistent answers.

  1. Do opponents make use of Nitro / KERS / DRS if equipped with (I suspect no)?

  2. What setup do garage car opponents use (without BoP)? The last selected / active configuration? Or stock? Or anything else?

    Also I've found inconsistent information about what tires are being used. I've experienced that I could give an opponent garage car heavy rain tires but it still will have almost no grip in heavy rain like those cars I've equipped with conform or sport tires.

  3. Similarly: Do (garage) opponents only pit to change tires if I bought the corresponding tires (e.g. change from race hard to wet when it rains only when I bought them wet tires)? And do they pit at all only if tire wear and/or fuel consumption is activated?

  4. I don't see the weather option to select surface wetness at start of race - has this been removed?

  5. Does Boost effect only opponents or me as well (I wouldn't have experienced the latter that's why I'm asking)?

  6. What's the difference (in effect) between boost and slipstream? Just distance?

Thanks in advance!
If they have KERS or DRS they will use it, I would guess...(I usually don't race against such cars in custom races)
I never ever used any nitro in GT, so I cannot answer this question...

Garage cars always use the latest selectet configuration, the one exception from that rule are tires

Cars will always use there default tires unless you have equipped them with RH tires, then they will use RHs!
Comfort or Sport Tires should behave similar to rain tires as long the surface wetness is in the top 2 tiers...

I think, race cars change racing tires even if you haven't bought them those tires, while road cars don't do that(if someone knows that better, please correct me on that!)

They only pit when tire wear and/or fuel consumption is activated(there would be no use for pitting, when those are not activatet...)

I think the possibility for surface wetness has been removes or is hidden so well, that I cannot find it anymore(I was asking myself the same question before... :lol: )

I think, boost effects all cars in the race including your car.
 
Thank you very much!
If they have KERS or DRS they will use it, I would guess...
Can someone confirm this (plus what happens with nitro)?
Cars will always use there default tires unless you have equipped them with RH tires, then they will use RHs!
Comfort or Sport Tires should behave similar to rain tires as long the surface wetness is in the top 2 tiers...
Hmm, so RH is the only exception to default tires? And no wet tires by default, so this means it's not possible to make a "fair" heavy rain custom race (ie. where I use W tires and the opponents do so as well)?
I think, race cars change racing tires even if you haven't bought them those tires, while road cars don't do that(if someone knows that better, please correct me on that!)
Again, can somebody confirm?
They only pit when tire wear and/or fuel consumption is activated(there would be no use for pitting, when those are not activatet...)
Well, there would be a use for pitting in order to change tires from "dry" to "wet". But ok.
I think, boost effects all cars in the race including your car.
And what about slipstream? Difference between the two?
 
If they have KERS or DRS they will use it, I would guess...(I usually don't race against such cars in custom races)
I never ever used any nitro in GT, so I cannot answer this question...

Garage cars always use the latest selectet configuration, the one exception from that rule are tires

Cars will always use there default tires unless you have equipped them with RH tires, then they will use RHs!
Comfort or Sport Tires should behave similar to rain tires as long the surface wetness is in the top 2 tiers...

I think, race cars change racing tires even if you haven't bought them those tires, while road cars don't do that(if someone knows that better, please correct me on that!)

They only pit when tire wear and/or fuel consumption is activated(there would be no use for pitting, when those are not activatet...)

I think the possibility for surface wetness has been removes or is hidden so well, that I cannot find it anymore(I was asking myself the same question before... :lol: )

I think, boost effects all cars in the race including your car.

Thank you very much!

Can someone confirm this (plus what happens with nitro)?

Hmm, so RH is the only exception to default tires? And no wet tires by default, so this means it's not possible to make a "fair" heavy rain custom race (ie. where I use W tires and the opponents do so as well)?

Again, can somebody confirm?

Well, there would be a use for pitting in order to change tires from "dry" to "wet". But ok.

And what about slipstream? Difference between the two?
I don't know how it is with customized road cars, but race cars will switch to R pr IM tires when it is starting to rain...so "fair" rain races are at least possible with race cars...(my experience: AI tire strategies are better in custom races as compared to the WTC 700 race at Sarthe)

Another way to have a "fair" heavy rain race is a race with cars that have comfort or sport tires per default...

I always use realistic slipstream in custom races, so i cannot help you with that one...
 
  1. Do opponents make use of Nitro / KERS / DRS if equipped with (I suspect no)?

  2. What setup do garage car opponents use (without BoP)? The last selected / active configuration? Or stock? Or anything else?

    Also I've found inconsistent information about what tires are being used. I've experienced that I could give an opponent garage car heavy rain tires but it still will have almost no grip in heavy rain like those cars I've equipped with conform or sport tires.

  3. Similarly: Do (garage) opponents only pit to change tires if I bought the corresponding tires (e.g. change from race hard to wet when it rains only when I bought them wet tires)? And do they pit at all only if tire wear and/or fuel consumption is activated?

  4. I don't see the weather option to select surface wetness at start of race - has this been removed?

  5. Does Boost effect only opponents or me as well (I wouldn't have experienced the latter that's why I'm asking)?

  6. What's the difference (in effect) between boost and slipstream? Just distance?
1. Not sure.
2. If it one of your garage cars, it will have the last setting it was used with. If you had it maximum speed it will use it. If you adjusted the car prior to have low gears and no speed and then you select it for opponent car it will be as slow as it's setting .
3. Not sure. But will pit if needs fuel...
4. Don't know.
5. Boost affects all cars in race.
6. Not sure.
 
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Hi all, I've got a few questions regarding custom cars (single player only) which I couldn't get answered using the search thread function, or on which I found inconsistent answers.

  1. Do opponents make use of Nitro / KERS / DRS if equipped with (I suspect no)?

  2. What setup do garage car opponents use (without BoP)? The last selected / active configuration? Or stock? Or anything else?

    Also I've found inconsistent information about what tires are being used. I've experienced that I could give an opponent garage car heavy rain tires but it still will have almost no grip in heavy rain like those cars I've equipped with conform or sport tires.

  3. Similarly: Do (garage) opponents only pit to change tires if I bought the corresponding tires (e.g. change from race hard to wet when it rains only when I bought them wet tires)? And do they pit at all only if tire wear and/or fuel consumption is activated?

  4. I don't see the weather option to select surface wetness at start of race - has this been removed?

  5. Does Boost effect only opponents or me as well (I wouldn't have experienced the latter that's why I'm asking)?

  6. What's the difference (in effect) between boost and slipstream? Just distance?

Thanks in advance!
1: I don't believe so.

2: The current configuration for that car.

3: I believe they will use wet tyres even if you haven't bought them.

4: Yes, unfortunately. Not sure why but maybe they thought it wasn't realistic with sunny weather? It can happen IRL after a shower though so probably not.

5: Don't know for sure but I imagine it does. It doesn't specify AI cars or player cars as the recipient of the boost.

6: If boost works the same way it did in GT6 then it gives you more power and more grip. Boost Weak is the way to go, Boost Strong seems somehow weaker and doesn't keep the pack close enough.
 
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I believe the slipstream was adjusted way back in GT Sport. So, probably still works the same way due to distance behind another car. Obviously on straights, but can mainly notice at Daytona when on the banking as to where the slipstream angle is and how far away.
 
Does Boost effect only opponents or me as well (I wouldn't have experienced the latter that's why I'm asking)?
Opponents only, I'm pretty sure of that. I'm not particularly fast, but I'm very consistent. If I had been 20s a lap faster while being at the back of the field, I would have noticed it. Happy hour is a thing though.
 
Many thanks guys for your answers! :)

One more question, is there a confirmed bug so that the game tends to crash when trying to save custom race settings in the current version? Cause when I load saved settings, I can change and immediately save them again, but when I execute a race, then change some settings and try to save them again the game hangs before I can enter a settings name (on PS4) :(
 
Many thanks guys for your answers! :)

One more question, is there a confirmed bug so that the game tends to crash when trying to save custom race settings in the current version? Cause when I load saved settings, I can change and immediately save them again, but when I execute a race, then change some settings and try to save them again the game hangs before I can enter a settings name (on PS4) :(
It crashes when you are in pre-race screen and go to race settings, then when you try to save settings it will crash then. I found this out hard way, I now exit out of race completely and then go to track selection, then go to custom race and change and save then, it won't crash.
 
I now have a question, is there a thread somewhere here that we can post and share our custom race settings?
There’s no problem posting custom race settings in this thread, but if you want to catalog them, a separate thread may be best.
 
It crashes when you are in pre-race screen and go to race settings, then when you try to save settings it will crash then. I found this out hard way, I now exit out of race completely and then go to track selection, then go to custom race and change and save then, it won't crash.
Thanks for the confirmation. I hope the January update will fix this (although I somewhat doubt it).

Using you guys' hints, I've tried various settings. Still haven't found a good setup. I want to create a "challenging but not frustrating" one to one race, ie. one single opponent who is nearly as fast as I am, so that there will be a lot of overtaking and blocking each other. For now it's always either me or the opponent being too fast, so either I overtake the bot and he could not follow me regardless of what boost and/or slipstream and difficulty setting I use, or the opposite happens, the bot overtakes me so fast that I have no chance to get him again.

Is this just an act of balancing things thoroughly, or am I doing anything wrong?
 
Thanks for the confirmation. I hope the January update will fix this (although I somewhat doubt it).

Using you guys' hints, I've tried various settings. Still haven't found a good setup. I want to create a "challenging but not frustrating" one to one race, ie. one single opponent who is nearly as fast as I am, so that there will be a lot of overtaking and blocking each other. For now it's always either me or the opponent being too fast, so either I overtake the bot and he could not follow me regardless of what boost and/or slipstream and difficulty setting I use, or the opposite happens, the bot overtakes me so fast that I have no chance to get him again.

Is this just an act of balancing things thoroughly, or am I doing anything wrong?
Make sure you're dropping your ECU/power restrictor percentage to about 96%. The AI doesn't use full throttle after the first braking zone. It's intentional for some reason.
 
Make sure you're dropping your ECU/power restrictor percentage to about 96%. The AI doesn't use full throttle after the first braking zone. It's intentional for some reason.
Thank you, I'll try that. Although I had already tried giving opponents a higher PP value than my car has which basically should give a similar result at least as long as PP is mainly defined by horsepower and torque. Or not?
 
Thank you, I'll try that. Although I had already tried giving opponents a higher PP value than my car has which basically should give a similar result at least as long as PP is mainly defined by horsepower and torque. Or not?
It is mainly horsepower and torque, a higher PP will minimise the effect, but weight also comes into the PP equation.

I generally lower the ECU/power restrictor percentage and it helps out, even if the AI is, say, at 600 PP, and I prepare my car for 600 PP - once I've done that, then I'll reduce the percentage.

And if I'm randomly generating a grid I'll do this in the pre-race lobby after having already generated a grid, so it generated around my original 600 PP value, rather than the reduced one after the ECU/power restrictor reduction.
 
And if I'm randomly generating a grid I'll do this in the pre-race lobby after having already generated a grid, so it generated around my original 600 PP value, rather than the reduced one after the ECU/power restrictor reduction.
Wait, now I'm confused - are you saying that the game will always use the car settings that were active at the time were the opponents list is being created, rather than the settings that are active on the corresponding cars at the time when the race takes place? So when I make a grid and after change some opponent car's settings the game will use the "old" settings unless I re-assign the car to the grid?
 
Wait, now I'm confused - are you saying that the game will always use the car settings that were active at the time were the opponents list is being created, rather than the settings that are active on the corresponding cars at the time when the race takes place? So when I make a grid and after change some opponent car's settings the game will use the "old" settings unless I re-assign the car to the grid?
If you either re-generate the grid by re-selecting the Random option in the custom race settings - or by adjusting something in the custom grid settings, then the AI will then adopt your current spec of car.

So if you entered the race with a 600 PP car, then, in the pre-race menu, detuned it to 96%, the AI grid is still based around your 600 PP non-detuned car.

But if you re-generate the grid, they will then be based around your detuned car.

If you have an AI car who is using your exact 600 PP non-detuned car, and then you detune your personal car in the pre-race menu, and then you change the custom grid settings - any AI with your 600 PP non-detuned car, will now adopt the detuned version of your car.

There is a way around this for a custom grid specifically - make a tuning sheet for you, and one for the AI version of your car.

Set up the custom grid while the car you are going to assign to an AI, has the 600 PP tuning sheet selected.

Once you enter the pre-race menu, switch your personal tuning sheet to a detuned version.

If you want to change the custom grid settings when you've already loaded into the pre-race menu, swap back to your non-detuned 600 PP tuning sheet.

And then once you've confirmed the changes and are back in the pre-race menu, switch back to the detuned sheet.
 

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