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So yes, you know how its a feature because you saw it, and no, you don't know how it works.The answer to a how isn't a yes or no.
So yes, you know how its a feature because you saw it, and no, you don't know how it works.The answer to a how isn't a yes or no.
So yes, you know how its a feature because you saw it, and no, you don't know how it works.
Can someone post a screenshot of the GT7 garage menu from the trailer with the "gifts" icon circled?
I believe the gift car function sent cars to another persons "car delivery" icon in GT5 (think it had a picture of a hauler/truck with a trailer) which was also where you went to collect any prize cars that you won. There was a credit limit to the cars that were gift-able too. Master of stats Famine may correct me on this but I have in my head it was either 1 or 2 million credits
Supposedly, the drive-out method was the original plan:Get rid of the roulette system altogether and just reveal the car through a drive-out, the equivalent to FIFA's walk out.
Credit boosters would be a weird mechanic to implement to a Granturimso game. It would be akin to Forza's Forza Edition cars that have certain boosters. I personally don't see it fitting to GT's theme/history of "simulation"
Yes, delivery semi was the icon in the Car Exchange section.
Also yes there was a cap, at 1mil credits after v1.07. Added a slew of restrictions as well. Source
Pretty big leap to consider that gifts means being able to send cars to other players.
They got rid of that after GT5 for a reason.
Agreed, "Gifts" whilst looking at the car would suggest gifts for that car, rather than a gift of
I can't fully agree with that as Gran Turismo 4 imo was and still is a more enjoyable experience overall than GT Sport ever has been. Gran Turismo Sport has a few things I find fun like a livery editor, excellent visuals, and better physics than GT4's understeer physics. However, Gran Turismo 4 still excells in comparison to GT Sport as a fun, single-player game.I acknowledge that it's easier in that sense, especially for people that don't have much free time for it. But it could be said that it shows that it's not enjoyable when you spend more time not playing the game than playing it. People choosing to AFK grind instead of earn the credits themselves might actually be part of a reason as to why we haven't seen B-Spec in GT Sport, as the developers would want the players to be more engaged in the experience.
GT5's mid race save in Endurance though. I'm ok with long endurance race if that feature is there.I think B-Spec is a good thing if it's made an option. GT5's B-Spec mode was extremely annoying because I, and frankly no one, really wanted or had the patience to complete all the events in the game again, except the races are longer and you're not the one driving. Plus, the "race manager" aspects of GT5 B-Spec mode weren't really fleshed out and it seemed like an afterthought, as it really was just a duplicate of the A-Spec career.
That being said, I honestly could live without it, especially if there aren't any extremely long events in GT7. GT4 had crazy long endurance events compared to the previous games, to the point where the longest endurances in GT3 (~2 hours) were now the shortest in GT4. I honestly think GT2 and GT3 had the perfect length endurance races, and I hope that's what they have in mind for GT7.
(V8)Supercars are always being told to "go slower because you'll be out of Caltex fuel", "go faster", "watch out for debris on the circuit.".If B Spec is to return then like many aspects of the game it needs a big overhaul to be fun and engaging in the modern age.
The GT5 system was extremely basic and flew against logic. No racing driver needs to be issued with "go faster", "go slower", "overtake" commands from their race engineer, or otherwise crawl around the track. Likewise, it was very boring and unengaging for the player. I'd be amazed if anyone out there actually enjoyed that purely for what it was, rather than solely for the rewards.
If they want to do team and driver management they need to do it properly,with real depth. Let us manage the career of a driver in a realistic manner, getting them drives in teams, managing races in a realistic manner with strategy calls and so on.
Plus the ability to team up with them in longer races, of course.
Don't get me wrong, I'm also someone who never completed races like 24 hours in GT4, and I also wished at that time to save mid race progression to let me complete it properly, which PD finally made it happen on GT5. B-Spec also can be sped up, but of course they must make it interchangable with A-Spec like GT4 and GT6. So both GT4 and GT5's helping features in Endurances make it ok IMO.Sure, that's a useful feature, but the races are still far too long IMO. I'd rather have endurance races last for 4 hours at most during the campaign, and then the player can make their own custom 24 hour endurances if they so desire.
Nah. Sure, B-Spec in GT5 wasn't fun, but this isn't the fault of B-Spec, but the fault of feature implementation. Implementing A-Spec and B-Spec as separate is a mistake move and something I hate for their decision. Implementing A-Spec and B-Spec interchangably like GT4 and GT6 is the best way, and as it should be for racing choice, if you don't like it then don't use it. Also "not spectating", there's race management in racing, even if probably GT's one is too simple for that. To be an engineer is a tough job. Strategizing without driving. Only going by what the driver says is happening to the vehicle. Making the right call at the right moment. B-Spec should stay imo, probably to be evolved into actual team management feature of the game, as controlling the flow of race and hiring drivers (GT5) is some aspect of it, but of course, it must be interchangable like GT4/GT6.You know the best way to improve B-Spec? Remove it! Gran Turismo is a game for driving, not spectating. B-Spec added nothing to the overall experience and wasn't fun at all, particularly in GT5. When you only have 1 chance to play each day, you don't want to be wasting it watching an AI go around a race track.
(V8)Supercars are always being told to "go slower because you'll be out of Caltex fuel", "go faster", "watch out for debris on the circuit.".
Besides, team owners and engineers do watch "their" car go around a circuit. That's the purpose of B-Spec. To be that engineer.
I mean, let's be real, we know of the young man that plays GT without the aid of limbs. We don't need B-Spec. However, it could be a tool to not just use a wheel or controller to physically race around the track.
It'd be amazing to have a B-Spec/AI smart enough to race versus a human in Sport Mode. It'll never happen in Gran Turismo, but for single player, it's another option in the game to simulate real racing from your own "pit garage".
It's all about those who love the photo mode. And PD's one of them.Backing to latest Kaz interview, why so much talk about scapes ? Anbyody interested in scapes ? I mean, ok, I have nothing against scapes but it's not that I care about and hope PD doesn't spend much time of their development on improving scapes.
Kanzaki: In GT6, the predecessor to GT Sport, we had a feature called "Photo Travel," which was kind of the forerunner to Scapes. However, it only had around five locations at the time, and all of the backgrounds were made using CG, so everything from the roads to the buildings had to be painstakingly created in detail. To be honest, it was too expensive and a time burden. That's why with Scapes we wanted to try to use real-life photographs.
scapes is not photomode its separate mode that has little common with real game graphicsIt's all about those who love the photo mode. And PD's one of them.
Throughout the series from GT4 to present where the photo mode is a thing, I like how much PD's trying to achieve realism in their photo mode and looks to me that they may have hit it with the Scapes mode. As said in one of the interviews about Scapes, they find it better to just do these realistic locations than just having to render those photo locations that you'd see in GT5 and GT6.
It's still photo mode though.scapes is not photomode its separate mode that has little common with real game graphics
I bet they will probably bring back standard cars (The ones with no interiors since certain cars can't be converted into Premium cars like the Mazda Furai (Since the real car went up in flames back in 2013) and probabkly some others. Gran Turismo 6 had both Standard (the cars with no interior details) and Premium (Cars with interior detail) cars, I bet this will continue into GT7 as well.
I care about them. I have improved quite a lot in taking pictures in the game and I really like doing it.Backing to latest Kaz interview, why so much talk about scapes ? Anbyody interested in scapes ? I mean, ok, I have nothing against scapes but it's not that I care about and hope PD doesn't spend much time of their development on improving scapes.
It would be nice if the Furai would be converted into a Premium Car.I certainly hope not. You can still create interiors for cars that don't exist as long as you have photographs. It's not like anyone can claim its inaccurate if the real thing doesn't exist any more.
There is enough there in just one photo to make a half decent interior, and there are many photographs of the exterior.
It would be nice if the Furai would be converted into a Premium Car.