Gran Turismo 7: Latest news and discussion thread

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So yes, you know how its a feature because you saw it, and no, you don't know how it works.

....right

Have you participated in pink slip races in GT5? Or just gifted/been gifted a car to/from someone?

If you have, then you would understand how the mechanism works.

The idea is the same, and seeing that Kaz wants GT7 to be like the others before it, it's not that difficult to speculate how the gift feature would work given the franchise's prior mechanics.


Does that suit your needs? Or are we going to break down speculation altogether?



Edited: removed GT6 because it never had that feature.
 
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Can someone post a screenshot of the GT7 garage menu from the trailer with the "gifts" icon circled?

I believe the gift car function sent cars to another persons "car delivery" icon in GT5 (think it had a picture of a hauler/truck with a trailer) which was also where you went to collect any prize cars that you won. There was a credit limit to the cars that were gift-able too. Master of stats Famine may correct me on this but I have in my head it was either 1 or 2 million credits
 
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I wish we can get some special cars which cannot be purchased or are hidden from the dealers but only won like what GT1-4 had.

I know people hate this but it felt more special getting that certain car back in the day. Now it feels boring doing races where you can just grind and get any car easily.
 
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Can someone post a screenshot of the GT7 garage menu from the trailer with the "gifts" icon circled?

I believe the gift car function sent cars to another persons "car delivery" icon in GT5 (think it had a picture of a hauler/truck with a trailer) which was also where you went to collect any prize cars that you won. There was a credit limit to the cars that were gift-able too. Master of stats Famine may correct me on this but I have in my head it was either 1 or 2 million credits


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Yes, delivery semi was the icon in the Car Exchange section.

Also yes there was a cap, at 1mil credits after v1.07. Added a slew of restrictions as well. Source
 
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Get rid of the roulette system altogether and just reveal the car through a drive-out, the equivalent to FIFA's walk out.

Credit boosters would be a weird mechanic to implement to a Granturimso game. It would be akin to Forza's Forza Edition cars that have certain boosters. I personally don't see it fitting to GT's theme/history of "simulation"
Supposedly, the drive-out method was the original plan:


Also, I think the GT6 Sierra event gives you tuned versions of the car used for the event if you gold it but I wonder if it's related to your "boosted" version thing.
 
Agreed, "Gifts" whilst looking at the car would suggest gifts for that car, rather than a gift of

Could be liveries/colours/wheels etc. Maybe mods (if they come back). Maybe gifted for race wins or achieving a milestone (fastest lap / mileage completed / hours played etc).
 
Pretty big leap to consider that gifts means being able to send cars to other players.

Not that big of a leap, honestly.

They got rid of that after GT5 for a reason.

They patched it in v1.07. Plus it wasn't that bad and gave the game a larger community engagement.

Agreed, "Gifts" whilst looking at the car would suggest gifts for that car, rather than a gift of

Not really.

1. Notice, top of the UI, the gift icon with the counter, and then the access for gifts in the garage menu.

2. That screen is the garage menu and doesn't indicate they're specifically for that vehicle.

Granted, that doesnt confirm gift cars either but we'll see.
 
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I acknowledge that it's easier in that sense, especially for people that don't have much free time for it. But it could be said that it shows that it's not enjoyable when you spend more time not playing the game than playing it. People choosing to AFK grind instead of earn the credits themselves might actually be part of a reason as to why we haven't seen B-Spec in GT Sport, as the developers would want the players to be more engaged in the experience.
I can't fully agree with that as Gran Turismo 4 imo was and still is a more enjoyable experience overall than GT Sport ever has been. Gran Turismo Sport has a few things I find fun like a livery editor, excellent visuals, and better physics than GT4's understeer physics. However, Gran Turismo 4 still excells in comparison to GT Sport as a fun, single-player game.

Just because I am glad I can be AFK in GT4 doesn't mean I found it less enjoyable than GTSport. I love playing GT, I just don't like having to spend so much time saving money up for cars. Gran Turismo 4 gives me an option to make this annoying part much easier and more streamlined. GT Sport on the other hand does not as you said.

If PD picked to not include B-Spec in GTSport as a way to make players more engaged, then they're doing it wrong.
 
I think B-Spec is a good thing if it's made an option. GT5's B-Spec mode was extremely annoying because I, and frankly no one, really wanted or had the patience to complete all the events in the game again, except the races are longer and you're not the one driving. Plus, the "race manager" aspects of GT5 B-Spec mode weren't really fleshed out and it seemed like an afterthought, as it really was just a duplicate of the A-Spec career.

That being said, I honestly could live without it, especially if there aren't any extremely long events in GT7. GT4 had crazy long endurance events compared to the previous games, to the point where the longest endurances in GT3 (~2 hours) were now the shortest in GT4. I honestly think GT2 and GT3 had the perfect length endurance races, and I hope that's what they have in mind for GT7.
 
I think B-Spec is a good thing if it's made an option. GT5's B-Spec mode was extremely annoying because I, and frankly no one, really wanted or had the patience to complete all the events in the game again, except the races are longer and you're not the one driving. Plus, the "race manager" aspects of GT5 B-Spec mode weren't really fleshed out and it seemed like an afterthought, as it really was just a duplicate of the A-Spec career.

That being said, I honestly could live without it, especially if there aren't any extremely long events in GT7. GT4 had crazy long endurance events compared to the previous games, to the point where the longest endurances in GT3 (~2 hours) were now the shortest in GT4. I honestly think GT2 and GT3 had the perfect length endurance races, and I hope that's what they have in mind for GT7.
GT5's mid race save in Endurance though. I'm ok with long endurance race if that feature is there.
 
Sure, that's a useful feature, but the races are still far too long IMO. I'd rather have endurance races last for 4 hours at most during the campaign, and then the player can make their own custom 24 hour endurances if they so desire.
 
If B Spec is to return then like many aspects of the game it needs a big overhaul to be fun and engaging in the modern age.

The GT5 system was extremely basic and flew against logic. No racing driver needs to be issued with "go faster", "go slower", "overtake" commands from their race engineer, or otherwise crawl around the track. Likewise, it was very boring and unengaging for the player. I'd be amazed if anyone out there actually enjoyed that purely for what it was, rather than solely for the rewards.

If they want to do team and driver management they need to do it properly,with real depth. Let us manage the career of a driver in a realistic manner, getting them drives in teams, managing races in a realistic manner with strategy calls and so on.

Plus the ability to team up with them in longer races, of course.
 
Perhaps a way for balancing B-Spec implementation would be you getting less prize money than if completing an event by yourself. The endurance races where you can swap out between A & B spec would pay out normally as you would have contributed to part of the driving. This might just be me which is fine, but I think credits are more deserved through A Spec than B Spec.

2 features that I would love to see would be B Spec online, and implementation of a custom championship & race creator where you can pick the individual cars and liveries that the A.I use (a bit like a fantasy league)
 
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You know the best way to improve B-Spec? Remove it! Gran Turismo is a game for driving, not spectating. B-Spec added nothing to the overall experience and wasn't fun at all, particularly in GT5. When you only have 1 chance to play each day, you don't want to be wasting it watching an AI go around a race track.
 
If B Spec is to return then like many aspects of the game it needs a big overhaul to be fun and engaging in the modern age.

The GT5 system was extremely basic and flew against logic. No racing driver needs to be issued with "go faster", "go slower", "overtake" commands from their race engineer, or otherwise crawl around the track. Likewise, it was very boring and unengaging for the player. I'd be amazed if anyone out there actually enjoyed that purely for what it was, rather than solely for the rewards.

If they want to do team and driver management they need to do it properly,with real depth. Let us manage the career of a driver in a realistic manner, getting them drives in teams, managing races in a realistic manner with strategy calls and so on.

Plus the ability to team up with them in longer races, of course.
(V8)Supercars are always being told to "go slower because you'll be out of Caltex fuel", "go faster", "watch out for debris on the circuit.". ;)

Besides, team owners and engineers do watch "their" car go around a circuit. That's the purpose of B-Spec. To be that engineer.

I mean, let's be real, we know of the young man that plays GT without the aid of limbs. We don't need B-Spec. However, it could be a tool to not just use a wheel or controller to physically race around the track.
It'd be amazing to have a B-Spec/AI smart enough to race versus a human in Sport Mode. It'll never happen in Gran Turismo, but for single player, it's another option in the game to simulate real racing from your own "pit garage".
 
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Sure, that's a useful feature, but the races are still far too long IMO. I'd rather have endurance races last for 4 hours at most during the campaign, and then the player can make their own custom 24 hour endurances if they so desire.
Don't get me wrong, I'm also someone who never completed races like 24 hours in GT4, and I also wished at that time to save mid race progression to let me complete it properly, which PD finally made it happen on GT5. B-Spec also can be sped up, but of course they must make it interchangable with A-Spec like GT4 and GT6. So both GT4 and GT5's helping features in Endurances make it ok IMO.

You know the best way to improve B-Spec? Remove it! Gran Turismo is a game for driving, not spectating. B-Spec added nothing to the overall experience and wasn't fun at all, particularly in GT5. When you only have 1 chance to play each day, you don't want to be wasting it watching an AI go around a race track.
Nah. Sure, B-Spec in GT5 wasn't fun, but this isn't the fault of B-Spec, but the fault of feature implementation. Implementing A-Spec and B-Spec as separate is a mistake move and something I hate for their decision. Implementing A-Spec and B-Spec interchangably like GT4 and GT6 is the best way, and as it should be for racing choice, if you don't like it then don't use it. Also "not spectating", there's race management in racing, even if probably GT's one is too simple for that. To be an engineer is a tough job. Strategizing without driving. Only going by what the driver says is happening to the vehicle. Making the right call at the right moment. B-Spec should stay imo, probably to be evolved into actual team management feature of the game, as controlling the flow of race and hiring drivers (GT5) is some aspect of it, but of course, it must be interchangable like GT4/GT6.
 
Yup, the choice to not use it and drive instead for equal earnings would be the way to go IMHO.

That'd keep everyone happy.
 
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(V8)Supercars are always being told to "go slower because you'll be out of Caltex fuel", "go faster", "watch out for debris on the circuit.". ;)

Yes but not in such a binary method, and they don't go slow by default without further instruction.

Besides, team owners and engineers do watch "their" car go around a circuit. That's the purpose of B-Spec. To be that engineer.

Yes but as I say, it needs far more depth. Real engineers do not sit watching the race with just three buttons to give orders. They tell them to maintain X lap time for 5 laps, they tell them to push specifically on an in-lap, they tell them to stay off kerbs in some corners because they're damaging tyres, etc etc. It's a very involved, deep part of racing.

I mean, let's be real, we know of the young man that plays GT without the aid of limbs. We don't need B-Spec. However, it could be a tool to not just use a wheel or controller to physically race around the track.
It'd be amazing to have a B-Spec/AI smart enough to race versus a human in Sport Mode. It'll never happen in Gran Turismo, but for single player, it's another option in the game to simulate real racing from your own "pit garage".

No we don't need B-Spec, I was just saying if they do decide to include it they need to give it one hell of a revamp. Otherwise, don't bother.
 
Backing to latest Kaz interview, why so much talk about scapes ? Anbyody interested in scapes ? I mean, ok, I have nothing against scapes but it's not that I care about and hope PD doesn't spend much time of their development on improving scapes.
 
snc
Backing to latest Kaz interview, why so much talk about scapes ? Anbyody interested in scapes ? I mean, ok, I have nothing against scapes but it's not that I care about and hope PD doesn't spend much time of their development on improving scapes.
It's all about those who love the photo mode. And PD's one of them.

Throughout the series from GT4 to present where the photo mode is a thing, I like how much PD's trying to achieve realism in their photo mode and looks to me that they may have hit it with the Scapes mode. As said in one of the interviews about Scapes, they find it better to just do these realistic locations than just having to render those photo locations that you'd see in GT5 and GT6.

Kanzaki: In GT6, the predecessor to GT Sport, we had a feature called "Photo Travel," which was kind of the forerunner to Scapes. However, it only had around five locations at the time, and all of the backgrounds were made using CG, so everything from the roads to the buildings had to be painstakingly created in detail. To be honest, it was too expensive and a time burden. That's why with Scapes we wanted to try to use real-life photographs.

But yeah Scapes' one very interesting feature they added in GTS.
 
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It's all about those who love the photo mode. And PD's one of them.

Throughout the series from GT4 to present where the photo mode is a thing, I like how much PD's trying to achieve realism in their photo mode and looks to me that they may have hit it with the Scapes mode. As said in one of the interviews about Scapes, they find it better to just do these realistic locations than just having to render those photo locations that you'd see in GT5 and GT6.
scapes is not photomode its separate mode that has little common with real game graphics
 
I bet they will probably bring back standard cars (The ones with no interiors since certain cars can't be converted into Premium cars like the Mazda Furai (Since the real car went up in flames back in 2013) and probabkly some others. Gran Turismo 6 had both Standard (the cars with no interior details) and Premium (Cars with interior detail) cars, I bet this will continue into GT7 as well.
 
snc
scapes is not photomode its separate mode that has little common with real game graphics
It's still photo mode though.

You can take pictures with the in game camera and that is considered to be a photo mode.

In game (races for example) and Scapes are both considered to be photo modes.

I get that its cheating for some that Scapes uses real life backgrounds but with that reasoning made by Kanzaki-san that it's more time consuming to make those photo travel locations with CG, it feels justified now. Can't blame them.
 
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I bet they will probably bring back standard cars (The ones with no interiors since certain cars can't be converted into Premium cars like the Mazda Furai (Since the real car went up in flames back in 2013) and probabkly some others. Gran Turismo 6 had both Standard (the cars with no interior details) and Premium (Cars with interior detail) cars, I bet this will continue into GT7 as well.

I certainly hope not. You can still create interiors for cars that don't exist as long as you have photographs. It's not like anyone can claim its inaccurate if the real thing doesn't exist any more.

forgotten-concept-mazda-furai-07-1601464415.jpg


There is enough there in just one photo to make a half decent interior, and there are many photographs of the exterior.
 
snc
Backing to latest Kaz interview, why so much talk about scapes ? Anbyody interested in scapes ? I mean, ok, I have nothing against scapes but it's not that I care about and hope PD doesn't spend much time of their development on improving scapes.
I care about them. I have improved quite a lot in taking pictures in the game and I really like doing it.
 
I certainly hope not. You can still create interiors for cars that don't exist as long as you have photographs. It's not like anyone can claim its inaccurate if the real thing doesn't exist any more.

forgotten-concept-mazda-furai-07-1601464415.jpg


There is enough there in just one photo to make a half decent interior, and there are many photographs of the exterior.
It would be nice if the Furai would be converted into a Premium Car.

I thinkn there's one car that probably remail standard, This car
latest

The GIllet Vertigo intrestingly appeared in in 3 of the main series games (4, 5, & 6). Not many photos exist of this car's interior, pretty underrated.
 
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