- 16,394
- Melbourne
- ScottPuss20
- CheetahsMeow
No, it hurts my nose.Enjoy that copium
No, it hurts my nose.Enjoy that copium
And I won't say people should do that, I was making a point that 236 events after 2 years of updates is not that impressive as there's been similar numbers of events or more done in the past. That and the racing while silly was more engaging.Judging a game's quality based on the number of events is stupid
are we playing the same game?a UI which had a similar layout to GT4
In the OG announcement video it had a different UI to final releaseare we playing the same game?
I noticed just now what you meant by mentioning the similar GT4 UI (in the Trailer)In the OG announcement video it had a different UI to final release
For the record, here's the 2020 trailer as a reference on what sswishbone is talking about.are we playing the same game?
I think we've all been there first thing in the morningI noticed just now what you meant by mentioning the similar GT4 UI (in the Trailer)
My bad my bad, I got up 25 minutes ago xD
Edit: To RandomCarGuy17, yeah I'm a bit slow today, haven't gotten to my coffee yet ^^
I don't know about you, but I switched to steering wheel (in this case LVL3) and I still get beaten by my friends with their controllers...the equipment has something to do with skill, yes, but not this much (in my opinion at least)Everyone will blame me, but I have to say this. Why is the event important? I think games like this should give different pleasure to all users. Because games like GT7 are accessory games, if your equipment is good, you are good too. That's why each user evaluates it separately.
Other Games:
View attachment 1369567
---------------------------------------------------------------------------------------------------------------
GT7:
View attachment 1369568
The amount of events or cars does not direclty translate into the engagement you will pull out and create fun with, and then add the theme to the game to see how these 3 things combine to create memorable moments.That and the racing while silly was more engaging.
I am LVL 2, but there is an incredible difference compared to LVL 1. I'm moving towards LVL 3.I don't know about you, but I switched to steering wheel (in this case LVL3) and I still get beaten by my friends with their controllers...the equipment has something to do with skill, yes, but not this much (in my opinion at least)
Here's every mainline GT's count by my count. Only races and championships are counted, so things like missions and GT5/6s special events are not.
GT1 59
GT2 228
GT3 337
GT4 511
GT5 141 (A-spec only, it doesn't get double credit for B-spec being separate versions of the same races)
GT6 201
GTS 301
GT7 236
So from a length perspective GT4 is the longest by far, then GT3 and Sport, then 2/6/7 all kind of together, then GT5 needing B-spec to pad itself, then GT1 last which is forgiveable as game 1 in the series.
It's not as simple as that. The implementation is such that controller users can very much keep up with wheel users. If you need proof, just look at the leaderboard that's regularly posted in the time trial results thread. You can definitely be competitive on a controller. Now, immersion is a different topic. I wouldn't want to go back to a controller even if I were faster on it.I am LVL 2, but there is an incredible difference compared to LVL 1. I'm moving towards LVL 3.
Do you think it is easier to turn the steering wheel with a 1 cm knob or a 20 - 25 cm circle?
If it has something that I've been hearing a smidge about, then I'd actually expect the reception to be mixed. But I suppose that's inevitable regardless lol.Guys, I can't wait for Saturday. I feel it is gonna be a neat update!
Those who spend hours taking pictures in scapes ? allowing to put more than 3 cars ? 🤣that one something I think I know will appeal to more of a specific group of players
TopAnother fix would be an event editor: you create the event, set the rules, classes, cars that can be used, points system and schedule. You can name your event, set a bunch of liveries from your gallery or the community as an option and then share it: Poliphony could create a curated area with a constant rotation of community events and wouldn't need to bother with, you know, feeding their own damn game since the community would do this with much more creativity and scope.
But this is way too much common sense, so no.
Here's every mainline GT's count by my count. Only races and championships are counted, so things like missions and GT5/6s special events are not.
GT1 59
GT2 228
GT3 337
GT4 511
GT5 141 (A-spec only, it doesn't get double credit for B-spec being separate versions of the same races)
GT6 201
GTS 301
GT7 236
So from a length perspective GT4 is the longest by far, then GT3 and Sport, then 2/6/7 all kind of together, then GT5 needing B-spec to pad itself, then GT1 last which is forgiveable as game 1 in the series.
That would be stupid, but quality is not the point of this comparison, this factoid only tells us that GT7 is short. My major gripe since finishing the 39 Café books in the first week was that it felt like a very good beginning of a campaign;Judging a game's quality based on the number of events is stupid.
These are also important points: that the WC events are only a small part of what the game has to offer, that the physics make car testing a lot of fun (hear, hear!), and that Custom Race mode could be the best part of the game if it had more than three difficulty settings.I think it's pretty clear that the majority of events in World Circuits are not very interesting. There are a few exceptions, but aside from these, I have mostly ignored WC events since completing the menu books, apart from doing the weekly challenges, which are hit and miss, largely as a result of chase the rabbit. I think the criticism of these events is mostly fair.
But what I find interesting / fascinating is how much people care about this. For me, these World Circuit events are more like a quick play / arcade mode, and there is so much good content outside of these events to be enjoyed. Obviously other people have not had the same experience, but between missions, licence tests, circuit experiences, daily Sport races, online time trials, online lobbies, offline time trials, offline tuning / testing of cars, I still haven't done everything that I want to, even after over 1000 hours of play. Of course this is just my opinion but the fundamentals of GT7 are so good that I keep coming back for more: the quality and variety of tracks, the quality and variety of cars, the excellent physics engine, the glorious graphics, the brilliant VR implementation. I can't get enough, and for me this completely eclipses any problems with the singleplayer content.
The other reason I don't really care about the WC events is that I am much more disappointed in the Custom Races. Given the great foundations that GT7 has, this mode could be sensational, but the broken AI and rubberbanding completely ruin it for me.
So what you’re saying is no new track? 😜🤣If it has something that I've been hearing a smidge about, then I'd actually expect the reception to be mixed. But I suppose that's inevitable regardless lol.
There will always be people that wish we had X thing instead of Y thing.
If correct though, that one something I think that I know will appeal to more of a specific group of players.
Either way even I won't know for certain until the reveal itself.
I'm not going to share what the something is of course. This post is more for trying to minimise the chance of people hyping themselves up to the point that they'll be disappointed no matter what happens.
Everyone keep your expectations in check, but equally look forward to Saturday!
Nobody implied that..So what you’re saying is no new track? 😜🤣
It isn't when you consider how quickly they lapse. Bear in mind, this is the game which issued the statement "Gran Turismo is back."
That - whether you think it foolish or not - laid the expectation of a more traditional single player experience in terms of events. Couple that with footage of Trial Mountain, a UI which had a similar layout to GT4, and an expectation of a lot of events was set in motion.
At no point did it appear a game focused on a mode barely anyone plays (Sport mode) . Players have therefore been disappointed. This is before you consider the terrible in game economy. Manipulative FOMO car rotation. The scummy flexible pricing of certain cars. The drip feeding of events. The drip feeding of cars. The broken penalty system. The broken lobby system. The antiquated chase the rabbit race format. The unrealistic rolling starts. The absence of qualifying in 99% of races... I could go on
Another fix would be an event editor: you create the event, set the rules, classes, cars that can be used, points system and schedule. You can name your event, set a bunch of liveries from your gallery or the community as an option and then share it: Poliphony could create a curated area with a constant rotation of community events and wouldn't need to bother with, you know, feeding their own damn game since the community would do this with much more creativity and scope.
But this is way too much common sense, so no.
I think you misunderstood my comment, I was talking about the actual racing in the events was more engaging in that context, not the event count being why it's more engaging.The amount of events or cars does not direclty translate into the engagement you will pull out and create fun with, and then add the theme to the game to see how these 3 things combine to create memorable moments.