Gran Turismo 7: Latest news and discussion thread

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The gameplay of GT7 (physics, graphics and sounds) far outweighs any previous GT. The older games had much better structure, but they were never addictive for me like GT7 - thanks to its gameplay.

I will even argue that GT7 also has the best car list. Of course, there were so many cars in GT6 but it was quantity over quality with myriads of near duplicates and many very pixelated models. In GT7 the car modelling is superb across the board and there are hardly any fillers, except the semi-fictional Gr. cars from GT Sport.
Just a few more events, full Sophy integration, more endurance races, improve the penalty system and add a B-Spec mode and it'll be the perfect definitive GT game.
 
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Last weekend I went back to GT4 to do the Infineon endurance race, 2h 45m 117 laps. I liked the sense of accomplishment when doing those races. You don’t get that in custom races. Even if they added endurance races to GT7 they need to add a reason to do it besides credits, like a special edition car for example 🤷🏻‍♂️
 
Everyone will blame me, but I have to say this. Why is the event important? I think games like this should give different pleasure to all users. Because games like GT7 are accessory games, if your equipment is good, you are good too. That's why each user evaluates it separately.


Other Games:
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GT7:
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I'm below lvl 1, I'm on the PS4 with controller and happy doing so...

and I am looking fwd to Saturday's announcement...
 
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I’m not sure PD added Custom Racing to fix anything. The Weekly races were added. It’s like a reason it took so long to get a proper livery editor.
In GT5P, GT5 and GT6, we saw it as a mix of Racing Modification, Base Models and color chips.

I remember Kaz saying how amazed he was with players creativity with Liver Editor. Hence why, as pointed out by Famine in regards to sponsor licencing for race cars, we see less race cars and more cars that can be recreated into those versions. We even see PD do this for certain in game events.

It comes down to why why why?

Why not have the Practice Mode from GT4?
Why not have qualifying from the earlier GTs?
Why not have 24H races? 24h multiplier isn’t a fix.
Why not have course creator?
Why so few Championship races?
Why all the one and done races(which Kaz preempted before the Missions races)?
Why the lack of certain cars(regardless of the real life cars destroyed, switching hands of brands, etc.) when PD boasted of its manufacturer relationships? We can see relationships are strong with the VGT program.

There are long lists of whys in most complaint threads.

Should be a GT vs GT thread. :sly:
 
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Question:
I'm not very good with remembering track-layouts. Is there maybe a list of layouts that are not part of any world circuit events. I have the feeling that PD delivered a lot of layouts but many are not really used a lot. I am thinking about creating a custom championship of underappreciated layouts.

Thank you!
 
Morgan Freeman Reaction GIF by MOODMAN
 
The only reason why any of us go back to GT4 is the career mode. Take that away and it's rubbish compared to GT7. The core driving mechanics, the sounds and the graphics do not hold up, even if the presentation does. How can any of you sit here and complain about the game structure when everything else has improved? GT4 was a great game for the time but I can't bare going back to it now because it's OLD.
 
The only reason why any of us go back to GT4 is the career mode. Take that away and it's rubbish compared to GT7. The core driving mechanics, the sounds and the graphics do not hold up, even if the presentation does. How can any of you sit here and complain about the game structure when everything else has improved? GT4 was a great game for the time but I can't bare going back to it now because it's OLD.

As one of "us", I also go back to GT4 for the splitscreen, which is vastly superior to any GT that came after.

But I feel like this discussion has degraded to "do you still enjoy playing old games?"
 
As one of "us", I also go back to GT4 for the splitscreen, which is vastly superior to any GT that came after.

But I feel like this discussion has degraded to "do you still enjoy playing old games?"
It's OK to play old games but they do have their issues which most modern games have solved. Proclaiming that the old game is objectively "better", despite evidence pointing to the contrary, is silly.
 
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Why drag races are just on missions and we do not have a real mode where we can do it or online against people. 🤣🤣 i mean, the list is quite long
 
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The only reason why any of us go back to GT4 is the career mode. Take that away and it's rubbish compared to GT7. The core driving mechanics, the sounds and the graphics do not hold up, even if the presentation does. How can any of you sit here and complain about the game structure when everything else has improved? GT4 was a great game for the time but I can't bare going back to it now because it's OLD.
I agree, whats holding back gt7 is the career mode, but i think it sad when people forget all the improvments the made to gt7,

1 The sounds is massivly better, and not only that upgrades changes how the cars sounds , not just exhaust but even other upgrades, in older gt games all sound changes was quite basic, in gt7 it works almost different for each car.
Putting exhaust changes visually as well.
Pd attention to detail is mindblowing

2 cars feel so much better to drive as well,
Rain physics is also the best its ever has been.

3 visuals is really good specially the car models is fantastic. They really step up their game and through out all the low quality car models. And vr experince is also very good. Sure not for everyone.

4 customize options is also the best it has been, regardless of the tuning shop or gt auto, for the first time we have been able to turbo charge the Honda nsx,


And this is the reason i always come to play gt7 more than any other gran turismo game, and what gets me excited when their is new car i am intrested in.
 
I agree, whats holding back gt7 is the career mode, but i think it sad when people forget all the improvments the made to gt7,

1 The sounds is massivly better, and not only that upgrades changes how the cars sounds , not just exhaust but even other upgrades, in older gt games all sound changes was quite basic, in gt7 it works almost different for each car.
Putting exhaust changes visually as well.
Pd attention to detail is mindblowing

2 cars feel so much better to drive as well,
Rain physics is also the best its ever has been.

3 visuals is really good specially the car models is fantastic. They really step up their game and through out all the low quality car models. And vr experince is also very good. Sure not for everyone.

4 customize options is also the best it has been, regardless of the tuning shop or gt auto, for the first time we have been able to turbo charge the Honda nsx,


And this is the reason i always come to play gt7 more than any other gran turismo game, and what gets me excited when their is new car i am intrested in.
No one is refuting those points. Criticizing one of the game's biggest shortcomings does not mean a lack of appreciation for its strengths. And why does one of the series core elements become worse over time when virtually everything else has improved? Even when we see flashes of its potential within the game already. Yet that's all we get; a small taste of what they could do, of what the game could be if they decided it so.

I love the game to death, but the career/campaign sucks. Simple as that. And the custom race feature has way too many holes to pick up the slack.
 
No one is refuting those points. Criticizing one of the game's biggest shortcomings does not mean a lack of appreciation for its strengths. And why does one of the series core elements become worse over time when virtually everything else has improved? Even when we see flashes of its potential within the game already. Yet that's all we get; a small taste of what they could do, of what the game could be if they decided it so.

I love the game to death, but the career/campaign sucks. Simple as that. And the custom race feature has way too many holes to pick up the slack.
I think that the next 2 big updates will sort this out to some extent or maybe fix it completely.. With Spec 2 they've already increased the number of events available plus the addition of the weekly challenges... Imagine what they could do with the next and next after... This game has still the potential to become the GOAT GT game
 
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I think it's also the current "Genesis X Gran Berlinetta Vision Gran Turismo Concept" car

Edit: no its doors don't seem to move like that, probably the Redbull car X2019 in the Chilean livery
 
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Honestly, its not about amount of races, but it's structure and progression.

Many modern racing games, like GT7 and Forza failed at it. The only good thing about GT7's career is these multiple chilli-pepper races, they're so good...I would even question why we need Sophy in the first place, but apparently it's much better to get dripfeed of 3 events per month and of course FOMO weekly races...well one of five of them could be something new...yay.
PGR4 had a really good career mode, great variety of races and the progression felt authentic.
 
Question:
I'm not very good with remembering track-layouts. Is there maybe a list of layouts that are not part of any world circuit events. I have the feeling that PD delivered a lot of layouts but many are not really used a lot. I am thinking about creating a custom championship of underappreciated layouts.

Thank you!
I was curious about this too, and I need to know it for my next review, so I checked:


Unused Variants (as of June 2024)
BMB Infield B
BMB Infield B Reverse
Streets of Willow Springs Reverse
Horse Thief Mile Reverse
Lake Louise Tri-Oval
Lake Louise Long Track Reverse
Colorado Springs Lake –Reverse
Fisherman's Ranch Reverse :O
(Norther Isle only has one Sunday Cup, begging for endurance)
Le Mans No Chicane
Circuit de Croissant A Reverse, B Reverse, C Reverse
Alsace Test
Nürburgring 24h (used only in two championship races)
Lago Maggiore GP Reverse, Centre Reverse, East Reverse, West Reverse, East End, WestEnd, West End Reverse
Sardegna Road C, C Reverse, B Reverse, A Reverse
Monza No Chicane
Red Bull Ring Short
BB Raceway Reverse(forward variant again only used once, I've had longer custom raceshere in 86s, it's fun.)
Kyoto Driving Park Miyabi
Kyoto Driving Park Yamagiwa Reverse
Yamagiwa+Miyabi Reverse
Tokyo Xpway Central Counterclockwise (used only in one championship race)
Tokyo Xpway East Counterclockwise
Fuji “short” course

Total of 33 unused layouts.
 
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