Gran Turismo 7: Latest news and discussion thread

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I must say, Polyphony seems to have upped their game with regards to car customization options these past few updates.

Last update had some cool new options on the Ruf like the exposed rear and the ability to hide the bolts on the body kit, or the Gallardo with all the GT3-spec options.

This update has a bunch of nice options as well. Drag racing wings on the Evo VIII and GT-R, some sort of carbon grille on the GT-R, and a ton of variety on the Hiace like various differently styled front ends, window and mirror options, an option to remove the passenger grab handle, and even a way to strip out all the rear seats with one of the roll cage options.

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Great stuff!

They should strip the interiors of all cars when you apply Weight Reduction
 
Been driving the Hiace since yesterday and at 309 KM/185'ish MI driven it's starting to get broken-in a bit and with a BRZ Drift car engine and the steering performance is going better than when it was entirely new.

At least it's the feeling I've got so I'm not entirely sure. Also the engine is limited to the High 700 HPs (780-790'ish) Rapid edit: This is without the steering adapter too.
 
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They should strip the interiors of all cars when you apply Weight Reduction
On the Xbox 360-era Forza games, the front passenger seat was deleted as soon as you install the best possible weight reduction upgrade.

Realistically that could take up a lot of modeling work, whether it's by simply deleting seats or full race interiors.
 
Is there some weird known behaviour in Catalunya where you get track reset for going slightly off track? Or is this some option I'm missing?

Example

 
Is there some weird known behaviour in Catalunya where you get track reset for going slightly off track? Or is this some option I'm missing?

Example


If it thinks you're about to head onto the rallycross track (by having more than half your car either on that patch of tarmac or following the RX layout onto the dirt part of the layout further on up) it resets you.
 
In the physics thread people are saying apparently the physics are changed again, is it true?

I just noticed the braking is much more stable but other than that it's almost the same as before?
 
In the physics thread people are saying apparently the physics are changed again, is it true?

I just noticed the braking is much more stable but other than that it's almost the same as before?
Yep there was a small update. Here's the patch notes on the physics.

IMG_5930.jpeg
 
Is there some weird known behaviour in Catalunya where you get track reset for going slightly off track? Or is this some option I'm missing?

Example
Afair there is an option to enable or disable off track resetting.
 
Modern F1 car in GT7 in 3... 2... 1...


I don't mean to be a downer, but I think we need to stop the line of thinking that just because Toyota are in a series it means we're getting that car regardless of licensing. The GR010 is a special case where LMHs had no other licensing issues and Toyota wanted to show it off, but we don't have the GR Yaris Rally1, or any Toyota NASCAR, or the GR Supra GT500, or the GR Cup 86 race car. This will be no different.
 
Afair there is an option to enable or disable off track resetting.
The game definitely resets you for going off track in some places on Catalunya, Le Mans, etc. if you go either in a place like the rally cross circuit while driving on the Asphalt setup of Catalunya or if you take extreme or blatant shortcuts. Even Grand Valley does that if you cut inwards at the 1997 bridge at a very high speed, happened to me once or twice, even Trial Mountain did so when before going in the tunnel if you cut outwards in the grass, you'll be resetted, happened twice to me. It's annoying as heck when the game does that.

Edit: Game does that even without the reset assist iirc.
 
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The game definitely resets you for going off track in some places on Catalunya, Le Mans, etc. if you go either in a place like the rally cross circuit while driving on the Asphalt setup of Catalunya or if you take extreme or blatant shortcuts. Even Grand Valley does that if you cut inwards at the 1997 bridge at a very high speed, happened to me once or twice, even Trial Mountain did so when before going in the tunnel if you cut outwards in the grass, you'll be resetted, happened twice to me. It's annoying as heck when the game does that.

Edit: Game does that even without the reset assist iirc.
Oh, I hate the reset. The game is really arbitrary about when it decides to use it. Here's a clip where I skipped the Laguna Seca corkscrew without penalty, then skidded off the track much later -- and the game then decided to place me all the way back at the top of the corkscrew.

 
Oh, I hate the reset. The game is really arbitrary about when it decides to use it. Here's a clip where I skipped the Laguna Seca corkscrew without penalty, then skidded off the track much later -- and the game then decided to place me all the way back at the top of the corkscrew.


Road Atlanta's the same - you can cut through the motorcycle course section at T3, but you then have to stay on the track after until the 90 degree left or it'll think you're cheating too much and put you back at T2. There seems to be a "that's just too much for us to allow" check.
 
I don't believe that don't we have a thread about november update. :rolleyes:
 
I don't believe that don't we have a thread about november update. :rolleyes:
I believe there was but it was blocked for further replies as the reason stated was (correct me if I’m wrong) it was too early or something like that. Probably best it stays that way for a couple more weeks (let the clocks go back first I reckon).
 
I don't believe that don't we have a thread about november update. :rolleyes:
Well we need a new one. Time for some hope and positivity because the 1.52 update thread is dire.
 
This channel has just been inactive because there's nothing of note to really talk about.
Next update expected Thursday 7th November, the same date as the PS5 Pro launch. Besides the PS5 Pro enhancements, no idea what it will include.
It will be the last update before the GT World Series finals in early December, so there's a chance that they will add something that they want to use in the event itself, like they did with Lake Louise last year.
 
This channel has just been inactive because there's nothing of note to really talk about.
Next update expected Thursday 7th November, the same date as the PS5 Pro launch. Besides the PS5 Pro enhancements, no idea what it will include.
It will be the last update before the GT World Series finals in early December, so there's a chance that they will add something that they want to use in the event itself, like they did with Lake Louise last year.

Seeing how quiet are the people that is able to see what they are working on for the next update, I starting to believe that November will be another regular update of 3-5 cars and the Pro improvements, and if they are working on another big update they would reveal it at the worlds finals (like they did for July update in Montreal)
 
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Seeing how quiet are the people that is able to see what they are working on for the next update, I starting to believe that November will be another regular update of 3-5 cars and the Pro improvements, and if they are working on another big update they would reveal it at the worlds finals (like they did for July update in Montreal)
Same thought for me, especially after watching @GT Electro video on the subject, where he points out that in the official reveal of PS5 Pro it was said that "...GT7 will attempt to get an update by the release date of PS5 Pro" (correct me if I'm wrong with the wording @GT Electro ). I'd suppose that the big update will be mid/late January to answer to ACEvo (so it would make sense to showcase something at the GTWS like they did with Spa back in the days)
 
Same thought for me, especially after watching @GT Electro video on the subject, where he points out that in the official reveal of PS5 Pro it was said that "...GT7 will attempt to get an update by the release date of PS5 Pro" (correct me if I'm wrong with the wording @GT Electro ). I'd suppose that the big update will be mid/late January to answer to ACEvo (so it would make sense to showcase something at the GTWS like they did with Spa back in the days)
Why would they answer to an early access PC game?
 
Why would they answer to an early access PC game?
I don't remember, but did they even do anything to "answer" when Forza Motorsport released?
That would be a potential gauge as Forza is a direct competitor, even if it's not on PlayStation.
But yeah I doubt they will do anything in response to ACEvo, or even that they have to.
 
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Same thought for me, especially after watching @GT Electro video on the subject, where he points out that in the official reveal of PS5 Pro it was said that "...GT7 will attempt to get an update by the release date of PS5 Pro" (correct me if I'm wrong with the wording @GT Electro ).
The official wording was "targeting" a November release. We covered it at the time:
PS Blog
GT7 is targeting a November release for a new patch that will add several new PS5 Pro-focused rendering modes, including a Raytrace Priority mode that adds eye-catching new car reflections.
 
I don't remember, but did they even do anything to "answer" when Forza Motorsport released?
That would be a potential gauge as Forza is a direct competitor, even if it's not on PlayStation.
But yeah I doubt they will do anything in response to ACEvo, or even that they have to.
Spec II was the month after, to be fair.

But the realities of AAA game development are such that "answering" an opposing game with your own content just isn't a thing. Assets take too long to make to know for sure you can stack them, and that's even assuming the rival you are trying to "answer" releases when you expect them to (look how many times Forza's release date slipped, for example).
 
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