Stop Having Fun Guys.What does that mean? SHFG
The weird part is that it's always the same people on here...It is a sad state when instead of working together for a better game we are fighting. But alas I still refute my suggestion is a good one.
Don't think there will be one. They already have all of the data and server load development from GTSport.My question is when do we get the beta test version of the game? We're only 5 months away from the launch
We've been beta testing the game for 4 years now. :^)My question is when do we get the beta test version of the game? We're only 5 months away from the launch
They wrote at starting preorder, they have More to share with us the Next month, maybe a secret Beta-programm for preorders at holidays? Would be niceMy question is when do we get the beta test version of the game? We're only 5 months away from the launch
Thing is, will licence tests tie in to FIA?Even though the actual content of the license tests aren’t anything new for me, it’s precisely my experience that makes them potentially fun. This is because I’m hoping that much like in GTS, we can keep track of our best times for even the most basic license tests, and compare said times against our friends, at least. That sort of emergent competition could get us to hone our skills even more. Even if we already have gold on a given test, perhaps we could have a reason to still return to it, if only to see if we can get an even better time.
I can admit that in GTS, I’ve at least returned to some Circuit Experiences and Mission Challenges to see if I can get better personal bests. But I digress.
Even if there aren’t any leaderboards - even among friends - I still think the license tests are good for veterans, if only to see if they still have literacy over GT’s game mechanics. Plus, I’m hoping the more advanced license tests may teach the player about deeper mechanics, like fuel mapping, brake balance, and/or maybe even tuning a specific setting like downforce or gear ratios.
My issue with the license tests being required for GT3 and GT4 was that they could be very hard to get gold in, at least when I last played them years ago. If the license tests are as comparatively forgiving as they are in GT5/GT6/GTS, then I wouldn’t mind them being required at all.
That being said, I wonder how the return of the driver level will factor into this? Maybe you’ll be unable to enlist in certain license tests, such as the Super License, until your driver reaches a certain level. Either way, even if the driver level does literally nothing, I seriously hope it’s much easier to max out the level than it is in GTS, where excessive grinding is a necessity. I can only assume that maxing out the driver level in GT7 will be the basis of a trophy, like it was in GTS...
That's all we'll remember GT Sport for. Nothing but a stop-gap measure to keep us entertained until GT7.We've been beta testing the game for 4 years now. :^)
The what now?the trademark filing
i was thinking the carrera gt scene was actually replay mode rather than gameplay mode, but i have no clueI would like to point out a (possible) "downgrade" I have noticed from both Gran Turismo 7 trailers
View attachment 1083155
Basically, here we see a photo inside the Carrera GT and if you look on the mirror, you'll see that the driver's helmet and part of the car interior is reflected on that mirror. Just like real life
View attachment 1083156
Now, on the most recent trailer, the car interior and exterior reflections seems to be absent from the mirrors. The only change seems to be a higher resolution track reflection and a higher draw distance.
I am actually genuinely curious about this, is it because there won't be real-time gameplay ray tracing on the game? Or maybe they're still working on it? That's my doubt and insight about it.
You don't need raytracing to reflect the car's interior. One image was a curated promotional shot, the other is gameplay, and they do it for gameplay purposes otherwise it would be hard to see anything behind you from that mirror if it reflected the interior.Now, on the most recent trailer, the car interior and exterior reflections seems to be absent from the mirrors. The only change seems to be a higher resolution track reflection and a higher draw distance.
I am actually genuinely curious about this, is it because there won't be real-time gameplay ray tracing on the game? Or maybe they're still working on it? That's my doubt and insight about it.
Also the camera angle is different. If you're in a car irl, you don't see yourself in the mirror, if you sit in a normal driving position. I agree that the Carrera picture looks heaps better, but it's not comparible to the bottom one. Like others have said, I also think the top picture is just a promotional shot in maybe a replay or a different build of the game than the bottom one.I would like to point out a (possible) "downgrade" I have noticed from both Gran Turismo 7 trailers
View attachment 1083155
Basically, here we see a photo inside the Carrera GT and if you look on the mirror, you'll see that the driver's helmet and part of the car interior is reflected on that mirror. Just like real life
View attachment 1083156
Now, on the most recent trailer, the car interior and exterior reflections seems to be absent from the mirrors. The only change seems to be a higher resolution track reflection and a higher draw distance.
I am actually genuinely curious about this, is it because there won't be real-time gameplay ray tracing on the game? Or maybe they're still working on it? That's my doubt and insight about it.
Yes, but most likely, only on PS5.Yeah man, flickery, blocky shadows be gone!![]()
Indeed. Besides, getting gold on each license test should take up less than 0,1% of total playing time for people who are both experienced enough to be bothered about 25 years of repetitiveness and committed enough to post about it on a forum.License tests are part of the charm of GT. They were pretty handy when I started using my wheel for the first time too.
At launch, no...Is it likely that we'll get 24h races in gt mode like GT4/GT5?
Co-signing on this statement completely. Well said.Indeed. Besides, getting gold on each license test should take up less than 0,1% of total playing time for people who are both experienced enough to be bothered about 25 years of repetitiveness and committed enough to post about it on a forum.
Of course this shouldn’t distract from the possibility that the license tests could be improved. However, the sheer amount of criticism around it has been disproportionate to the tiny fraction of playing time required to clear them. GT has design choice issues across the board affecting players on a daily basis, and in this regard the licenses tests are almost entirely negligible.
Didn’t Kaz say in one of those recent interviews that they were still discussing whether to include those endurance races? I really, really hope they include them. Can someone think of a reason why one would possibly omit them? Because I can’t. Pretty sure that if we get them, pit-stop saving will also be included.Is it likely that we'll get 24h races in gt mode like GT4/GT5?