Gran Turismo 7: Latest news and discussion thread

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I think it's fair for people to question why the license test debate is still ongoing, when the conversation is just going in circles at this point.
Like GT2 Licence Test B4/B5.


Unlike the licence tests, the discussion is skippable. Don't like it, don't take part.

I find it a bit weird that someone can be accused of spamming for simply repeating their point and argument to several different people questioning them about it.
 
Like GT2 Licence Test B4/B5.


Unlike the licence tests, the discussion is skippable. Don't like it, don't take part.

I find it a bit weird that someone can be accused of spamming for simply repeating their point and argument to several different people questioning them about it.
I agree with that not being spam, but I just find it strange that the existing conversation has been going on for days with no end in sight, as the same points have already been made multiple times.

Since it's allowed, I'll move on and ignore it.
 
Compressing time is okay for players that don't want to do full endurance races but the full length races should be there for those of us that want full races.
Though I agree, I don't know where PD stands on this anymore, after GT6 24 minute races and only the one hour endurance races in GT Sport, have they abandon the longer events?. Personally that's why I enjoy the offline custom races I can do longer events with pit stops and normal fuel & tire falloffs. aside hopefully PD carry's over the credits given for running the custom events.
 
Sony isn't there this year (at least as far as I can tell), so nope.

We might get something at the FIAGTC event this Sunday, but I doubt it. More likely at the Finals this December, I'd say.
Ah yes! I was wondering when the next events would be coming along
 
Though I agree, I don't know where PD stands on this anymore, after GT6 24 minute races and only the one hour endurance races in GT Sport, have they abandon the longer events?. Personally that's why I enjoy the offline custom races I can do longer events with pit stops and normal fuel & tire falloffs. aside hopefully PD carry's over the credits given for running the custom events.
Nor do I know what they are planning, I suspect they are basing decisions on save data which they first got from GT5. If that's the case then it's false data as it was a game of levelling up so only the best Exp/minute mattered and online seasonals gave the best experience and GT-mode gave the least so not many played it.

I also do endurance races in GTS now with 1 and 1 on fuel and tyres, but I only started doing that after I'd maxed out the level around Blue Moon Bay.
 
Okay, personal take and I’m sure many have been introduced to driving the same.

I started learning to drive, in The Bronx, at 14. My Mother would rent cars when we visited relatives in Coram, NY(Long Island). Dead end street and my Mother would let me drive one Way, make a u-turn and drive the other way. Repeating a few times.
Learned to drive stick by my brother at his high school campus. Saturdays, when no one were around. It does work like this in the real world. Whether in a paddock on a farm or on an empty street.

What I posted has relevance, because PD are simulating the driving like the real world. You accelerate, brake and Turn the wheel. The GT6 tutorial I posted, even advises players to try following the guide line during the actual tutorial.
The difference between learning to drive on an empty street and learning to drive in games is that in real life your biggest concern is to not wreck the car, and this circumstance guides most of your first actions with a priority on taking care. That’s not a factor in games, so in a game you’re more likely to do things wrong from the get go. This can be detrimental for some people, as it can quickly lead to decisive frustration. I briefly covered this angle in my first reply to you, and how the purpose of educational lessons have the same value in video games as in reality.
But in GT, the licence tests are required to advance in the game. You’d need a certain licence, to play various parts of the game. To unlock that section.
They weren’t always. In GT5 and GT6 they were completely optional, if I remember correctly. This might change in GT7. Anyway, I always liked how the licence tests in the oldest GT games were obligatory in order to participate in campaign races at different levels. It really added a rewarding element to the progression structure.

I did, because it's the very way you worded things. Starting the sentence like that and then saying it's unwarranted is doing exactly that. Shouldn't be hard to understand that you're not one to decide that.
I have my own opinion and I try to share it as convincingly as possible. People are free to decide for themselves whether they agree or disagree, so I’m not really “deciding” what others can think about the license tests. I respect different opinions, but this doesn’t mean I cannot say why I think they’re wrong. It’s the nature of discussion.
Unwarranted, unnecessary. There's little difference. If you're done with the discussion that's one, thing - just remove yourself - However, just because of that isn't a reason enough to claim it's unwarranted.
It’s my opinion that the criticism is unwarranted. You’re certainly not in a position where you can just ask people to leave.
I'm glad to hear you're ok with them. Some people aren't though.
Yes, that much is obvious by now.
I'm not asking for it to interrupt the game, I've elaborated on a later post on the idea.
I fail to see how it can be implemented effectively without getting in your way. But like I said, fair enough if that’s what you prefer.
I don't really like it, its not helpful to me, or find it necessary for players like myself. I for one would rather skip it entirely. Big deal? It's as if you're not responding to things I'm actually saying and instead are pretending that I'm trying to get it removed outright. Improving the system isn't going to detract from that ignorant little kid.
If only someone had come up with a solution that seems better. So far I’ve only read alternative solutions that are different, but not without their own problems.
Sounds like an extremely similar system is already in ACC, or close enough to it. If it's been started it can be improved, and if such a small developer can get this going there's no reason in my mind why a huge one like PD can't. It sounds plenty realistic to me. Them not using better programing is one of the reasons people want things improved, thanks for pointing that out.

Mind pointing out what exactly is unrealistic about it or was that just a vague pass? It's like you're actively trying to fight against valid improvement with nothing but "I want something basic and tedious" and nothing more. All wild guesses on your part.
I understand that the technology to do it exists. I just don’t see PD implementing something like this, which you justifiably can blame them for. They may be bigger and better funded studio, but their capacity has only ever shined through in some specific areas. Feature implementation hasn’t been one of those areas. Just look how barebones the B Spec mode was over the years.
For someone who hates and talks down massive quote trains, you sure do have a knack to do it it quite often.
I only hate quote trains when they turn into derailments making the forum less readable for people in general. Not the case here, because we still seem to be on topic.
Didn't you just chastise @Imari and now you're going to do things you yourself complained that others similarly did to you
He resorted to insults although I made no deliberate effort to offend him. Please elaborate how I did that here.
I really don't understand this attitude on a discussion forum. If you're not interested, ignore it. Not every discussion is going to interest you.
In this case it might have something to do with how long it has been going on with regards to how you repeatedly show total diregard for the fair points people haved raised to defend the license tests. More than once I have asked you to elaborate why you think the license tests are useless but you avoid these questions with vagueness, and then proceed with your own critical agenda.
Why have you shifted to talking about GT as a whole? We were talking about license tests specifically.
Because I think it’s appropriate. If you want to compare to car or television advancements on the whole, then it’s only logical to measure it against GT on a similar scale.
You said they aren't broken so don't need fixing, I gave you examples of things that also weren't broken but got improved. I could list millions of things fitting that description. So again, why shouldn't they evolve just because you don't think they're broken?
And you’re blaming people for not reading the nuances of your posts? I haven’t said the license tests shouldn’t evolve. I said the educational aspect of the game works in its current form, and that your suggested solutions will only bring different problems with them - mainly the disadvantages of over-compressed tutorials.
Also it's funny to suggest GT has evolved at the same rate as those things. Graphics and physics might have, but every GT game bar Sport is practically the same game in terms of structure and gameplay. It's what I take issue with, in case you haven't noticed.
Not really that funny. Cars and televisions are fundamentally still the same things as well. The technological advancements in those industries are comparable to the advancements GT has made over the years.

I share the frustration that GT is stuck with some flawed design choices, but I can forgive the license tests until someone comes up with a better idea. So far I’d say no one has, just different ideas. It’s a balancing act, and you also don’t want to alter the core vision of the game too much after 25 years of relative success.
 
More than once I have asked you to elaborate why you think the license tests are useless but you avoid these questions with vagueness, and then proceed with your own critical agenda.
If that is what you think and have taken from my posts then it really is pointless continuing this discussion. I'm not going to keep repeating myself.
 
If that is what you think and have taken from my posts then it really is pointless continuing this discussion. I'm not going to keep repeating myself.

You make no effort to disprove my argument, and why you think I’m wrong. Instead you continue with your own rant, and in this sense it hardly feels like a discussion in the areas that would matter in order to facilitate understanding.
 
Though I agree, I don't know where PD stands on this anymore, after GT6 24 minute races and only the one hour endurance races in GT Sport, have they abandon the longer events?. Personally that's why I enjoy the offline custom races I can do longer events with pit stops and normal fuel & tire falloffs. aside hopefully PD carry's over the credits given for running the custom events.
I recall around those times their mentality was how people in that generation didn't have the time to dedicate to video games as much and wanted to provide the same experience. I hope that sentiment has changed because people are playing video games more than ever.
 
The difference between learning to drive on an empty street and learning to drive in games is that in real life your biggest concern is to not wreck the car, and this circumstance guides most of your first actions with a priority on taking care. That’s not a factor in games, so in a game you’re more likely to do things wrong from the get go. This can be detrimental for some people, as it can quickly lead to decisive frustration. I briefly covered this angle in my first reply to you, and how the purpose of educational lessons have the same value in video games as in reality.

They weren’t always. In GT5 and GT6 they were completely optional, if I remember correctly. This might change in GT7. Anyway, I always liked how the licence tests in the oldest GT games were obligatory in order to participate in campaign races at different levels. It really added a rewarding element to the progression structure.


I have my own opinion and I try to share it as convincingly as possible. People are free to decide for themselves whether they agree or disagree, so I’m not really “deciding” what others can think about the license tests. I respect different opinions, but this doesn’t mean I cannot say why I think they’re wrong. It’s the nature of discussion.

It’s my opinion that the criticism is unwarranted. You’re certainly not in a position where you can just ask people to leave.

Yes, that much is obvious by now.

I fail to see how it can be implemented effectively without getting in your way. But like I said, fair enough if that’s what you prefer.

If only someone had come up with a solution that seems better. So far I’ve only read alternative solutions that are different, but not without their own problems.

I understand that the technology to do it exists. I just don’t see PD implementing something like this, which you justifiably can blame them for. They may be bigger and better funded studio, but their capacity has only ever shined through in some specific areas. Feature implementation hasn’t been one of those areas. Just look how barebones the B Spec mode was over the years.

I only hate quote trains when they turn into derailments making the forum less readable for people in general. Not the case here, because we still seem to be on topic.

He resorted to insults although I made no deliberate effort to offend him. Please elaborate how I did that here.

In this case it might have something to do with how long it has been going on with regards to how you repeatedly show total diregard for the fair points people haved raised to defend the license tests. More than once I have asked you to elaborate why you think the license tests are useless but you avoid these questions with vagueness, and then proceed with your own critical agenda.

Because I think it’s appropriate. If you want to compare to car or television advancements on the whole, then it’s only logical to measure it against GT on a similar scale.

And you’re blaming people for not reading the nuances of your posts? I haven’t said the license tests shouldn’t evolve. I said the educational aspect of the game works in its current form, and that your suggested solutions will only bring different problems with them - mainly the disadvantages of over-compressed tutorials.

Not really that funny. Cars and televisions are fundamentally still the same things as well. The technological advancements in those industries are comparable to the advancements GT has made over the years.

I share the frustration that GT is stuck with some flawed design choices, but I can forgive the license tests until someone comes up with a better idea. So far I’d say no one has, just different ideas. It’s a balancing act, and you also don’t want to alter the core vision of the game too much after 25 years of relative success.
The whole point is, it doesn't take a licence test in Gran Turismo, to learn how to drive in Gran Turismo. The licence tests are not needed. That has been my point from the start, on this subject, multiple times.

I'm trying to think if you understand what I've been typing. "Driving" the car in the game, does not require a licence test. Not even for a beginner. They are driving the car, after booting up the game, without taking a licence test.
A player gets gifted their first car and can drive in Arcade Mode. They learn to drive that way. Not from taking the licence tests. They take hold of the controller, pull in the accelerator trigger and the car moves forward. They pull on the brake trigger and the car stops. Players do that without taking a licence test. It's not required to take a licence test to drive the cars.
I'm not being rude or anything. Do you understand this?
 
Yes, and that should have been obvious had you actually read anything in the thread. Should have read that entire post instead of snipping a very specific part of it.
I did read the posts but I was getting conflicting information and needed a direct answer.
 
The whole point is, it doesn't take a licence test in Gran Turismo, to learn how to drive in Gran Turismo. The licence tests are not needed. That has been my point from the start, on this subject, multiple times

I'm trying to think if you understand what I've been typing. "Driving" the car in the game, does not require a licence test. Not even for a beginner. They are driving the car, after booting up the game, without taking a licence test.
A player gets gifted their first car and can drive in Arcade Mode. They learn to drive that way. Not from taking the licence tests. They take hold of the controller, pull in the accelerator trigger and the car moves forward. They pull on the brake trigger and the car stops. Players do that without taking a licence test. It's not required to take a licence test to drive the cars.

Now we’re back to square one which made me disagree with you in the first place. I still don’t agree, because most beginners can learn faster by doing the basic tests, which don’t take very long to complete.

Remember the story I previously shared about my cousin’s son playing GT Sport for the first time? He skipped the tests and felt alienated by his failures in the game, and I’m also fairly certain sure he never picked it up again. So I repeat, you cannot put rookies into a simulator and expect them to learn by trial and error. Some might, but most will get too frustrated to pick it up again, especially kids who are used to never using the brakes in GTAV.

I'm not being rude or anything. Do you understand this?

Me neither. Disagreement is not a problem.
 
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They could just ask you to do a few laps around a track. If you can do it cleanly, under a certain amount of time, you get the first string of license tests automatically golded (gilded?).

ACC already asks you to do laps around Monza to get a gauge of where you're at.
 
They could just ask you to do a few laps around a track. If you can do it cleanly, under a certain amount of time, you get the first string of license tests automatically golded (gilded?).

ACC already asks you to do laps around Monza to get a gauge of where you're at.

Assetto Corsa logic doesn’t apply to GT. Different audiences, different approaches.
 
Driving licence tests are needed to progress through to the next level, and it does not matter how skilled the driver is. If you are a good driver well your not going to have any problems progressing to the next level, and that goes with an average driver. An average driver need to progress through to the next level and if he/she can not do that. Well they need the practise to progress to the next level in that certain test. This is why Driving licence must stay in Gran Turismo games.
 
Driving licence tests are needed to progress through to the next level, and it does not matter how skilled the driver is. If you are a good driver well your not going to have any problems progressing to the next level, and that goes with an average driver. An average driver need to progress through to the next level and if he/she can not do that. Well they need the practise to progress to the next level in that certain test. This is why Driving licence must stay in Gran Turismo games
I'm fine with them. As long as the later ones teach proper racing technique.
 
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I recall around those times their mentality was how people in that generation didn't have the time to dedicate to video games as much and wanted to provide the same experience. I hope that sentiment has changed because people are playing video games more than ever.
Giving GT6 a campaign that a time starved businessman could finish in 3 weekends was a massive blunder and disappointingly short for everyone else. The small number of events and brief 24-minute "endurance races" were pretty lame, lamer still was the AI.

GT Sport eventually stapled on a 301-race GT League with over 100 hours of gameplay (but no reason to play it). There are 25 1-hour races in its Endurance League, and that's better than 24 minutes but still not quite the 2 hour/300km+ races from GTs past. Prize cars for races and linear progression were swapped for random prize cars for logging in and no progression, so there was no incentive to do anything but a few Professional level events, and only then for boring credit grinding to acquire all the cars (the top 10 of which cost 157,500,000 Cr. / 6300 laps of BMB in the XBow)

Anyway I'd expect GT7 to have a campaign at least as long as Sport's at launch, and to grow with updates too. There'll be a purpose to it this time, with car upgrading and championships, since the game won't be structured around giving players Gr3 cars quickly so they can compete in Sport, but collecting and appreciating a century of automobiles.

There's no need to squash the single player experience so the time-poor can "complete" the game, the majority of events have never been mandatory, so one could still rush to the GT World Championship, the "end" if they wish, but completionists should still have a vast, enriching and diverse campaign of events to play, fingers crossed for grid starts, AI that aren't always 5 seconds too slow per lap, and that no one car costs 12 hours of grinding.
 
One similarity I expected from this new Gran Turismo to the classics was the high car count.
I thought the GT4 aspects would be an influence in this regard too.
The announcement of 420 cars was a bit disappointing, but if the GT7 has a DLC 'pace' similar to the GT Sport, it will reach the 700 cars of the GT4.
 
Sony isn't there this year (at least as far as I can tell), so nope.

We might get something at the FIAGTC event this Sunday, but I doubt it. More likely at the Finals this December, I'd say.
At best if we see GT7 stuff on FIAGTC event it might be the same trailer again, but I digress.
 
I think that in GT6, the BMW M4 pace car wasn't a separate model, but more so a set of modification options for the then-new M4. If that's the case, I wonder if GT7 will remove the pace car models from GTS, and instead make them more like the M4 in GT6, where instead of being their own models, they're a set of parts you can get for the base model from GT Auto. This would mean about six cars could be removed as their own models, as there are pace cars modeled on the Mercedes-Benz AMG GT, the BMW M4, the Nissan GT-R (R35), the Renault Megane, the Toyota Crown, and the Dodge Charger Hellcat.
 
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It’s my opinion that the criticism is unwarranted. You’re certainly not in a position where you can just ask people to leave.
I'm not asking you to do anything. I'm saying if you're done with the discussion than just remove yourself from it. That's certainly one way to have people stop talking about it. You don't want to keep talking about it because it's redundant, so just stop?

Yes, that much is obvious by now.
Yes, very much like it was obvious that you already liked them before posting that tidbit.
If only someone had come up with a solution that seems better. So far I’ve only read alternative solutions that are different, but not without their own problems.
A lot of people have, you just keep denying it because you seem to think PD is incapable or too incompetent to get what I suggested sorted.

I understand that the technology to do it exists. I just don’t see PD implementing something like this, which you justifiably can blame them for. They may be bigger and better funded studio, but their capacity has only ever shined through in some specific areas. Feature implementation hasn’t been one of those areas. Just look how barebones the B Spec mode was over the years.
So it's not a bad idea, like you keep suggesting it is then. It's that you think they're aren't able to accomplish it. I think they're perfectly capable to get it going if they wanted to. That they suck at it isn't reason enough to discard these ideas. If you can't believe they can make a better system then how can you believe the system they already made is A-OK?
 
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Anyone know when the pikes peak license to use it in games expires for polyphony?
Or if at least they will make use of it?

Id much much prefer if it expired though, so more hardcore sims could include it soon as can again.
Unfortunately no one will have that information.
 
They could just ask you to do a few laps around a track. If you can do it cleanly, under a certain amount of time, you get the first string of license tests automatically golded (gilded?).

ACC already asks you to do laps around Monza to get a gauge of where you're at.
Definitely. There are players that play Gran Turismo and ACC. I’m one of them. Applies to all audiences.
 

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