Gran Turismo 7: Latest news and discussion thread

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Here it's October 4th :D
 
Tired Tires
They fell woefully short on PS3. And PS4. So far. So I'd keep my power dry and await further gameplay streams.

What are your feelings so far, what do you think? Will GT7 surpass the bar set by GT4?

The post above this one describes it pretty well. They have been behind on development for two previous generations of console. I think the biggest contributing factor was getting everything out when the game released and that was the complete package. The game was finalized. Now developers have the option to skimp production to release a game quicker (although development times have become longer) and then follow it up with additional content or withhold it for DLC to keep people occupied. GT Sport is only still playable because of online, GT4 is still playable because of the single player.
 
What are your feelings so far, what do you think? Will GT7 surpass the bar set by GT4?
Well, the GT4's bar is not high when it comes to graphics, engine sound, dynamic weather (absent), dynamic time (absent), livery editor (absent), online (absent), cockpit view (absent) and I believe that the bar is not high in the matter of physics either...

So, if GT7 reaches 700 cars and 50 tracks with DLCs, and it has endurance races, (I say this to be close to what the GT4 was like) will easily get over - in my opinion.

I also have to mention a revolutionary way of taking pictures of the GT Sport expanded to over 2,000 locations for the GT7. In GT4 the Photo Mode was really cool, but there's no way to compete with it. In my opinion.
 
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Well, the GT4's bar is not high when it comes to graphics, engine sound, dynamic weather (absent), dynamic time (absent), livery editor (absent), online (absent), cockpit view (absent) and I believe that the bar is not high in the matter of physics either...

So, if GT7 reaches 700 cars and 50 tracks with DLCs, and it has endurance races, (I say this to be close to what the GT4 was like) will easily get over - in my opinion.

I also have to mention a revolutionary way of taking pictures of the GT Sport expanded to over 2,000 locations for the GT7. In GT4 the Photo Mode was really cool, but there's no way to compete with it. In my opinion.
Whilst what you say is broadly true you also have to look at games in the context and timeframe they came out. GT4 in the 2004 gaming world was excellent, it would be wildly outdated if released today just with modern graphics. So in turn, GT7 needs to do a LOT more than GT4 offered in today's gaming world which has greatly moved on, it needs to offer more than the basic career mode selecting races from a list basic format, it needs to offer more engaging gameplay loops, to better than what GT4 was in 2004, even if it is far better than GT4 in 2021.

That made sense in my head, anyway. :P
 
I think the bar was high, due to track locations. NYC, Seoul, Grand Canyon, classic/historic cars, obscure cars, all wheels on any car function, qualifying before a race. The replayability is/was high with all the features it has.

Edit: Yes. As Samus pointed out. That's how I see it. Graphics and physics should be a given, but if GT7 has low replayability, compared to GT4, has it raised the bar?
 
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Whilst what you say is broadly true you also have to look at games in the context and timeframe they came out. GT4 in the 2004 gaming world was excellent, it would be wildly outdated if released today just with modern graphics. So in turn, GT7 needs to do a LOT more than GT4 offered in today's gaming world which has greatly moved on, it needs to offer more than the basic career mode selecting races from a list basic format, it needs to offer more engaging gameplay loops, to better than what GT4 was in 2004, even if it is far better than GT4 in 2021.

That made sense in my head, anyway. :P
That's why I didn't mention Career Mode. It could be that after the launch of the GT7, the GT4 will still be superior. ;)
 
Well, the GT4's bar is not high when it comes to graphics, engine sound, dynamic weather (absent), dynamic time (absent), livery editor (absent), online (absent), cockpit view (absent) and I believe that the bar is not high in the matter of physics either...

So, if GT7 reaches 700 cars and 50 tracks with DLCs, and it has endurance races, (I say this to be close to what the GT4 was like) will easily get over - in my opinion.

I also have to mention a revolutionary way of taking pictures of the GT Sport expanded to over 2,000 locations for the GT7. In GT4 the Photo Mode was really cool, but there's no way to compete with it. In my opinion.
In my opinion, those in bold add to the experience but would not have significantly added to the single player replay-ability. Livery editor is great, but I wasn't too upset about having to find the specific car I wanted in the specific color it came in. Heck, GT Sport I can't even paint a car another specific OEM color. Just have to guess.

Time and weather would have added a lot of events to single player, made it more rewarding even. But knowing the progression it was fine without. GT7 is a good time to implement this into career mode as well since the physics are better suited to it.

Cockpit view for causal players isn't enough of a deal breaker either. Cool gimmick and required in this day and age, but probably rivals exterior modeling in development..
 
In my opinion, those in bold add to the experience but would not have significantly added to the single player replay-ability. Livery editor is great, but I wasn't too upset about having to find the specific car I wanted in the specific color it came in. Heck, GT Sport I can't even paint a car another specific OEM color. Just have to guess.

Time and weather would have added a lot of events to single player, made it more rewarding even. But knowing the progression it was fine without. GT7 is a good time to implement this into career mode as well since the physics are better suited to it.

Cockpit view for causal players isn't enough of a deal breaker either. Cool gimmick and required in this day and age, but probably rivals exterior modeling in development..
I understand everyone's priorities. But a feature has to be available if it is requested.

I don't really care about multiplayer, for example, but for some friends of mine it's the only thing that matters. :lol:
 
Well, the GT4's bar is not high when it comes to graphics, engine sound, dynamic weather (absent), dynamic time (absent), livery editor (absent), online (absent), cockpit view (absent) and I believe that the bar is not high in the matter of physics either...

So, if GT7 reaches 700 cars and 50 tracks with DLCs, and it has endurance races, (I say this to be close to what the GT4 was like) will easily get over - in my opinion.

I also have to mention a revolutionary way of taking pictures of the GT Sport expanded to over 2,000 locations for the GT7. In GT4 the Photo Mode was really cool, but there's no way to compete with it. In my opinion.
I wonder what kind of a bar set by a PS5 game which will be an equivalent for GT4 or GT2 in their respective console era;
Where for PS1 game GT2 was outright massive scale wise in its time. 650 cars, 27 tracks, Racing Modification for almost every car, high level PS1 graphics, road race & rally, respectable number of varied events (unlike GT1 with tiny amount of event), progressive Arcade, etc. (to the point of 2 discs).
I think the bar was high, due to track locations. NYC, Seoul, Grand Canyon, classic/historic cars, obscure cars, all wheels on any car function, qualifying before a race. The replayability is/was high with all the features it has.

Edit: Yes. As Samus pointed out. That's how I see it. Graphics and physics should be a given, but if GT7 has low replayability, compared to GT4, has it raised the bar?
And GT7 is getting at least 2 of the old tracks back in Trial Mountain and High Speed Ring for now. GT4 only had qualifying on Championships unlike GT3. I'd think obscure cars will always appear in any game like in GT7 there's 8C 2900B Lungo Berlinetta currently. But if talking GT4 the bar would be most amount of equal quality cars.
 
Well, we haven't really seem much of the game yet. We haven't seen any 100% new tracks, we've only seen a handful of cars, and importantly we've not seen much of the gameplay. How the AI are, how the career is structured and gated, etc. What we have seen so far is nothing new, other than minor things. There has been no new features yet.

Hopefully in the next few months when they show us more it'll be something that makes it more desirable.
Haven't we though? Admittedly I don't spend as much time on here nowadays but from a weekly scan of the GT7 section as I understand it all the tracks from Sport are carried over leaving is it 2 tracks yet to be revealed? (Based on the description of over 90+ track layouts of which 89 are in sport?) The over 420 cars at day 1 seems pretty low and we still don't know if the post release content will be paid for or not.

I agree we haven't seen much on the other points, maybe i'm being overly critical but I'd have thought there would be at least a couple new features for the flagship racing game on the PS5 so why not at least announce 1 to get interest up early on. Again I think the cross gen has severely hampered what the game could have been.

I hope this turns out a wrong thought on my part though and I'll be happy to put my money where my mouth is and buy the PS5 for GT if it turns out well.
Let me tell you this: once you get the PS5, you won't want to go back. I've only had mine for three days and let me tell you, it's far better than the PS4. GT Sport may not look that different on the surface compared to GT7 but if my experience in Assetto Corsa Competizione has taught me anything, it's that the feeling of the game will be different. I wouldn't despair if I were you.
That a fairly glowing review! As I mentioned, I'll wait until GT7 is out and have another look then. I have played F1 on my brothers PS5 and it was very good compared to my X One X
 
Haven't we though? Admittedly I don't spend as much time on here nowadays but from a weekly scan of the GT7 section as I understand it all the tracks from Sport are carried over leaving is it 2 tracks yet to be revealed? (Based on the description of over 90+ track layouts of which 89 are in sport?) The over 420 cars at day 1 seems pretty low and we still don't know if the post release content will be paid for or not.

I agree we haven't seen much on the other points, maybe i'm being overly critical but I'd have thought there would be at least a couple new features for the flagship racing game on the PS5 so why not at least announce 1 to get interest up early on. Again I think the cross gen has severely hampered what the game could have been.

I hope this turns out a wrong thought on my part though and I'll be happy to put my money where my mouth is and buy the PS5 for GT if it turns out well.
Yes I agree with you, at first it seemed like a big blowout of information with the new trailer and then website but once you digested it you realised it was all the same old same old. Not even showing one totally new track is odd, hopefully the two or three tracks they have left are new and interesting. But as you say, why not lead with that, as well as any new features? Where is the advanced course maker, much improved B-Spec mode or something totally new? Nowhere to be seen, so far.

I hope you're wrong as well but I'm in a similar boat expecting nothing special. They just seem to be making Gran Turismo Nostalgia and forgot about adding new features and content, other than cars. As said, we'll have to see though. I won't be making a decision on buying this until I've seen a lot more. Primarily career structure and AI.
 
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This will be the first GT that I don't see myself getting, I've got the others 1-6 (not including sport as IMO it is a spin off)

When the PS5 was announced and released I decided to wait until GT7 was out to get it as a bundle, but having played Sport on my brothers PS4, everything i've seen so far looks like Sport with tweaks.

Is it just me or is anyone else really not that bothered or excited about it coming out? Don't get me wrong, when I was watching the first PS5 stream that had footage in I was hyped but as i've seen more I'm no just very indifferent about it at the moment. I think the decision to have cross gen whilst understandable, is the wrong one IMO.

I was hoping this would be the game that forces me to jump generation, but unless all the reviews on here when it releases are amazing I really can't see it happening which is a shame as I love the series and have countless happy memories playing the games growing up.
If it was not for VR, I would not want to have the game too.
I was also a little worried that Polyphony Digital would have to discard some ideas due to the later Gross Gen decision.
 
I wonder what kind of a bar set by a PS5 game which will be an equivalent for GT4 or GT2 in their respective console era;
Where for PS1 game GT2 was outright massive scale wise in its time. 650 cars, 27 tracks, Racing Modification for almost every car, high level PS1 graphics, road race & rally, respectable number of varied events (unlike GT1 with tiny amount of event), progressive Arcade, etc. (to the point of 2 discs).

And GT7 is getting at least 2 of the old tracks back in Trial Mountain and High Speed Ring for now. GT4 only had qualifying on Championships unlike GT3. I'd think obscure cars will always appear in any game like in GT7 there's 8C 2900B Lungo Berlinetta currently. But if talking GT4 the bar would be most amount of equal quality cars.
For sure, GT4 has all those city circuits. Perfect for FormulaE.

The qualifying and being able to run Practice with AI, at Nurburgring. Perfect for the solo player. Imagine 19 various AI cars. Cruising around as you test your own car or cruise just to watch the replay and snap photos during and after.

GT7 is supposed to be geared more to the Single player. We'll see if the promise of GT7 being the best, will hold up come March.
 
GT7 would have an amazing amount of replayability if it shipped with an event maker, plus a revival of the track path editor. Although I fear that neither feature will be included in the game, especially since one has been highly requested, and the other being a popular feature of GT5/6. Also am worried as to what extent will the body kits go. Will they be simple lips and skirts like in the past games, or will there be licensed kits? Guess we'll see once the game releases, but this is definitely a part the game that's lagged behind compared to it's competitors.
 
GT7 would have an amazing amount of replayability if it shipped with an event maker, plus a revival of the track path editor. Although I fear that neither feature will be included in the game, especially since one has been highly requested, and the other being a popular feature of GT5/6. Also am worried as to what extent will the body kits go. Will they be simple lips and skirts like in the past games, or will there be licensed kits? Guess we'll see once the game releases, but this is definitely a part the game that's lagged behind compared to it's competitors.
That and also drag mode and shuffle race for public lobbies. With every feature we know so far GT7 is going to have, combined with these, it would be pretty much perfect ( for me at least ).
 
Soo much of this game hinges on the single-player experience. It has to be good but my expectations aren't that high. There'll still be some strange loopholes and lax regulations that allow you to run overpowered cars against poor AI. Only a handful of events will actually be difficult, just like GT4.
 
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That and also drag mode and shuffle race for public lobbies. With every feature we know so far GT7 is going to have, combined with these, it would be pretty much perfect ( for me at least ).
Those would definitely be great to have. Plus the return of GT6's telemetry viewer for tuning, and if the game is going to be online only, then say, introduce an auction house/bring back car and part gifting.
 
Hey, hey whooooa. Don’t bag my DTG. :mad::gtpflag:

I love the run into T1. Reminds me of Eastern Creek. Just with a mountain in the background. The run down to Seaside hairpin, I personally like looking at ocean views. Think that’s why I like Monaco for its scenery. Can’t see much of it while racing, but looks nice in replays. It makes the track appear more open. Where the run out of the Four Brothers, is in a tunnel & trench.

I read many don’t like DTG because it may not flow for them, which isn’t ideal for those players. I love it, partly because of it’s equalising factor. I’m not a fast player, but that track keeps me competitive. One of my most used tracks and my favourite of PD’s Original Circuits. Definitely biased much. ;)

I don’t mind the fear & loathing of DTG. Party on!

Wasn't commenting about the layout, just that the trackside objects/scenery like the trees next to the backstraight looks noticably ordinary for a new track in a game that likes to show off how good its graphics are. Average as in, doesnt compare particularly favourably to Forza Motorsport 3 which was released in nine years prior to DTG on a previous generation console
 
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Wasn't commenting about the layout, just that the trackside objects/scenery like the trees next to the backstraight looks noticably ordinary for a new track in a game that likes to show off how good its graphics are. Average as in, doesnt compare particularly favourably to Forza Motorsport 3 which was released in nine years prior to DTG on a previous generation console
Yes. Man, I just look past it. :lol: Those things are so bad.
 
I'll be very disappointed if they do, but if they do come out with rolling starts and catch the rabbit format again then I hope the press and review media really go to town on them over it, so they finally understand. It wasn't acceptable in a 2013 PS3 racing game but they mostly got away with it, it would be even less acceptable in a 2021 PS4/5 game.
 
Wasn't there a would tour event where Yamauchi said the participants were playing an old Gran Turismo in their free time? It would not surprise me if that heavily influenced the games development.
 
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