Gran Turismo 7: Latest news and discussion thread

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Wasn't there a would tour event where Yamauchi said the participants were playing an old Gran Turismo in their free time? It would not surprise me if that heavily influenced the games development.
Yes, that’s why Kaz referenced the nostalgic return of the first GTs. It’s ironic, as he also said GT Sport is the beginning of a new chapter in Gran Turismo.
 
Wasn't there a would tour event where Yamauchi said the participants were playing an old Gran Turismo in their free time? It would not surprise me if that heavily influenced the games development.
They most definitely do, and it’s always a great time. :D From Tokyo:

1633415778978.jpeg


(I miss the World Tours… 😭)
 
Yes, that’s why Kaz referenced the nostalgic return of the first GTs. It’s ironic, as he also said GT Sport is the beginning of a new chapter in Gran Turismo.

Classic

Its like he missed the novelty appeal of old games... once the novelty wears off you won't touch it again for five or ten years

Or he's coupled it with the initial sales shock of GT Sport and noone playing a game without an offline mode and concluded that players want exactly what GT has already done


They most definitely do, and it’s always a great time. :D From Tokyo:

View attachment 1084271

(I miss the World Tours… 😭)

The people demand more Grindelwald
 
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Classic

Its like he missed the novelty appeal of old games... once the novelty wears off you won't touch it again for five or ten years

Or he's coupled it with the initial sales shock of GT Sport and noone playing a game withojt an offline mode and concluded that players want exactly what GT has already done




The people demand more Grindelwald
Yep, he said that too. :lol:

I think it’s in a gtp interview. He says maybe players weren’t ready or PD were too ambitious thinking players would accept online only /esports direction.
 
Yep, he said that too. :lol:

I think it’s in a gtp interview. He says maybe players weren’t ready or PD were too ambitious thinking players would accept online only /esports direction.
Actually no, it's the opposite (iirc, cmiiw), that the real problem is PD claims GT Sport's Online Experience is only 15% part of the game... but from the fan reaction it seems to be clearly not the case:
https://www.gtplanet.net/gt-sport-online-experience-around-15-total-game/
Classic

Its like he missed the novelty appeal of old games... once the novelty wears off you won't touch it again for five or ten years

Or he's coupled it with the initial sales shock of GT Sport and noone playing a game without an offline mode and concluded that players want exactly what GT has already done
I know old features have to be improved and evolved rather than keeping it the same, but you.. are approving of old games traits here?
 
Actually no, it's the opposite (iirc, cmiiw), that the real problem is PD claims GT Sport's Online Experience is only 15% part of the game... but from the fan reaction it seems to be clearly not the case:
https://www.gtplanet.net/gt-sport-online-experience-around-15-total-game/

I know old features have to be improved and evolved rather than keeping it the same, but you.. are approving of old games traits here?
No, this is what I was referencing to when responding to ShiftingGears:

Interestingly, Yamauchi acknowledges that fans may not always follow how Gran Turismo games change from generation to generation. That particularly applies to Gran Turismo Sport, and its shift into esport. “It may have seemed quite outlandish for some people!” he remarked, and notes that support for the game grew in a different way to previous titles, gaining more momentum later in its life.

and

“I don’t normally play the past editions of Gran Turismo,” answers Yamauchi. “But since I started doing the world tours, the players, they’re all young guys but they all bring GT2 or GT3with them – like, how old were you when this game came out!? So I’ve had more opportunity to play them recently, and it’s surprising how much I’ve forgotten!”

Yamauchi muses that perhaps his ongoing curiosity and pursuit of the future means that sometimes he can forget the past, but clearly the players and fans don’t.

“Having done all these World Tours, it gave me the opportunity to feel the history of Gran Turismo,” he adds. “It gives me pointers and hints of the things we should make sure that we do in the future of the series.”

What does this mean for the next title — whether it’s GT7 or GTS2? “I think the next title that we’re going to create will be a combination of the past, present and future – a complete form of Gran Turismo,” he answers.
 
No, this is what I was referencing to when responding to ShiftingGears:

Interestingly, Yamauchi acknowledges that fans may not always follow how Gran Turismo games change from generation to generation. That particularly applies to Gran Turismo Sport, and its shift into esport. “It may have seemed quite outlandish for some people!” he remarked, and notes that support for the game grew in a different way to previous titles, gaining more momentum later in its life.

and

“I don’t normally play the past editions of Gran Turismo,” answers Yamauchi. “But since I started doing the world tours, the players, they’re all young guys but they all bring GT2 or GT3with them – like, how old were you when this game came out!? So I’ve had more opportunity to play them recently, and it’s surprising how much I’ve forgotten!”

Yamauchi muses that perhaps his ongoing curiosity and pursuit of the future means that sometimes he can forget the past, but clearly the players and fans don’t.

“Having done all these World Tours, it gave me the opportunity to feel the history of Gran Turismo,” he adds. “It gives me pointers and hints of the things we should make sure that we do in the future of the series.”

What does this mean for the next title — whether it’s GT7 or GTS2? “I think the next title that we’re going to create will be a combination of the past, present and future – a complete form of Gran Turismo,” he answers.
Oh that one, yeah surely I know about Kaz's world tour for GT7.

The claim here talks about Kaz only having ongoing curiosity and pursuit of the future and that PD should cherish GT's history more... but isn't GT/PD's main criticism is banking too hard on nostalgia, that they stagnate or something, as many of the community criticize them? (not that I disagree if the criticism is valid) Kaz's words is known to be not trustworthy and would this one be another contradictory of his?

Even in GTS, the Arcade car's animation brings back the GT3/GT4 styled one after later development, GT League music is GT2 Arcade's (albeit GT League is fundamentally a past stuff), the GT3 car prize animation, etc.
 
would this one be another contradictory of his?
Pretty much. GT hasn't changed fundamentally, ever. Yes, I even include GTS in that. All GTS did is remove old stuff, it didn't add anything new. "But Sport Mode!" I hear people cry. Fundamentally Sport Mode is just GT6 online quick matches with a penalty system and FIA branding. So yes they did add some things, but very minor. It's still basically the same online format GT6 offered.

So he may not play the old games but clearly the ideas continue in his head, or rather the actual developers always carry over the previous game and make minor changes and additions. They've evidently never started a new game with a blank canvas and explored totally new ideas. To clarify, I'm not saying whether I think they should or should not have done that. Just that factually, they haven't. Every GT game is fundamentally the same, and not just at a basic "This is a racing game, you drive in races" level that is obviously unavoidable.

Perhaps when he talks about "ongoing curiosity and pursuit of the future" he's just referring to things like Scapes. Either that or he just doesn't realise how similar they all are. GT Sport could have done things VERY differently as an eSports title, but it didn't.
 
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Oh that one, yeah surely I know about Kaz's world tour for GT7.

The claim here talks about Kaz only having ongoing curiosity and pursuit of the future and that PD should cherish GT's history more... but isn't GT/PD's main criticism is banking too hard on nostalgia, that they stagnate or something, as many of the community criticize them? (not that I disagree if the criticism is valid) Kaz's words is known to be not trustworthy and would this one be another contradictory of his?

Even in GTS, the Arcade car's animation brings back the GT3/GT4 styled one after later development, GT League music is GT2 Arcade's (albeit GT League is fundamentally a past stuff), the GT3 car prize animation, etc.
That was after players complained about no offline content. Case in point was I was one not to buy GTS at release(5 months later). I’ve pre-ordered every GT game up until that one. Because it lacked in offline/Career/GT mode content of the game.

I’d say, the criticism about the nostalgia, is providing the exact same experience rather than spicing it up.
 
"But Sport Mode!" I hear people cry. Fundamentally Sport Mode is just GT6 online quick matches with a penalty system and FIA branding.

Maybe even more fundamentally, Sport Mode is basically just iRacing but made for a more casual palette.
 
To be fair, it's not like they had two full GT games with online modes to gauge the playing habits of their userbase to inform that decision
Online lobbies have been very popular since GT5, but player habits in player-created rooms have little in common with formalized e-sports other than being online multiplayer.
 
I know old features have to be improved and evolved rather than keeping it the same, but you.. are approving of old games traits here?

No, I am just theorising how he might've convinced himself to pivot so heavily towards nostalgia as a marketing mechanism.

I agree that old features need to be improved and evolved. The livery editor enhancements and cosmetic part features look promising. I'm just concerned that thats all they've shown that is an actual improvement - they're marketing on nostalgia which can lead to just rehashing old features without evolving them. Especially given that the problem with GT games is that the offline mode has barely evolved at all to begin with. Its a serious risk of being stale for people wanting the best of what a PS5 racer can offer
 
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I sort of had this idea where the car levels could return from GT5, so that you could potentially win a high-end car early-on in the game, but without the progress being broken as a result. But if they did return, I'm hoping that it's executed a lot better than it was back then, and I'm also hoping it'll be much easier to max out your level than it was in GTS.

I mostly say this because I had this idea of various cars being offered as prizes for each course you get gold on for Circuit Experience. Not random ones like in GTS, but instead, you could be tasked with driving a car on a given course, and then when you get gold for said course, you win the car you drove. This could be even something as advanced as an LMP, so that's why I'd want to have car levels, so that winning these cars doesn't completely break the game.

Here were some examples of what cars I'd assign the player for various courses, as well as being the cars they'd win for all-golds:

Goodwood Circuit: Jaguar E-Type
Suzuka Circuit: Honda NSX Gr.3
Circuit de la Sarthe: Toyota TS050
Interlagos: Fittipaldi EF7 VGT by Pininfarina
Alsace - Village: Alpine A110 '17
Kyoto Driving Park - Miyabi: Honda Beat '91
Tsukuba Circuit: Mazda Roadster (NA)
Circuit de St. Croix - C: Citroen GT by Citroen Road Car Gr.3
Red Bull Ring: Red Bull X2014 Junior
Circuit de Spa-Francorchamps: Porsche 911 RSR '17
Laguna Seca: Dodge Viper GT3-R
Monza: Ferrari FXXK
Fuji Speedway: Lexus RC F GT3
Nurburgring GP/F: Hyundai Genesis Gr.3

As you can see, some of the assigned cars in GTS would still be my picks for GT7's iteration of circuit experience, but the overarching goal I had was that Circuit Experience would feature a wider variety of machines, and especially feature vehicles that have a connection to the course.
 
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Perhaps when he talks about "ongoing curiosity and pursuit of the future" he's just referring to things like Scapes. Either that or he just doesn't realise how similar they all are. GT Sport could have done things VERY differently as an eSports title, but it didn't.
I know that you aren't a game designer, but still I wonder how the things should be different as eSports title for GT Sport. Besides, Scapes isn't really a 'future' stuff either right?
Maybe even more fundamentally, Sport Mode is basically just iRacing but made for a more casual palette.
There're talks before about PD should looking for other games for an idea... but here it's instead chastising it for containing an aspect similar in other game.
No, I am just theorising how he might've convinced himself to pivot so heavily towards nostalgia as a marketing mechanism.

I agree that old features need to be improved and evolved. The livery editor enhancements and cosmetic part features look promising. I'm just concerned that thats all they've shown that is an actual improvement - they're marketing on nostalgia which can lead to just rehashing old features without evolving them. Especially given that the problem with GT games is that the offline mode has barely evolved at all to begin with. Its a serious risk of being stale for people wanting the best of what a PS5 racer can offer
I mean just asking that to you as you seem to disapprove of every single thing GT has (the reason to ask to you before about Shuffle Racing and MFD, and was playing safe by saying you "tolerate"), none of them have anything good to say about them. Like GT Auto, original track design, novelty car, scapes, endurance, etc.
 
I sort of had this idea where the car levels could return from GT5, so that you could potentially win a high-end car early-on in the game, but without the progress being broken as a result. But if they did return, I'm hoping that it's executed a lot better than it was back then, and I'm also hoping it'll be much easier to max out your level than it was in GTS.

I mostly say this because I had this idea of various cars being offered as prizes for each course you get gold on for Circuit Experience. Not random ones like in GTS, but instead, you could be tasked with driving a car on a given course, and then when you get gold for said course, you win the car you drove. This could be even something as advanced as an LMP, so that's why I'd want to have car levels, so that winning these cars doesn't completely break the game.

Here were some examples of what cars I'd assign the player for various courses, as well as being the cars they'd win for all-golds:

Goodwood Circuit: Jaguar E-Type
Suzuka Circuit: Honda NSX Gr.3
Circuit de la Sarthe: Toyota TS050
Interlagos: Fittipaldi EF7 VGT by Pininfarina
Alsace - Village: Alpine A110 '17
Kyoto Driving Park - Miyabi: Honda Beat '91
Tsukuba Circuit: Mazda Roadster (NA)
Circuit de St. Croix - C: Citroen GT by Citroen Road Car Gr.3
Red Bull Ring: Red Bull X2014 Junior
Circuit de Spa-Francorchamps: Porsche 911 RSR '17
Laguna Seca: Dodge Viper GT3-R
Monza: Ferrari FXXK
Fuji Speedway: Lexus RC F GT3
Nurburgring GP/F: Hyundai Genesis Gr.3

As you can see, some of the assigned cars in GTS would still be my picks for GT7's iteration of circuit experience, but the overarching goal I had was that Circuit Experience would feature a wider variety of machines, and especially feature vehicles that have a connection to the course.
Rather than car levels then, you could have the tracks locked behind experience/license levels. Every track could be open for practice sessions, but the actual Circuit Experience could start with the more basic tracks unlocked, and then as you progress in the game in whatever way, more circuits unlock. That's prevent the "you've won the best car early on" problem.

Although, another way around this issue it to just balance the events well, so you may win that FXXK early on, but with the right design, you couldn't enter the Sunday Cup with it or the Beginner MR Challenge etc. So it becomes pretty useless until you find the events it's eligible for/competeive in.

I've not really thought about this all that much, but I know I'd hate the cars locked behind driver levels to return.
 
I know that you aren't a game designer, but still I wonder how the things should be different as eSports title for GT Sport. Besides, Scapes isn't really a 'future' stuff either right?
Well, Scapes was future when they were making GTS.

As for how an eSports game could have been different, just look at how actual big successful eSports games work mechanically. They certainly don't just have three events running for a week, and the infrastructure around competition is far, far more advanced.

I sort of had this idea where the car levels could return from GT5
Good lord no, that was a terrible idea in any capacity.

As I've said time and again, having fast cars wouldn't break the game if they program the restrictions for events properly. If I have an LMP car I should be able to drive it at any time in private track events but if I want to enter an actual LMP race event, gate THAT behind progress, like real life where drivers need racing experience and in some cases, have to perform well at lower levels to be allowed to race in higher tiers.

If PD program the game so that I can enter an LMP in a GT300 event or whatever, that's a game design fault.
 
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In GT Sport, many upper level cars cant be used(in their stock form), in the beginnings of GT League. Only Gr.4 cars at Beginner level. Next tier, Gr.3 cars and SF19. Finally, in Professional, the Gr.1 cars. Of course, the way around it is to detune specific faster cars.
 
There're talks before about PD should looking for other games for an idea... but here it's instead chastising it for containing an aspect similar in other game.
There is a vast gulf of differences between taking other games' ideas and iterating upon them, putting your own spin on things, and copying other games' ideas and only making yours different because you have fancy FIA branding all across it.

Which is all Sport Mode is. It clearly cribs ideas from iRacing, and only differentiates itself because it has the fancy FIA approval, which means eff all. All added in because Polyphony, in their galaxy brained ways, seemingly don't want to do the work in building their single player campaign from the ground up, and thought people would bust down the doors for an effectively always online game.
 
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I know that you aren't a game designer, but still I wonder how the things should be different as eSports title for GT Sport. Besides, Scapes isn't really a 'future' stuff either right?

There're talks before about PD should looking for other games for an idea... but here it's instead chastising it for containing an aspect similar in other game.

I mean just asking that to you as you seem to disapprove of every single thing GT has (the reason to ask to you before about Shuffle Racing and MFD, and was playing safe by saying you "tolerate"), none of them have anything good to say about them. Like GT Auto, original track design, novelty car, scapes, endurance, etc.
Again, damned if you do, damned if you don't. I don't think PD has done anything right in their entire history of making vidya games tbh desu
Wanna try something new? Nah, other games have already done that. Wanna keep the same game structure? Nah, you're copy pasting older game design.
It's a losing battle bruh.
 
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