Gran Turismo 7: Latest news and discussion thread

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Selling the past, present, future and first time Gran Turismo buyer thing, graphics have to be secondary this time. Kaz pushing GT7 as the best in the series, having more custom parts than ever before, he taking on being the custodian of Japanese car culture, the GT experience needs to be in full effect.
Not sure about today’s young players, but I’d gather those of us that played the first games, there was more live car culture in daily life than probably what is out today. Sure, there are more ways to see car culture all over the world via video streaming, but I know for myself, I’d rarely see a car that didn’t at least have hubcaps changed or sheepskin seat covers or dice or boomerang antenna. The personal touches by a car’s owner.

New Players will, hopefully, understand and feel some type of ownership, as the classic games felt for many of us players.
 
They've destroyed Deep Forest. Everything that was great about the old track is gone. The elevation change in the middle of the lap (and the fun of feeling the car's weight transfer) is gone, the fast left handers after the tunnel are gone and the overhanging trees (which gave that "Deep Forest" feeling) are gone.

The reason people want the old tracks back is because they enjoyed them as they were. I can understand the need to update them a little, but if they're going to completely change the layout, why bother bringing them back at all? It's not the same track. Deep Forest used to be my favorite original GT track, now it looks bland. What a disappointment.

Graphics and lighting look nice though.
 
First off, it looks like GT Sport, but I think we forget that GT Sport is still a really good looking game 4 years on.

Also, I remember seeing a GT Sport trailer featuring Willow Springs and thinking “bwoah, doesn’t look much different to GT6” but how wrong I was.

I don’t mind GT7 looking like an already good looking game if they’ve focused their efforts on other things like AI, career, loading times, weather etc.

I think it’ll be brill!
You probably saw GT Sport's trailer before delay for Willow Springs, which ofc, the delay really helped the graphics.
Selling the past, present, future and first time Gran Turismo buyer thing, graphics have to be secondary this time. Kaz pushing GT7 as the best in the series, having more custom parts than ever before, he taking on being the custodian of Japanese car culture, the GT experience needs to be in full effect.
Not sure about today’s young players, but I’d gather those of us that played the first games, there was more live car culture in daily life than probably what is out today. Sure, there are more ways to see car culture all over the world via video streaming, but I know for myself, I’d rarely see a car that didn’t at least have hubcaps changed or sheepskin seat covers or dice or boomerang antenna. The personal touches by a car’s owner.

New Players will, hopefully, understand and feel some type of ownership, as the classic games felt for many of us players.
Would you actually fully believe about the claim of having more custom parts?
They've destroyed Deep Forest. Everything that was great about the old track is gone. The elevation change in the middle of the lap (and the fun of feeling the car's weight transfer) is gone, the fast left handers after the tunnel are gone and the overhanging trees (which gave that "Deep Forest" feeling) are gone.

The reason people want the old tracks back is because they enjoyed them as they were. I can understand the need to update them a little, but if they're going to completely change the layout, why bother bringing them back at all? It's not the same track. Deep Forest used to be my favorite original GT track, now it looks bland. What a disappointment.

Graphics and lighting look nice though.
I guess it's still mostly the same, but certainly not all though. There's 1 most significant corner change, the one after long straight (other than start) with the last corner being affected a bit. Really now gotta see how would they do tracks without tree canopy.
 
The Murciélago sounds really great, but I think PD should work on that rev transition when shifting. The e-gear on the LP640 should shift quicker than a manual transmission, closer to how the Aventador performs.

Very few people mention it, probably because the more hardcore community is wheel-centric, but I'm interested in how PD will use the DualSense. I've tried a few PS5 games with it and the vibration is incredible.

The art style of this game is very understated. Not flashy like Forza Horizon 5. FH5 looks great in Performance mode at 60 fps, but made a lot of concessions to run well. Which implies 60 fps remains not easy this gen. As someone who was impressed by GTS' graphics, I think GT7 does not need much more to look like a PS5 game, but I must play the game to judge.

Selling the past, present, future and first time Gran Turismo buyer thing, graphics have to be secondary this time. Kaz pushing GT7 as the best in the series, having more custom parts than ever before, he taking on being the custodian of Japanese car culture, the GT experience needs to be in full effect.
Not sure about today’s young players, but I’d gather those of us that played the first games, there was more live car culture in daily life than probably what is out today. Sure, there are more ways to see car culture all over the world via video streaming, but I know for myself, I’d rarely see a car that didn’t at least have hubcaps changed or sheepskin seat covers or dice or boomerang antenna. The personal touches by a car’s owner.

New Players will, hopefully, understand and feel some type of ownership, as the classic games felt for many of us players.
I think the issue is that, as time went, Gran Turismo and other more specialized games evolved beyond their public. Ask most casual racers, even older people, and they'll say they prefer more relaxed games like Forza Horizon or NFS. As the game became deeper and more realistic, it also became more difficult to get into. Driving is probably the most difficult type of gameplay in sports games, and motorsport is not as popular as football (both types) and NBA basketball.
 
The Murciélago sounds really great, but I think PD should work on that rev transition when shifting. The e-gear on the LP640 should shift quicker than a manual transmission, closer to how the Aventador performs.

Very few people mention it, probably because the more hardcore community is wheel-centric, but I'm interested in how PD will use the DualSense. I've tried a few PS5 games with it and the vibration is incredible.

The art style of this game is very understated. Not flashy like Forza Horizon 5. FH5 looks great in Performance mode at 60 fps, but made a lot of concessions to run well. Which implies 60 fps remains not easy this gen. As someone who was impressed by GTS' graphics, I think GT7 does not need much more to look like a PS5 game, but I must play the game to judge.


I think the issue is that, as time went, Gran Turismo and other more specialized games evolved beyond their public. Ask most casual racers, even older people, and they'll say they prefer more relaxed games like Forza Horizon or NFS. As the game became deeper and more realistic, it also became more difficult to get into. Driving is probably the most difficult type of gameplay in sports games, and motorsport is not as popular as football (both types) and NBA basketball.
Some would say GT hasn’t evolved. That it’s the same formula for seven games. Buy car, Licence test, race for wins, customise, race wins, customise, race for wins, customise, through infinity.
Other games have done spin-offs to accommodate the changing cycle of players.

GT can be pretty relaxing. Even doing a multi lap race. Choose a kei car and go for broke. Not much concentration involved. Could be more relaxing than driving in an open world and deciding which route to go from one end of the map to the other. Some will find calm in their ways of playing any game.

As for difficulty, there aren’t many options in driving games. Gran Turismo did have the strategic aspect with B-Spec. That’s right up the alley of someone into ball sports games. If players could switch/choose to be on the wheel gun or fuel during a pit stop, that’d add more optional engagement for players. Or a game like GRAND THEFT AUTO. Allowing players to use avatars in these sim racers. However, that could still be too much for some players.
 
The Murcielago (like the Aventador) have a single clutch automated gear box. This is not a dual clutch wich explain this behavior.
The DCT is treated as the AT in the game. The Aventador had an MT when it was added in GTS, but when the AMT was newly introduced in the game, some cars; including the Aventador, got their transmission type changed to the AMT.
Despite the AMT is already in the game, Murciélago still has an MT in that clip.

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Interesting helmet on the driver model in the Porsche Vision GT. Hope this is a sign of collectable suits and helmets returning.
That might be exclusive to the Porsche VGT.
 
They've destroyed Deep Forest. Everything that was great about the old track is gone. The elevation change in the middle of the lap (and the fun of feeling the car's weight transfer) is gone, the fast left handers after the tunnel are gone and the overhanging trees (which gave that "Deep Forest" feeling) are gone.

The reason people want the old tracks back is because they enjoyed them as they were. I can understand the need to update them a little, but if they're going to completely change the layout, why bother bringing them back at all? It's not the same track. Deep Forest used to be my favorite original GT track, now it looks bland. What a disappointment.

Graphics and lighting look nice though.
I'm kinda grasping at straws here but there's still a chance that the original Deep Forest layout is going to be included as well. Keep in mind that GT4 also had the outdated 80s and 90s layouts of Fuji Speedway in it, in addition to the redesigned 2005 layout.
 
I'm kinda grasping at straws here but there's still a chance that the original Deep Forest layout is going to be included as well. Keep in mind that GT4 also had the outdated 80s and 90s layouts of Fuji Speedway in it, in addition to the redesigned 2005 layout.
GT7's Deep Forest and Trial Mountain wasn't the only time where the track changed. There's also Test Course in PS2, now not having any grasses anymore. SSR11 in GT3, no chicanes. High Speed Ring with long-ass pit lane (there were iirc never endurance race there though..). None of those games featured earlier layout.
 
I'm kinda grasping at straws here but there's still a chance that the original Deep Forest layout is going to be included as well. Keep in mind that GT4 also had the outdated 80s and 90s layouts of Fuji Speedway in it, in addition to the redesigned 2005 layout.
I agree, since the teaser was from the original layout...

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One thing I don't completely understand, how is it possible that FH5, despite being an open world game, manages to have better vegetation? ( this isn't hate towards GT7, just curious )
Better vegetation? What does that even mean? Polyphony Digital has always gone for photo realism, and they’re arguably one of, of not the best racing game developer at achieving it.

 
I think it's more that people are used to Gran Turismo being one of the best looking games on whatever console it releases on. If it's just okay looking that's fine I suppose, but it's maybe not quite what people might have been expecting.

I think in the modern era developers have to work pretty hard to make a game actually look bad, so really the scale goes from "looks okay" to "that's incredible". Any mildly competent studio with devs that are able to use a keyboard can get Unity or Unreal Engine and pump out a game that looks just okay.

It's a bit like video game review scores - a 6/10 is somehow "pretty bad" and a 5/10 is "unmitigated garbage, will give you herpes, kill your dog, and steal your wife". If GT7 is a 6/10 or 7/10 graphically on PS5 then in the overall scheme of things it's probably fine, but neither is it making anyone stop and go "wow, that's just incredible looking" in the way that past games might have.
I would give 8/10 to GT7 by what we seen in the deep forest video
 
I am not sure how I feel about the new version of Deep Forest. Watching the video is kinds meh. Once I get a chance to drive around it I will better be able to decide whether I like it or not
 
They've destroyed Deep Forest. Everything that was great about the old track is gone. The elevation change in the middle of the lap (and the fun of feeling the car's weight transfer) is gone, the fast left handers after the tunnel are gone and the overhanging trees (which gave that "Deep Forest" feeling) are gone.

The reason people want the old tracks back is because they enjoyed them as they were. I can understand the need to update them a little, but if they're going to completely change the layout, why bother bringing them back at all? It's not the same track. Deep Forest used to be my favorite original GT track, now it looks bland. What a disappointment.

Graphics and lighting look nice though.
I actually think this is the best way to do it.

They are not recycling content like crazy, they strive to create old things but in an updated way. Just the fact that they dedicate time to these things is something that I admire beyond whether it goes well or badly, there is dedication, affection and it shows.

The worst that can happen to us is having this version and maybe having a "classic layout".

But you can play the PS1 version or the PS2. I think is not a big deal.

CONTEXT SECTIÓN:

  • its just an opinion.
  • I'm not saying the old layout will come; a, I said "maybe"
  • This is not a polytical statment.
  • I dont hate ducks.
 
Better vegetation? What does that even mean? Polyphony Digital has always gone for photo realism, and they’re arguably one of, of not the best racing game developer at achieving it.


I dunno man, I'm not sure that anyone has outdone Driveclub yet.

Polyphony are unbeatable when it comes to Scapes, but when you're in actual gameplay there's plenty of developers that are at least on their level. Particularly when you take into account that almost every other big racing game is available on PC these days, and therefore can take advantage of beefy machines to run at Ultra settings.
 
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I think it's more that people are used to Gran Turismo being one of the best looking games on whatever console it releases on. If it's just okay looking that's fine I suppose, but it's maybe not quite what people might have been expecting.

I think in the modern era developers have to work pretty hard to make a game actually look bad, so really the scale goes from "looks okay" to "that's incredible". Any mildly competent studio with devs that are able to use a keyboard can get Unity or Unreal Engine and pump out a game that looks just okay.

I mean I would still consider GTS to be at least a step above the majority of racing games on the market in terms of visuals, with GT7 showing a noticeable improvement over that (even if its not a crazy night and day difference). Like the majority of games these days look "good enough" but you can tell which ones have had the work put into them.
 
I mean I would still consider GTS to be at least a step above the majority of racing games on the market in terms of visuals, with GT7 showing a noticeable improvement over that (even if its not a crazy night and day difference). Like the majority of games these days look "good enough" but you can tell which ones have had the work put into them.
If you take all the racing games, then sure. But a lot of the games in the sim-racing space near Gran Turismo are pretty small projects by pretty small teams. You'd hope Polyphony and their 8 figure budgets would do better than the likes of Assetto Corsa and Automobilista.

If you look at the AAA racing games, the ones with the budgets and teams to realistically be able to compete with the likes of Polyphony... I mean, we get pretty strongly into the realm of opinion. Sure, GT7 is an improvement over GTS (you would bloody hope so), and GTS is a decent enough looking game but it's from 2017. It's not exactly new any more. The cars look good, the tracks look okay, and the lighting and overall performance is pretty good. I see GTS as the basics of racing games done pretty well, and while some people might really enjoy it's look I think it would be hard to make an objective case for it being particularly exceptional visually.

I look at the Deep Forest trailer and it looks nice but I find it hard to see it as anything spectacular with regards to modern games. It's okay, it's not offensive to look at, but neither am I blown away or even particularly excited by the visual flair of the video. The Deep Forest trailer has some really weird issues with lighting and colour, a couple odd issues with pop-in, some real weirdness going on with bloom and HDR that means it's quite hard to see what's actually going on at times, and a lot of tricks with making sure that you can't see too much of the track at once that feels like a holdover from the PS1/PS2 era where draw distances were legitimately not enough to see all the way down a long straight.

I would almost expect the game to actually look better when it's played normally than in this trailer, I don't think they've done the game or the track justice in the way that it's presented. But I can only judge what they show me, and what they show me is to my eye far less graphically impressive than other recent racing games. Just like GTS, it's the basics of racing games done pretty well to a 2021 standard, and that's not something that gets me particularly excited. It's a track in the country, in the afternoon, with some cars going around it. Woo.

I feel like on PS5 hardware we should be expecting Driveclub@4K/60 levels of visual quality. That doesn't seem unreasonable 7 years after Driveclub released. It doesn't need to be hot air balloons, fireworks and volcanoes, but a little visual flair beyond "here is a bridge" wouldn't go amiss.
 
I dunno man, I'm not sure that anyone has outdone Driveclub yet.

Polyphony are unbeatable when it comes to Scapes, but when you're in actual gameplay there's plenty of developers that are at least on their level. Particularly when you take into account that almost every other big racing game is available on PC these days, and therefore can take advantage of beefy machines to run at Ultra settings.
Driveclub has good water effects, what else? Oh, and it runs at 30 fps, even on PS5. Oops!
 
I dunno man, I'm not sure that anyone has outdone Driveclub yet.

Polyphony are unbeatable when it comes to Scapes, but when you're in actual gameplay there's plenty of developers that are at least on their level. Particularly when you take into account that almost every other big racing game is available on PC these days, and therefore can take advantage of beefy machines to run at Ultra settings.
Racing games for pc on the track still have to reach GTS in terms of graphics and you tell me about ultra settings where the only thing they do is have filters and AA set to the maximum?
come on, let's talk seriously.
PS: don't talk to me about mods, otherwise I'll start laughing right away:lol:
 
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