Gran Turismo 7: Latest news and discussion thread

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Better vegetation? What does that even mean? Polyphony Digital has always gone for photo realism, and they’re arguably one of, of not the best racing game developer at achieving it.


That looks good but so does every game in a overcast weather. Even FM5 did look good at overcast weather on launch Xbox One with 1.2tf. PD is really behind when it comes to environments and overall scene detail. They have the best car models and one of the best lighting quality but the lack of detail in the environments really stands out. We have seen some improvements from the latest footage but if its enough and how its gonna look translate in game is something we don't now yet. And with better vegetation they mean the overall trees and foliage, there are some pretty rough looking vegetation in GTS (which we see some of them return in GT7 in the latest video)


I mean I would still consider GTS to be at least a step above the majority of racing games on the market in terms of visuals, with GT7 showing a noticeable improvement over that (even if its not a crazy night and day difference). Like the majority of games these days look "good enough" but you can tell which ones have had the work put into them.
I play all kinds of racing games from GT to Forza to AC and many others. The environments in GT are really not good looking when compared to other racing games. The only game with worse trees is Forza Motorsport 7 but even then the other things in the environment are higher quality. And games like ACC and Forza Horizon 5 blow them both out of water. The team that made ACC is the smallest with the smallest budget and team size and they have the best environment in a sim. I mean look how much better the environments look in other racing games, we haven't seen anything in GT close to this yet

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Racing games for pc on the track still have to reach GTS in terms of graphics and you tell me about ultra settings where the only thing they do is have filters and AA set to the maximum?
come on, let's talk seriously.
PS: don't talk to me about mods, otherwise I'll start laughing right away:lol:
Nah they surpassed it long time ago see above, not even GT7 can compete with ACC on pc. And thats without any mods or filters.

This is not to throw shade at GT7 btw, ofcourse a game running on high end pc will look better than a game on console. Just hope the environments get a nice improvements which i believe will happen hopefully.
 
Also forgetting two of the three Motorstorm games released on PS3 had issues that weren't even the fault of the games or Evolution themselves (the original being caught up in the infamous E3 2005 pre-rendered demo debacle that swept up Killzone 2 as well, Apocalypse being pushed back because of the 2011 Japanese earthquakes/tsunami) so to say that Evolution were given multiple chances and failed, when the times that they did fail, only once could you say legitimately that it was their fault, and they recovered better then most other developers put in the same scenario. The other two times were completely out of their control.
 
That looks good but so does every game in a overcast weather. Even FM5 did look good at overcast weather on launch Xbox One with 1.2tf. PD is really behind when it comes to environments and overall scene detail. They have the best car models and one of the best lighting quality but the lack of detail in the environments really stands out. We have seen some improvements from the latest footage but if its enough and how its gonna look translate in game is something we don't now yet. And with better vegetation they mean the overall trees and foliage, there are some pretty rough looking vegetation in GTS (which we see some of them return in GT7 in the latest video)



I play all kinds of racing games from GT to Forza to AC and many others. The environments in GT are really not good looking when compared to other racing games. The only game with worse trees is Forza Motorsport 7 but even then the other things in the environment are higher quality. And games like ACC and Forza Horizon 5 blow them both out of water. The team that made ACC is the smallest with the smallest budget and team size and they have the best environment in a sim. I mean look how much better the environments look in other racing games, we haven't seen anything in GT close to this yet

50013523391_ce7ece6c95_o.png

7ZCTY2S.jpg

StJ20lu.jpg


Nah they surpassed it long time ago see above, not even GT7 can compete with ACC on pc. And thats without any mods or filters.

This is not to throw shade at GT7 btw, ofcourse a game running on high end pc will look better than a game on console. Just hope the environments get a nice improvements which i believe will happen hopefully.

ehm...no:lol:

especially forza motorsport
only acc competition has great graphics for but if I zoom in on the pictures you posted it remains an average game.
Horizon don't really compare it in this discussion because that belongs to another category;)

there are already many forza comparisons posted by emula, which contradict you blatantly (beyond DF's analysis) so forget it;)
 
I don't know if anyone are questioning what PD can do. It's that each track are inconsistent with the details.
I think there is consistency, in that the fictional tracks look consistently worse than the real life ones, which is unfortunate I guess.
 
ehm...no:lol:

especially forza motorsport
only acc competition has great graphics for but if I zoom in on the pictures you posted it remains an average game.
Horizon don't really compare it in this discussion because that belongs to another category;)

there are already many forza comparisons posted by emula, which contradict you blatantly (beyond DF's analysis) so forget it;)

Ah I see what's going on here. I didn't realize the benchmark for a good looking game only resides within the car models themselves. All of these games look great, that they don't have the most polygons within an exhaust tip compared to another game doesn't change that.
 
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It launched in a not-so-good state but managed to attract a very large following. It couldn't have been that bad. Many, many games have survived much, much worse.

Also, didn't Sony themselves say they weighed the project between other projects they had at the time and decided that the other projects were more important? That sounds like it can lend credibility that it was shutdown to support something bigger. The conspiracy theory about it being Kaz himself doesn't make sense, but the idea that a studio was shut down to support something else doesn't really seem that far-fetched.
It would make more sense for them to allocate resources on projects that would give them higher revenue in return. It's all business after all. And Sony had multiple AAA projects during that time not just Gran Turismo.
 
It would make more sense for them to allocate resources on projects that would give them higher revenue in return. It's all business after all. And Sony had multiple AAA projects during that time not just Gran Turismo.
You're not wrong. Though, to say that Driveclub was bad in any way seems incorrect. It launched bad, and sprung back fantastically. So it's shut down is unfortunate and lends to it not that it did bad, but more so, financially, it made sense to allocate those resources somewhere else.

Like I touched on, many games have released in states so much worse than that and never made it back, but you'll still see these studios up. In my opinion, it wasn't because the game was disastrous.
 


Sunny weather, still quite realistic looking to me.

Yes the lighting and shaders are really incredible (one of the best at the time) but the details are not great when playing at 4k on a big screen. Compressed youtube vids hide alot of the flaws obv.. Here have a look at the track in day time, does this look good to you?


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The PS5 is strong enough to boost the overal details in the environment easily. I expect big improvements on tracks like this.

ehm...no:lol:

especially forza motorsport
only acc competition has great graphics for but if I zoom in on the pictures you posted it remains an average game.
Horizon don't really compare it in this discussion because that belongs to another category;)

there are already many forza comparisons posted by emula, which contradict you blatantly (beyond DF's analysis) so forget it;)
That comparison was flawed tho cuz they compared must stuf in photomode where lots of stuff gets enhanced in GTS btw. Raw in game is a different story, if you played both games you would now. And how is ACC average when it looks beter than anything whe have sen yet?

Ah I see what's going on here. I didn't realize the benchmark for a good looking game only resides within the car models themselves. All of these games look great, that they don't have the most polygons within an exhaust tip compared to another game doesn't change that.
Which is weirdly enough GTS weak point when you are in gameplay outside the cockpit view obv.
 
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Ah I see what's going on here. I didn't realize the benchmark for a good looking game only resides within the car models themselves. All of these games look great, that they don't have the most polygons within an exhaust tip compared to another game doesn't change that.
I speak globally and not just about cars;)

However, I don't want to argue with you considering you always want to have the last word in discussions, for no apparent reason ...
Without rancor;)
 
You're not wrong. Though, to say that Driveclub was bad in any way seems incorrect. It launched bad, and sprung back fantastically. So it's shut down is unfortunate and lends to it not that it did bad, but more so, financially, it made sense to allocate those resources somewhere else.

Like I touched on, many games have released in states so much worse than that and never made it back, but you'll still see these studios up. In my opinion, it wasn't because the game was disastrous.
Where did I say that Driveclub was bad? What I was implying is that it didn't do well commercially just like their Motorstorm games on PS3. I didn't mention anything about its graphics or the state of the game when it was launched.
 
Where did I say that Driveclub was bad? What I was implying is that it didn't do well commercially just like their Motorstorm games on PS3. I didn't mention anything about its graphics or the state of the game when it was launched.
Where did I say that’s what you said?

I speak globally and not just about cars;)

However, I don't want to argue with you considering you always want to have the last word in discussions, for no apparent reason ...
Without rancor;)
If you’re speaking globally then any of these really are not trumping each other as massively as you’re putting forward.

As for having the last word, as long as I’m getting replies I’m going to respond back. That’s how discussions work. I don’t have a problem continuing on, it’s up to the other person to stop if they’re done. You go ahead and go for that cop-out though.
 
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Yes the lighting and shaders are really incredible (one of the best at the time) but the details are not great when playing at 4k on a big screen. Compressed youtube vids hide alot of the flaws obv.. Here have a look at the track in day time, does this look good to you?


D2OCIil.jpg

PmcNwBt.jpg

QGuX0D5.jpg
I see what you mean, but on a whole I do think it looks good actually. The draw distance is great, maybe thanks to the lacking detail? It’s always a compromise, but yes, I too hope and think we’ll see improvements on PS5. I mean, of course we will, but we’ll have to keep 60 fps, 16 cars with PD’s insane level of detail, dynamic weather and day/night cycles in mind. Some might be disappointed.
 
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Where did I say that’s what you said?


If you’re speaking globally then any of these really are not trumping each other as massively as you’re putting forward.

As for having the last word, as long as I’m getting replies I’m going to respond back. That’s how discussions work. I don’t have a problem continuing on, it’s up to the other person to stop if they’re done. You go ahead and go for that cop-out though.
Aight then.
 
I think there is consistency, in that the fictional tracks look consistently worse than the real life ones, which is unfortunate I guess.
We'll see. Bathurst could do with a bit more improvement. If tracks like DTS/DTG and Alsace can rival circuits like Barcelona, Interlagos and Autopolis, there's hope.
 
That looks good but so does every game in a overcast weather. Even FM5 did look good at overcast weather on launch Xbox One with 1.2tf. PD is really behind when it comes to environments and overall scene detail. They have the best car models and one of the best lighting quality but the lack of detail in the environments really stands out. We have seen some improvements from the latest footage but if its enough and how its gonna look translate in game is something we don't now yet. And with better vegetation they mean the overall trees and foliage, there are some pretty rough looking vegetation in GTS (which we see some of them return in GT7 in the latest video)



I play all kinds of racing games from GT to Forza to AC and many others. The environments in GT are really not good looking when compared to other racing games. The only game with worse trees is Forza Motorsport 7 but even then the other things in the environment are higher quality. And games like ACC and Forza Horizon 5 blow them both out of water. The team that made ACC is the smallest with the smallest budget and team size and they have the best environment in a sim. I mean look how much better the environments look in other racing games, we haven't seen anything in GT close to this yet

50013523391_ce7ece6c95_o.png

7ZCTY2S.jpg

StJ20lu.jpg


Nah they surpassed it long time ago see above, not even GT7 can compete with ACC on pc. And thats without any mods or filters.

This is not to throw shade at GT7 btw, ofcourse a game running on high end pc will look better than a game on console. Just hope the environments get a nice improvements which i believe will happen hopefully.

Yeah ACC might have better trees on pc at high setting but to be honest on ps4 looks horrible and runs at 30fps (and still the GTS/GT7 trees reacts way better to environemet lighting even compared to acc maxed out on pc). Imho it's nor a fair comparison. For example look at another native old gen console game that runs at 60fps like forza and you can notice the sacrifices they had to made to keep a stable 60fps frame rate...
Now on Gt7 it seems they not only improved the trees but also the overall vegetation if you look the Deep Forest gameplay with a lot more grass around the track (you can see this also on dome photos of tsukuba where the upgrade in trackside detail seems quite substantial), and on top of that they added dynamic tod and real time gemerated volumetric clouds... to be honest i was expecting way less improvements considering it has to run on a old ps4 with a ****** cpu
 
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... and those sacrifices are why it's difficult to compare the games. They shouldn't be compared graphically.

PD could make it the choice for GT that make AC-ACC and PC2, on consoles, so good. That's the real comparison.
We just know PD are choosing graphical prowess, over in-game user tools.
 
I just don’t think anyone can be taken seriously when saying any of these games look bad, especially considering what each achieves within the confines of their compromises. Even aside from that, I’d be hard pressed to say any of them look bad outright, sure others excel in different areas, but one looking better doesn’t inherently mean everyone else is bad.
 
I just don’t think anyone can be taken seriously when saying any of these games look bad, especially considering what each achieves within the confines of their compromises. Even aside from that, I’d be hard pressed to say any of them look bad outright, sure others excel in different areas, but one looking better doesn’t inherently mean everyone else is bad.
This is soo true, every racing game looks really solid nowadays. Doesn't mather on what platform you play it on you will get some solid visuals. There are still areas that GT really outshines the competition despite launching only on console. There material shaders are second to none and they have the best HDR out of any game. It looks really gorgeous on my OLED, and those replays are a joy to watch.
Yeah ACC might have better trees on pc at high setting but to be honest on ps4 looks horrible and runs at 30fps (and still the GTS/GT7 trees reacts way better to environemet lighting even compared to acc maxed out on pc). Imho it's nor a fair comparison. For example look at another native old gen console game that runs at 60fps like forza and you can notice the sacrifices they had to made to keep a stable 60fps frame rate...
Now on Gt7 it seems they not only improved the trees but also the overall vegetation if you look the Deep Forest gameplay with a lot more grass around the track (you can see this also on dome photos of tsukuba where the upgrade in trackside detail seems quite substantial), and on top of that they added dynamic tod and real time gemerated volumetric clouds... to be honest i was expecting way less improvements considering it has to run on a old ps4 with a ****** cpu
Yes i pointed out earlier also when i saw it, there are clear improvements over GTS in shadows quality, reflection quality, draw distance and foliage density. And like you said on top of that we got dynamic tod with dynamic weather so its a solid upgrade overall no one can deny that.
 
Racing games for pc on the track still have to reach GTS in terms of graphics and you tell me about ultra settings where the only thing they do is have filters and AA set to the maximum?
come on, let's talk seriously.
PS: don't talk to me about mods, otherwise I'll start laughing right away:lol:
I mean, that's your opinion. One can certainly prefer GTS's visual style. But I think you'd be hard pressed to make an argument for it being objectively better. F1 2021/ACC/FM7/FH5/DR2 on PC running at 4K/60 or higher is at least competitive visually with GTS. No mods, no reshade, just the games themselves running the best that they can.

I mean, Digital Foundry's GTS vs FM7 video from four years ago showed how close those two games were then, on consoles only.



You want to talk seriously? Go watch some videos of ultra PC gameplay and tell me that the games don't look good. My claim is that they're at least at the level of GTS, and I really don't think that should be controversial. Gran Turismo is a game with a very distinct visual style, and just because you like that style doesn't mean that it's objectively superior. Personally, I think F1 2021 maxed out with ray tracing running is just incredible.
That's what I was basing my opinion on, yes.
If GTS is a step above the majority of AAA racing games then, which ones is it not a step above?
 
Didn't know the best place to post this but I wouldn't expect any new Merc F1 cars in GT, seems they've preferred to go down the ultra realism route partnering with iRacing. I suppose they could still license it to GT as well but wouldn't really make sense, "Drive our car with ultra realism in iRacing, or a middling level of realism in GT"



This car is part about an extensive partnership between Mercedes and iRacing, which goes far further than this car. A part of the F1 team, with over 30 professional Mercedes works and sim-drivers, cooperated with iRacing to improve the sim in general, e.g. physics or track limits and basically spend days testing out changes to make the sim as realistic as possible.

That same approach was also true for the W12. Mercedes gave iRacing an insane amount of data, the iRacing team translated it into the game and the Mercedes guys gave feedback on how realistic it is. Again, these are the same guys developing the real W12 in the multi-million dollar Mercedes simulator, they know how the real thing feels. They even went so far to have one of the best sim-racers in the world trying to abuse setups, etc., to make sure the car behaves realistic in the most extreme cases. And according to James Vowles the end result is quite fantastic. They compared laps in iRacing to the laps in the multi-million-dollar Mercedes simulator and apparently you can't tell it a part most of the times.

So it's safe to say that this car is the most realistic F1 car you can drive in any sim today and with this amount of collaboration I don't expect this to change any time soon. It's quite insane to think that you'll get an ex
 
Then, doesn’t make sense to add any Mercedes/Mercedes-AMG cars. Add all the other cars from every brand. That’s not outrageons to say.

I get that F1 is the pinnacle of motorsports. We still got the LMP cars. Those are just as significant in motorsports. It’s just one car though. Still can’t compare what can be done in iRacing to what can be done in GT. For those 1% that want to go ballistic, there’s iRacing. For those 99% that want to make a dream come true and somewhat experience the same real cars, there’s GT.
 
Didn't know the best place to post this but I wouldn't expect any new Merc F1 cars in GT, seems they've preferred to go down the ultra realism route partnering with iRacing. I suppose they could still license it to GT as well but wouldn't really make sense, "Drive our car with ultra realism in iRacing, or a middling level of realism in GT"


I don't think PD are interested in modern "real life" cars. Unless it's the new honda fit the only new thing you're gonna get will be old cars or vehicles from the Game Wipeout aka vision gt cars.
 
The new track looks great

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I see trees lots of them, looks like a forest, people are complaining again because of trees...
And/or complain that studios recycle content and don't bring any innovation from game to game, then here we are with something new and its still an issue...

Personally I am excited for the game to launch, can see some things still need work like shadows but I mean we all know how a game can improve from launch trailers and marketing,
Starting from fresh with a more fleshed out single player and the online racing with new cars and circuits! Let's go!
 
I see trees lots of them, looks like a forest, people are complaining again because of trees...
And/or complain that studios recycle content and don't bring any innovation from game to game, then here we are with something new and its still an issue...

Personally I am excited for the game to launch, can see some things still need work like shadows but I mean we all know how a game can improve from launch trailers and marketing,
Starting from fresh with a more fleshed out single player and the online racing with new cars and circuits! Let's go!
It's one selective screenshot. You can take plenty where it doesn't look like a forest. This isn't really a tree issue like before, the ones they've got look fine, they're just not synonymous to the trees of the original circuit which gave it that unique character.
 
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