- 1,925
- United States
IIRC it was in the GT Sport beta but disappeared in the final release. ***** weird.
It's because they look down on 3rd person view players.
IIRC it was in the GT Sport beta but disappeared in the final release. ***** weird.
This is something repeatedly seems to be a theme with people who hate the new Trial Mountain and Deep Forest: They fail to notice that both are tracks that never fully got a generational upgrade in GT5 and GT6 whereas High Speed Ring did as did Autumn Ring when it returned in GT6 alongside Apricot Hill and Mid-Field Raceway.
I remember them changing it during the beta. It was in response to concerns that players, myself included, had regarding how stiff the camera was related to the car. Any small motion the car had in rotation meant a huge swing of the camera, as if it was mounted to the bumper by a solid pole. They added options to loosen the camera, but they couldn't keep the 360 view along with it. Hopefully they've managed to do both, but I'm not holding my breath.IIRC it was in the GT Sport beta but disappeared in the final release. ***** weird.
I found it interesting as well that all the races in the new FIA races were tunersThey can change the structure of daily races and FIA races. I mean with own setups, but they have to balance it with BOP races and forbidden tuning, so daily races and FIA are something for every driver without disadvantage.
Kaz had already mentioned scaling as being an issue with Deep Forest so I can only assume that they felt it was better to just remake it to address the issue (Likely the Same with Trail Mountain). However, High Speed Ring didn't get anywhere near the treatment both those tracks got and it did get that generational update. So again, this suggests to me that only this treatment is happening to tracks that haven't gotten a proper upgrade so I don't see all the fictional tracks having a massive overhaul.Trust me, I would LOVE to be wrong. My issue is, the narrative seems to be 'Trial Mountain and Deep Forest were changed because it was too difficult to pass in online races'. With that in mind, It really wouldn't make much sense if Autumn Ring somehow escaped unscathed in this new era. If what you suggest is true, it would make the wholesale changes Deep Forest and Trial Mountain received seem even more unnecessary. Why? Because in the end, they just took everything away that made those tracks unique.
Like I said, if this is the direction PD want to go with fantasy tracks, then I'd rather Autumn Ring just not be in the game. Time would be better spent making something new.
I could continue this, but I'll just say I hope you're right, and I hope you're not getting my hopes up that the game will have good track diversity.Thing is, High Speed Ring didn't get anywhere near the treatment both those tracks got. So again, this suggests to me that only this treatment is happening to tracks that haven't gotten a proper upgrade so I don't see all the fictional tracks having a massive overhaul.
As far as I can tell, no specific mention that you can or are able to as of yet.Completely unrelated to the current discussion - but does anyone know if track width will be adjustable like it is in the newer Forza series games?
Modifying and tuning street cars to race in GT games have always been a let down when you still have the factory width and offset wheels applied to them.
Both the trailer from PS Showcase and the Booklet leak says yes - https://www.gtplanet.net/gran-turismo-7-booklet-20211217/Completely unrelated to the current discussion - but does anyone know if track width will be adjustable like it is in the newer Forza series games?
Modifying and tuning street cars to race in GT games have always been a let down when you still have the factory width and offset wheels applied to them.
widebody kits with the wheels still sunken in a bit =/= adjustable track widthBoth the trailer from PS Showcase and the Booklet leak says yes - https://www.gtplanet.net/gran-turismo-7-booklet-20211217/
widebody kits with the wheels still sunken in a bit =/= adjustable track width
Thats a good point, in this theoretical version it would be added on capture and wouldnt be visible real time.RT in scapes is going to be rendered real time so you can see what you're taking a picture of. That wouldn't work on PS4. Not to mention they want you to have a reason to upgrade...
Changing the wheel offset will change the track width too though.Thats wheel offset, not track width. That just deals with the wheels of the car, not the car's track itself.
From what I'm seeing, that seems to be reffering to the size of the wheel itself and not the car's Track (That's even assuming PD will attempt to allow it). Maybe I'm wrong here, but I don't see adjusting the track of the car to be something confined to wheel selection.Epic, can you explain your logic behind this or is it maybe just plain false?
From what I'm seeing, that seems to be reffering to the size of the wheel itself and not the car's Track (That's even assuming PD will attempt to allow it). Maybe I'm wrong here, but I don't see adjusting the track of the car to be something confined to wheel selection.
But track just refers to how far the wheels are apart. If your talking the body, then it's in the wide body section.Again, its under "Wheel Selection". I'm not seeing how the means the overall widening of the car's track.
Say a cars track width is 1500mm with ET 0 wheels that are 18x8. If you put a different ET wheel with same dimensions, track width will change.
I get that and I understand it. However, the question is if that's how PD will properly implement it that way and given that we've ironically had wider bodies but without widening the track (See the attempts at recreating the SLR 722 GT in GT6), I'm not entirely sure if they will.But track just refers to how far the wheels are apart. If your talking the body, then it's in the wide body section.
Not sure how questioning how a developer will implement something is "emigrating from a Mario kart forum". While my wording wasn't the best, the insult wasn't at all necessary.Thank you, now we can end this dumb discussion. Is it like this because most players emigrated here directly from a mario kart forum or what?
We won't know how well it's implemented till we see the game but given that we've never had a wheel width option or a wheel offset option before it would stand to reason that it will be better than what we've had in previous GT's.I get that and I understand it. However, the question is if that's how PD will properly implement it that way and given that we've ironically had wider bodies but without widening the track (See the attempts at recreating the SLR 722 GT in GT6), I'm not entirely sure if they will.
True, at least we have to hope it's much better then what we've previously had.We won't know how well it's implemented till we see the game but given that we've never had a wheel width option or a wheel offset option before it would have to be better than what we've had in previous GT's.
I'm not saying it isn't a simple concept, I'm simply questioning how or even if PD will do as they have a habit of not implementing things that shouldn't really be that complicated. Again I would like to hope they do so and properly.They wouldn't even have an option for offset and wheel width if it wasn't something that actually effected how the wheels fit on the car and track width. I feel like this is something that does't need much questioning as to how it will be implemented. It's a pretty simple concept.
I was so disappointed. Either they removed it because the analog stick was way too sensitive or because the rotating camera would cause framerate drops.IIRC it was in the GT Sport beta but disappeared in the final release. ***** weird.