Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
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Do we know if you can rotate the camera around the car in 3rd person view yet? or will pd go 8 games without adding such a common feature?
We haven't even seen 3rd person gameplay that I know of, because PD and Playstation are still trying to market the game as a simulator lol.
 
If they add the 360 chase camera I just hope it's not at the expense of the current camera settings they added when they axed the 360 view during the beta. I can't have a stiff camera stuck to the car with an invisible pole. Makes me so nauseous.
 
"Lose yourself"
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The vision of what PD might do to Autumn Ring in 2022 makes me wanna puke. I'd honestly rather them not add it at all if they are just going to widen the **** out of it and add massive straights for cheap slipstreams for overtaking. What made it unique in the first place, is its small size and local clubtrack aesthetic. If they try to make it look like an FIA tillkedrome like Deep Forest and Trial Mountain, it's useless besides raising the track count on the back of the box.


However, If it is kept the same, it would actually be very useful as it would provide a good venue for the Karts and be a good racetrack for anything between N100 and N300.
 
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The vision of what PD might do to Autumn Ring in 2022 makes me wanna puke. I'd honestly rather them not add it at all if they are just going to widen the **** out of it and add massive straights for cheap slipstreams for overtaking. What made it unique in the first place, is its small size and local clubtrack aesthetic. If they try to make it look like an FIA tillkedrome like Deep Forest and Trial Mountain, it's useless besides raising the track count on the back of the box.


However, If it is kept the same, it would actually be very useful as it would provide a good venue for the Karts and be a good racetrack for anything between N100 and N300.
I don't think it necessarily needs to be kept the same, it's just that any changes should be made with the original character of the circuit in mind.

It should stay as a smaller, flowing circuit that rewards keeping momentum. It should be primarily aimed at lower powered cars as a beginner circuit for the short variations and then an intermediate circuit for the full version. Updating the visuals would be welcome, but they should retain the autumn aesthetic.

If they want to make big changes they should just make a new track.
 
The vision of what PD might do to Autumn Ring in 2022 makes me wanna puke. I'd honestly rather them not add it at all if they are just going to widen the **** out of it and add massive straights for cheap slipstreams for overtaking. What made it unique in the first place, is its small size and local clubtrack aesthetic. If they try to make it look like an FIA tillkedrome like Deep Forest and Trial Mountain, it's useless besides raising the track count on the back of the box.


However, If it is kept the same, it would actually be very useful as it would provide a good venue for the Karts and be a good racetrack for anything between N100 and N300.
I agree with you. I feel like they're turning all tracks into gt3/lmp tracks. The sunday cup had a unique vibe to it because it used to be slow cars in short clubtracks. That's a realism that's lacking in gt sport. It feels weird to race a slow hatchback in a f1 like track. It would take 5mn to complete a lap and corners are just too wide to make racing fun
 
Look at the Race A selections to see PDs problem with slow cars -

PD themselves think the only suitable racetracks for them are Suzuka East, Tsukuba, or Brands Hatch Indy
While we're at it, can they please include Suzuka West again? It's a good little track and it's very little extra work considering all the assets already exist. Not every track needs to have a pit lane.
 
I just see a problem with how PD set up races. Not the cars. There are plenty of circuits in GT Sport for the slower cars: Autopolis Long & short, Brands Hatch Indy & GP, Laguna Seca, Goodwood, Red Bull Ring GP & short, Interlagos, Suzuka, Tsukuba, BMB infields, the Bean thing, Kyoto Miyabi, Maggiore Centre, Northern Isle, Sardegna B & C, the dirt tracks(Loads of fun in a ‘65 MINI with the Daily Race with Friends crew), Tokyo.

PD just lack the skills to make these races fun. They have tried and did some fresh stuff, but they’re not consistent.
 
The vision of what PD might do to Autumn Ring in 2022 makes me wanna puke. I'd honestly rather them not add it at all if they are just going to widen the **** out of it and add massive straights for cheap slipstreams for overtaking. What made it unique in the first place, is its small size and local clubtrack aesthetic. If they try to make it look like an FIA tillkedrome like Deep Forest and Trial Mountain, it's useless besides raising the track count on the back of the box.


However, If it is kept the same, it would actually be very useful as it would provide a good venue for the Karts and be a good racetrack for anything between N100 and N300.
Firstly, the new Trial Mountain is not even remotely a "Tilkedrome". Exactly how many of Tilke's tracks are semi-street circuits through mountenous forests, without much if any runoff areas, let alone guardrails? I can't of any F1 tracks where drivers can crash into a pine tree or the side of a mountain if they go wide. Not every track that you dislike is a Tilkedrome. And not every Tilkedrome is a bad track, anyway.

Secondly, they seem to have changed pretty much nothing about High Speed Ring except for the first hairpin and some parts of the environment. Why would you assume they would change Autumn Ring as much as they changed Deep Forest, but not as little as they changed High Speed Ring?
 
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I don't know if it was pointed out before but Playstation España released a slightly different "loose yourself" video. in that video a couple of scapes shots seemed to be more interactive than before. The viper is actually drifting making tire smoke, and the Diablo is raising dust as it passes on the road. We have never seen anything like it before in GTS or GT7 right?

GT7 Scapes.jpg
 
*Only available on PS5. PS4 will not received the same graphic upgrade.
I'll wait for ps4/ps5 comparison video before thinking about upgrading to ps5. The main difference in these pictures are the reflections on the car, but this is photo mode I guess, I'm more interrested in differences during racing.

And if the ps5 does raytracing in photo mode (= non real time), the ps4 might be able to do the same even if it takes a few more seconds ? Or did I miss something ? (I guess there's no raytracing in GT sport photo mode, is this a performance issue like waiting too much for the rendering is not user friendly ?)
 
I'll wait for ps4/ps5 comparison video before thinking about upgrading to ps5. The main difference in these pictures are the reflections on the car, but this is photo mode I guess, I'm more interrested in differences during racing.

And if the ps5 does raytracing in photo mode (= non real time), the ps4 might be able to do the same even if it takes a few more seconds ? Or did I miss something ? (I guess there's no raytracing in GT sport photo mode, is this a performance issue like waiting too much for the rendering is not user friendly ?)
No ps4 game has ray tracing. I think it's fair to say it doesn't have the power for it.
 
snc
yeah additional race with open settings no problem but forcing all would be, at least for me
I don't think this represents what all online events will be in GT7 just a special one off event,Race A,B and C didn't go away.
I hope for more open tuning focus in Gt7(for one makes mostly)
 
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