Gran Turismo 7: Latest news and discussion thread

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Kaz had already mentioned scaling as being an issue with Deep Forest so I can only assume that they felt it was better to just remake it to address the issue (Likely the Same with Trail Mountain). However, High Speed Ring didn't get anywhere near the treatment both those tracks got and it did get that generational update. So again, this suggests to me that only this treatment is happening to tracks that haven't gotten a proper upgrade so I don't see all the fictional tracks having a massive overhaul.
I too hope this is true.
 
I don't know if it was pointed out before but Playstation España released a slightly different "loose yourself" video. in that video a couple of scapes shots seemed to be more interactive than before. The viper is actually drifting making tire smoke, and the Diablo is raising dust as it passes on the road. We have never seen anything like it before in GTS or GT7 right?

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Would be nice if there’s a suspension compression option.
 
They wouldn't even have an option for offset and wheel width if it wasn't something that actually effected how the wheels fit on the car and track width. I feel like this is something that does't need much questioning as to how it will be implemented. It's a pretty simple concept.
I mean, they could absolutely just use it as an option for how deep the face of the rims are. That would be a profound misinterpretation of how offset should work in real life, but it wouldn't be the first time Polyphony decided to make up their own way for how things work.

It would also not be a massive surprise if they added offset as a visual feature that didn't affect the physics. That would seem to defeat half the point of widening the track in the first place. But AFAIK they haven't included the weight changes from adding aftermarket rims either.

We all hope that they'll implement the feature fully and correctly according to real world physics, but unfortunately there's plenty of precedent for fears that they'll half arse it. My guess would be that it works correctly visually but doesn't affect physics, although it will be interesting to see how they deal with cars that rub on stock fenders with wider wheels. I'd hope that they at least set suspension travel limits such that the wheels don't clip through the body, but on 400+ cars with a range of offsets that seems like the sort of high workload attention to detail that Polyphony shies away from.
 
Just because they are entitled to their opinions doesn't mean they have to shove it in our faces every single time some news about GT7 get announced.
Or maybe you have a very thin skin, as I still haven't seen anyone around bombarding negative opinions persistently.

We already know or have an idea about we what we are getting physics wise, which is GT Sport most probably with minor differences or adjustments here and there, and some folks asking for a true evolution politely, doing it just once or twice in a three hundred pages topic like this by any means is shoving negativity in your face.
 
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Quickly jumping over from the Forza Horizon 5 forums to this one and saying hi! 👋

Even though I like FH5 a lot, I’m really starting to miss a track racer lately. I believe Project CARS 3 back late summer 2020 was my last one. So instead of waiting for Forza Motorsport 8 (which I will certainly get anyway) I might reconsider skipping GT7 and pick it up anyway.

I’m mainly an Xbox gamer (owning an Xbox One, X1X and now XSX) and Forza Motorsport/Horizon racers. But I also do own a PS3 and PS4 Pro (with PSVR) and GT5, GT6 and GT Sport. Now I don’t own a PS5 and I don’t want one (yet) either even if I could buy one, the darn thing is way too ugly and big. But I might consider picking up a PS5 Pro/Slim/whatever future iteration of the console in a couple of years.

The bottom line question is, if I start playing GT7 on my PS4 Pro, will I be able to continue from my PS4 save game on PS5? Or will I have to start from scratch again? For Xbox these things are like common sense but since none of my PS3 games work on my PS4 I wanted to ask here. Thanks in advance!
 
Quickly jumping over from the Forza Horizon 5 forums to this one and saying hi! 👋

Even though I like FH5 a lot, I’m really starting to miss a track racer lately. I believe Project CARS 3 back late summer 2020 was my last one. So instead of waiting for Forza Motorsport 8 (which I will certainly get anyway) I might reconsider skipping GT7 and pick it up anyway.

I’m mainly an Xbox gamer (owning an Xbox One, X1X and now XSX) and Forza Motorsport/Horizon racers. But I also do own a PS3 and PS4 Pro (with PSVR) and GT5, GT6 and GT Sport. Now I don’t own a PS5 and I don’t want one (yet) either even if I could buy one, the darn thing is way too ugly and big. But I might consider picking up a PS5 Pro/Slim/whatever future iteration of the console in a couple of years.

The bottom line question is, if I start playing GT7 on my PS4 Pro, will I be able to continue from my PS4 save game on PS5? Or will I have to start from scratch again? For Xbox these things are like common sense but since none of my PS3 games work on my PS4 I wanted to ask here. Thanks in advance!
Hi mate, Your question regarding save transfer. No one currently knows the answer to this, some games let you transfer and some don't. It varies between title and devoloper.

Its my belief that it will due to being mostly an online save and possibly because its a new game. Surely both versions being made simultaneously means the save system won't be an after thought.

We'll definitely get more information on this leading up to launch.
 
Kaz had already mentioned scaling as being an issue with Deep Forest so I can only assume that they felt it was better to just remake it to address the issue (Likely the Same with Trail Mountain). However, High Speed Ring didn't get anywhere near the treatment both those tracks got and it did get that generational update. So again, this suggests to me that only this treatment is happening to tracks that haven't gotten a proper upgrade so I don't see all the fictional tracks having a massive overhaul.
Sounds like an excuse to prevent people who only want the original version of the track. Funny how scaling wasn't and issue in GT5 or 6.

I think the scaling issue was how wide the kerbs were at the point where you used to enter the forest.
 
Sounds like an excuse to prevent people who only want the original version of the track. Funny how scaling wasn't and issue in GT5 or 6.

I think the scaling issue was how wide the kerbs were at the point where you used to enter the forest.
Even if it was a rebuild from scratch, having a version that was (more or less) identical to the original and then having a variant with the new design seems like it would have been worthwhile. Three quarters of the track is the same so it's a minimum amount of extra work, they get to pander to us old fogies who remember trundling around it in our 14 polygon Demios, and they get two tracks out of the deal.

IMO, Polyphony shouldn't make any new fantasy tracks that they can't get at least two variants out of. It seems like an incredible waste of work to only end up with one ribbon in a location. If they've already made all the foliage and trackside objects for a location, it's got to be so much more efficient to expand a track into multiple variants than to make an entire new track. This isn't to say they shouldn't remake old tracks, just remake them and then add onto them.
 
I'm prepared for the devastation that would be a remastered 2020's Seattle if it ever came back. Though like Imari I have preference for two layouts. A classic 2000's layout and a modern 2020's layout.
 
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Even if it was a rebuild from scratch, having a version that was (more or less) identical to the original and then having a variant with the new design seems like it would have been worthwhile. Three quarters of the track is the same so it's a minimum amount of extra work, they get to pander to us old fogies who remember trundling around it in our 14 polygon Demios, and they get two tracks out of the deal.

IMO, Polyphony shouldn't make any new fantasy tracks that they can't get at least two variants out of. It seems like an incredible waste of work to only end up with one ribbon in a location. If they've already made all the foliage and trackside objects for a location, it's got to be so much more efficient to expand a track into multiple variants than to make an entire new track. This isn't to say they shouldn't remake old tracks, just remake them and then add onto them.
Indeed. If they desire all tracks to be suitable for GT3 racing and upwards then the approach really should have been seeing how they could do that by extending the original track but also retaining the original. They actually did do that with the new hairpin at Deep Forest but then failed by (seemingly) completely closing off the original route and changing the final corner.

They've already shown with Trial Mountain that they don't care about making changes to fantasy tracks that would be physically impossible if it were a real track, just stretching the middle section whilst the two ends magically remain with the same terrain, so clearly anything goes. If they want to 'delete' a huge mountain or completely remodel the land elevation to make room for a new extension, they can.

Any of these are viable extensions to Deep Forest to make a "GP" version while retaining the original for slower cars.
deepforestraceway.png
 
I'm prepared for the devastation that would be a remastered 2020's Seattle if it ever came back. Though like Imari I have preference for two layouts. A classic 2000's layout and a modern 2020's layout.
There is no way for them to accurately model streets and buildings that no longer exist so I think a classic version is off the table. Also why we won't see a George V Paris classic track again either. 🥀
 
I think the new Deep Forest will be good. Not as the old, but good.
It looks weird remembering the original. They remove the best part, but I think it has his own new identity now.
 
There is no way for them to accurately model streets and buildings that no longer exist so I think a classic version is off the table. Also why we won't see a George V Paris classic track again either. 🥀
I'm almost certain there are ways to do it. Saying there isn't is like saying there is no way to capture classic race track layouts since they no longer exist, yet game developers are able to do it.
 
I think the new Deep Forest will be good. Not as the old, but good.
It looks weird remembering the original. They remove the best part, but I think it has his own new identity now.

I think everyone is overreacting to the layout changes. The first and second sectors were the best part and have barely been touched. The visual changes of getting rid of the overhanging trees isn't great but the racing is more important than the backdrop.
 
There is no way for them to accurately model streets and buildings that no longer exist so I think a classic version is off the table. Also why we won't see a George V Paris classic track again either. 🥀
How accurate does it really need to be? It seems like with some survey data and period photos you could absolutely model it to an accuracy where 99% of the GT players couldn't tell whether it was correct or not. That's how tracks used to be done before laser scanning was widely available.

And there's also an advantage, if the terrain doesn't exist in the same form any more it's very hard for anyone to definitively state that your model is wrong unless it's just catastrophically wrong. It's why people can build models of stuff like old Hockenheim and nobody blinks, because while the layout is known the actual track doesn't exist any more and so it's understood that there's some level of artistry and educated guessing to making something that's realistic but not necessarily real.
 
There is no way for them to accurately model streets and buildings that no longer exist so I think a classic version is off the table. Also why we won't see a George V Paris classic track again either. 🥀
If they have the original video/photos they took for the original tracks they could use them to remake the track. If they don't then we'll not see the track again unless they go back and create a new track.
 
The first two sectors are nearly the same type, yeah. But I loved the last partwhich is changed now much more because of its fast turns.
In April nobody is telling storys about the old the one.
We have to drive it, then judging about it.
 
The first two sectors are nearly the same type, yeah. But I loved the last partwhich is changed now much more because of its fast turns.
In April nobody is telling storys about the old the one.
We have to drive it, then judging about it.

Hopefully the first big update is a robust track creator and people can remake the original as well as anything else they desire.
 
Hello everyone! while waiting for the release of gt I was surfing to see some news and I founded something I've never imagined, a sort of gt game for pc and based on AC. It s a recently released mod (AC Evoluzione). I was wondering, have any of you already tried it? In case you could tell me something about it? Thanks
 
I'm almost certain there are ways to do it. Saying there isn't is like saying there is no way to capture classic race track layouts since they no longer exist, yet game developers are able to do it.
You already have the original layout in GT4 to use as a base, so there's no reason they can't simply remodel the old layout based on that with improved modelling and textures. So it is possible, but I doubt that they will do it.
 
You already have the original layout in GT4 to use as a base, so there's no reason they can't simply remodel the old layout based on that with improved modelling and textures. So it is possible, but I doubt that they will do it.
That stuff is pretty rough for a modern console. If they bring back city tracks I'm expecting laser scanned photorealism.
 
If my memories serve me well, I recall that PD was recruiting for a mobile developer well-after the launch of GT Sport's companion app. I wonder if GT7 will get one? I know GT6 had one, so I wonder if in retrospect, that was the start of a trend of future GT games getting mobile companion apps. It'd be real cool if we could do something in the app like spec out one of our cars on the go, equipping various internals, wheels, and body parts.
 
That stuff is pretty rough for a modern console. If they bring back city tracks I'm expecting laser scanned photorealism.
They aren't laser scanning a city centre, they'd model it using topograpical data and images. I'm not suggesting they reuse the old verison of the track, just that it's possible to use the old version as a reference to create a newer version from, that uses the old road layout that no longer exists.

Laser scanning isn't the be all end all anyway by itself, it's what you do with the laser scanned data that counts.
 
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That stuff is pretty rough for a modern console. If they bring back city tracks I'm expecting laser scanned photorealism.
To model city tracks, you don't need to have it laser-scanned. The right term to use here is photogrammetry, where out of constant photography and reference based on the location sourced, they can create photo-realistic replicas of these cities and to recreate as tracks.

There's even a video of a guy who modeled his city streets into a track in Assetto Corsa using photogrammetry alone.



I'm sure Polyphony would rather take whatever good, real-world roads a certain popular city would have, (as with the case of most of the city tracks seen in the franchise so far) to create city circuits rather than fictionalize an entire city just to have a glamorous-looking track there.
I'm not suggesting they reuse the old verison of the track, just that it's possible to use the old version as a reference to create a newer version from, that uses the old road layout that no longer exists.
You'll also have to consider that you'll need a lot of artists to do what they will with the photogrammetry and any pictures they used as reference to update the scenery on most, if not, all of the city tracks that have featured in the franchise, as the most popular city circuits have been in the game around circa 2001 to 2004. It's 2022 now so a lot of these tracks might have undergone changes, especially with the environments surrounding them.

To recreate the old layout of Seattle that is probably not even possible anymore will likely be a nightmare on the track designers and artists' ends, and would be extremely tough to modernize. I think the same could be said for George V Paris (as I hear that's also not possible anymore, but Opera Paris is still possible).
 
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To recreate the old layout of Seattle that is probably not even possible anymore will likely be a nightmare on the track designers and artists' ends, and would be extremely tough to modernize. I think the same could be said for George V Paris (as I hear that's also not possible anymore, but Opera Paris is still possible).
It's no less possible than creating a fictional track, only you have actual photographs and data on it already because you've already created that layout in previous games. It's more than possible to recreate these tracks, it's unliklely they will do it however.
 
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