Gran Turismo 7: Latest news and discussion thread

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From memory Formula E made a (mobile) game like that, it used real time data to allow the players to race against the real drivers as the race was going on.

Personally I want a lot less focus on esports in GT7, the last few years have been quite damaging to the series in my opinion.
Not really. I'm not an esports guy myself but once you reach a certain level of skill only human opponents are a challenge. GT has to keep focused on multiplayer to stay relevant. The good news for us offline racers is that GT7 was clearly designed to cater to both and all of the many updates to come will improve both experiences.
 
Not really. I'm not an esports guy myself but once you reach a certain level of skill only human opponents are a challenge. GT has to keep focused on multiplayer to stay relevant. The good news for us offline racers is that GT7 was clearly designed to cater to both and all of the many updates to come will improve both experiences.
I think there is a distinction between online multiplayer and eSports. I love the online stuff on GT Sport, you can jump straight into a race with the best matchmaking I've seen in a racing game. eSports is the elite stuff which focuses on the best 40-50 players and gets a disproportionate amount of coverage compared to anything else, for a series that has been built on a solid fanbase of casuals and general car enthusiasts I think that can be off-putting.

I'd wager that most players aren't overly interested in eSports as such yet if you go onto the official YT channel 45 of the most recent 50 videos are eSport replays or highlights with 0 videos related to the other 9 million people who have bought the game. The other social feeds are the same, they risk alienating the majority of the long-term players to focus on the few.

Hopefully you're right about GT7, what they have shown so far looks promising, a Gran Turismo release is always exciting. I'm hyped!
 
I think there is a distinction between online multiplayer and eSports. I love the online stuff on GT Sport, you can jump straight into a race with the best matchmaking I've seen in a racing game. eSports is the elite stuff which focuses on the best 40-50 players and gets a disproportionate amount of coverage compared to anything else, for a series that has been built on a solid fanbase of casuals and general car enthusiasts I think that can be off-putting.

I'd wager that most players aren't overly interested in eSports as such yet if you go onto the official YT channel 45 of the most recent 50 videos are eSport replays or highlights with 0 videos related to the other 9 million people who have bought the game. The other social feeds are the same, they risk alienating the majority of the long-term players to focus on the few.

Hopefully you're right about GT7, what they have shown so far looks promising, a Gran Turismo release is always exciting. I'm hyped!
I'd argue casual multiplayer (open lobbies) and competitive multiplayer (sport mode) are the real distinctions that need to be made with Gran Turismo's online portion.

Just because someone enjoys online, doesn't mean they want to do it in Sport mode where they will be barred from playing with their friends, forced to use certain cars on tracks they don't like, in races filled by large egos being governed by inconsistent penalties. Some people just want to have lighthearted fun with friends without the sweat.
 
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I'd argue casual multiplayer (open lobbies) and competitive multiplayer (sport mode) are the real distinctions that need to be made with Gran Turismo's online portion.

Just because someone enjoys online racing, doesn't mean they want to do it in Sport mode where they will be barred from playing with their friends, forced to use certain cars on tracks they don't like, in races filled by large egos being governed by inconsistent penalties. Some people just want to have lighthearted fun with friends without the sweat.
I love me some drift lobbies, i admire Sport mode but it's not my thing. I do love watching the FIA races though.
 
The upgrade system will make the online a mess, just like it's always been in Forza, with Ford Fiestas being faster than even Ferraris and more mind souring sacrilegious heretical stuff like that that makes your eyes bleed.

If GT7 wants to stay competitive with the online thing, they will be better off leaving ranked just like in GT Sport, with every car fixed in x class, and no part upgrading allowed.

You know. What I'd like in GT7 is that every cup that there's available in the classic online mode (starting by the classic sunday cup) could be done online as unranked racing, with part upgrading allowed of course, as if we were playing offline. Now this would make classic campaign mode way more interesting imo.
 
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- I’m just about positive we’re going to get much better FFB with GT7. The fact that PD has had Fanatec CSL DD wheels for over a year shows that they’ve been working on it. The fact that they’ve been using DD wheels shows how serious they are about this. I think we’ll be able to adjust dead zones, I think the non linear throttle and brake will be a thing of the past. I just think it’ll be much better and immersive all around.
It shows nothing of the sort. It shows that Fanatec has a DD model (and they've been selling direct drive wheels in various forms for some time), and that they've signed a marketing partnership with PD. There's nothing to suggest that the DD wheel is any sort of requirement from Polyphony's side, and a lot to suggest that this is the sort of flagship wheel that Fanatec would like to present.
- I think Fanatec users (at the very least) will be able to map buttons and dials on their rims. The fact that the new Fanatec GT7 rim allows for SEPERATE on the fly adjustments for BB, TCS, Fuel and Diff settings shows that the coding for this WAS ALREADY IN GTS.
To be fair, it's a mildly upgraded version of functionality that was first in GT5.
- side note. I find the Fanatec ——> PD partnership very interesting. Here you have the biggest “sim” title there is, partnered up with the biggest sim racing gear manufacturer out there. How do they both benefit from this partnership? More people will buy Fanatec gear now… sure. But they both need each other for some reason. Hell, PD might have even had a hand in asking FANATEC to design and produce an accessible DD wheel for this game. What else does Fanatec have coming down the pipe that can be used for GT7 (and other titles)? I’m sure they’d like to expand their product line beyond wheel bases, rims and pedals, right? These are the kind of questions I ask myself…
When two large companies choose to work together you don't need to dig through the weeds for ulterior motives. It's money. They want to make money. Partnering with GT means that Fanatec sells more units. Partnering with Fanatec means that Polyphony gets a cut of wheels sold specifically for their game through the licensing fees, and it's good optics for the type of game they want to sell.

They don't need each other for any other reasons beyond the fact that they both stand to make more money. There may be other reasons, but without evidence it's pure wishful thinking.
- goes almost without saying, that GT7 will eventually morph into a PS5 exclusive title once Sony and PD see that the metrics justify the transition (mainly in the way of PS5’s being readily available).
Apart from the plenty of reasons not to abandon the people who bought it on PS4, and plenty of reasons just to make GT8 as a PS5 exclusive.
The upgrade system will make the online a mess, just like it's always been in Forza, with Ford Fiestas being faster than even Ferraris and more mind souring sacrilegious heretical stuff like that that makes your eyes bleed.
Oh no! A Fiesta! That's clearly unrealistic, a Fiesta could never be faster than a Ferrari!



Get off your high horse. People can drive whatever they want, and it's neither sacriligious or heretical. Some people like to have fun with cars rather than just use them as aids for "self-pleasure".
 
Oh no! A Fiesta! That's clearly unrealistic, a Fiesta could never be faster than a Ferrari!



Get off your high horse. People can drive whatever they want, and it's neither sacriligious or heretical. Some people like to have fun with cars rather than just use them as aids for "self-pleasure".


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Wait till he hears this baby weights only 468kg and has 148HP
 
It's interesting to read @GOTMAXPOWER 's opinion considering that we all know how good he is at this game.

I'm not very into the esports side either but I don't want them to let up in its promotion. It might take time but it could one day blow up or it might not but what I saw happen with Siege is that the game went from almost a flop waiting to die to a worldwide success as one of the more popular games in the world. Esports had a lot to do with that.

I don't really get the hows and whys but I feel like it would be a mistake for Sony to let up in its promotion.
 
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It's interesting to read @GOTMAXPOWER 's opinion considering that we all know how good he is at this game.

I'm not very into the esports side either but I don't want them to let up in its promotion. It might take time but it could one day blow up or it might not but what I saw happen with Siege is that the game went from almost a flop waiting to die to a worldwide success as one of the more popular games in the world. Esports had a lot to do with that.

I don't really get the hows and whys but I feel like it would be a mistake for Sony to let up in its promotion.
I feel like the biggest problem racing game eSports has is real world racing. You look at the most popular eSports games, they're almost exclusively fantasy games that offer something to viewers you can't get elsewhere. Sure if you break it down the core of some fantasy games have some basis in reality, but they still offer something viewers can't get with any real world equivalent. The only one I can think of is FIFA but two caveats there - firstly, it's the most popular sport in the world and secondly, it does have that fantasy element with fantasy teams. It still does just about offer something you can't get watching real world games.

But other than that, there is no real world Counter Strike for anyone to watch unless you can find a stream of a paintball match or something. There are no real world MOBAs. But for racing, there is. There are hundreds of real world racing series people can already watch on TV that offer the same thing the games do and SO much more.

I know personally I have no interest in watching any virtual racing events, it just doesn't interest me when it lacks so much compared to what I can already watch in the real world.

The other aspect those other games have is that viewers can usually root for a team, echoing what makes real world sports so popular. Of course there are plenty of sports with individual athletes but team sports are on the whole far more popular, so this is something else that is lacking. Of course real world motorsport has a mixture of team and single driver following but it's so much easier to learn about and relate to real world drivers than it is virtual ones.

I've never seen a compelling argument for me to tune in to any virtual race event and judging by the viewership for these events, I'm not alone. I should clarify though that I have no interest in any eSports, or online gaming at all, but still. I've tried to watch some racing events, and lost interest very quickly.

Unless virtual sim racing can start offering viewers something real world racing can't, I don't see it ever getting out of niche status in terms of eSports.
 
I feel like the biggest problem racing game eSports has is real world racing. You look at the most popular eSports games, they're almost exclusively fantasy games that offer something to viewers you can't get elsewhere. Sure if you break it down the core of some fantasy games have some basis in reality, but they still offer something viewers can't get with any real world equivalent. The only one I can think of is FIFA but two caveats there - firstly, it's the most popular sport in the world and secondly, it does have that fantasy element with fantasy teams. It still does just about offer something you can't get watching real world games.

But other than that, there is no real world Counter Strike for anyone to watch unless you can find a stream of a paintball match or something. There are no real world MOBAs. But for racing, there is. There are hundreds of real world racing series people can already watch on TV that offer the same thing the games do and SO much more.

I know personally I have no interest in watching any virtual racing events, it just doesn't interest me when it lacks so much compared to what I can already watch in the real world.

The other aspect those other games have is that viewers can usually root for a team, echoing what makes real world sports so popular. Of course there are plenty of sports with individual athletes but team sports are on the whole far more popular, so this is something else that is lacking. Of course real world motorsport has a mixture of team and single driver following but it's so much easier to learn about and relate to real world drivers than it is virtual ones.

I've never seen a compelling argument for me to tune in to any virtual race event and judging by the viewership for these events, I'm not alone. I should clarify though that I have no interest in any eSports, or online gaming at all, but still. I've tried to watch some racing events, and lost interest very quickly.

Unless virtual sim racing can start offering viewers something real world racing can't, I don't see it ever getting out of niche status in terms of eSports.
Those are all good points. Another factor may be accessibility. If someone doesn't have the hardware such as a good PC and a wheel, they may never have an interest in something they themselves can't engage in.

But Gran Turismo does offer some of that accessibility. And for all the points you made, I still think it may be a greater risk to profits not push esports.

And while there may not be teams (or orgs, as I believe they like to be called), there are countries and regions and such so tribalism can still play a part.
 
The upgrade system will make the online a mess, just like it's always been in Forza,
Translation "I don't like people having fun in non-super restrictive races".
with Ford Fiestas being faster than even Ferraris
1.This can happen in real life.
2.Whats wrong with that ?.
3. It has happend before when Ford Escorts were faster than Ferrari 308s in the early years of WRC.
that makes your eyes bleed.
Speak for yourself please.
You know. What I'd like in GT7 is that every cup that there's available in the classic online mode (starting by the classic sunday cup) could be done online as unranked racing, with part upgrading allowed of course, as if we were playing offline. Now this would make classic campaign mode way more interesting imo.
They did that already in GT5 almost a decade ago. It was a good way to farm credits but thats it.
 
Up until Sport upgrading slower cars so they can compete with faster cars is what GT was all about. It's the entire foundation of the format. I don't see why you'd want to eliminate that, it's what turned so many off GTS.
Exactly, I have lots of fond memories tricking out Miatas and old corvettes
 
Not really. I'm not an esports guy myself but once you reach a certain level of skill only human opponents are a challenge. GT has to keep focused on multiplayer to stay relevant. The good news for us offline racers is that GT7 was clearly designed to cater to both and all of the many updates to come will improve both experiences.
This is spot on and while I understand offline mode are important to many I really hope PD goes deep into the online aspect. Racing against other people and competing is such a rush, and while I appreciate offline mode and will use it to polish up my skills, racing In leagues and with friends will be my main focus!
 
Translation "I don't like people having fun in non-super restrictive races".

1.This can happen in real life.
2.Whats wrong with that ?.
3. It has happend before when Ford Escorts were faster than Ferrari 308s in the early years of WRC.

Speak for yourself please.

They did that already in GT5 almost a decade ago. It was a good way to farm credits but thats it.
Its not even problem with ford fiesta being faster than ferrari but rather that even when cars have similar lap time because of totaly different chatacteristic you will have different brake points and thats will bring just mayhem in multiplayer game. I have no problem with pp separate online mode with tunning enabled but hope pd has some common sense and keep other modes similar as in gt sport as they nailed multiplayer in this game.
 
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The upgrade system will make the online a mess, just like it's always been in Forza, with Ford Fiestas being faster than even Ferraris and more mind souring sacrilegious heretical stuff like that that makes your eyes bleed.

If GT7 wants to stay competitive with the online thing, they will be better off leaving ranked just like in GT Sport, with every car fixed in x class, and no part upgrading allowed.

You know. What I'd like in GT7 is that every cup that there's available in the classic online mode (starting by the classic sunday cup) could be done online as unranked racing, with part upgrading allowed of course, as if we were playing offline. Now this would make classic campaign mode way more interesting imo.
I want to achieve the same goal but in the opposite way. I always want more options to create a lobby. Let me put ride height limit, downforce values, engine position, tire compound for each car I'm allow entering with... etc,etc. For example, in Sport when with friends you can follow certain rules, you can match very different cars in the same race with surprisingly close performance.
 
Might be controversial but I hope they take de-tuning out of the game. It just ruins N lobbies.
I actually like de-tuning, but I understand where you are coming from. People using it as an advantage in online races. I am more talking about when I buy a used car from the dealership I like to lessen the power to simulate the car not being in its normal condition.
 
Might be controversial but I hope they take de-tuning out of the game. It just ruins N lobbies.
I remember the days in GT5 lobbies when you could limit Performance Points, drivetrain types, limit specific car classifications (LMP's for example), create one-make races by selecting cars out of your own garage, and even more not pictured.

The good ol' days when the lobby settings had so much depth, there was no need for classes. ALL of this NEEDS to return, or multiplayer in GT7 is dead on arrival for many. It's time for Gran Turismo to stop taking steps back when it comes to features.
1643552185911.png
 
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I remember the days in GT5 lobbies when you could limit Performance Points, drivetrain types, limit specific car classifications (LMP's for example), create one-make races by selecting cars out of your own garage, and even more not pictured…

This a must for sure. The most frustrating part of it is that PD has access to all these parameters when they make races but they don’t make them available for us! just…why?
 
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This a must for sure. The most frustrating part of it is that PD has access to all these parameters when they make races but they don’t make them available for us! just…why?
And the great thing is, there is still room for improvement! Allow us to limit vehicles to certain countries, decades, or even allow us to separate cars with simple categories like 'Muscle' or 'Sport'. Bring back shuffle mode!? Add more 'party modes' like cat n' mouse? It has so much potential.

Open lobbies can be the ultimate petrol heads sandbox, and they seem to be abandoning it for Sport mode, which offers no freedom in the slightest and nothing on offer for casual players. Huge mistake.
 
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snc
Its not even problem with ford fiesta being faster than ferrari
For it was.
snc
but rather that even when cars have similar lap time because of totaly different chatacteristic you will have different brake points and thats will bring just mayhem in multiplayer game
Im confused :confused: this things happen regardless of free or fixed tuning.
I want to achieve the same goal but in the opposite way. I always want more options to create a lobby. Let me put ride height limit, downforce values, engine position, tire compound for each car I'm allow entering with... etc,etc. For example, in Sport when with friends you can follow certain rules, you can match very different cars in the same race with surprisingly close performance.
No point replying to him as he got banned but nice idea.
I mean adding more weight and taking away power to drop the car into a lesser category than it would be normally.
No need to worry then.
 
The upgrade system will make the online a mess, just like it's always been in Forza, with Ford Fiestas being faster than even Ferraris and more mind souring sacrilegious heretical stuff like that that makes your eyes bleed.
Let me tell you about the wonderful world of time attack where they actually allow a modified Integra to lap faster than a GT2RS! So sacrilegious, they should never allow something so ridiculous to happen in a game. Real life is so unrealistic.
 
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I remember the days in GT5 lobbies when you could limit Performance Points, drivetrain types, limit specific car classifications (LMP's for example), create one-make races by selecting cars out of your own garage, and even more not pictured.

The good ol' days when the lobby settings had so much depth, there was no need for classes. ALL of this NEEDS to return, or multiplayer in GT7 is dead on arrival for many. It's time for Gran Turismo to stop taking steps back when it comes to features.
...remember shuffle racing? 🥺 It was so simple yet so much fun. And they almost always had great lobbies.
 
...remember shuffle racing? 🥺 It was so simple yet so much fun. And they almost always had great lobbies.


Don't remind me 🥲

So much wasted potential, can't believe they removed it without giving one single reason. I remember shuffle racing being pretty popular too, its not like they removed it because it was unpopular. GT6 was just GT5 upgraded, and for some reason they made the decision to take shuffle mode out as they made the changes during the GT6 development. I wish there was some way to finally see Kaz address it today, but that time has probably passed. I've always been curious for the reason they removed it.
 
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Not really. I'm not an esports guy myself but once you reach a certain level of skill only human opponents are a challenge. GT has to keep focused on multiplayer to stay relevant. The good news for us offline racers is that GT7 was clearly designed to cater to both and all of the many updates to come will improve both experiences.
I disagree. The small team behind Assetto Corsa came up with an AI that was both great in terms of speed and situational awareness. I couldn’t keep up on the highest difficulty settings, but Gran Turismo’s AI is not even a challenge for me. Just other cars in my way.
 
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