Gran Turismo 7: Latest news and discussion thread

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So someone on Reddit tried to upload the new version of Moon Over The Castle to YouTube and it got taken down by Sony Music Entertainment... It has to be real.
Yeah, I've just heard it, too.

Ehhhhhhhhh... good for the racing BGM, but it's a little weak to be the opening movie theme. The main chorus riff is not even in.

Mm, yeah, I don't think it's the opening theme, given how low-key it is. Likely another version of MOtC will be it or Daiki Kasho, instead.

Someone make a separate topic for the soundtrack, please. I think it's time.
I think it kind of depends on whether BMTH wanted to do this, or if PD/Sony paid them to do it. Because if it's the latter, I reckon they'll want to give it an important place in the game.
 
I was in the middle of the video when I looked for an example to show you. I think their philosophy with AI is to have them be progressively better the further up the field they are so even really bad players feel like they can make progress. It is also much harder to defend against an opponent with better tires so the video wasn't a great example but youtube is hard to search for content. Even so they fought back and passed the player at least twice.
You said it was a comparable video, no one else, it wasn't
I'm in agreement that the AI could use improvement but people saying PSX games had better AI are simply ridiculous.
I didn't make that argument, but I can think of at least one PS2 title that arguably is (EPR).
 
I was in the middle of the video when I looked for an example to show you. I think their philosophy with AI is to have them be progressively better the further up the field they are so even really bad players feel like they can make progress. It is also much harder to defend against an opponent with better tires so the video wasn't a great example but youtube is hard to search for content. Even so they fought back and passed the player at least twice. I'm in agreement that the AI could use improvement but people saying PSX games had better AI are simply ridiculous.
Funny how its apparently hard to find examples of videos with good AI in GT Sport, yet you've received quick responses of people with videos of other games having good AI.

Almost like GT's AI.... nah.. couldn't be.

You're not wrong that cars at the front are faster - but saying that the front runners are better than the guys at the back means nothing when the guys at the front would still be passed by Mahaveer Raghunathan on a bad day.
 
GT AI is suitable for 90% of the players. Proabably more.

Take any game, say a fishing simulator, and say it has AI that satisfies 90% players, you'd conclude it was a good game with a sound market stategy.

I can understand the demand to be better. But there is a bigger picture. Focusing on the top level players exclusively would put GT in a different market.

Simply put, if you think you're too good for the GT Series maybe you are ? Maybe you need more? That's not necessarily on the game.
 
Assuming it will be a download token thing for the FLAC /MP3 files. I also imagine it will be the OST type songs only, not the licensed music.

If they included a CD that would be amazing, but probably anachronistic/needlessly expensive to produce.

For those who own the 25th Anniversary Digital Deluxe Edition, I'm sure there's a PS4 app (can be used on both PS4 and PS5) which features the soundtrack of the game. Other than that, it will likely work similar to WipEout Omega Collection's digital art book, and can't be used in other games.

Oh, and be careful about double-posting.

I'll have to think about justifying the deluxe edition then. If I can't use the songs as background music, then the use cases will be very limited for me.
GT AI is suitable for 90% of the players. Proabably more

I think most GT players won't find the AI challenging at all. GTS and previous game AI was slow and not fun to drive against.
 
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You said it was a comparable video, no one else, it wasn't

I didn't make that argument, but I can think of at least one PS2 title that arguably is (EPR).


This AI is a mess. I watched like 5 videos trying to find a good example. Do you have a better one?
 
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GT AI is suitable for 90% of the players. Proabably more.

Take any game, say a fishing simulator, and say it has AI that satisfies 90% players, you'd conclude it was a good game with a sound market stategy.

I can understand the demand to be better. But there is a bigger picture. Focusing on the top level players exclusively would put GT in a different market.

Simply put, if you think you're too good for the GT Series maybe you are ? Maybe you need more? That's not necessarily on the game.
Well the point being made about GTS AI went right over your head.

It's not about pace alone, it's about realistic racecraft.
 
GT AI is suitable for 90% of the players. Proabably more.

Take any game, say a fishing simulator, and say it has AI that satisfies 90% players, you'd conclude it was a good game with a sound market stategy.

I can understand the demand to be better. But there is a bigger picture. Focusing on the top level players exclusively would put GT in a different market.

Simply put, if you think you're too good for the GT Series maybe you are ? Maybe you need more? That's not necessarily on the game.
That's why pretty much all the other racing games have difficulty settings. In the F1 games you can even change the difficulty on a scale from 0 to 110.
 
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So someone on Reddit tried to upload the new version of Moon Over The Castle to YouTube and it got taken down by Sony Music Entertainment... It has to be real.

I think it kind of depends on whether BMTH wanted to do this, or if PD/Sony paid them to do it. Because if it's the latter, I reckon they'll want to give it an important place in the game.
I actually tried it as well, since I managed to do a screenrecording of the song.

If you guys would like to take a listen:
 
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Well the point being made about GTS AI went right over your head.

It's not about pace alone, it's about realistic racecraft.
If they are going to start you most of the way down the field they can't have the AI blocking every overtaking opportunity or casual players will get frustrated very quickly. I don't really agree with not having qualifying in the campaign but hopefully it comes back for GT7. Again I think multiple difficulty levels would benefit the series.
 
It is realistic. Not in a perfect world (like a private lobby). But in reality. Humans lack realistic racecraft.
Plenty I know have it, and given that demonstrating it is a requirement of obtaining a racing licence, and title claiming to be realistic should have AI with it.

'Public lobbies are full of idiots, so crap AI is fine'isn't the sound rebuttal you seem to think it is.
If they are going to start you most of the way down the field they can't have the AI blocking every overtaking opportunity or casual players will get frustrated very quickly. I don't really agree with not having qualifying in the campaign but hopefully it comes back for GT7. Again I think multiple difficulty levels would benefit the series.
Seriously, your defense of GTs AI is it needs to be bad because of the chase the rabbit events. Events that PD focus on using because its AI is bad!

As for removing qualifying, I agree it needs to come back, but again that's not a valid reason for crap AI.

Wow, just wow.
 
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So someone on Reddit tried to upload the new version of Moon Over The Castle to YouTube and it got taken down by Sony Music Entertainment... It has to be real.

I think it kind of depends on whether BMTH wanted to do this, or if PD/Sony paid them to do it. Because if it's the latter, I reckon they'll want to give it an important place in the game.
If it's the latter, it'd probably be in the medley for the ending movie. That, or the Music Rally missions..
 
That's why pretty much all the other racing games have difficulty settings. In the F1 games you can even change the difficulty on a scale from 0 to 110.
PC2 goes up to 120. ;)
If they are going to start you most of the way down the field they can't have the AI blocking every overtaking opportunity or casual players will get frustrated very quickly. I don't really agree with not having qualifying in the campaign but hopefully it comes back for GT7. Again I think multiple difficulty levels would benefit the series

Good programming, with sliders won't hurt the game. Beginner Intermediate and Professional, with bad programming, has not improved the Arcade and campaign Mode experiences for the broad range range of players.
Good programming, with sliders won't hurt the game. Beginner Intermediate and Professional, with bad programming, has not improved the Arcade and campaign Mode experiences for the broad range range of players.
 
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Plenty I know have it, and given that demonstrating it is a requirement of obtaining a racing licence, and title claiming to be realistic should have AI with it.

'Public lobbies are full of idiots, so crap AI is fine'isn't the sound rebuttal you seem to think it is.

Seriously, your defense of GTs AI is it needs to be bad because of the chase the rabbit events. Events that PD focus on using because its AI is bad!

Wow, just wow.

But I'm not defending it... I'm trying to understand their design choices. It's a very popular game with a lot of casual players who would drop the game in a second if they were ending up in last place in every race. As I said repeatedly I think difficulty settings would benefit the series. People often comment that the old AI in GT was better. The AI I think was a reflection of that. I think they chose chase the rabbit style so that you had to pass cars over the course of the race even if you chose to over power your car and I've heard there were frame rate issues in GT5 with standing starts.
 
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I actually tried it as well, since I managed to do a screenrecording of the song.

If you guys would like to take a listen:
It hasn't been mixed and mastered properly Nico.

I'm thinking it must be a leak of a WIP. Someone's sneaked a thumb drive with a quick-and-dirty bounced mix on it out of the studio methinks.
 
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It hasn't been mixed and mastered properly Nico.

I'm thinking it must be a leak of a WIP. Someone's sneaked a thumb drive with a quick-and-dirty bounced mix on it out of the studio methinks.
It was taken from official(?) Thai music streaming sites - it could've been uploaded early, before it was finished, but it's a weird mistake that they'd do that in two different places.
 
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But I'm not defending it... I'm trying to understand their design choices. It's a very popular game with a lot of casual players who would drop the game in a second if they were ending up in last place in every race. As I said repeatedly I think difficulty settings would benefit the series.
First point, yes you have been defending it, the evidence of that is in this very thread.

Understanding the (poor) design choices is a separate matter, arguably either PD don't think anything is wrong with it, or they do but can't fix it, or the do and don't care.

As for lots of casual players dropping the game, trophy data shows that's already the case. Lots of people buy GT titles and don't then play them heavily at all, 40% haven't driven 100kms, 50% have never bought a car, and so on. Not that GT is alone in that trend.
 
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It was taken from official(?) Thai music streaming sites - it could've been uploaded early, before it was finished, but it's a weird mistake that they'd do that in two different places.
Could be.

It's definitely not-finished. Even instrument levels within the mix are way-off.
 
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GT AI is suitable for 90% of the players. Proabably more.

Take any game, say a fishing simulator, and say it has AI that satisfies 90% players, you'd conclude it was a good game with a sound market stategy.

I can understand the demand to be better. But there is a bigger picture. Focusing on the top level players exclusively would put GT in a different market.

Simply put, if you think you're too good for the GT Series maybe you are ? Maybe you need more? That's not necessarily on the game.
If they have difficulty settings, don’t you think difficult should be difficult?

Right now GT’s AI difficulty ranges from “very easy” to “kind of easy”.
 
GT AI is suitable for 90% of the players. Proabably more.

Take any game, say a fishing simulator, and say it has AI that satisfies 90% players, you'd conclude it was a good game with a sound market stategy.

I can understand the demand to be better. But there is a bigger picture. Focusing on the top level players exclusively would put GT in a different market.

Simply put, if you think you're too good for the GT Series maybe you are ? Maybe you need more? That's not necessarily on the game.
Don't think so. Pro on GTS is no challenge to me. Am I quick? No. I qualified division 5 gold in GT5P. A large number of seconds off the pace in division 1 gold.

If I'm too quick for GTS pro AI then practically every one will be quicker as long as you do enough laps to learn the track.
 
As for lots of casual players dropping the game, trophy data shows that's already the case. Lots of people buy GT titles and don't then play them heavily at all, 40% haven't driven 100kms, 50% have never bought a car, and so on. Not that GT is alone in that trend.
Those are some interesting stats, I must say. Between 3.2 million and 4 million GT buyers haven't even done 100km? I'm trying to think what is happening here. Scapes mode users? That would still require gameplay to reach certain cars for photos. Livery creators? Still need to unlock the cars to paint them. Tuners but not racers? You would still rack up kms testing the tunes. Did these players just buy and get bored? Did they buy just to collect? It's really curious.
 
If they have difficulty settings, don’t you think difficult should be difficult?

Right now GT’s AI difficulty ranges from “very easy” to “kind of easy”.

I think the AI setting in the menu translates to the difficulty of the beginning, amateur, and professional campaign events AI. For people looking for more challenge I think PD expects them to race online.
 
Those are some interesting stats, I must say. Between 3.2 million and 4 million GT buyers haven't even done 100km? I'm trying to think what is happening here. Scapes mode users? That would still require gameplay to reach certain cars for photos. Livery creators? Still need to unlock the cars to paint them. Tuners but not racers? You would still rack up kms testing the tunes. Did these players just buy and get bored? Did they buy just to collect? It's really curious.
I did a video on it ages ago, it's a trait across a lot of more mainstream racing titles.

I suspect a lot get bought on impulse and played a few time and then left to gather dust.

The most bonkers GTS one is that 38% of players have never got a daily reward.
 
I did a video on it ages ago, it's a trait across a lot of more mainstream racing titles.

I suspect a lot get bought on impulse and played a few time and then left to gather dust.

The most bonkers GTS one is that 38% of players have never got a daily reward.
I imagine most of these purchases were during sales or towards the end of the game's lifecycle, when the price is lower. Still, that's a lot of money made selling, what basically ends up being, shelfware.
 
I imagine most of these purchases were during sales or towards the end of the game's lifecycle, when the price is lower. Still, that's a lot of money made selling, what basically ends up being, shelfware.
I think we all have games we bought and either barely touched or never started. Every PC gamer I know has like 500 Steam games they bought on sale and never played.
 
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