Gran Turismo 7: Latest news and discussion thread

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I imagine most of these purchases were during sales or towards the end of the game's lifecycle, when the price is lower. Still, that's a lot of money made selling, what basically ends up being, shelfware.
Those types of stats happen in pretty much every game. For example 55% of players never beat Bloodborne's first boss and around 30% of people never got GTA V's most common trophy for example.
 
Those types of stats happen in pretty much every game. For example 55% of players never beat Bloodborne's first boss and around 30% of people never got GTA V's most common trophy for example.
I've had games like that too, I must say, games that I bought but didn't play much. However, I don't have too many because I do try buy games that I really want to play, thus I end up not having a particularly extensive library.
 
OSm pretty sure GT7 will get a massive upgrade in AI department. The reason why GT sport is so bad in that department is because PD made a bet on online racing only. So I imagine they spend zero time on AI development. This will change with GT7 as the game positioning itself as single player first.
So what was stopping them making improvements for GT2-6? GT6 AI is awful.
 
arguably either PD don't think anything is wrong with it, or they do but can't fix it, or the do and don't care.
I think they were happy with it for the game they originally built which was 90% online focused with single player content there to check a box and to prep you for online play. The bones of a challenging AI system are there. If you can program the AI to block passes once you can program it to block passes and defend its line every time. If you can program it to pass the player aggressively (which it does in the video I posted) you can program it to attempt that at every opportunity. I do think they have held it back on purpose. Hopefully for GT7 which has a heavy single player focus in addition to online play they will have listened to the community and given it the ability to go all out.
 
If they are going to start you most of the way down the field they can't have the AI blocking every overtaking opportunity or casual players will get frustrated very quickly. I don't really agree with not having qualifying in the campaign but hopefully it comes back for GT7. Again I think multiple difficulty levels would benefit the series.

The reason PD puts us in last place or thereabouts is their poor AI. PD can't put us in third place, because nobody of the AI will try to overtake us competitively.
 
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The reason PD puts us in last place or thereabouts is their poor AI. PD can't put us in third place, because nobody of the AI will try to overtake us competitively and PD knows this.

No. Watch this video. At 9:00 he explains how the AI will add seconds to their lap times to let you win. They also attack and defend as shown in the video just not consistently as again they want you to win and finally they take conservative lines so their lap times are artificially slowed again to let you win. It's a design choice. If they let you qualify to first the design choices I think would be very different.

 
I’m pretty sure GT7 will get a massive upgrade in AI department. The reason why GT sport is so bad in that department is because PD made a bet on online racing only. So I imagine they spend zero time on AI development. This will change with GT7 as the game positioning itself as single player first.
What about the other Gran Turismo games the AI they were awful as well.
 
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The problem with the AI is it's very predictable, go into a turn, the AI goes wide, doesn't protect it's inside line, late brake around it, move on to the next bot & the next bot. Human beings are going to try to defend there line as much as possible, as long as there not multiple move blocking, that's OK. The AI in GT does not give back to the player that it wants to win the race, thus why it just seems your just passing moving pylons, I sometimes spent two or three laps with AI in iRacing & ACC trying just to gain a position. I had a race in iRacing at Catalunya on the last lap trying to get 4th position, racing with the AI coming out of the final turn, the AI moved over off line to keep me from out racing it on the final straightaway.
 
The problem with the AI is it's very predictable, go into a turn, the AI goes wide, doesn't protect it's inside line, late brake around it, move on to the next bot & the next bot. Human beings are going to try to defend there line as much as possible, as long as there not multiple move blocking, that's OK. The AI in GT does not give back to the player that it wants to win the race, thus why it just seems your just passing moving pylons, I sometimes spent two or three laps with AI in iRacing & ACC trying just to gain a position. I had a race in iRacing at Catalunya on the last lap trying to get 4th position, racing with the AI coming out of the final turn, the AI moved over off line to keep me from out racing it on the final straightaway.

That's just not true though. They do protect the inside line often. In the F1 race I posted on the previous page they do just that.
 
That's just not true though. They do protect the inside line often. In the F1 race I posted on the previous page they do just that.
I've done multiple races with GT Sport's AI (Hell I have videos of every single Campaign mode race I've done from the beginner ones to the expert endurance races) and they do not do that. The only challenge they will ever pose is if they have massive straightaway advantage or if rain is on the track and even then, the last one makes their already predictable driving even more predictable.



Perfect example of how there is simply no fight and how extremely predictable they are (Breaking multiple times throughout a corner, breaking super early and taking the same generic line that opens up a lane for an easy overtake). Thats not "Challenging" and I have plenty more examples of that on my channel.
 
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I've done multiple races with GT Sport's AI (Hell I have videos of every single Campaign mode race I've done from the beginner ones to the expert endurance races) and they do not do that. The only challenge they will ever pose is if they have massive straightaway advantage or if rain is on the track and even then, the last one makes their already predictable driving even more predictable.



Perfect example of how there is simply no fight and how extremely predictable they are (Breaking multiple times throughout a corner, breaking super early and taking the same generic line that opens up a lane for an easy overtake). Thats not "Challenging" and I have plenty more examples of that on my channel.

I literally just posted a video showing they do. I could find a thousand more examples too if you need them but surely one is sufficient.

 
I literally just posted a video showing they do. I could find a thousand more examples too if you need them but surely one is sufficient.


Since you like this video so much, let me instead use IT to show you that the AI is again not "Defending".

Example A (1:50-1:57):

1643588554609.png

Easily had a position made but the player braked super early for some reason (in a car that has some of the most stupidly powerful brakes of all the cars in the game), that's not the AI defending.

Example B (2:46-2:54):
1643588861432.png


Had a big run and easily could've made a perfectly good dive to the inside again taking advantage of those brakes but does not. Again, thats not the AI defending, that's the player for whatever reason deciding not to make the moves despite both the brakes AND the tires (and the most stupidly grippy ones to boot) to do so.


And for good measure, look at this (4:15-4:26):

1643589431284.png


No other cars around, big space and a big draft and even enough overspeed to make the move with the AI not even remotely trying to cover the inside and yet again, the player doesn't do it.

Probably the most glaring hole in your defense.
 
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Since you like this video so much, let me instead use IT to show you that the AI is again not "Defending".

Example A (1:50-1:57):

View attachment 1109551
Easily had a position made but the player braked super early for some reason (in a car that has some of the most stupidly powerful brakes of all the cars in the game), that's not the AI defending.

Example B (2:46-2:54):
View attachment 1109552

Had a big run and easily could've made a perfectly good dive to the inside again taking advantage of those brakes but does not. Again, thats not the AI defending, that's the player for whatever reason deciding not to make the moves despite both the brakes AND the tires (and the most stupidly grippy ones to boot) to do so.


And for good measure, look at this (4:15-4:26):

View attachment 1109553

No other cars around, big space and a big draft and even enough overspeed to make the move with the AI not even remotely trying to cover the inside and yet again, the player doesn't do it.

Probably the most glaring hole in your defense.

Did I say every instance? No. As I've stated and as others have noticed some cars are more aggressive than others.
 
Surely the point of AI is to provide competition to the player? Whatever small aspects the AI may do right, if the end result isn't something that's competitive it hardly matters. If I'm making a meal I don't deserve praise for it looking pretty if it doesn't fulfill the basic function of being edible.

And to head off the obvious retort that some people find the GT AI competitive, some people also class brussels sprouts as edible rather than Satan's Green Testicles. Some people will put anything in their mouth. That some people who find the GT AI challenging says more about those people than it does about the AI.

The fundamental problem with GT's AI is that it doesn't fulfill the basic function of AI. Races against GT AI are functionally time trials with mobile roadblocks - the AI is so off pace and behaves so oddly that there's really very little opportunity to use anything like real racecraft against them.

It still amuses me that Forza Motorsport took the basic idea of slow, braindead AI, dialed it up to 11 and turned it into an actual game mode. It's fun at least a couple times, even if it gets old pretty fast.



There's no game with perfect AI, but in 2022 I struggle to think of a major racing game with AI that is less likely to give me an engaging race than Gran Turismo. And I don't think that's unintentional on the part of the developers, which is why this optimism that it's going to be improved seems woefully misplaced. There's no reason they would change it now if they didn't 5, 10 or 15 years ago.
 
And I don't think that's unintentional on the part of the developers, which is why this optimism that it's going to be improved seems woefully misplaced. There's no reason they would change it now if they didn't 5, 10 or 15 years ago.
This statement could've been written for audio before GTS. I think the AI issue will be dealth with in the future. PD are slow though.
 
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Did I say every instance? No. As I've stated and as others have noticed some cars are more aggressive than others.
The problem is…. For every ONE instance where you can see the AI doing something somewhat intelligent, there’s no less than 20 examples of them being mechanically slow
 
This statement could've been written for audio before GTS. I think the AI issue will be dealth with in the future. PD are slow though.
It could have been and was. And it was unreasonable to expect audio changes for GTS until we heard that they had hired Mike Caviezel away from Forza, an audio lead who had demonstrated understanding and experience in getting cars in games to sound, at the very worst, decent. After that, it was fair game to speculate on what changes he would bring to the GTS sounds, and they turned out to be pretty good.

There is no information to suggest that Polyphony even thinks that there's a problem with the AI, let alone that they're doing anything to solve it.
 
Did I say every instance? No. As I've stated and as others have noticed some cars are more aggressive than others.
I also don't see the post where in this thread you said some of the AI were more defensive then others. You said this:

No. Watch this video. At 9:00 he explains how the AI will add seconds to their lap times to let you win. They also attack and defend as shown in the video just not consistently as again they want you to win and finally they take conservative lines so their lap times are artificially slowed again to let you win. It's a design choice. If they let you qualify to first the design choices I think would be very different.


Closest thing you've said is this:
That's just not true though. They do protect the inside line often. In the F1 race I posted on the previous page they do just that.
Which as seen, isn't quite the case.

The problem is…. For every ONE instance where you can see the AI doing something somewhat intelligent, there’s no less than 20 examples of them being mechanically slow
And with that sort of relative data on display time and time again along with my experience in the 5 years of playing this game, that one instance is abit too rare to be considered "Often".
 
I also don't see the post where in this thread you said some of the AI were more defensive then others. You said this:


Closest thing you've said is this:

Which as seen, isn't quite the case.


And with that sort of relative data on display time and time again along with my experience in the 5 years of playing this game, that one instance is abit too rare to be considered "Often".
I do notice the AI do protect the inside were coming up a corner. In my races, it does happen often.

Running Custom Races set up like a the upcoming N300 at TESIL, AI consistently guard the inside line to T1, way before we arrive. The racing line is to the right, of course.
AI gets even more aggressive in closing laps.
 
This is the first video I saw just now on YouTube searching for GT Sport AI and I thought it looked quite competitive. I've yet to do a race against the top AI in the game and done none of the GT League races so may give it a go myself next time I boot it up out of curiosity.

Considering this driver is A rated in the game with majority of players below that level, it seems like it will very hard for most players to beat the AI in a short race depending on where they start. This was a standing start so not like they had a massive head start or anything and driver went from 16th to 10th with AI holding fastest lap for majority of the race in a 10 minute race with 10 laps.

There is some hard racing 2:20 in...


Kazunori-san has said the AI is faster and more human like in GT7 although not completely satisfied by it so should be a challenge for majority of players as long as they allow you to race against the top difficulty in career races.
 
This is the first video I saw just now on YouTube searching for GT Sport AI and I thought it looked quite competitive. I've yet to do a race against the top AI in the game and done none of the GT League races so may give it a go myself next time I boot it up out of curiosity.

Considering this driver is A rated in the game with majority of players below that level, it seems like it will very hard for most players to beat the AI in a short race depending on where they start. This was a standing start so not like they had a massive head start or anything and driver went from 16th to 10th with AI holding fastest lap for majority of the race in a 10 minute race with 10 laps.

There is some hard racing 2:20 in...


Kazunori-san has said the AI is faster and more human like in GT7 although not completely satisfied by it so should be a challenge for majority of players as long as they allow you to race against the top difficulty in career races.


10th place is a respectable finish when the competition is racing hard like that.
 
Looks through last couple of posts

So, the argument is that Gran Turismo's AI is competent? Gran Turismo?

LMAO.

Let me say that again as obnoxiously as I possibly can, and I do apologize in advance:


LMAO.

There's games from 2007 that have better AI then GT. Have pace, absolutely, but can also defend worth a damn.

I'll let you figure out what that game is.
 

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