Gran Turismo 7: Latest news and discussion thread

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This is the first video I saw just now on YouTube searching for GT Sport AI and I thought it looked quite competitive. I've yet to do a race against the top AI in the game and done none of the GT League races so may give it a go myself next time I boot it up out of curiosity.

Considering this driver is A rated in the game with majority of players below that level, it seems like it will very hard for most players to beat the AI in a short race depending on where they start. This was a standing start so not like they had a massive head start or anything and driver went from 16th to 10th with AI holding fastest lap for majority of the race in a 10 minute race with 10 laps.

There is some hard racing 2:20 in...


Kazunori-san has said the AI is faster and more human like in GT7 although not completely satisfied by it so should be a challenge for majority of players as long as they allow you to race against the top difficulty in career races.

What does CsD stand for in what I assume is Italian? Conforto Duro aka Comfort Hard?

I don't know Italian, I just know Google Translate. But I'm sure someone here runs an Italian copy of GTS and can inform us.
 
90% of players don’t expect opponent cars to brake hard halfway into a corner.
90% of players probably can't keep the car on the track for one lap because they don't know the racing trajectories, braking points etc. let alone knowing if the IA is doing it right or not
 
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I must admit that based on that GTS video Saidur Ali posted, I'm semi-confident that GT7's AI's gonna be a pleasant surprise coming, as I will be, from GT6.

The "fight" in those cars was in a completely-different league from what I experience in GT6, where, let's be honest, there's zero effort to block overtaking. Not only that, but apart from the rabbit car out-front, the rest have nothin', nada, zip.
 
90% of players probably can't keep the car on the track for one lap because they don't know the racing trajectories, braking points etc. let alone knowing if the IA is doing it right or not
Most of them should learn to drive properly if they follow the driving technique tests. If they don’t bother to do that, why should the game cater to their lack of skill in the first place?
 
God, I miss this so much. It would be cool if this track returns.


Yes, I've also mentioned this before. This was an epic track and so was the gravel track.
This said, I wonder if there will be any good surprises for us in GT7, like some tracks that haven't been announced or teased or some other content that we will only know about after the release...
 
I literally just posted a video showing they do. I could find a thousand more examples too if you need them but surely one is sufficient.


Following the racing line robotically is not defending the line, and as has been pointed out most of what you claim to be defence is in fact the player backing out.
This is the first video I saw just now on YouTube searching for GT Sport AI and I thought it looked quite competitive. I've yet to do a race against the top AI in the game and done none of the GT League races so may give it a go myself next time I boot it up out of curiosity.

Considering this driver is A rated in the game with majority of players below that level, it seems like it will very hard for most players to beat the AI in a short race depending on where they start. This was a standing start so not like they had a massive head start or anything and driver went from 16th to 10th with AI holding fastest lap for majority of the race in a 10 minute race with 10 laps.

There is some hard racing 2:20 in...


Kazunori-san has said the AI is faster and more human like in GT7 although not completely satisfied by it so should be a challenge for majority of players as long as they allow you to race against the top difficulty in career races.

That's simply pace dialled up, not racecraft and not good AI. It's ironic that the example timestamp you used demonstrates this perfectly. If you watch from around 2:09, the car on the left here makes zero, and I mean zero attempt to defend its position, despite the fact it had countless opportunities to do so. Competent AI would have moved right to block the players line, which would have forced the player to try a line to the left, putting them out of position for the next corner. what happens instead is that the AI simply sticks to one of its preset racing lines, allows the player to draft them with zero attempt to break the draft, and then lets then get alongside and then pass on the right with no attempt at all to protect that line.

GTS.png


So thank you for providing an excellent example of the utter lack of racecraft in GTs AI.

90% of players probably can't keep the car on the track for one lap because they don't know the racing trajectories, braking points etc. let alone knowing if the IA is doing it right or not
Utterly bizarre how all those people manage perfectly well when playing other titles with better AI then isn't it.
 
I'm never optimistic about AI improvements going in to a GT game. It's always been very artificial difficulty wise, even down to the boring spread out rolling starts and such, designed specifically to force a challenge.

Now while I know the game/s I'm going to mention are far from perfect, they have some of the most competitive and fun AI to race against for most people, and that is the F1 series from Codemasters. While they still have flaws (no AI system is perfect as has been alluded to elsewhere here), they defend, they attack, they make natural errors, they battle each other. It's one of the things that even in the occasional staleness of the series is a continual draw back to the game. If GT could ever get close to this then that would be the ultimate dream.
 
I'm never optimistic about AI improvements going in to a GT game. It's always been very artificial difficulty wise, even down to the boring spread out rolling starts and such, designed specifically to force a challenge.

Now while I know the game/s I'm going to mention are far from perfect, they have some of the most competitive and fun AI to race against for most people, and that is the F1 series from Codemasters. While they still have flaws (no AI system is perfect as has been alluded to elsewhere here), they defend, they attack, they make natural errors, they battle each other. It's one of the things that even in the occasional staleness of the series is a continual draw back to the game. If GT could ever get close to this then that would be the ultimate dream.
In all honestly its got to the point where its harder to pick titles with worse AI than it is to come up with ones that are better.

As you say none are perfect, but the majority have AI that will vary lines, attack, defend and make natural seeming mistakes (unlike GTS' oh look I've just driven off track for no discernible reason) and they will do it with each other and the player.

What amazes me even more is the example of Assetto Corsa, now when it first released on console it's AI was shockingly bad, they would pit for no reason, they would stick to the racing line with zero deviation and force the player off line if they were on that line, literally zero situational awareness of the player. It was, to be honest, unusable and far worse than GTs AI, it took Kunos around six to eight weeks to fix that and patch in an AI that was workable and could be raced against, on console it's still not the best AI, but it usable and can be raced against and is demonstrably better than GTS. Six to eight weeks to better the AI that PD has had 20 years to work on!
 
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That's simply pace dialled up, not racecraft and not good AI. It's ironic that the example timestamp you used demonstrates this perfectly. If you watch from around 2:09, the car on the left here makes zero, and I mean zero attempt to defend its position, despite the fact it had countless opportunities to do so. Competent AI would have moved right to block the players line, which would have forced the player to try a line to the left, putting them out of position for the next corner. what happens instead is that the AI simply sticks to one of its preset racing lines, allows the player to draft them with zero attempt to break the draft, and then lets then get alongside and then pass on the right with no attempt at all to protect that line.

View attachment 1109604

So thank you for providing an excellent example of the utter lack of racecraft in GTs AI.
Wait what???

You want the AI car on the left to move right when the next corner is a left hander and surrender the inside line to the player car??

The car on the left makes no attempt to defend even though its already in a defensive position??.....plus it maintains its position all be it with a bit of elbows out

Making these moves would constitute competent AI??

Also whilst im here.....how can you cite this as "excellent" AI



The AI here are not great....they are so slow you literally run full on into the back of them about 5 times and are constantly having to stamp on the brakes to avoid them throughout the race, im not seeing much defending either and the bit where the AI car spins a the corkscrew is just farcical.

You have to be trolling???
 
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