Gran Turismo 7: Latest news and discussion thread

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It's one of a number of reasons why adding Sophy into a consumer product is a way off (and in that I mean it's likely a couple of years at least).
I'm not a dev so i don't know how far PD is into developing Sophy for a gt7 update,but it's hard to speculate how long they will take.
My guess is 1 year from release
 
GT4 AI wasn't great but that was 17 years ago. It was OK for the time. It shouldn't be part of the conversation as a benchmark today.

Ignore the obvious slidey arcadey physics of this video (and the players less than stellar skills) and focus solely on the racing and the AI behaviour. It's simply worlds away from GT7.



Again, not saying that's perfect, it's not, but the difference in approach to the racing format is clearly completely different.
 
TBH I plan on getting GT7 after the launch day and I am not surprised the AI and the chase the rabbit is there so probably once I end up finishing career mode I will do hot laps and not race against the AI.
 
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I feel like we’re all forgetting the quite likely possibility of a day one patch, just as we saw with GT6 and I think Sport as well. Let alone additional post-launch updates that could very well add a lot more than cars and tracks.

Remember, nobody’s technically supposed to be playing the game yet.
People reviewing the are supposed to be playing the game. If I was PD I would want reviews to be based on the best version of the game’s AI.

AI could be improved. But I highly doubt that it will be completely different on march 4.
 
People already talking about GT8 lol
GT4 AI wasn't great but that was 17 years ago. It was OK for the time. It shouldn't be part of the conversation as a benchmark today.

Ignore the obvious slidey arcadey physics of this video (and the players less than stellar skills) and focus solely on the racing and the AI behaviour. It's simply worlds away from GT7.



Again, not saying that's perfect, it's not, but the difference in approach to the racing format is clearly completely different.

Another interesting point is that GRID has objectives like "finish ahead of this specific person" and "climb up these many places" the implementation is a bit rough but a similar system in GT7 would be soo refreshing
 
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GT4 AI wasn't great but that was 17 years ago. It was OK for the time. It shouldn't be part of the conversation as a benchmark today.

Ignore the obvious slidey arcadey physics of this video (and the players less than stellar skills) and focus solely on the racing and the AI behaviour. It's simply worlds away from GT7.



Again, not saying that's perfect, it's not, but the difference in approach to the racing format is clearly completely different.

I am really not seeing what the AI is doing here that is so noteworthy? If this player was as experienced as all the people clamoring for much harder AI on this forum, he would have smoked them in no time as they drive on the outside line to let you pass and also take suboptimal lines elsewhere on the track. The race also has behaves like a chase the rabbit format many people dislike, although it is still much less so than GT sport I concede. But GT sport also had some AI races with a more condensed start iirc.
 
I am really not seeing what the AI is doing here that is so noteworthy? If this player was as experienced as all the people clamoring for much harder AI on this forum, he would have smoked them in no time as they drive on the outside line to let you pass and also take suboptimal lines elsewhere on the track. The race also has behaves like a chase the rabbit format many people dislike, although it is still much less so than GT sport I concede. But GT sport also had some AI races with a more condensed start iirc.
The speed wasn't so much the point, pCARS 2 AI is definitely faster for instance. The main point was about how alive the racing was, the completely different atmosphere. With the AI it was more about how aggressive they are with you and other AI.

One car might have built up a lead but the race started like a real race, with tight double file rolling start. Not single file with 10+ car lengths between each car.

Like I said, it's not perfect. Clearly it isn't. Just noting the clear difference to GT7.
 
I am really not seeing what the AI is doing here that is so noteworthy? If this player was as experienced as all the people clamoring for much harder AI on this forum, he would have smoked them in no time as they drive on the outside line to let you pass and also take suboptimal lines elsewhere on the track.
Except GT's AI is so awful that players driving worse than the player in that video can still destroy the competition in GT7.
The race also has behaves like a chase the rabbit format many people dislike, although it is still much less so than GT sport I concede. But GT sport also had some AI races with a more condensed start iirc.
Catch the rabbit =/= The concept of rolling starts as a whole.
 
As a stopgap measure i can’t see why selecting a harder level of difficulty can’t just speed up the opponents. Not necessarily make any difference to their lines or blocking, etc, but just make them faster, meaning you have to drive faster and with fewer errors if you want to win.

IIRC GT4 did have a few races very difficult to win. Even GTS has a handful (F1500 Brands and X2014 LM spring to mind tho not 100 per cent sure) that seem markedly more challenging (and it’s difficult to win by more than a few secs*) than comparable races where you win by 30 secs or a minute even. I’ve never understood these inconsistencies.

Surely, as far as GT 7 is concerned, on a ‘hard’ setting, every race could and should be tight like this.


*I only play with a controller and never upgrade my cars, so don’t burn me if you do win all your races by a mile, especially if you use a wheel.
 
Again, you're jumping ahead. He said he wouldn't rule out the possibility, he didn't bluntly say it'll definitely happen. He's had countless ideas and plans over the last 20 years that never happened. Clearly if this is something to happen they haven't even started on it yet besides simple considerations of possibilities.
Then is the assumption of Sophy will be only used in specific part of the games any more valid? The "to train or as a friend to race with you" is also a claim just like the possibility of B-Spec. But one claim can be used as a valid one while the other one must be ignored?
 
Even GTS has a handful (F1500 Brands and X2014 LM spring to mind tho not 100 per cent sure) that seem markedly more challenging (and it’s difficult to win by more than a few secs*)
But only because boost is set to heavy for the AI and they reach ridiculous speeds on the straights only to loose half of the time in the corners again. Especially the X2014 LM race has this at a crazy level, once you passed the leader and you gain a few seconds on him through corners he'll catch up like 3 seconds again on the straights despite loosing time at corner exits.
 
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Then is the assumption of Sophy will be only used in specific part of the games any more valid? The "to train or as a friend to race with you" is also a claim just like the possibility of B-Spec. But one claim can be used as a valid one while the other one must be ignored?
Where did I say it should be ignored? You said, in a matter of fact statement, "B-Spec is stated to use Sophy as the AI you control". That is misleading to people who might think B-Spec with Sophy is confirmed as coming. It isn't.

Yes, you're right, none of those implementations are guaranteed, but three of them were stated in a matter of fact way by PD, one wasn't.
 
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In the career mode there needs to be a much closer PP, in addition to the player, in particular races the bots need to have a forced BOP, adding HP/weight or reducing to bring the opponents closer,
there shouldn't be cars such as the KTM X-BOW matched up with cars twice it weight.


With the new options in custom race mode, if the cars that you can select from your home garage carry over also there tuning & not just have generic tuning, you might be able set up races that are closer matched than what is possible in career mode.
 
But only because boost is set to heavy for the AI and they reach ridiculous speeds on the straights only to loose half of the time in the corners again. Especially the X2014 LM race has this at a crazy level, once you passed the leader and you gain a few seconds on him through corners he'll catch up like 3 seconds again on the straights despite loosing time at corner exits.
Yeah I know, trying to follow the AI cars through corners without hitting them is comedy gold, you just gotta laugh. They appear to just go slo-mo.

But my point is, absent a better AI system, these kind of tight races against faster opponents, where they’ll stay with you and keep the pressure on when you’re out in front, should at least be the norm for the ‘hard’ level setting. At hard level it just shouldn’t be possible to win by 30, 40, 50 secs in a 8 or 10-lap race.
 
Nope. I will be playing it for the first time at 00:01 on the 4th along with the rest of you.

No review copy for me, but I have taken the day off on the 4th to give it a good go.
Copy. Just doing my normal read between the lines bit when looking at posts of people I know, know more info than me. :)



Couple more random musings:

If in fact GT7's AI is junk (and I have no reason to believe otherwise, although I hope I'm wrong), I still think PD is launching this game very well KNOWING that the game will look very different 2 years from now. I've said it before and someone also said it earlier, PD is trying to bring new people into the fold. Although I do think that they could do much better with their AI from launch, I think it's coming. Kie said in his stream yesterday that he predicts most of the gameplay DLC that'll be coming down the pipe over the next 18 months (physics updates, tire model updates, etc.). Will be online based because most people interested in single player will have played through the game in a year or less.

I half agree.

I think they're going to aim a lot of the DLC to the single player mode as well, this includes AI skill. They can start this "new breed" of sim racers off relatively easy, then scale up the AI through DLC (by way of a version of Slophy) over the coming 18-24 months. New single player championships will be added too to coincide with track and cars DLC. Now you have a new (and perhaps 'old' casual) audience that has become more "seasoned", and will be able to make use of the new game features, including AI upgrades. Upping the AI down the road will keep the already existing single player content fresh, as you will be able to go back and play through it again having a new experience. All while maximizing the man hours that PD has put into this game, as all the previous content gets recycled.

What I'm curious to see, is if they treat GT7 as a perpetual update throughout the life of PS5 and treat it like GTA, or if they give us a new GT8 in 4 years time. The economics of the game sales and labor costs will dictate that decision by both Sony and PD, I'm sure.

But I will stick to what I said a few weeks ago. In 2 years time, GT7 will manifest into 90% of the game we all want it to be. I know PD is plenty capable as is the PS5.


3 MORE DAYS!!!!!:gtpflag:
 
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These paid or call it embedded reviewers / influencers are not neutral at all.

Of course they will and have to praise the game - otherwise they will not get any review-copies anymore in the future, or no invitations to events from Sony/PD and so on.

Same situation we have with tech-bloggers and reviewers. Its no secret.

Also i can not remember seeing Mr Broadbent playing GT Sport. Only iRacing and other sims.
Funny you say that. Codemasters sent “Mr Broadbent “ a review copy of Grid. Guess what? He didn’t say much good about it at all and complained heaps about the driving.

i understand he works for GT but if you watch his channel, he has played GT games since he was a kid and has bought real cars because he fell in love with them in early GT games. He first ever bought a steering wheel was for GT5. he didn’t play GTS bec he is only interested in the single player progression which was mostly absent in GTS. If he was “biased, wouldn’t he be playing GTS heaps?
 
GT4 AI wasn't great but that was 17 years ago. It was OK for the time. It shouldn't be part of the conversation as a benchmark today.

Ignore the obvious slidey arcadey physics of this video (and the players less than stellar skills) and focus solely on the racing and the AI behaviour. It's simply worlds away from GT7.



Again, not saying that's perfect, it's not, but the difference in approach to the racing format is clearly completely different.

Not dogging GT or anything, but I do prefer the simplified HUD of Grid.
 
I think they're going to aim a lot of the DLC to the single player mode as well, this includes AI skill. They can start this "new breed" of sim racers off relatively easy, then scale up the AI through DLC
Or they could just implement proper difficulty levels from day 1. I'm sorry but the idea they want the day one game to appeal to new people and then crank it up through updates is absurd. There is zero reason the game can't launch with a full range of difficulty from day 1.

This "dont worry, they can fix it/add it in an update" line of reasoning is getting rather tiresome. I'm beginning to think PD will fix the Ukraine problems in a GT7 update the way some people go on about the updates they know nothing about.
 
GT4 AI wasn't great but that was 17 years ago. It was OK for the time. It shouldn't be part of the conversation as a benchmark today.

Ignore the obvious slidey arcadey physics of this video (and the players less than stellar skills) and focus solely on the racing and the AI behaviour. It's simply worlds away from GT7.



Again, not saying that's perfect, it's not, but the difference in approach to the racing format is clearly completely different.

I don't think GRID's artificial intelligence is anything Gran Turismo should try to copy. I don't think it's a bad game but it has a clear arcade focus.
I haven't tried Grid Legends yet but I have played the previous installments extensively and the behavior of the rivals is super erratic, they don't look for the best line, nor do they try to defend the position, they just try to outdo the rival by making random line changes. They are also very aggressive in the worst way, it is easy to suffer a PIT maneuver.
It is relatively easy to start from last position and take the lead on the first lap if the pileup of cars on the curves of its circuits (the vast majority of which are urban) allows you a physical gap.
That's not to mention the combination of AI and physics that make it common to see rival cars flip in the middle of straights with no obstacles in sight.
 
I’m following a guy on Facebook and he has also gotten a copy of GT7 from Amazon.. he has the DD pro and says it feel better and completely different from GTS. I’m going to ask him questions hopefully he answers.

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