Gran Turismo 7: Latest news and discussion thread

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Hey folks, has anyone been lucky enough to grab the Aston Vulcan yet? If so, can you tell us about the downforce levels? It was 200 rear and 0 front on Sport, and that made my blood boil 😆
 
I agree with you that games should not allowed to be online only (Unless its an all online game) but this law would be impossible to enforce. Think of games like RuneScape, Clash of Clans, FarmVille (If that's still a thing), AQ Worlds... Hopefully 1 of those games you will recognise. The point is that they all require a connection to online as they are online based games. You can't say "A game must be able to play offline if its loaded up through a browser or uses Java" Or "A game must be a able to play offline if its a console game" as then it isn't an enforceable law as people can just argue and say a console is a type of PC and just runs on a different operating system. Laws have to be solid and fall proof as possible. When a company makes a game fully online even the single player its always to benefit the company as its not good for the planet nor the consumer. All the Gran Turismo discs are now waste when the servers close down. They also do it so when they release updates like this lowering the credits people can't stay offline and continue to earn credits on an older update. Or if a credit glitch is found as well.
Also did you notice it was most of the races they lowered the rewards on. This was the plan from the start. So reviewers would say that earning credits isn't that bad. Now most of the initial sales have been made they have made the rewards terrible.
I know they can't make a law for this. I was speaking out of disappointment.

They also do it so when they release updates like this lowering the credits people can't stay offline and continue to earn credits on an older update.

Eventually those people would need to update their game if they want to enjoy the newest content.

As i said before: i do not understand where these companies want to go with this mindset. We don't want people to "mechanically" grind the same event over and over. Yet they lower the prize money, so now we need to grind even more! Reading the comments here they certainly didn't do anything good for player retention. Quite the opposite in my little opinion.

Lowering credits is just not defendable in my book. At least if we would have gotten new events with this update that pays good prize money, meh, i would be okay with it. But still: at least leave the prize money as it is and adjust it in new updates with the new events.

Just for reference for anybody out there: i can (if i want to) and will put the time in and grind to get the cars that i want. Some people here think that those who complain want every car in the first week. If i wanted that i would indeed pay money for it. So little bit short-sighted.
 
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So what’s the best way to grind money now? I’m broke and need some credits for next weeks daily cars.
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Just finished the WTC 800 race at Dragontrail Seaside Reverse and man that's a challenging track. So many blind corners, the high speed downhill esses, and the high curbs which can be your best friend or worst enemy... 😳
 
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Deep forest is bordrline dangerous due to how light bloom works, the tunnel on reverse makes that right hand turn invisible . The track experiance on tokyo expressway with the subaru Gr 3. has two blind turns , the gamma is too high in the tunnels so you cant see anthing past them, just have to keep practicing that section until you get a feel for it , you will be blind through the whole turn ..

Also dragon trail has really gnarly curbs., they have fliped me on smaller cars many a times.
 
It kind of irks me that Kaz talks about wanting to prevent grinding from being an integral part of the game experience, while simultaneously making changes to the game that only make grinding even more necessary than it was a couple of days ago.

The phrase "Actions speak louder than words" comes to mind.
 
It kind of irks me that Kaz talks about wanting to prevent grinding from being an integral part of the game experience, while simultaneously making changes to the game that only make grinding even more necessary than it was a couple of days ago.
It's like preventing smuggling by making exportations/importations harder than before lol.
 
FFS…

They completely messed up sorting your garage on ’date acquired’. It’s all over the place, I just unlocked a handful of cars and it seems driving a car (which is “last used”) now also updates the “date acquired field”. But there is more silliness going on, both the Aqua and Fit Hybrid (my starter car and one early menu book car), even some DLC cars I had since day 1 are now supposedly very recently acquired since they even appear as “newer” than the Corvette C2 I got just before the messy patch day.

Stupidly annoying! I used that sorting field a lot to quickly find cars by memory. 🤬🤬🤬
 
Thought they added races just like GTS then realised I was playing GTS :dopey: bit that got me was I had all the GTS cars in me garage
 
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One thing I learned is that you can oddly enough still save pictures you take when playing offline. I took pictures of a Mazda RX-7 I was driving in Arcade Mode and they're still in my gallery.
 
One thing I learned is that you can oddly enough still save pictures you take when playing offline. I took pictures of a Mazda RX-7 I was driving in Arcade Mode and they're still in my gallery.
Don't pictures also get saved on your console? That might be a reason also.
 
Ok, I think I’ve identified why (or at least part of why) I’ve been struggling to keep cars under control on GT7, and it’s really frustrating.

On controller there’s smoothing of the steering input, but it’s dramatically increased over the implementation on GT Sport, and as well limits the angle you can turn the wheel above certain speeds. For example - I’m using the C3 Corvette at Willow Springs, and on entry into T1 with no throttle or brake I felt like I was getting massive understeer, but I wasn’t getting any vibration/haptic feedback, nor any audio cues telling me my tires were scrubbing. I’m only running minor aero and weight reduction and custom suspension on SH tires, and was primarily using the rear dampening setting to reduce the snap oversteer and wheel spin. With the amount of front toe out, camber, and front roll bar I’m running there shouldn’t be much understeer going on in most scenarios (in fact it should be pretty oversteery...).

So I kept restarting and running it over and over again, until I finally noticed my steering input indicator (red dot above the rev gauge on the HUD) was stopping only halfway to the edge, if even, while I was pushing the stick as far as it would go, and the input reading wouldn’t budge any further as I coasted around the corner. Ironically too, I pulled the car to a stop to make sure it wasn’t a problem with the controller and no, it’s totally fine, but also the max reading on the input indicator is only around half-2/5ths of the cars maximum steering angle, the wheels continue to turn waaay past it at rest. So I tried again, this time letting the car coast to as low a speed as I could, and it wouldn’t move a millimeter past half input until the car was going under 60mph (and I should be able to take this corner at 90+). So the game is locking me to 20% lock or less in almost any racing circumstance save for a really sharp hairpin, and this goes too for countersteering. So if the tail kicks out to a greater angle than this 20% lock, I have no chance at correcting it because the game will stop me from turning the wheels far enough to do so.

I can keep things in line sub-60 but above that it’s like I have some sort of assist stuck on, and it’s pissing me off. This game has too much hand-holding, if I say I know what I’m doing let me play the game and drive the car. Punish me for going over the limits of the physics, not some artificial input wall.

*Edit: I’ve now been unable to keep my eyes off the input indicator, and I think I now know why the car sometimes snaps into an over correct - when you’re just on the limit of saving it, the car may drift under the 60mph threshold and release more of the steering lock limit, and suddenly the front wheels snap further, grip up, and shoot the car the other way.

Also, upon reaching the final turn it looks like lock limit goes down to around 1/3rd of the rev limiter, so like maybe 15% of maximum lock.

I’m bashing my head against the wall. 🤬🤬🤬

I just set the car as high as I would go and put spring rate and ARB to around 80% of max (was previously 15-20%), still have the same barrier.

Here’s my entry:

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See the red dot?

And for context, here’s how the input dot compares to the actual steering angle.

“Half” input range:

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“Full” input range:

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True maximum lock:

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As you can see the wheels can turn a full 2-2.5 times further than what the input dot indicates it can.

And if you care these were the settings I was on:

View attachment 1124437

It looks like they’ve partly fixed this. I still have the exact same problem where my turn-in steering angle is severely limited at certain speed thresholds and can’t even induce understeer if I wanted to, but the counter steer isn’t limited (or at least as limited) anymore, and I can catch just about any slide now.

WAAAYY more pleasant to drive now, glad there’s at least one positive coming out of this.
 
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