Gran Turismo 7: Latest news and discussion thread

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That post didn't aged well.
Indeed, however there was a very important "if" in there.

Just goes to show how poor PD are at judging what the game needs right now. Loads more races? Have some menu books with no races attached to them instead.

The frustrating thing is, adding a boat load of new races would be a doddle for them. They could have released the game with hundreds, but they've chosen not to. They could release a couple of dozen a week, but they're choosing not to. It's a really poor showing.
 
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I think it's fine to complain about the lack of high tiered events like WTC 900 and beyond, because they worked fine in GTS and produced some of the best racing against the AI in that game. Sardegna Gr.1 in particular was pretty hairy.

However, when you have people obsessed with shaving 4 seconds in Tokyo 30 minute race by running the A220, you know it's useless to add events when people will just do the best minmaxing one.

Also, I don't think most "veterans" understand that, if they did add millions of races, a lot (and I really do mean a lot) of them would be forgettable, bottom of the barrel Sunday Cup and lower level Clubman Cup. As they were in older GTs. Because most who play aren't fast nor competitive.

For many, this is their first GT. So they simply are not gonna add a bunch of endgame events that people can't beat unless they come along with easier ones. The cry when the Tomahawk was erased from existence was about the loss of the farm, but it was also because the people doing the farm were slow and couldn't use anything else to win.

I was surprised they didn't add a Rotary Cup set of races TBH. But then they add it, make it "suggested 600 PP" and people will still complain that's too easy, "catch the rabbit", blahblahblah... I still want my Clubman Cup Plus sprints and Nordschleife 24h endurance, but PD doesn't have much to gain from catering to my tastes when they can take the easier route.
 
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However, when you have people obsessed with shaving 4 seconds in Tokyo 30 minute race by running the A220, you know it's useless to add events when people will just do the best minmaxing one.
Gee, it's almost as if the game needs more than four high paying events so people don't feel the need to "mechanically repeat the same races" but here we are.

For many, this is their first GT. So they simply are not gonna add a bunch of endgame events that people can't beat unless they come along with easier ones. The cry when the Tomahawk was erased from existence was about the loss of the farm, but it was also because the people doing the farm were slow and couldn't use anything else to win.
Siri, what is "difficulty settings"?
 
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I think it's fine to complain about the lack of high tiered events like WTC 900 and beyond, because they worked fine in GTS and produced some of the best racing against the AI in that game. Sardegna Gr.1 in particular was pretty hairy.
Indeed, there's no good reason there aren't more high tiered events. The late/end game is almost non-existant in GT7.

However, when you have people obsessed with shaving 4 seconds in Tokyo 30 minute race by running the A220, you know it's useless to add events when people will just do the best minmaxing one.

Also, I don't think most "veterans" understand that, if they did add millions of races, a lot (and I really do mean a lot) of them would be forgettable, bottom of the barrel Sunday Cup and lower level Clubman Cup. As they were in older GTs. Because most who play aren't fast nor competitive.
There's nothing wrong with adding more races period, across all levels of the game, beginner, intermediate and advanced skill levels, just as not every advanced level race has to be Gr.3 or super fast cars. The game desperately needs more races, but there's a distinct lack of end game level events.

There are none, none, that require the last two licenses and IMO it's very few people who will grind to the degree of shaving seconds off thier pursuit of credits. At the moment there are very few top tier paying events in GT7, so when players are going just after the Credits, it's those that they focus on.

If the event payouts were properly structured and balanced across a good range of events and races a minute or two more effective earning in one race or another would probably not matter to most.
For many, this is their first GT. So they simply are not gonna add a bunch of endgame events that people can't beat unless they come along with easier ones. The cry when the Tomahawk was erased from existence was about the loss of the farm, but it was also because the people doing the farm were slow and couldn't use anything else to win.
Just becuase it will be some people's first GT that doesn't mean they won't be good at it, or won't be able to learn. I didn't gradually get good at GT as I went from 1, to 2, to 3 and so on, I got good whilst playing 1, then had to adapt and learn when I made the move to a new game as the physics improved etc.

As for the Tomahawk grind, I don't think most people complaining about it beingpatched were complaining because the race is too hard, I think it was because the time to complete the race suddenly increased significantly. People who are particularly unskilled would be unlikely to be able to use the Tomahawk effectively anyway, and of course, it required knowledge of the glitch in the first place which required some knowledge of how the car settings worked.

That's not to say no one that was using that method would be great at the game and there's no shame in not being fantastic, I'm not, but there's also the option to reduce the difficulty which doesn't reduce race payouts.
I was surprised they didn't add a Rotary Cup set of races TBH. But then they add it, make it "suggested 600 PP" and people will still complain that's too easy, "catch the rabbit", blahblahblah... I still want my Clubman Cup Plus sprints and Nordschleife 24h endurance, but PD doesn't have much to gain from catering to my tastes when they can take the easier route.
I was surprised they didn't add a lot more races at launch, and not in a good way. A dissapointing surprise. That game is very lacking in that regard and it's the games bread and butter. Madness.
 
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Also, I don't think most "veterans" understand that, if they did add millions of races, a lot (and I really do mean a lot) of them would be forgettable, bottom of the barrel Sunday Cup and lower level Clubman Cup. As they were in older GTs. Because most who play aren't fast nor competitive.
As if most of the races aren't?? The majority of races any given car has access to are WTC races.
 
Indeed, there's no good reason there aren't more high tiered events. The late/end game is almost non-existnat in GT7.


There's nothing wrong with adding more races period, across all levels of the game, beginner, intermediate and advanced skill levels, just as not every advanced level race has to be Gr.3 or super fast cars. The game desperately needs more races, but there's a distinct lack of end game level events.

There are none, none, that require the last two licenses and IMO it's very few people who will grind to the degree of shaving seconds off thier pursuit of credits. At the moment there are very few top tier paying events in GT7, so when players are going just after the Credits, it's those that they focus on.

If the event payouts were properly structured and balanced across a good range of events and races a minute or two more effective earning in one race or another would probably not matter to most.

Just becuase it will be some people's first GT that doesn't mean they won't be good at it, or won't be able to learn. I didn't gradually get good at GT as I went from 1, to 2, to 3 and so on, I got good whilst playing 1, then had to adapt and learn as the physcis improved etc.

As for the Tomahawk grind, I don't think most people complaining about it beingpatched were complaining because the race is too hard, I think it was because the time to complete the race suddenly increased significantly. People who are particularly unskilled would be unlikely to be able to use the Tomahawk effectively anyway, and of course, it required knowledge of the glitch in the first place which required some knowledge of how the car settings worked.

That's not to say no one that was using that method would be great at the game and there's no shame in not being fantastic, I'm not, but there's also the option to reduce the difficulty which doesn't reduce race payouts.

I was surprised they didn't add a lot of race at launch, and not in a good way. A dissapointing surprise. That game is very lacking in that regard and it's the games bread and butter. Madness.
Yep. It is weird for me that PD can't just add one event to few tracks in every update. It seems to be a copy&paste job. Some tracks have only 1 or 2 events (Monza). Also adjusting payouts so you have more options than Tokyo, Le Mans, Sardegna and Spa to get credits effectively (tho Tokyo is still the best). There are so many tracks and only those are worth racing. I am so disappointed that previous patch and this patch events have worse payouts than Tokyo, Le Mans etc. I am sick of racing same events over and over again.

What are they waiting for? Do they really count on frustrated players who will buy credits for real money?
 
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Gee, it's almost as if the game needs more than four high paying events so people don't feel the need to "mechanically repeat the same races" but here we are.


Siri, what is "difficulty settings"?
Imagine thinking people who do that are doing it for the pay when they clearly enjoy trying to see what the lowest time they can get is. There are other threads where people do the exact same thing in races that don't pay well at all, Splain that Samus.
 
Yep. It is weird for me that PD can't just add one event to few tracks in every update. It seems to be a copy&paste job. Some tracks have only 1 or 2 events (Monza). Also adjusting payouts so you have more options than Tokyo, Le Mans, Sardegna and Spa to get credits effectively (tho Tokyo is still the best). There are so many tracks and only those are worth racing. I am so disappointed that previous patch and this patch events have worse payouts than Tokyo, Le Mans etc. I am sick of racing same events over and over again.

What are they waiting for? Do they really count on frustrated players who will buy credits for real money?
It is most likely linked to them adding those e-sport driver faces. They try to make a "grid" of these with some dialogue for each in the race start screen and I would wager is what makes the pace of these events slower.
 
New change to Custom Race mode, Time scaling now goes to x30 rather than x10, also the setting for Surface Water at Race Start seems to be gone.

Also, Watkins Glen has no rain, and not quite a full day-night cycle, Early Dawn to Night starts only, and time stops at 2230.
That water at start of race feature was broken. If you picked a sunnybday the water would evaporate rather quickly and if you went over 20% the game would turn your sunny day into a cloudy day..
 
Imagine thinking people who do that are doing it for the pay when they clearly enjoy trying to see what the lowest time they can get is. There are other threads where people do the exact same thing in races that don't pay well at all, Splain that Samus.
What? Are you really suggesting people are re-doing that event just because they happen to enjoy it? No, they're just trying to find at least some fun in the repetitive grind. Nobody is doing that for any of the low paying events, are they?
 
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So, if 30x time makes a full day 48 minutes, what would 1 hour be? I feel that 24x is it but want to make sure.
 
Also, I don't think most "veterans" understand that, if they did add millions of races, a lot (and I really do mean a lot) of them would be forgettable, bottom of the barrel Sunday Cup and lower level Clubman Cup. As they were in older GTs. Because most who play aren't fast nor competitive.
Forgettable?! Was it forgettable when PD did that with the first 4 Gran Turismo games? Hmmmm?!

For many, this is their first GT. So they simply are not gonna add a bunch of endgame events that people can't beat unless they come along with easier ones. The cry when the Tomahawk was erased from existence was about the loss of the farm, but it was also because the people doing the farm were slow and couldn't use anything else to win.
For crying out loud, not this argument again! This has been discussed before time and time again, there's a such thing a difficulty options for things like the race length, A.I., and so on. The Forza titles, both Horizon and Motorsport had this, Project Cars had this, Assetto Corsa had this. Why are you treating it like GT can't do the same thing?

However, when you have people obsessed with shaving 4 seconds in Tokyo 30 minute race by running the A220, you know it's useless to add events when people will just do the best minmaxing one.
It's only useless because PD doesn't give prizes that match the effort like they used to.
 
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That new rotating chase cam is too much for me I've had to remap the controller to have nothing assigned to the right stick. Annoyingly you can set just look behind to R3 (which I have) but not to the stick itself, you have to have trippy spinny thing which takes a second to look at what you want to see. It's a shame because the rest of the update looks good.
 
Am I missing something, or do you really have to buy the cars, to complete the extra menus?

Already had the cars for the Mazda menu, but missing two of the Toyotas, and the NSX.
 
No, you're not missing anything. That's it. That's the gameplay for these new menus. Buy the cars. Done. No races, no prize cars.

Yes you do.
Thank you both.

Seems they just gave up, and couldn't spend a few minutes to come up with some races. So I have to spend credits on cars I'm not interested in, to get a crappy prize from a ticket. Great.
 
I expected Escudo to cost around 500 million cr (*price in the Japanese version).
But in fact, it was only 170 million cr. This is a happy miscalculation.
I bought 3 of these cars, 2 extra for livery editor enjoyment.

I'm really happy that this legend is back.
 
A large number of events that all pay approximately the same? What is this logic you speak of?
It's the logic that no mere mortal for mount Polyphony can know, as they would have their brains melt of such knowledge.
(I think)
 
Couple things to note:
•Open Lobby stability is still atrocious. Major rubber banding, and lag spikes.
•Horns only work on non-engine swapped cars. Or rather, cars that don't have race engines installed; the former point still has to be confirmed. So far I've only confirmed the V8 swapped E46 M3 and the 4-Rotor RX7 as having no horns.
•PD added the ability to change lobby settings once created, however host migration is still not implemented.
•On Watkins Glen with drift settings (CH tires), and a powerful car, the game can't autodrive you out of the pits properly. You slide into the barriers which cancels the auto drive.

Honestly to have piss-poor servers like this almost 4 months after launch is absurd. Why they weren't up to snuff in the first place still boggles my mind but whatever, that ship has already sailed.
 
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A prize which will most likely be less than the cost of the cars. Isn't it great?
I already had all of the Type-R's so I rushed to redeem my ticket and won... A cam-shaft for the FR-S.

Yes, that's worth spending over 400k Cr on the NSX-R for.

There's just no logic to the rewards system or the way the prize credits vary from race to race.
 
Actual situation...

download.jpg
 
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