Gran Turismo 7: Latest news and discussion thread

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Forgettable?! Was it forgettable when PD did that with the first 4 Gran Turismo games? Hmmmm?!

We're in 2022 and people don't care about much of what you guys think it's the "ultimate GT experience" anymore. Sunday Cup races are pathetic to me.

For crying out loud, not this argument again! This has been discussed before time and time again, there's a such thing a difficulty options for things like the race length, A.I., and so on. The Forza titles, both Horizon and Motorsport had this, Project Cars had this, Assetto Corsa had this. Why are you treating it like GT can't do the same thing?
Which nobody uses?

You overestimate the skill and determination of most players. The last 3 FM careers were a complete borefest despite being long. Vast majority of FH players have trouble with "Highly Skilled" AI. People in FM used to complain "Unbeatable" cheated, so it was artificial difficulty (maybe the new one will have better AI from what they've said).

Project CARS was fun, but most people didn't play that either.

Also GT7 has a difficulty setting.

It's only useless because PD doesn't give prizes that match the effort like they used to.

Vast majority of other games had meta races. Name them: NFS, TDU, the old GTs had them, FH1 had them... Where did this illusion that "every race in a racing video game is a meta race" come from? :lol:

The only franchise where I've seen credits given away like candy is Forza, and it's still not enough to buy the 20 million cars in the AH, which can go multiple months before reappearing on the events list. And even Forza Horizon has its meta races. I lost count of how many Goliath I did in FH3 because nothing else paid as much. Goliath is 1 race. GT7 currently has 4, a similar amount to FH4, but it also has Circuit Experience and Human Comedy giving you a total of 50+ million, which Forza lacks.
 
MMX
Seems they just gave up, and couldn't spend a few minutes to come up with some races. So I have to spend credits on cars I'm not interested in, to get a crappy prize from a ticket. Great.

I think us users need to be more sensitive to the constraints of the developer. Yes, we all would like new content that is fun, repeatable, and pays out credits.

We have to compromise that, because what’s important is that Sony and Polyphony are able to forecast and budget certain in-game purchase metrics. If they simply gave us 5 races that paid at the 1.5m/hr level, it’s possible we wouldn’t need to ever purchase credits for cash.

We all have to do our part to help them, and if that means “new game content is visiting brand central”, it’s important that we play our part.
 
I think us users need to be more sensitive to the constraints of the developer. Yes, we all would like new content that is fun, repeatable, and pays out credits.

We have to compromise that, because what’s important is that Sony and Polyphony are able to forecast and budget certain in-game purchase metrics. If they simply gave us 5 races that paid at the 1.5m/hr level, it’s possible we wouldn’t need to ever purchase credits for cash.

We all have to do our part to help them, and if that means “new game content is visiting brand central”, it’s important that we play our part.
We paid $70 USD up front for a game that, despite 5 years of development, is by all accounts unfinished.
 
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Also GT7 has a difficulty setting.
Great, so why are you going on about races being too hard for casuals then?
Vast majority of other games had meta races. Name them: NFS, TDU, the old GTs had them, FH1 had them... Where did this illusion that "every race in a racing video game is a meta race" come from?
Nowhere, because nobody said that. They said there are more races which pay a higher amount. Old GT games had 5+10 race championships which all paid out at roughly the same rate. Or it had two or three different race series that all did the same.

Given the different length of tracks and car performance there will always be one event that technically pays the fastest, the difference is how many pay out at roughly the same amount. In the old games that number might be 10 to 20, in GT7 it's four.

Besides, since when was "the old games weren't like that" a valid excuse any way? Lots of things in GT7 aren't like the old games, mostly in a bad way sadly.
:lol:

The only franchise where I've seen credits given away like candy is Forza, and it's still not enough to buy the 20 million cars in the AH, which can go multiple months before reappearing on the events list. And even Forza Horizon has its meta races. I lost count of how many Goliath I did in FH3 because nothing else paid as much. Goliath is 1 race. GT7 currently has 4, a similar amount to FH4, but it also has Circuit Experience and Human Comedy giving you a total of 50+ million, which Forza lacks.
Oh look, he's bashing Forza again despite it only being brought up in a passing reference. Quelle surprise. Forza lacks Human Comedy, very true.
 
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We're in 2022 and people don't care about much of what you guys think it's the "ultimate GT experience" anymore. Sunday Cup races are pathetic to me.
I brought up the past games to give context on how much more single-player content GT used to have, not point out I want the same old events again. Which GT7 lacks.

and yes, people do care about having a lengthy & quality single-player experience. You can look at other video games outside of racing to see that.

Which nobody uses?
Really, you're telling me that noone that plays Forza Horizon for instance ever changes their difficulty settings? That they all have the A.I. set to one setting and never upgrade? Is that what you're saying?

You overestimate the skill and determination of most players. The last 3 FM careers were a complete borefest despite being long. Vast majority of FH players have trouble with "Highly Skilled" AI. People in FM used to complain "Unbeatable" cheated, so it was artificial difficulty (maybe the new one will have better AI from what they've said).

Project CARS was fun, but most people didn't play that either.

Also GT7 has a difficulty setting.
How is suggesting a difficulty slider option overestimating the skills of players? If anything, I think I'm on point for suggesting that. The length wasn't the reason for the last 3 FM titles being boring, that was because they were flawed in their design. The Xbox 360 FM games before that were lengthy and fun to play, because of their good design. and personally, I didn't think FM6's career mode was all boring, it had a lot of fun challenges in it.

People complaining about A.I. being too hard is not a reason to not include it, they still had the lower difficulty options to slip back into. Yes, I agree that the Unbeatable A.I. in FM (especially FM7) was artificial, but that doesn't mean harder A.I. shouldn't be allowed. That means developers need to improve it, there's racing games that did harder A.I. better and made it fun.

Yup, it has a difficulty setting that's still centered around "chase-the-rabbit" instead of actually having cars challenge you. and despite the fact PD has proven they can make fun and challenging A.I. with the 3 chili peppers difficulty settings, they for some reason only keep those restricted to certain events only.

Vast majority of other games had meta races. Name them: NFS, TDU, the old GTs had them, FH1 had them... Where did this illusion that "every race in a racing video game is a meta race" come from?
What? I wasn't talking about meta races, I was talking about getting more events that gave you prizes that match the effort.

and it's true. There were multiple races in Gran Turismo 1 & 2 that gave you race cars or other fast machines for winning them. It was the same case for Gran Turismo 3 once you got to amatuer league and in GT4 once you got into the higher levels. They rewarded you for work.
 
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Thing is even if 90% of people did find a long career mode boring, and only 10% completed most of it, that's still a win win for everyone. The casuals get enough events and don't bother with the others, the dedicated players get the length they want.

There are no losers with an extensive, long career mode. There are losers with a short one.
 
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Nowhere, because nobody said that. They said there are more races which pay a higher amount. Old GT games had 5+10 race championships which all paid out at roughly the same rate. Or it had two or three different race series that all did the same.
That is what I really don't understand, why are the best ways to make money not 2 or 3 different 5-7 race championships? Just give a large bonus for winning the championship so the credits/minute is a bit above or comparable to the single races and the grind is so much more fun already with at least 5 different tracks.
Instead they give us 3 single races that you have to grind over and over, it just doesn't make any sense.
 
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From Adam S. Twitter about Goodwood event I see a puddle and a dry line/wet track on Goodwood motor circuit, but I am not sure if the circuit has rain already on the game

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From Adam S. Twitter about Goodwood event I see a puddle and a dry line/wet track on Goodwood motor circuit, but I am not sure if the circuit has rain already on the game

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lol I'm assuming what we are seeing is an internal build of the game that isn't being burdened by the PS4 cross-play, so it has more features like fully 24hr dynamic weather/rain on all tracks.
 
Does this mean you have a tough few days ahead of you building the muscle memory?
Yes it does, but it'll be a fun few days readjusting to the controls. It almost feels like I'm playing a new game. :D


Main thing I need to break myself of is resting my finger on the left trigger (brake) as to avoid accidently braking... which I've done quite a lot of since the switch. :)
 
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Yes it does, but it'll be a fun few days readjusting to the controls. It almost feels like I'm playing a new game. :D
I've been making an effort to become competent with a controller so I do my daily workouts on the Nurburgring with one. It's been taking some time but I am slowly getting there. More than a few days - more like a few weeks for me.

One thing I figured out was to move my index fingers way up on the trigger buttons. So instead of using the tips of my fingers, I use almost the base of my fingers. It allows for much better control.
 
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I don't know why but I have a feeling that in the June 2020 trailer the cafe wasn't there and it seemed like it had a huge number of races that we didn't have in the end
 
I don't know why but I have a feeling that in the June 2020 trailer the cafe wasn't there and it seemed like it had a huge number of races that we didn't have in the end
The GT Cafe was always there, but yes you are right, they showed events that aren't in the final game. However we should be mindful that the UI overall had changed a lot between then and launch and some of what we saw could have been just placeholders.
 
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I don't know why but I have a feeling that in the June 2020 trailer the cafe wasn't there and it seemed like it had a huge number of races that we didn't have in the end
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It's practically identical. Cafe in the bottom middle, GT World is the "World Circuits" menu, and the events are under the circuit menu still.

The cafe is how they wanted it. It's how the game was designed.
 
Am I the only one so much pissed with lack of events that I would welcome June update without new cars and tracks just packed with tons of events for career mode?
You mean something like Ferrari Challenge at Monza? Gr. 1 at Le Mans? Gr. 2 at Autopolis? Gr. 3 at Nordschleife? Nostalgic Car Festival at Goodwood? Hypercars (cut content) at High Speed Ring? I could on and on.

If someone hadn’t told me what these creatures are, I would think they’re PD employees heading to work:
 
View attachment 1165039View attachment 1165040

It's practically identical. Cafe in the bottom middle, GT World is the "World Circuits" menu, and the events are under the circuit menu still.

The cafe is how they wanted it. It's how the game was designed. )

you are right, they have changed the arrangement of the menu a bit. But where did the special events go? and the leagues do you mean the ones we have now? (but I notice that going to America there was a championship with the Mazda Roadster)
 
you are right, they have changed the arrangement of the menu a bit. But where did the special events go? and the leagues do you mean the ones we have now? (but I notice that going to America there was a championship with the Mazda Roadster)
Can't say unfortunately, I assume special events and missions were merged into what we have now - makes sense that way as to why they include things like endurances but then also missions that are "overtake 5 samba buses" or something.

Events are definitely different though, whether they were planned events, whether they were completed and cut, we don't know. All speculation. It wouldn't surprise me if they were all included in the list as placeholders just to show "hey look, we still have the classic GT events", but the roadster cup one is interesting for sure.
 
Can't say unfortunately, I assume special events and missions were merged into what we have now - makes sense that way as to why they include things like endurances but then also missions that are "overtake 5 samba buses" or something.

Events are definitely different though, whether they were planned events, whether they were completed and cut, we don't know. All speculation. It wouldn't surprise me if they were all included in the list as placeholders just to show "hey look, we still have the classic GT events", but the roadster cup one is interesting for sure.
however, in my opinion they have cut something, there is no doubt about this. why the "new" menus, the vgt, group one and lightweights menus were already in the state of play? obviously we can never have the 100% certainty. all our assumptions will remain so
 
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