Gran Turismo 7: Latest news and discussion thread

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I suppose so but I personally don't see how doing a CE, for example, can be more fun than taking on robot dinosaurs or evading cultists or fighting Mongols in Japan.

Completing a CE can be rewarding, no doubt. But I won't equate rewarding with fun, necessarily. I guess it's the design philosophy they chose: a lot of people out there enjoy grindy type gameplay so PD caters to them. Grind out the car collection, grind out the circuit experience, etc. There are so many other games I'd rather play offline. Almost every other game.
Different itches that need to be scratched. Before devoting so much time to GT7 and F1 Manager, I was playing a lot of WWE, Demon's Souls, Sackboy. Currently I just want to race, against the AI or against myself. At some point I will move on, have just started Sleeping Dogs & Stray. Then Forza will be out and the cycle will restart.

The most hours I have put into any game is one of the very old Football Managers, which was basically a spreadsheet. Enormous fun for me, madness for others.
 
How do you keep this game fresh
I mostly keep the game fresh by doing custom races.
Here’s the ones I’ve done so far…

British Touring Car Championship (BTTC)
Mostly GR4 level cars and saloon cars tuned up to the same sort of PP levels. There’s lots of 2022 liveries in the showcase, just name the drivers and make a championship. Does require a few duplicate cars.

Quaife Mini Challenge Cup
Buy 20 modern mini’s download racing liveries and name then after the current drivers.

Porsche Carrera Cup
Using showcase liveries, I have some accurate cars and some that just look cool. They are not all exactly the same Porsche so I tune them all to about 718PP to match the GT3 Porsche.

Banger races
Using showcase ‘rust’ liveries I have made ‘boring’ road cars, that I won for free, interesting. Turn damage onto full and see if I can crash my way to victory. Naming the drivers after people I don’t mind crashing into!

Friendly Road Car Races
Where possible buy the road car that my friends and family own or owned and race them. Not really worth doing as a championship as the cars are not very evenly matched in my case.

Each time I make my own special livery to join in with the others. Have a spreadsheet for the championship and award points based on my finishing position. Usually, my car is a slightly lower PP than the AI and I do short races to keep it interesting.

I also usually run multiple races at the same track for morning, afternoon and evening/night time.

Here’s my next bunch of ideas…..

F1 Championship
Need to afford 20 Super Formula cars. (Maybe I can get away with 10 and ignore the numbers on the cars and just use it for the two drivers in the team).
I have considered using the Red Bull X2014 Junior to reduce costs as there are a lot of F1 liveries for that car.

Historic F1 Championship
Using with the F1500T or the ultra expensive McLaren MP4/4
Who doesn’t want to race Prost and Senna etc….

Old Touring Car Championship
There are a lot of older touring cars and liveries that can be used.

Historic Touring Cars from the 60’s
Minis, a ford Galaxy equivalent etc etc. I need to study up on the correct cars, liveries and drivers for this series though.

Multi Class Champs
Endurance races with GR1 and GR3 level cars on the track at once.

Poster Heroes or Top Trumps
Ferrari, Porsche, Lambourghini and similar cars that I remember from posters or top trumps cars as a kid all in the same races. Which will win?

Do a few 10-20 race championships on those and the hours, days and weeks fly by. Not to mention the time spent racing to save up enough to buy the cars to race against them.
 
I mostly keep the game fresh by doing custom races.
Here’s the ones I’ve done so far…

British Touring Car Championship (BTTC)
Mostly GR4 level cars and saloon cars tuned up to the same sort of PP levels. There’s lots of 2022 liveries in the showcase, just name the drivers and make a championship. Does require a few duplicate cars.

Quaife Mini Challenge Cup
Buy 20 modern mini’s download racing liveries and name then after the current drivers.

Porsche Carrera Cup
Using showcase liveries, I have some accurate cars and some that just look cool. They are not all exactly the same Porsche so I tune them all to about 718PP to match the GT3 Porsche.

Banger races
Using showcase ‘rust’ liveries I have made ‘boring’ road cars, that I won for free, interesting. Turn damage onto full and see if I can crash my way to victory. Naming the drivers after people I don’t mind crashing into!

Friendly Road Car Races
Where possible buy the road car that my friends and family own or owned and race them. Not really worth doing as a championship as the cars are not very evenly matched in my case.

Each time I make my own special livery to join in with the others. Have a spreadsheet for the championship and award points based on my finishing position. Usually, my car is a slightly lower PP than the AI and I do short races to keep it interesting.

I also usually run multiple races at the same track for morning, afternoon and evening/night time.

Here’s my next bunch of ideas…..

F1 Championship
Need to afford 20 Super Formula cars. (Maybe I can get away with 10 and ignore the numbers on the cars and just use it for the two drivers in the team).
I have considered using the Red Bull X2014 Junior to reduce costs as there are a lot of F1 liveries for that car.

Historic F1 Championship
Using with the F1500T or the ultra expensive McLaren MP4/4
Who doesn’t want to race Prost and Senna etc….

Old Touring Car Championship
There are a lot of older touring cars and liveries that can be used.

Historic Touring Cars from the 60’s
Minis, a ford Galaxy equivalent etc etc. I need to study up on the correct cars, liveries and drivers for this series though.

Multi Class Champs
Endurance races with GR1 and GR3 level cars on the track at once.

Poster Heroes or Top Trumps
Ferrari, Porsche, Lambourghini and similar cars that I remember from posters or top trumps cars as a kid all in the same races. Which will win?

Do a few 10-20 race championships on those and the hours, days and weeks fly by. Not to mention the time spent racing to save up enough to buy the cars to race against them.
Just real quick, I use the Coronet with a GTO tempest inspired livery, to act as cars like the Galaxie, Pacer and as mentioned Tempest body styles. There’s a Coronet in the UCD if you haven’t picked one up.
 
Different itches that need to be scratched. Before devoting so much time to GT7 and F1 Manager, I was playing a lot of WWE, Demon's Souls, Sackboy. Currently I just want to race, against the AI or against myself. At some point I will move on, have just started Sleeping Dogs & Stray. Then Forza will be out and the cycle will restart.

The most hours I have put into any game is one of the very old Football Managers, which was basically a spreadsheet. Enormous fun for me, madness for others.

My man, Football Manager, previously Champ Manager is in a league of its own. Like yourself, amount of hours I've spent playing it since Champ Mgr 93... I dread to think. Returned to it on Series X last year after a few years out of gaming... hasn;t lots its magic at all. Actually prefer the xbox version now, as has 85-90% of features, but gets rid of the tedious stuff I don;t enjoy (or you can simply install it on a pc). Soon get used to the controller. I see Fm23 will also be on PS5 this year, but I'll be sticking with xbox as once again its going to be on Game Pass. If you can get over the 'not being able to control players' in matches and the initial learning curve, barrage of data/information... it's like gaming crack. Love it! If we were playing the what 1 game would you take to a deserted island thing, hands down FM would be my choice.
 
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I can't have fun with custom races in any cars knowing that the A.I. is scripted no matter what boost setting, that they're slow and dumb, that I have to put in so much effort on my end to create even races for my modded streets cars because the game matches me with cars at the pp of the stock version.
 
doubt GT will be there. After release GT goes missing from these kind of things
If GT’s there I would think it’s more related to PSVR2. Very little 1st party software has been revealed so far.

Then again this could just be another 15-20 minute trailer compilation with little of substance.
 
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After the console price increase and overall negative press as of late, they should come with something more than just God of War and children's indie titles. So many studios working on so many things yet no announcements to speak of.

PSVR2 working with GT7 would be epic.
 
After the console price increase and overall negative press as of late, they should come with something more than just God of War and children's indie titles. So many studios working on so many things yet no announcements to speak of.

PSVR2 working with GT7 would be epic.
It's a 20 minute, 10 game SoP for TGS, beyond maybe God of War at most I wouldn't really expect much.
 
I mostly keep the game fresh by doing custom races.
Here’s the ones I’ve done so far…

British Touring Car Championship (BTTC)
Mostly GR4 level cars and saloon cars tuned up to the same sort of PP levels. There’s lots of 2022 liveries in the showcase, just name the drivers and make a championship. Does require a few duplicate cars.

Quaife Mini Challenge Cup
Buy 20 modern mini’s download racing liveries and name then after the current drivers.

Porsche Carrera Cup
Using showcase liveries, I have some accurate cars and some that just look cool. They are not all exactly the same Porsche so I tune them all to about 718PP to match the GT3 Porsche.

Banger races
Using showcase ‘rust’ liveries I have made ‘boring’ road cars, that I won for free, interesting. Turn damage onto full and see if I can crash my way to victory. Naming the drivers after people I don’t mind crashing into!

Friendly Road Car Races
Where possible buy the road car that my friends and family own or owned and race them. Not really worth doing as a championship as the cars are not very evenly matched in my case.

Each time I make my own special livery to join in with the others. Have a spreadsheet for the championship and award points based on my finishing position. Usually, my car is a slightly lower PP than the AI and I do short races to keep it interesting.

I also usually run multiple races at the same track for morning, afternoon and evening/night time.

Here’s my next bunch of ideas…..

F1 Championship
Need to afford 20 Super Formula cars. (Maybe I can get away with 10 and ignore the numbers on the cars and just use it for the two drivers in the team).
I have considered using the Red Bull X2014 Junior to reduce costs as there are a lot of F1 liveries for that car.

Historic F1 Championship
Using with the F1500T or the ultra expensive McLaren MP4/4
Who doesn’t want to race Prost and Senna etc….

Old Touring Car Championship
There are a lot of older touring cars and liveries that can be used.

Historic Touring Cars from the 60’s
Minis, a ford Galaxy equivalent etc etc. I need to study up on the correct cars, liveries and drivers for this series though.

Multi Class Champs
Endurance races with GR1 and GR3 level cars on the track at once.

Poster Heroes or Top Trumps
Ferrari, Porsche, Lambourghini and similar cars that I remember from posters or top trumps cars as a kid all in the same races. Which will win?

Do a few 10-20 race championships on those and the hours, days and weeks fly by. Not to mention the time spent racing to save up enough to buy the cars to race against them.
I like these!

These are my own custom race series that I have been running (or preparing to run), keeping my score for championships in an Excel doc.

SCARF Classics- the "Stock Car Auto Racing Federation," a race for 1965-1979 cars with supercharged American V8s. (sorta looks like a mix between Aero Warrior NASCARs and Trans Am series cars)

Formula 80's- MP4/4 & F1500T-A

GT4 Plus- Gr4 cars plus similarly-tuned road cars

Planned:

Super Formula- both of the SF19 cars

JGTC '96-'04- there are quite a few JGTC cars from this era and some road cars that could be modified to fit, albeit this would be pretty expensive to put together

Group C- 787B, Sauber C9, Nissan R92CP, Jaguar XJR-9, Porsche 962C

Track Club- similarly race-tuned Mono, X-Bow, 2&4, Radical, and Suzuki VGT

The following cars have also been fun for single-make: karts, Miata TC, GT3 Huracan (Lamborghini Super Trofeo), Red Bull Juniors, Red Bull 2014 ("Red Bull Novice"), Red Bull 2019 ("Red Bull Pros"), and swapped M3s (which is like a high-powered version of real-life Spec E30 racing).

The Gr4 and Gr2 BoP races aren't too bad if you set them up right too. I wish we had the option to ban VGTs, so the Gr3 and Gr1 BoP races would be more enjoyable.
 
What’s stopping you from waiting to buy the game until all of the dlc has been released?
So basically waiting for GT8 to be released ?
Since we do not know how long the support is going to be for this game (no roadmap, no communication,...) that is not an option

IMO that is the problem with modern day gaming industrie (as said by many here) the fact that developers can now add content to a game after release shouldnt mean that they should release half finished products
 
So basically waiting for GT8 to be released ?
Since we do not know how long the support is going to be for this game (no roadmap, no communication,...) that is not an option

You can look at the dlc for the previous games and make an educated guess, if it’s important for you to know when the dlc will end.

IMO that is the problem with modern day gaming industrie (as said by many here) the fact that developers can now add content to a game after release shouldnt mean that they should release half finished products

Do you prefer long delays instead?
 
Where are the missing SEMA and Pebble Beach winners?
It's pretty funny how the winners from 2014 are only just being added to the game post-launch. Not to mention the 2012 Pebble Beach winner - the 500 Mondial - not being in the series until this game either.
 
Some people do wait for the Game of the year edition and hope all the kinks and irons are fixed but in my experience i‘d rather play the broken game as is right now before I see videos of stuff that doesn’t work anymore because it’s been patched or something.
 
So basically waiting for GT8 to be released ?
Since we do not know how long the support is going to be for this game (no roadmap, no communication,...) that is not an option

IMO that is the problem with modern day gaming industrie (as said by many here) the fact that developers can now add content to a game after release shouldnt mean that they should release half finished products
TBH, I’m not yearning for the old days of Gran Turismo or gaming in general. We all have rose tinted glasses and gloss over how mediocre much of it was.

Even as a kid I was incredibly disappointed at the (understandable) corners cut. Often for technological or time reasons. Inaccurate car & track modelling, poor sound samples, fictional cars (still a bugbear today) & liveries. Lacklustre implementation of weather, inaccurate tuning options, no livery creator. And so on.

I didn’t know better back then. But it was the norm to tune up something like the Toyota GT-ONE to 1200bhp, top 300mph, jump chicanes. And steam through dozens of events. All in a car that had a generic prototype physics model (they all felt the same other than downforce levels). And an engine sample that was used for all LMP’s. Be it a V12, V8, turbo, NA etc.

While GT7 absolutely does need many more events. And on the face of it that is one of the easiest things to implement. I am still heading for 150hrs played. These days that time is split between tuning cars, making/finding liveries, photography, and of course racing.

When the GT-ONE arrives in GT7 it will be a near perfect recreation of the actual car. Creators will spend hours perfecting real liveries. And we’ll finally have a GT-ONE in Gran Turismo that drives like the real thing. Hopefully by then it’ll be accompanied by some high paying endurance events. Even 24hr races (with the ability to save!).
 
TBH, I’m not yearning for the old days of Gran Turismo or gaming in general. We all have rose tinted glasses and gloss over how mediocre much of it was.

Even as a kid I was incredibly disappointed at the (understandable) corners cut. Often for technological or time reasons. Inaccurate car & track modelling, poor sound samples, fictional cars (still a bugbear today) & liveries. Lacklustre implementation of weather, inaccurate tuning options, no livery creator. And so on.

I didn’t know better back then. But it was the norm to tune up something like the Toyota GT-ONE to 1200bhp, top 300mph, jump chicanes. And steam through dozens of events. All in a car that had a generic prototype physics model (they all felt the same other than downforce levels). And an engine sample that was used for all LMP’s. Be it a V12, V8, turbo, NA etc.

While GT7 absolutely does need many more events. And on the face of it that is one of the easiest things to implement. I am still heading for 150hrs played. These days that time is split between tuning cars, making/finding liveries, photography, and of course racing.

When the GT-ONE arrives in GT7 it will be a near perfect recreation of the actual car. Creators will spend hours perfecting real liveries. And we’ll finally have a GT-ONE in Gran Turismo that drives like the real thing. Hopefully by then it’ll be accompanied by some high paying endurance events. Even 24hr races (with the ability to save!).
Bro bro, it's like every single GAME breaking thing from the olden days of Gran Turismo like bad sounds (Infamous for it), standard tracks (5 and 6), customization, livery editor, Ferrari, atmospheric effects, Rain, Day and Night cycles - all of those got fixed and are really good now, so we have an amazing foundation for a racing game.

The basics, on GT7, are the greatest they have ever been, Physics, Graphics and Sounds. They make the game. It's almost like they switched places, the design and campaign switched places with a solid foundation. So now the campaign is somewhat subpar, but the sounds, graphics, physics - all stuff that people back in 2010 complained about for AGEEES, are great now. It should be simple to bring the game design back up to fit with the great base they have nowadays.

One thing though, thinking about those days, the same people that are here complaining about the game being incomplete are some of the same people that complained about sounds back then - but you know they just gloss over the sound improvement, the graphics improvement, and just keep on complaining now about new things.
 
By playing F1, grid, dirt, WRC, wreckfest & project cars...
That's a lot of racing games, but I'd add my "recent" rotating collection to that, consisting of
  • PS4:
    • Trials Rising, Fusion (amazing community levels on both but Fusion single player is less hassle for me so far despite Rising being better)
    • Red DeadR 2
    • Stray (amazing game if you like exploration etc)
    • Dreams (make your own games, play others, doesn't require Ps plus at all, literally an amazing time sink with damn near infinite possibilities all within PS4 and will be updated even more in future)
    • Death Stranding
    • NFS Heat (end game is basically owning the Night for a high score by teasing the cops with a 230mph build and running)
    • Dirt 4/2 (2 must be played on a sim rig, 4 on controller)
    • Grid 2019 (it's almost good filler, looks great and sounds great)
    • Car X drift racing Online (great on controller, money is easy, customise and refine garage as much as you want, plenty of options)
    • GTS cause there's less issues with online than GT7's lobbies
  • Emulated/Ps2 games such as:
    • Enthusia Professional racing
    • Tokyo extreme racer zero
    • Tokyo extreme racer 3
    • WRC Rally Evolved (haven't played in a long time but it's the best WRC game far as I'm concerned)
  • PS3 games:
    • BF3 BFH (depends on your console quality and time zone)
    • Motorstorm Pacific Rift/ Apocalypse
    • GTA IV (bad FPS tho)
  • PC:
    • BeamNG (don't ever play this with a potato PC)
    • Automation (lets you design cars "from scratch" to be exported to beamNG, very fun timesink to aimlessly/play if you really like cars, car history etc)
    • Flatout 2 + mods
    • Crashday
    • Carx again but with infinite mods
    • Spintires
    • Assetto Corsa with infinite mods (sim rig + PC required)
    • Besiege
I would list more and recommendations for others to pass time but it would be too long, this is already too long :lol::sly:
 
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I have recently learned of the trick where you can re-roll the dice on a Roulette Ticket by waiting for a the next update. Since then I've been saving up the Tickets that didn't give me anything worthwhile (basically anything that isn't Credits or a new car/engine). What looks strange to me though is that the (non-Credit) rewards from 4-Star Tickets seem to be more valuable than those from the 5-Star Tickets, at least on this small sample size.

A Genesis GR4 costs 350,000 Cr. to buy while the Beetle and AMG will each set you back an extra 100,000 Cr.. The engine from the SC430 GT500 has a "Recommended Retail Price" of 400,000 Cr. while the one out of the RX-7 is only rated at 125,000 Cr.. I know that these are probably just coincidences but still, it felt significant enough to bring up. I hope the next update arrives in time before any of these expire.

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You mean like how GT7 with barebones singeplayer content and a slow drip "live service" schedule to make up for it was released on time?

Or games like Cyberpunk? Or Anthem? Or Battlefield?
I have to disagree, it does not have a barebones single player content. You can race any of 430+ cars against any others on any track in the game over any number of laps or minutes with different settings, time cycles, and weather on many tracks. There are literally millions of combinations of single player races that you can do.
 
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